Friday, July 14th 2023

Ratchet & Clank: Rift Apart PC Spec Requirements Published

Nixxes and Insomniac yesterday published their official PC specification requirements for the Ratchet & Clank: Rift Apart port (arriving on July 26). The announcement was made via a post on the game's Steam store page, but the two teams decided to remove it soon after (perhaps the information was released too early). Several news sites were quick enough to note that the PC version of Ratchet & Clank: Rift will be the first DirectStorage 1.2 game with support for GPU decompression. Senior Lead Programmer Richard van der Laan stated (in the now deleted update): DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.

His colleague, Principal Programmer Alex Bartholomeus, also chipped in with: "For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration." The most surprising aspect gleaned from the PC specification sheet is the minimum performance requirement (720p @ 30 FPS) of a hard disk drive (HDD) acting as the main storage device, although they would prefer that you go with a more modern storage option. A solid-state drive (SSD) is deemed necessary for the "Recommended" tier at 1080p/60 FPS. This is quite amusing considering that Insomniac's creative director, Marcus Smith, once said (in an official PlayStation showcase video) that Ratchet and Clank: Rift Apart's dimensional rift hopping "would not have been possible without the Solid State Drive of the PlayStation 5."
Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time. Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond.


Enjoy a dazzling interdimensional adventure. Developed by acclaimed studio Insomniac Games and brought to PC by Nixxes Software.
Sources: Ratchet and Clank: Rift Apart Steam Page, Wccftech, Eurogamer
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20 Comments on Ratchet & Clank: Rift Apart PC Spec Requirements Published

#1
Guwapo77
The only question I have is will the developers introduce load times with the minimum spec? I have this game on the PS5 and I don't know how this will work using a HDD and not have load times.
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#2
Darmok N Jalad
I suspect it’s because they aren’t allowed to target 720p at 30 on the PS5. To hit actual HD resolutions on fixed hardware, they took advantage of the fact that it has an SSD. I had a PS4 Pro, and replacing the spinner with an SSD was a pretty nice upgrade too. Load times were drastically better in some games.
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#3
Makaveli
Don't think I've ever played this franchise back in the day and since the PC version will have ultrawide support I will check it out.
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#4
Guwapo77
MakaveliDon't think I've ever played this franchise back in the day and since the PC version will have ultrawide support I will check it out.
If you like comedy and don't take things to serious, you will enjoy this game.
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#5
TheinsanegamerN
Guwapo77The only question I have is will the developers introduce load times with the minimum spec? I have this game on the PS5 and I don't know how this will work using a HDD and not have load times.
Best case scenario: the devs are using the PC as a PC and not a glorified PS5, therefore they can use the PC's large pool of system RAM to pre load levels while using VRAM for assets, like you're supposed to do. If you are loading in advanced 16GB can hold a lot of levels and assets, especially at 720p/.
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#6
Makaveli
Guwapo77If you like comedy and don't take things to serious, you will enjoy this game.
This is what i'm expecting looks like a fun game that doesn't take itself to serious. I've heard great things from my friends that have it on PS5.
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#7
Guwapo77
TheinsanegamerNBest case scenario: the devs are using the PC as a PC and not a glorified PS5, therefore they can use the PC's large pool of system RAM to pre load levels while using VRAM for assets, like you're supposed to do. If you are loading in advanced 16GB can hold a lot of levels and assets, especially at 720p/.
I was thought about that as well, but with only 8GB of system RAM had me questioning that especially with a GTX 960 with only 2GB VRAM. It will be interesting to see if they can pull it off.
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#8
Double-Click
Seems reasonable to me, looks like I'll be able to play on high / tinker w RT a little possibly.
75GB isn't too nuts either by today's standards.

Really loving these coming to PC, now if only that other stubborn Japanese gaming company would get on the stick :rolleyes:
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#9
Sithaer
MakaveliThis is what i'm expecting looks like a fun game that doesn't take itself to serious. I've heard great things from my friends that have it on PS5.
I'm also not familiar with the serie but this looks like a simply fun game. 'I've had a blast playing Guardians of the Galaxy not long ago and that game defo did not take itself too seriously either. :laugh:'
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#10
Darmok N Jalad
MakaveliDon't think I've ever played this franchise back in the day and since the PC version will have ultrawide support I will check it out.
I’ve played quite a few of these and they are really fun, with some good humor in there. Graphics are nice and the weapon upgrade system keeps it interesting as you go. I wish all the games were on PC. Maybe Sony will see the market for it and do a MCC-style setup.
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#11
TheinsanegamerN
Darmok N JaladI’ve played quite a few of these and they are really fun, with some good humor in there. Graphics are nice and the weapon upgrade system keeps it interesting as you go. I wish all the games were on PC. Maybe Sony will see the market for it and do a MCC-style setup.
I've been wishing for that for years. Going commando and up your arsenal were so much fun.
MakaveliThis is what i'm expecting looks like a fun game that doesn't take itself to serious. I've heard great things from my friends that have it on PS5.
The PS5 game's writing is straight out of the 2000s. Which is a good thing. It would fit right in with the PS2 era.
Guwapo77I was thought about that as well, but with only 8GB of system RAM had me questioning that especially with a GTX 960 with only 2GB VRAM. It will be interesting to see if they can pull it off.
Well, the PS5 version runs at 1800p a tmax and 1296p in "performance" mode, so you're running maybe 57% of that at 720p, and the PS5 hits 60 FPS, this would only target 30. If the max, plus all game data, and pre loading, fits in 14GB on PS5, its not unreasonable to think that at such low settings it could fit just graphic assets in 2GB. Or it may need to be a 4GB 960.
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#12
THU31
Hopefully this is the game that can benchmark NVMe drives and finally answer the question whether it's worth buying the fastest Gen4 drives for gaming.
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#13
sLowEnd
Weird minimum spec GPU suggestions. The GTX 960 and RX 470 are VERY different performers.
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#14
Guwapo77
TheinsanegamerNI've been wishing for that for years. Going commando and up your arsenal were so much fun.

The PS5 game's writing is straight out of the 2000s. Which is a good thing. It would fit right in with the PS2 era.

Well, the PS5 version runs at 1800p a tmax and 1296p in "performance" mode, so you're running maybe 57% of that at 720p, and the PS5 hits 60 FPS, this would only target 30. If the max, plus all game data, and pre loading, fits in 14GB on PS5, its not unreasonable to think that at such low settings it could fit just graphic assets in 2GB. Or it may need to be a 4GB 960.
I wish I had an old test system with the minimum specs to test this out on, as I'm legit curious to a game like this performs. Ultimately, we have to wait and see as you and the other poster could be right.
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#15
wolf
Performance Enthusiast
Really looking forward to playing this. Seems like a very fun game, and from a technical standpoint it's very interesting too, reasonable spec requirements and GPU decompression, highly interesting.

Oh and all 3 major upscalers, exactly the way it should be in every AAA game. Love the Ultrawide support too.
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#16
TumbleGeorge
It seems that this game requires for 4k60p ultra settings at least RTX 4090. Because even in the last column with described requirements, the settings are only on "high" and not on "ultra".
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#17
THU31
TumbleGeorgeIt seems that this game requires for 4k60p ultra settings at least RTX 4090. Because even in the last column with described requirements, the settings are only on "high" and not on "ultra".
Maybe there are no ultra settings.

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#18
TumbleGeorge
THU31Maybe there are no ultra settings.
I don't know, but if so, I wonder why? ;)
Maybe even RTX 4090 isn't enough for this ultra settings. WoW.
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#19
THU31
Because calling something ultra means literally nothing. It's not the name that matters, it's what the settings actually do. High can be the highest preset and it can look better than another game with ultra or extreme.
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#20
wolf
Performance Enthusiast
THU31Because calling something ultra means literally nothing.
Honestly more games should do this, name the lower tier settings higher, people bawk at even medium, or even high when really you're getting the bulk of the effects/quality/resolution there in many games and many setting types. Then you could go Ultra and Extreme and have a little note there about it basically being for dumb teir rigs or future hardware. Just a random thought, obviously not a silver bullet and would be case by case, but just having to turn settings down to high/med is enough for some to psychologically want to upgrade. Off topic but reminds me, I can't run Jedi survivor on all epic settings (all epic 30 fps), but I can set textures to epic and it doesn't choke, all else high (60+ fps), I could have sworn the internet told me I'd run out of VRAM before GPU horsepower.. only one example of course but it did make me chuckle. Quite interested to see how R+C deals with VRAM considering GPU decompression, weighed against the visual return in texture quality.
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