Tuesday, September 10th 2024
Sony Reveals the PlayStation 5 Pro, Launches November 7th
Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.
We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.
PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.
The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.
PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.
Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
Source:
Playstation Blog
We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
- Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
- Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
- AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.
PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.
The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.
PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.
Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
216 Comments on Sony Reveals the PlayStation 5 Pro, Launches November 7th
They will be (are) things that will become useful tomorrow, when even the console user will be able to say he has them, so it will be the usual story...
Do you know the frequent 60fps, become visible thanks to the sensory OC as ephemeral as nature... and the loadings that became unbearable the day after iSSDs entered consoles? At the same time, I predict a decreasing importance of the processor department. It will be pathetic, it will mean that it will not count...
Well, if that's the case we understand each other. :-)
Thats why you can't have the GPU clock at lower clocks than the original PS5. Did you compare both on equal settings/testing methodology to come to this conclusion? At least did you do a scientific estimation? I already know the answer, its no to both, you estimation is based on the flawed estimation that a PS5 = 6700XT plus Sony claims of +45% boost.
If you get lucky with the controller and it lasts for the entire console gen, dont buy expanded storage, and dont buy mid gen refresh, dont pay for the subscription services, then yeah console is cheaper
However
Lets say on average you get 1 year between stick drift, you buy mid gen console upgrade, you pay for PSN plus or whatever it is called these days, buy expanded storage, buy the stand, buy the optical drive. Assume 8 years for the gen.
psn plus premium x 8 £960
ps5 original release £450
ps5 pro £700
ps5 pro stand £25
ps5 pro optical drive £100
premium to buy games on sony platform £10 x number of games buy.
6 dualsense controllers (as one will come with base ps5, and another ps5 pro) £360
We assume you buy 20 games during the lifespan. £200
Total £2795 over 8 years of use.
Some form of psn payment is needed if you care about your saves since they disabled usb backups. I have ignored the upcoming price bump for controllers and assumed ps5 pro stand cost same as for the base model. Would get some money back selling base ps5 on mid gen upgrade, but of course that applies to PC also selling old parts.
And actually since you insist so much I did end up looking this up a bit and I found this video (at 57:30). Digital Foundry apparently did a previous test showing the PS5 was indeed close to the RX 6700 : "when we tested it, very very close". Obviously the PS5 GPU isn't the same, it's older than the RX 6700 and it's a custom device, with no Direct X support. And in the video link I give you, they say exactly the same as I did, 45% perf upgrade puts it close to a RX 6800 (or a very badly downclocked 7800 XT), but neither the RX 6800 nor the 7800 XT have the RDNA4 RT features supposed to be included with the PS5 Pro, plus there is no machine learning specialized units on RDNA2 or 3 GPUs (as it is supposed to be included on the PS5 Pro GPU) so since there is no RDNA 4 GPU we can't compare to any existing PC GPU yet. But in terms of non RT perfs they do say it's close to an RX 6800 and that's exactly what I was saying.
PS: Linus Tech Tips is even putting the PS5 and PS5 Pro lower than Digital Foundry : youtu.be/FglPnj1eu2o?si=RvPVZZR6N84WpP_l
For him the PS5 was close to a 5700 XT and the PS5 Pro would be close to a 7700 XT. I prefer Digital Foundry comparison though.
They should design this better but the options are clearly there! Your math is way off, you don't need PS Plus premium for saves or to play online, PS Plus essential is enough and goes for 59£ a year (48£ if you buy during black friday or days of play in june). PS Plus Premium is the equivalent-ish to Xbox Game Pass with access to games on a subscription base.
The final long term price can vary wildly, if you're counting on buying a controller per year you should also count on buying a mouse per year and a keyboard every two years when comparing to PC :D I can tell you I still have my Dualsense from launch day, I don't feel any drift but if I did I'd take the thing apart and just fix it (I know the average won't but anyway...)
Again, TFLOPs rating is one part of the graphics pipeline, not all of it, there are other things that affects performance depending on the game/moment, if at the exact moment it was compute limited then yes a PS5 will perform like a RX6700, but thats not always the case. You're the one who said the PS5 Pro TFLOPs rating must be FP16 since its seems high, its not, RDNA3 has dual issue FP32 SM which gives theoretical TFLOPs a 2x boost. It doesn't make sense to you because you are used to PC Gaming where developers has to account for different GPUs, CPUs, OS ........etc, so that when you pop-in an upgraded GPU it just works, thats not the way its done on the consoles otherwise developers, for example, will be able to easily let PS4 games work at 4K60 on the PS5 without any development effort. The leaked PS5 Pro GPU specs match AMD Navi32 die inwhich the 7800XT is based on, it matches the 7800XT on everything except slightly lower GPU and Memory clockspeed plus the RT and upscaling hardware. Digital Foundry has an AMD 4800S Desktop kit which is essentially a Microsoft Xbox Series X chip with a disabled GPU slapped on motherboard for PC users in China, they installed a RX6700 on it.
While that system is the closest you can get to try to run PS5-esque hardware on a PC it doesn't come with some flaws.
1) Since the iGPU is disabled the CPU can get all the 560GB/s bandwidth of the GDDR6 memory.
2) The CPU boosts to 4.0 GHz much higher than the PS5.
3) When they try to test games on the two system, they try to visually match PS5 settings on their simulated PC, that doesn't always work since sometimes the PS5 setting is not available to choose on a PC, so they try the closest setting.
4) When they choose a scene on a PS5 where the frames isn't capped, for example somewhere where the PS5 can't hit 60fps and test on that, the problem is that on a PS5 you don't know if its a GPU limit or a CPU limit or whatever, which can result in improper results thanks to point #1 & #2 above.
5) The whole system is different, graphics API, optimizations, different drivers ...etc can play a role in the performance as well, too many variables.
For example in their latest video the PS5 was 5% to 10% faster than the simulated RX6700 based PC.
While I do commend Digital Foundry for their efforts (Which they can't do any better) its still far from a proper comparison, inwhich you keep all variables the same expect the GPU.
RX6700 = RDNA2 36CU @ 2450 MHz (11.29 TFLOPs) / 10GB dedicated @ 160 bit @ 16 Gbps (320 GB/s)
PS5 = RDNA2 based 36CU @ 2233 MHz (10.29 TFLOPs) / 16GB shared @ 256 bit @ 14 Gbps (448 GB/s)
7800XT = RDNA3 60CU @ 2430 MHz (37.32 TFLOPs) / 16GB dedicated @ 256bit @ 19.5 Gbps (624.1 GB/s)
PS5 Pro = RDNA3 60CU @ 2344 MHz (36 TFLOPs) / 16GB shared @ 256 bit @ 18 Gbps (576 GB/s)
PS5 has ~%10 less compute and %40 more bandwidth vs RX6700 ---> PS5 = RX6700?
PS5 Pro has ~%3.7 less compute and ~%8.4 less bandwidth vs 7800XT ---> PS5 Pro nowhere near 7800XT?
Zero logic.
We are running in circles here, you can believe whatever you want to believe, these won't change the facts.
Next time I'll put a 7900XTX on Linux on a slower system and when I see its not performing as well as a 7800XT on a faster Windows machine, I'll claim that 7800XT>7900XTX, backed up by "facts" lol.
BTW his YouTube video got deleted because of a complaint by Sony, so yeah these are facts.
His latest leaks shows a game gaining way over 45% performance, this is not proven yet though. Testing 101 states in order to test something properly you need to have all other variables the same, I proved to you that DigitalFoundry tests wasn't as it had too many other variables that can affect the result, so you can't take proper conclusion from it, its nothing more than a scientific estimation. Mine is based on facts, the specs don't lie.
www.videogameschronicle.com/news/ps5-pro-specs-leak-video-taken-down-by-sony-strike/ The Verge also argues : It's in terms of hardware and architecture, because they do also mention +45% in terms of perfs, and the 7800 XT again is not +45% compared to the RX 6700 but +70-75% (except in RT). Back to the start of the problem.
Everyone, including me, says it's close to a 7800 XT, especially because 7800 XT has currently the newest known AMD architecture and RT units, and it's the same number of CU, but it doesn't match in terms of perfs, hence Digital Foundry and others saying it would be a quite badly downclocked 7800 XT if it was close to be one. I do think that's what everyone's meaning, but you can still hope for Mark Cerny and his team to be depreciating their console while it's in fact better than what they said... I don't believe they did that to be frank. And as the Verge says (and I kinda implied it too), TFLOPs don't compare between architectures, so we can't conclude anything as long as we don't test it. For me what you show is not facts, the only fact we have is this +45% rendering perfs. Hmm this leak doesn't show that much FACT as you seem to insist on this point. At least it's not very elaborate... What game was tested, was it in RT ? etc etc. It's promising, but "up to 45%" seems like a more reliable number again here. I mean you kinda imply a leak is more reliable than the official statement by Sony at this point... Well regarding MooreLawIsDead, Reddit automod doesn't agree with you :
When I searched it people are saying the same as my experience, ps4 BC saves no problem, native ps5 game saves, some kind of limitation.
It is neither good or bad....4k high fidelity visuals needs beefy hardware...costly ones.
It also means we will wait for PS6 much longer than we thought.
Sony won't release even higher end stationary console while £700 mashine will be on the market any time soon - +5 years.
PC graphics will also benefit from better playstation hardware but we will see how those ports will perform on personal computers.
I just truly hope PS5 Pro bring real stable 4k 60fps gaming without compromise on game quality settings...
Not only that, it is obvious that the latency of the GDDR is not suitable for the processor, which among other things already lacks 3/4 of L3 cache.
As has already been rightly said, shared memory is good for saving consumption and occupation. The rest are against, latency and bandwidth disturbed by the 2, unlike the PC where the bandwidth is sumable and the latency is clean, and optimal for the processor.
In the same video he posts, DF clearly says that usually the PS5 goes a little slower than the 6700 (4:22).
That 6700 was downclocked to the PS5 frequency, so the comparison he posts to say that the PS5 performs better is not even good...
The 6700 also has infinity cache, 80MB of cache comparable to a sort of L3.
The evidence of its alleged power does not exist. It is only a hope passed off as plausible.
Always from the video you can also see that they are pairing it with a 3070 Ti, which is at least 20% below the 7800 XT.
There is a video that refutes it 2 times, however it tries to pass it off in its favor.
The competence, objectivity and will to be so are missing. It is a losing challenge from the start... :)
Even the DF ones are ridiculous:
First they put it at the level of 3070 Ti, then in interviews he says (always him) that PS5-Pro is similar to a downclocked 4070, but the price of 550 puts it in full...
They are trying hard in another article trying not to contrast PS5-Pro to PC, a platform that in the tests that count is almost always penalized.
The latest news in hindsight is DLSS which gains value 6 years later, when something that resembles it is available on PS.
Same thing they did for years before SSDs and the more frequent 60fps on consoles.
They are so unbalanced that they broke the scale as soon as they touched it... Yet the masses follow them like a flock.
I don't know, maybe that's what they deserve...
2) you’re right and oh no had to add a $30 cooler…
3 So why can’t you use an Ethernet port? So that $20 can towards that cooler and it’s always better to play wired than wireless.
4) RT maybe but with FSR that’s argument is null and void. Rasterization is the only difference and that’s down to basically having MORE BANDWIDTH for the GPU. Doesn’t matter if the 7800XT is dowclocked if it’s getting choked by the width bus bandwidth JUST like the PS5. PS5 has the GPU of the 6700 non XT and doesn’t even get CLOSE to that performance. Not even close to a 6600XT. So I don’t expect to be anywhere near the 7800 XT and much closer to the RX6800.
5) only added that to make it fair and without makes the PS5 Pro MORE EXPENSIVE
6) PS5 Pro comes with a controller already but doesn’t have a stand so add $30(or $10 to save some money)to that and your right the PC doesn’t come with Keyboard and Mouse (for a monitor you can use your TV just like a console can) so add about $50(or replace the BLU-Ray Drive with K&B)
7) Windows can be found for less $20 and Linux is free lol(thanks Steam Deck bet..I mean users )
8) From the census from the PS community, it is required so sure
9) You’re absolute right…you don’t NEED to play online but if you want to play games online that’s NOT FREE TO PLAY AKA regular COD and not Warfare or Fortnite. But games like FFXIV DOES need a PS subscription. Also this one of of the argument that doesn’t make sense to me. Why buy a new device and NOT use it to its full ability? If you just want to play PS games, you could have saved yourself $500 and get a PS4(or Pro) and still have a great time(or you know build a PC that doesn’t need the latest and greatest tech).
The math I did is current and doesn’t involved used PC parts. I don’t know where you got a $1000 as I provided the math that it doesn’t.
As I said before about performance, believe whatever you want to believe. Read the last few words of the sentence you quoted. Every detail Sony gave about the PS5 Pro was leaked by him correctly 6 months ago, whether he was reliable or not before doesn't matter to me, on the PS5 Pro he was dead correct and I would actually believe him if he leaked something else about it, up to you whether or not you believe him. Which is why I'm saying its based on Navi32/7800XT and not Navi32/7800XT. 3) You trying to make a PC comparable to a PS5 Pro, since the PS5 has WIFI then you need to include one as well, WIFI is more convenient.
4) PS5 = less than 6600XT? LOL OK.
6) Stand for PS5/PS5 Pro is not required, its optional, I'm using mine without a stand, also you need both K&M and a controller to operate a Gaming PC, you can't play all games on a just a K&M.
7) Linux is free but unreliable for high end PC Gaming, cheap Windows keys are illegal.
8) Optional, not required, however its so valuable that you are likely to get it since it has so many games and extra benefits that its totally worth it.
9) Which is why its called optional, you have the option to get it or not, either way you'll enjoy the console whether you got it or not.
How the PC is $1000? Well add all the correct parts and you'll see how you can't get it below $1000 unless you go used or cut corners.
By the way the PS5 Pro is now finally in the TPU database. It's not final data but it's also very different from the data you claim to be already facts :
www.techpowerup.com/gpu-specs/playstation-5-pro-gpu.c4232
At least the flops are very different to say the least. Not sure if it will end up being true or not, but what's sure is that your data aren't that much facts yet.