Monday, April 7th 2025

NVIDIA GeForce RTX 5060 Ti Shows up in Furmark Online Database

NVIDIA's upcoming GeForce RTX 5060 Ti performance segment graphics card appeared in alleged Furmark online database entries. These reference the card by its device ID, 10DE-2D04. There are three instances of the card in the database, one of which sees the benchmark being run in a remote desktop session, where the card scores 5634 points or 93 FPS on average, but with its core boosting only up to 1238 MHz. The second, more plausible result sees the card score 10242 points or an average of 170 FPS, with its core going up to 2656 MHz. Both these tests are run at 1080p. The third result sees the GPU score 4411 points or 73 FPS, but at 4K Ultra HD resolution—again, plausible given its score with 2656 MHz maximum boost. The second result has Furmark read the card's maximum TDP to be 180 W.

The GeForce RTX 5060 Ti debuts the new "GB206" GPU, which probably has 36 or 40 SM. The RTX 5060 Ti is configured with 36 SM for 4,608 CUDA cores, 144 Tensor cores, 36 RT cores, 144 TMUs, and an unknown number of ROPs (probably 64). The GPU has a 128-bit wide GDDR7 memory interface, and comes with 16 GB and 8 GB memory variants. We gather from these Furmark screenshots that the GPU boosts over 2600 MHz, and it's possible that the memory ticks at 28 Gbps, yielding 448 GB/s of memory bandwidth. The 180 W TDP shown in one of these screenshots means that some if not all custom-design RTX 5060 Ti cards could feature 8-pin PCIe power connectors (150 W from the connector, plus 75 W from the slot). All rumors point to a mid-April launch of the RTX 5060 Ti.
Source: VideoCardz
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11 Comments on NVIDIA GeForce RTX 5060 Ti Shows up in Furmark Online Database

#1
Vayra86
But the million dollar question is...

will you have the version with 36 or 40 SM?
Its a box full of surprises!
Posted on Reply
#2
N/A
GB206 itself could have 36SM/48ROPs or 40SM/64 ROPs. that is already set in stone and there are no diferent versions of it.
Posted on Reply
#3
N3utro
So roughly the same as a 4060 ti:




But the real perk of the 5k gen is not raster/native performance anyway. With multi frame generation it will be twice as fast as the 4060 ti in games that support dlss 4.

The PCI SUB ID of this 5060 ti is 103C which is Hewlett Packard. Since it has an intel ultra 5 245K, it means the card comes from a HP Omen 35L PC GT16-0000i gaming desktop PC.
Posted on Reply
#4
Quicks
N3utroSo roughly the same as a 4060 ti:




But the real perk of the 5k gen is not raster/native performance anyway. With multi frame generation it will be twice as fast as the 4060 ti in games that support dlss 4.
Still pisspoor performance, so everyone saying that GDDR7 will be the 128bit narrow bus saving grace are all high on drugs.
Posted on Reply
#5
Unregistered
How much does bandwidth matter for this test? I don't know.
#6
Baru68
N3utroSo roughly the same as a 4060 ti:




But the real perk of the 5k gen is not raster/native performance anyway. With multi frame generation it will be twice as fast as the 4060 ti in games that support dlss 4.

The PCI SUB ID of this 5060 ti is 103C which is Hewlett Packard. Since it has an intel ultra 5 245K, it means the card comes from a HP Omen 35L PC GT16-0000i gaming desktop PC.
Please tell me thats sarcasm with the multi frame generation. I might feel thats acceptable for single player games, but certainly not competitive. The added frame rate latency, thinking you're aiming at what you swear is the edge of their skull, but the server doesn't incorporate fake frames and their perceived hitboxes.

Sorry to sound so begrudged, but it kind of pisses me off that they're going the lazy route now. Seems unavoidable; "lets just let rendering techniques cover up our botched textures(TAA, eg: clouds fortnite), oh and now we dont have to streamline our code bc we got another program(AI) that will approximate frames between true renders." Nvidia "Really!!?! Well hell AI is accelerating faster than GPU architectures, so lets just focus on AI"

Maybe 10 years from now they'll get rid of the artifacting and visual glitches that were condemned in the late 90's, early 2000's - a problem, not a feature. Smh
Posted on Reply
#7
cal5582
N3utroSo roughly the same as a 4060 ti:




But the real perk of the 5k gen is not raster/native performance anyway. With multi frame generation it will be twice as fast as the 4060 ti in games that support dlss 4.

The PCI SUB ID of this 5060 ti is 103C which is Hewlett Packard. Since it has an intel ultra 5 245K, it means the card comes from a HP Omen 35L PC GT16-0000i gaming desktop PC.
save some kool-aid for the rest of us.
Posted on Reply
#8
N3utro
Baru68Please tell me thats sarcasm with the multi frame generation. I might feel thats acceptable for single player games, but certainly not competitive. The added frame rate latency, thinking you're aiming at what you swear is the edge of their skull, but the server doesn't incorporate fake frames and their perceived hitboxes.

Sorry to sound so begrudged, but it kind of pisses me off that they're going the lazy route now. Seems unavoidable; "lets just let rendering techniques cover up our botched textures(TAA, eg: clouds fortnite), oh and now we dont have to streamline our code bc we got another program(AI) that will approximate frames between true renders." Nvidia "Really!!?! Well hell AI is accelerating faster than GPU architectures, so lets just focus on AI"

Maybe 10 years from now they'll get rid of the artifacting and visual glitches that were condemned in the late 90's, early 2000's - a problem, not a feature. Smh
Only a few % of people play competitively, and in the most played competitive games only a few require high raw raster performance. You know why? Because the average player has a xx60 card. The most popular cards in the last steam survey are the 3060 and the 4060. Game developpers know this, and they adapt their game so that it runs well on the average system, because the more people play a game, the more viewers the competitive scene has. And a competitive game with no viewers doesn't last long.

So please, spare us the elite talk. If you were that good, a sponsor would already buy your hardware and you wouldn't care anyway.
Posted on Reply
#9
Testsubject01
N3utroOnly a few % of people play competitively, and in the most played competitive games only a few require high raw raster performance. You know why? Because the average player has a xx60 card. The most popular cards in the last steam survey are the 3060 and the 4060. Game developpers know this, and they adapt their game so that it runs well on the average system, because the more people play a game, the more viewers the competitive scene has. And a competitive game with no viewers doesn't last long.

So please, spare us the elite talk. If you were that good, a sponsor would already buy your hardware and you wouldn't care anyway.
Nonetheless, Framegen is not a performance uplift! Latency as well as picture degradation do increase with each AI-generated frame between real rendered ones. There is no denying that.
It is also kinda dishonest to praise DLSS4 + MFG at the XX60 level of performance tier, both features work best at higher resolutions and already high real frame rates.

Even with both features enabled, a game running 720p @ 30-60 FPS will feel noticeably laggy/unresponsive and will show artifacts when AI upscaled and interpolated to 1080p @ 120-240 FPS.

B2T:
The numbers don't say very much, but it ain't looking very promising.
Posted on Reply
#10
Macro Device
QuicksStill pisspoor performance, so everyone saying that GDDR7 will be the 128bit narrow bus saving grace are all high on drugs.
We might be but FurMark is probably the least VRAM intensive benchmark on this barren planet. Let's wait till it's tested in something that cares for VRAM.
Posted on Reply
#11
Baru68
N3utroOnly a few % of people play competitively, and in the most played competitive games only a few require high raw raster performance. You know why? Because the average player has a xx60 card. The most popular cards in the last steam survey are the 3060 and the 4060. Game developpers know this, and they adapt their game so that it runs well on the average system, because the more people play a game, the more viewers the competitive scene has. And a competitive game with no viewers doesn't last long.

So please, spare us the elite talk. If you were that good, a sponsor would already buy your hardware and you wouldn't care anyway.
I said competitive, not professional. I rock a GTX 1660 Super, so very far from elite. But do I still play ranked games with friends? Absolutely!!!! Pro or not, anyone from CSS days knows that shit can get SERIOUS!

I would love to see a KDR test done. Pros/GM level FPS players with frame generation, and then without. I wonder if it'd be like my friend who played on wifi, then got wired and his KDR went up 0.2.
Posted on Reply
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