Monday, August 4th 2025

Battlefield 6 Heavily Favors CPUs with 3D V-Cache, 9800X3D Smokes i9-14900K

With closed beta access to Battlefield 6, popular Twitch streamers such as Bruhskey are able to tell us some early performance numbers for the game, and while their NDAs prevent them for sharing screenshots just yet, these can be counted as reliable sources. Bruhskey says that his AMD Ryzen 7 9800X3D processor with 3D V-Cache technology is able to yield significantly higher frame-rates than the Intel Core i9-14900K powered build of his unnamed friend that's also on the early access. Apparently, the latest version of the Frostbite engine powering Battlefield 6 heavily favors processors with large last-level caches, and the 9800X3D has 96 MB of it.

Bruhskey's rig features a 9800X3D, a GeForce RTX 5080 GPU, 32 GB of DDR4-6400 memory in a 1:1 FClk:UClk ratio, and an unoptimized NVIDIA graphics driver. Frostbite engine puts out framerates for the CPU and GPU ends of the graphics pipeline separately, so you get to identify where your performance bottleneck is. Bruhskey's rig scored 330 to 370 FPS on the GPU end, and 310 to 330 FPS on the CPU end, with a total system latency of 6.7-8.5 ms. Here's where it gets interesting: Bruhskey claims that his friend's i9-14900K powered rig yields a CPU FPS of around 210 FPS, which puts the Intel processor at a roughly 30% performance disadvantage.
Intel, which has until now given its client processors heavy dedicated L2 caches, is pivoting toward larger shared L3 caches with its upcoming "Nova Lake-S" desktop processors. Currently, the fastest "Arrow Lake-S" processor comes with large 3 MB dedicated L2 caches per P-core, but with only 36 MB of L3 cache that's shared among eight P-cores and sixteen E-cores. "Nova Lake-S" sees Intel come up with a maximum core configuration of 16P+32E+4LPE—double the current core-count with a low power island cherry on top—but with a large L3 cache of 144 MB.
Sources: Bruhskey (Twitter), Tom's Hardware
Add your own comment

73 Comments on Battlefield 6 Heavily Favors CPUs with 3D V-Cache, 9800X3D Smokes i9-14900K

#1
Rowsol
I hope the next Intel offerings are competitive.
Posted on Reply
#2
dgianstefani
TPU Proofreader
So a sample size of one, with a top 10% 9800X3D tuned to the wall (6400 2133 1:1), vs unspecified 14900K machine with unknown RAM and clock tune... On unknown (same?) map/settings...
Posted on Reply
#3
Dr. Dro
Why is this even news? It's widely known the 9800X3D is up to 20-30% faster than RPL or ARL at games. But it doesn't win everywhere either: a game that'll take 10 minutes doing shader compilation on a 9800X3D processor is also usually gonna complete in ~3 minutes on a 13900K, that's the "Cinebench accelerators" for you. Each processor has its strengths and weaknesses, and this pretty much tells us absolutely nothing new, note and much less, newsworthy.

Total water is wet scenario.
Posted on Reply
#4
Tomorrow
dgianstefaniSo a sample size of one, with a top 10% 9800X3D tuned to the wall (6400 2133 1:1), vs unspecified 14900K machine with unknown RAM and clock tune... On unknown (same?) map/settings...
So what? A "normal" 9800X3D getting 300fps is still faster at lower power than 14900K's 210fps.

Unless you're saying that going from 6000 2000 1:1 to 6400 2133 1:1 adds 130-170fps?

What's even more hilarious is that it's an Intel sponsored game. That would assume specific optimizations. Maybe only for Arrow Lake/Battlemage then?
Dr. DroBut it doesn't win everywhere either: a game that'll take 10 minutes doing shader compilation on a 9800X3D processor is also usually gonna complete in ~3 minutes on a 13900K, that's the "Cinebench accelerators" for you.
I have yet to see game where even my 5800X3D compiles shaders for 10 minutes.
Besides which one is preferable?

Waiting 6 minutes for shadercomp with higher performance and lower power or waiting 3 minutes for shadercomp with lower performance and higher power?
The choice is pretty clear.
Posted on Reply
#5
Dr. Dro
TomorrowSo what? A "normal" 9800X3D getting 300fps is still faster at lower power than 14900K's 210fps.

Unless you're saying that going from 6000 2000 1:1 to 6400 2133 1:1 adds 130-170fps?

What's even more hilarious is that it's an Intel sponsored game. That would assume specific optimizations. Maybe only for Arrow Lake/Battlemage then?
This is where we have to take a few steps back and consider the following:

1. Sponsorships don't necessarily mean "optimize for our gear at the detriment of the competition", this is a folk tale that outstayed its welcome
2. There is absolutely nothing new in this trend, every other game exhibits the exact same behavior to varied degrees (and in some cases even more extreme, see: Factorio)
3. ARL doesn't introduce anything relevant regarding instruction sets vs. ADL/RPL other than the weak NPU (see image)
4. ADL/RPL architecture is literally 4.5 years old, that they're even spoken of in the same line is much more merit than it ever deserved, it's actually amazing how well it aged



I just :confused:
TomorrowI have yet to see game where even my 5800X3D compiles shaders for 10 minutes.
Besides which one is preferable?

Waiting 6 minutes for shadercomp with higher performance and lower power or waiting 3 minutes for shadercomp with lower performance and higher power?
The choice is pretty clear.
It's a hypothetical scenario and I actually agree with you there, but just saying
Posted on Reply
#6
RootinTootinPootin
Unnamed friend on i9 14900K
i9 14900K on auto settings..(voltages and frequency, complains crash on shader compile when its his dumb@$$ fault)
memory on auto settings..(speed and timings)
GPU on auto overclock and probably doesn't know what Re-Bar is..
Runs on a potato AIO..

his 9800X3D, oh well, nothing is new..

here we go again with the AMD architecture vs Intel stuff..blah blah blah.. (comedy and Irony)
Posted on Reply
#7
Nostras
Dr. DroWhy is this even news? It's widely known the 9800X3D is up to 20-30% faster than RPL or ARL at games. But it doesn't win everywhere either: a game that'll take 10 minutes doing shader compilation on a 9800X3D processor is also usually gonna complete in ~3 minutes on a 13900K, that's the "Cinebench accelerators" for you. Each processor has its strengths and weaknesses, and this pretty much tells us absolutely nothing new, note and much less, newsworthy.

Total water is wet scenario.
Because it is interesting to know what games scale better with X3D than those who do not. Not all games behave the same.
These kinds of articles are more interesting than about 90% of the other articles on this site (not a snide to TPU).
Posted on Reply
#8
Dr. Dro
NostrasBecause it is interesting to know what games scale better with X3D than those who do not. Not all games behave the same.
These kinds of articles are more interesting than about 90% of the other articles on this site (not a snide to TPU).
Fair? But I mean, I'd like a little more data than Streamer X claims his rig is better than Streamer Y's, I mean, it is a technology-oriented publication?
Posted on Reply
#9
Hecate91
TomorrowWhat's even more hilarious is that it's an Intel sponsored game. That would assume specific optimizations. Maybe only for Arrow Lake/Battlemage then?
I read this news before TPU got to it, and yeah that's the best part. The X3D part performing better really isn't breaking news, but the 9800X3D performing over 100fps better is impressive,imo. The reactions from the Intel diehards are just as hilarious.

Intel being Intel I would only expect any optimizations for the latest hardware, and Intel optimizing their CPU in order to make the competition look worse is what Intel has done going back decades.
RootinTootinPootini9 14900K on auto settings
Which is how most people will run their gaming system with auto CPU settings and if they're lucky, turn on XMP. Expecting everyone to tweak and adjust things is something only enthusiasts do and why 13th and 14th gen chips frying themselves was such a major issue.
Posted on Reply
#10
Nostras
Dr. DroFair? But I mean, I'd like a little more data than Streamer X claims his rig is better than Streamer Y's, I mean, it is a technology-oriented publication?
Near 50% performance improvement is quite beyond "maybe 14900K is hamstrung", in the worst case (not assuming that the 14900K is capped at less than 100W here) the X3D chip is still notably ahead.
So yeah, I'd argue this should be here considering other rumors we see as well.
Posted on Reply
#11
RootinTootinPootin
with a total system latency of 6.7-8.5 ms
This gets alot more shady, how was this tested and measured..lol..
Hecate91Which is how most people will run their gaming system with auto CPU settings and if they're lucky, turn on XMP. Expecting everyone to tweak and adjust things is something only enthusiasts do and why 13th and 14th gen chips frying themselves was such a major issue.
And you expect a fair comparison, AMD users really love to "compare" the uncomparable and unequal..lol..when Intel users try to compare, there's alot of reasons (excuses) for it not to be "fair"..lol..

to each of our own, I'm just here to jest in a healthy way I can, til I see the AMD boi's comin..
Posted on Reply
#12
Hecate91
RootinTootinPootinAnd you expect a fair comparison, AMD users really love to "compare" the uncomparable and unequal..lol..when Intel users try to compare, there's alot of reasons (excuses) for it not to be "fair"..lol..

to each of our own, I'm just here to jest in a healthy way I can, til I see the AMD boi's comin..
Every time it's Intel users complaining the right cooler wasn't used or they didn't use the right RAM. So even though Intel cpus have a faster I/O and extra cores it was still unfair? A stock 9800X3D is still faster in 1080p and 1440p, and these jabs aren't really healthy, imo. Unless the 14900k is being limited by a 240mm AIO in a hot box of a case, there really aren't any excuses here.
Posted on Reply
#13
N/A
For gaming, a 10P core with 100+ MB L3 would be competitive, rather than an insanely expensive 52-core.
Posted on Reply
#14
Dr. Dro
Hecate91these jabs aren't really healthy
You literally started it...
N/AFor gaming, a 10P core with 100+ MB L3 would be competitive, rather than an insanely expensive 52-core.
I think we're looking at this from an outmoded perspective. Assuming real estate continues in the 4:1 range as it's been since Alder Lake, 32 E-cores should take the same amount of die area as 8 P-cores, so it'd be a compute tile effectively the size of a 24-core processor in that regard, something that shouldn't be entirely outside of the latest generation lithography's reach, whether that's Intel 18/14A or TSMC's equivalent. Raptor Lake being 10 nm, 5 year old technology really does put that into a certain perspective, it'd be insanely large and expensive, but not so much with Nova Lake. I don't bring Arrow into the equation because it's an outlier, and since they use low-yield TSMC N3B for it, it does have a whole host of problems all its own.

The extra four LPE cores are physically located in a separate tile, which should allow for large power savings as the entire P+E-core complex tile can then be entirely turned off at idle. This is of more interest to laptops than desktops, but as long as thread coordination is effective (and Intel does have a hardware feedback function for this), it should not be detrimental to performance overall.
NostrasNear 50% performance improvement is quite beyond "maybe 14900K is hamstrung", in the worst case (not assuming that the 14900K is capped at less than 100W here) the X3D chip is still notably ahead.
So yeah, I'd argue this should be here considering other rumors we see as well.
The point is that it's speculative and based on hearsay, even if it sounds plausible (and is not unheard of before)
Posted on Reply
#15
Crackong
It is 2025 and people still lived in 2022 and refuse to accept

Posted on Reply
#16
Hakker
dgianstefaniSo a sample size of one, with a top 10% 9800X3D tuned to the wall (6400 2133 1:1), vs unspecified 14900K machine with unknown RAM and clock tune... On unknown (same?) map/settings...
How is it tuned to the wall? 6400 DDR5 memory on a 1:1 ratio isn't tuned to the wall by any standard anymore. That's like 3 clicks in the bios. Heck I run it too and I could probably tune the memory mroe aggresively by hand but I'm too lazy for that.
Posted on Reply
#17
Denver
Dr. DroWhy is this even news? It's widely known the 9800X3D is up to 20-30% faster than RPL or ARL at games. But it doesn't win everywhere either: a game that'll take 10 minutes doing shader compilation on a 9800X3D processor is also usually gonna complete in ~3 minutes on a 13900K, that's the "Cinebench accelerators" for you. Each processor has its strengths and weaknesses, and this pretty much tells us absolutely nothing new, note and much less, newsworthy.

Total water is wet scenario.
Nah, It's not quite what it seems. The Zen5 cores have AVX512 and are much stronger for certain tasks.

Posted on Reply
#18
ZoneDymo
NostrasBecause it is interesting to know what games scale better with X3D than those who do not. Not all games behave the same.
These kinds of articles are more interesting than about 90% of the other articles on this site (not a snide to TPU).
I agree with them though, like...why make this into an article instead of waiting a bit for the open beta and doing a benchmark and posting that on the website, TPU's own findings to confirm or deny this information.
Posted on Reply
#19
Nostras
ZoneDymoI agree with them though, like...why make this into an article instead of waiting a bit for the open beta and doing a benchmark and posting that on the website, TPU's own findings to confirm or deny this information.
tis the silly season
Posted on Reply
#20
Frick
Fishfaced Nincompoop
Nostrastis the silly season
tis the ad revenue season, which is what makes the site and forum exist.
Posted on Reply
#21
TheLostSwede
News Editor
Fricktis the ad revenue season, which is what makes the site and forum exist.
Have you seen any EA ads on here?
Posted on Reply
#22
Chomiq
So X3D smokes Intel, what else is new? Looking forward to testing the open beta this weekend.
Posted on Reply
#23
efikkan
Apparently, the latest version of the Frostbite engine powering Battlefield 6 heavily favors processors with large last-level caches, and the 9800X3D has 96 MB of it.
I would assume this comparison is somehow not apples-to-apples, as if not, and that amount of performance difference is attributed to L3 cache, then the game engine must be absurdly bloated. L3 (on AMD and Intel architectures) is a queue of discarded cache lines for L2, and if cache lines are repeatedly in and out of L2, then it's usually instructions not data. This is why in code optimization sensitivity to L3 is a sign of needing to optimize the code for instruction cache, which mostly is just trimming away bloat. This is a typical sign of someone going overboard with OOP.
TomorrowWhat's even more hilarious is that it's an Intel sponsored game. That would assume specific optimizations. Maybe only for Arrow Lake/Battlemage then?
With the exception of using unique ISA features (which isn't in Intel's favor here), there are no such thing as optimizing for one or the other. And even if that were the case, we'd had to program one version for every microarchitecture (incl. future ones), as their properties varies a lot between each generation, but as anyone who knows software development can tell you; we can't compile the code to e.g. Raptor Lake or Zen 5 microcode.

And as execution ports, buffers and queues changes with every generation, so even if one generation shows large advantages from a certain combination of instructions, it's very likely that this balance will change with the next generation. When dealing with tiny functions compiled down to just a few lines of assembly, you can certainly see some which heavily favors this architecture or another. But as mentioned, most of these differences aren't universally for one party or the other, and it's not like you can choose which instructions can do your task. The only attribute that I've seen remain consistently different between AMD and Intel is that AMD has an advantage with dense math vs. Intel performs better at complex logic. (But even this is subject to change when APX arrives.) This means inside a function scope, the more you remove e.g. branching and other unnecessary operations (even register shuffling), the more it generally tend to favor AMD. (But I don't think "any" games are low-level optimized today.) But going the other way is hard, that is making it favor Intel, practically impossible unless you want to sabotage the code with bloat or are just incompetent. Large L3 caches adds another attribute into the mix, but to intentionally make your code L3 cache sensitive would be beyond stupid, and would entail adding extra layers of abstraction on top of everything to make the active code too big for L2. It is very possible though to unintentionally achieve this by overengineering and bad coding practices.
TomorrowI have yet to see game where even my 5800X3D compiles shaders for 10 minutes.
Besides which one is preferable?

Waiting 6 minutes for shadercomp with higher performance and lower power or waiting 3 minutes for shadercomp with lower performance and higher power?
The choice is pretty clear.
The fact that shader compilation is an issue at all is a testament to poor development practices. There is no good reason why you should keep recompiling them.
Posted on Reply
#24
dgianstefani
TPU Proofreader
Hecate91Which is how most people will run their gaming system with auto CPU settings and if they're lucky, turn on XMP. Expecting everyone to tweak and adjust things is something only enthusiasts do and why 13th and 14th gen chips frying themselves was such a major issue.
Yet again one rule for thee one for me attitude.

"auto settings is normal and fair"
- fully tuned balls to the wall 9800X3D with memory speeds most won't be able to get, no mention or acknowledgment.

Fascinating. Expected attitude though. You're perfectly happy to be duplicitous if it favours your favourite manufacturer. The "hilarious" thing is, as others have mentioned, Raptor Lake is an old architecture, vs the 2025 9800X3D it's expected which one will generally perform better in games, so there's no need to test a heavily OC system vs assumingly a stock one.

Or to ignore that's what's happening here. But you do anyway, with glee.

Now test a max tune 14900K.
Posted on Reply
#25
Tomorrow
efikkanWith the exception of using unique ISA features (which isn't in Intel's favor here), there are no such thing as optimizing for one or the other. And even if that were the case, we'd had to program one version for every microarchitecture (incl. future ones), as their properties varies a lot between each generation, but as anyone who knows software development can tell you; we can't compile the code to e.g. Raptor Lake or Zen 5 microcode.
Im not sure about CPU's, but for GPU's it's absolutely possible to optimize for specific architectures. Like COD game (dont remember the exact title) running faster on 7900 XTX than it did on RTX 4090. That's just one example i can remember.
efikkanThe fact that shader compilation is an issue at all is a testament to poor development practices. There is no good reason why you should keep recompiling them.
I agree. It's especially annoying when changing drivers. The hardware stays the same, yet in case of Ghost of Tsushima every new driver forced a new shader compilation at the start.

I also cant agree on the notion that because of hardware variety precached files could not be included with games due to size.
I've looked at various compiled shader caches on my PC and these usually are below 400MB per game.

Including 10 most common hardware configuration precaches with a game would only cost 4GB extra space. In the age of 150GB games this is small.
Companies could even offer precompiled packages for a a variety of hardware as optional downloads with the game itself. Some sort of automated system would detect the hardware and suggest the best package to download based on the hardware. Reducing the need to include any in the installer. Like some already do for languages, SP/MP etc. This can significantly reduce installer size.
Posted on Reply
Add your own comment
Nov 14th, 2026 18:59 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts