Monday, February 23rd 2026
Crimson Desert Implements Key AMD FSR 4 "Redstone" Features
AMD recently added "Crimson Desert" as an official Ryzen and Radeon game bundle partner, so it should come as little surprise that the game implements nearly the full FSR 4 "Redstone" gaming technology feature-set. This includes the ML-based upscaling AMD introduced with FSR 4, and the two new features the company introduced this year—ML-based ray regeneration, and ML-based frame generation. All three features use machine learning models that leverage the new AI acceleration capabilities introduced with AMD RDNA 4 graphics architecture, benefiting Radeon RX 9000 series GPUs.
Source:
VideoCardz

32 Comments on Crimson Desert Implements Key AMD FSR 4 "Redstone" Features
These two are not the same.
nVidia goes out of their way to promote their technology, work with game engine companies to implement the technology in their engines, and with game developers to enable this tech in their titles. That's what a good portion fo their 30,000 employees do. When you use DLSS or reflex, ece nVidia will send you a software engineer to help implement it.
AMD produces the tech, dumps it on the street, and hopes developers pick it up.
This isnt some new thing either. Back on the Volition forums of old, there was a developer working on saints row the third who was in charge of working with AMD for that "gaming evolved" branding. The long and short of it was that Volition was on their own to implement optimizations for AMD, even getting a phone call back was not a guarantee. Meanwhile, the same dev had worked on nVidia "the way it was meant to be played" titles previously and nVidia was great at integrating their tech and fixing bugs proactively with the development team.That isn't redstone frame gen being used here.
I guess I have to spell it out for people now: This is the SECOND GAME to use FSR4's new frame gen that came with AMD's redstone update. This is a very low update rate compared to DLSS. Over 175 titles in august of 2025 were using DLSS4. This is considered a bad thing, as it shows AMD's FSR4 redstone technology is not being used at a significant rate versus their main competition, which is DLSS4.I expected more from a tech forum, but I guess that was misplaced. I'll make sure my comments are simple enough that WCCF tier comments can understand them moving forward!
Yet this did not result in more games using FSR FG.
Oh yeah, and older FSR sucked massive balls compared to DLSS. The gap between FSR3 and DLSS3 was a canyon compared to DLSS4/FSR4. You're asking game developers to use worse technology, with no support, to gain a marginal increase in supported GPUs. That's not a very convincing argument.
Previous FSR versions being fully hardware agnostic didn't seem to matter when most implementations weren't taking full advantage of FSR.
Now go back and read the comment thread again. I said it was crazy that this is only the 2nd game to use redstone FG. You responded that you have used fluid motion frames for years on your RX 7000 series card. I said that is not redstone FG. You then confused this by bringing up the article about THIS game using redstone FG, which is not what I responded to you about.
So no, the fluid motion frames you were using before on your RX 7000 series card are NOT REDSTONE FRAME GENERATION. Redstone FG is currently supported in 2 games, Crimson Desert and CoD7. You using Fluid Motion Frames in other games is irrelevant to my point, which is that FSR4's FG is only currently supported in 2 games, one yet to be released, the other only in part of the game (cod7).
I dont know how I can make that any clearer. Line graph? Colored blocks? Do I need to put it in song? What part of this conversation isnt clicking?It matters if AMD wants to ever leave single digit marketshare. Gamers approach FG today the way they approached upscaling 5 years ago. In another 5 years, when FG is seen as great and AMD is down to 1% marketshare, people will still ponder "why no buy AMD?" when the answer is obvious: a total lack of support does not sell hardware.
AMD needs to do a better job.....no, they need to ATTEMPT to support their features the way nVidia does. It's pretty clear that the "throw it online and let the leaves fall where they may" is not an effective strategy.
I specifically brought up both the 16 and 20 series because these did not support DLSS FG.
FG was added in the 30 series. For 16 and 20 series users FSR FG was the only option to use FG.You're again mixing FSR Upscaling with FSR FG.
FSR FG was reviewed surprisingly positively given that it was not ML based.
While it wasn't as good as DLSS FG it had broader hardware support and the gap was nothing like what existed on the upscaling side.So developers decided to use no technology and leave 16 and 20 series users behind. So much for this supposed great long term support for Nvidia users everyone seems to tout.
I know because i was a 20 series user for 4 years and i was pissed that Nvidia never bothered to give me FG or even ReBAR. AMD did give me FG and gave ReBAR to their older series.
All free performance and easily achievable given the underlying hardware was clearly capable of it. Had Nvidia developed a first party native solution it would have been even better.
Nvidia also locked me in to v1 G-Sync. Had i gotten an AMD GPU at the time i would have lost VRR because Nvidia didn't bother even offering firmware update to v1 modules in service centers (most monitors back then did not support OTA updates).Seems likely.Can we please stop peddling this nonsense once and for all?
Steam shows AMD's dGPU market share at 18,44% and this rises once we exclude the numerous Nvidia mGPU's and Intel's iGPU's.
You want to clown on nvidia long term support let me know when rDNA3 cards geet FSR4. Or even get drivers, based on how poorly the Z1/E are supported now.Oh so now we're taking Steam graphs as gospel? Because JPR shows a very different story.
www.techpowerup.com/img/gBaNwerAmQaNX0A6.jpg
Note that the above graph doesnt include iGPUs either, but does include nvidia mobile GPUs. And why wouldnt we include those?
Also meanwhile Nvidia locks their latest FG tech to 50 series cards, owners of 20 and 30 series cards with 8GB of VRAM need 6X frame gen more than any 50 series owner does.
Expecting AMD to do the same while being 1/3rd the size of Nvidia, also with an operating margin of 18% for their entire client & gaming division is completely unrealistic.
Will 20 series owner be able to point and laugh at RDNA3 owners and say "see, you got shafted too". Will it make it better for Nvidia users?You mean the narrative YOU like?
While i dislike Steam HW survey methodology it's the best we've got.
I wish we had something more accurate and comprehensive to broke down the hardware of all steam users every month in great granularity, but alas we have to take what we can get. JPR's numbers are quarterly shipments, not long term market share accounting for existing install base.
gamers really have become the most boring people
Nvidia supported 250 games with dlss 4.5 immediately cause they don't break compat every update meanwhile amd requires repeated developer involvement and effort.
Good being the developer being called lazy cause AMD is absolutely not suited to make software for their gpu's.
There's really no hope for them, you would think they'd get better as they got strong financial results but no, they're actively going backwards!
Technologies that require new support are mostly things like Ray Regeneration that did not exist before for AMD users.
Upscaling upgrade from FSR3.1 to FSR4 is the easiest. It can be done with a driver toggle and that's exactly what AMD did.
Im not entirely sure how easy the FG upgrade is considering the new one is ML based. I suspect this does require developer support and is not and easy DLL swap considering the limited support thus far.