Monday, February 23rd 2026

Crimson Desert Implements Key AMD FSR 4 "Redstone" Features

AMD recently added "Crimson Desert" as an official Ryzen and Radeon game bundle partner, so it should come as little surprise that the game implements nearly the full FSR 4 "Redstone" gaming technology feature-set. This includes the ML-based upscaling AMD introduced with FSR 4, and the two new features the company introduced this year—ML-based ray regeneration, and ML-based frame generation. All three features use machine learning models that leverage the new AI acceleration capabilities introduced with AMD RDNA 4 graphics architecture, benefiting Radeon RX 9000 series GPUs.
Source: VideoCardz
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32 Comments on Crimson Desert Implements Key AMD FSR 4 "Redstone" Features

#1
TheinsanegamerN
Isn't it absolutely crazy that this is just the second game, after BO7, to use FSR frame gen?
Posted on Reply
#2
Jtuck9
Speaking of Ray Regeneration, I came across (or it crossed my path) the other day

Posted on Reply
#3
Space Lynx
Astronaut
TheinsanegamerNIsn't it absolutely crazy that this is just the second game, after BO7, to use FSR frame gen?
yeah it's partially why I switched over to nvidia, just tired of AMD always playing catch up.
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#4
Hecate91
The real question that should be asked is why more devs aren't using fsr4.
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#5
Tomorrow
TheinsanegamerNIsn't it absolutely crazy that this is just the second game, after BO7, to use FSR frame gen?
ML based FSR FG. Not the old one.

These two are not the same.
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#6
TheinsanegamerN
TomorrowML based FSR FG. Not the old one.

These two are not the same.
Yeah, that's what I said. It was implied via context clues.
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#7
vbq7qK68eyYAH4iR
Mere Mortal
TheinsanegamerNIsn't it absolutely crazy that this is just the second game, after BO7, to use FSR frame gen?
I used AMD's Fluid Motion Frames, driver based frame gen in many games, Running at a high enough base FPS, even AFMF 2.1 was plenty fine, in my eyes. Driving home this point, atleast to this peasant, swapping from my 7900 XTX to a 5080, I don't think there is a noticeable difference between AFMF and DLSS framegen. So I suspect there won't be a difference for the new Redstone ML framegen either. Maybe TPU can investigate but if a game is over 100FPS with their settings, such as with medium + upscaling or through other user settings, can someone really tell a "generated" frame? I'm talk about 1X frame gen.
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#8
Vraelon
Hecate91The real question that should be asked is why more devs aren't using fsr4.
Probably due to low marketshare, why designate development resources on a feature only a very small portion of your user base will use. I don't believe AMD is bringing FSR4 to RDNA2/3 and realistically how many people buying the game will have an RDNA4 card.
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#9
Tomorrow
TheinsanegamerNYeah, that's what I said. It was implied via context clues.
Not everyone might get that context.
Posted on Reply
#10
TheinsanegamerN
Hecate91The real question that should be asked is why more devs aren't using fsr4.
Because AMD doesnt do what nVidia does.

nVidia goes out of their way to promote their technology, work with game engine companies to implement the technology in their engines, and with game developers to enable this tech in their titles. That's what a good portion fo their 30,000 employees do. When you use DLSS or reflex, ece nVidia will send you a software engineer to help implement it.

AMD produces the tech, dumps it on the street, and hopes developers pick it up.

This isnt some new thing either. Back on the Volition forums of old, there was a developer working on saints row the third who was in charge of working with AMD for that "gaming evolved" branding. The long and short of it was that Volition was on their own to implement optimizations for AMD, even getting a phone call back was not a guarantee. Meanwhile, the same dev had worked on nVidia "the way it was meant to be played" titles previously and nVidia was great at integrating their tech and fixing bugs proactively with the development team.
vbq7qK68eyYAH4iRI used AMD's Fluid Motion Frames, driver based frame gen in many games, Running at a high enough base FPS, even AFMF 2.1 was plenty fine, in my eyes. Driving home this point, atleast to this peasant, swapping from my 7900 XTX to a 5080, I don't think there is a noticeable difference between AFMF and DLSS framegen. So I suspect there won't be a difference for the new Redstone ML framegen either. Maybe TPU can investigate but if a game is over 100FPS with their settings, such as with medium + upscaling or through other user settings, can someone really tell a "generated" frame? I'm talk about 1X frame gen.
That isn't redstone frame gen being used here.

I guess I have to spell it out for people now: This is the SECOND GAME to use FSR4's new frame gen that came with AMD's redstone update. This is a very low update rate compared to DLSS. Over 175 titles in august of 2025 were using DLSS4. This is considered a bad thing, as it shows AMD's FSR4 redstone technology is not being used at a significant rate versus their main competition, which is DLSS4.
TomorrowNot everyone might get that context.
I expected more from a tech forum, but I guess that was misplaced. I'll make sure my comments are simple enough that WCCF tier comments can understand them moving forward!
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#11
Tomorrow
VraelonProbably due to low marketshare, why designate development resources on a feature only a very small portion of your user base will use. I don't believe AMD is bringing FSR4 to RDNA2/3 and realistically how many people buying the game will have an RDNA4 card.
FSR (the non-ML based one) worked with older Nvidia series too and the install base for 16 and 20 series cards has to be bigger than AMD equivalents.
Yet this did not result in more games using FSR FG.
Posted on Reply
#12
TheinsanegamerN
TomorrowFSR (the non-ML based one) worked with older Nvidia series too and the install base for 16 and 20 series cards has to be bigger than AMD equivalents.
Yet this did not result in more games using FSR FG.
You just explained it yourself though. The nvidia cards have way more market share. So why would devs bother with FSR FG instead of nvidia FG?

Oh yeah, and older FSR sucked massive balls compared to DLSS. The gap between FSR3 and DLSS3 was a canyon compared to DLSS4/FSR4. You're asking game developers to use worse technology, with no support, to gain a marginal increase in supported GPUs. That's not a very convincing argument.
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#13
Hecate91
TomorrowFSR (the non-ML based one) worked with older Nvidia series too and the install base for 16 and 20 series cards has to be bigger than AMD equivalents.
Yet this did not result in more games using FSR FG.
More likely reasoning is devs locked into DLSS only development, especially when studios are Nvidia sponsored.
Previous FSR versions being fully hardware agnostic didn't seem to matter when most implementations weren't taking full advantage of FSR.
Posted on Reply
#14
vbq7qK68eyYAH4iR
Mere Mortal
TheinsanegamerNThat isn't redstone frame gen being used here.
Per the article, it sure seems like they're saying it IS Redtone frame generation being used.
So it should come as little surprise that the game implements nearly the full FSR 4 "Redstone" gaming technology feature-set. This includes the ML-based upscaling AMD introduced with FSR 4, and the two new features the company introduced this year—ML-based ray regeneration, and ML-based frame generation.
Please, spell it out. Lord knows that i thought i did in my previous post. Frame gen is crap, top to bottom, in my opinion. Going from the latest nVidia to AMD's AFMF 2.1. Sure, if only a single game supports it or every single game that ever released supports it, the only thing that matters is if the feature is relevant, such as having a drive based frame gen, like AFMF, or NVidia's smooth motion, that doesn't rely on game integration and provides a "good enough" experience, than it really doesn't fucking matter if everything else support DLSS frame gen if it's no better.
Posted on Reply
#15
TheinsanegamerN
vbq7qK68eyYAH4iRPer the article, it sure seems like they're saying it IS Redtone frame generation being used.


Please, spell it out. Lord knows that i thought i did in my previous post.
The Redstone FG only works on rDNA4. It does not function on rDNA3, because AMD refuses to support them.

Now go back and read the comment thread again. I said it was crazy that this is only the 2nd game to use redstone FG. You responded that you have used fluid motion frames for years on your RX 7000 series card. I said that is not redstone FG. You then confused this by bringing up the article about THIS game using redstone FG, which is not what I responded to you about.

So no, the fluid motion frames you were using before on your RX 7000 series card are NOT REDSTONE FRAME GENERATION. Redstone FG is currently supported in 2 games, Crimson Desert and CoD7. You using Fluid Motion Frames in other games is irrelevant to my point, which is that FSR4's FG is only currently supported in 2 games, one yet to be released, the other only in part of the game (cod7).

I dont know how I can make that any clearer. Line graph? Colored blocks? Do I need to put it in song? What part of this conversation isnt clicking?
vbq7qK68eyYAH4iRFrame gen is crap, top to bottom, in my opinion. Going from the latest nVidia to AMD's AFMF 2.1. Sure, if only a single game supports it or every single game that ever released supports it, the only thing that matters is if the feature is relevant, such as having a drive based frame gen, like AFMF, or NVidia's smooth motion, that doesn't rely on game integration and provides a "good enough" experience,
than it really doesn't fucking matter if everything else support DLSS frame gen if it's no better.
It matters if AMD wants to ever leave single digit marketshare. Gamers approach FG today the way they approached upscaling 5 years ago. In another 5 years, when FG is seen as great and AMD is down to 1% marketshare, people will still ponder "why no buy AMD?" when the answer is obvious: a total lack of support does not sell hardware.

AMD needs to do a better job.....no, they need to ATTEMPT to support their features the way nVidia does. It's pretty clear that the "throw it online and let the leaves fall where they may" is not an effective strategy.
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#16
Tomorrow
TheinsanegamerNYou just explained it yourself though. The nvidia cards have way more market share. So why would devs bother with FSR FG instead of nvidia FG?
What Nvidia FG?

I specifically brought up both the 16 and 20 series because these did not support DLSS FG.
FG was added in the 30 series. For 16 and 20 series users FSR FG was the only option to use FG.
TheinsanegamerNOh yeah, and older FSR sucked massive balls compared to DLSS. The gap between FSR3 and DLSS3 was a canyon compared to DLSS4/FSR4.
You're again mixing FSR Upscaling with FSR FG.

FSR FG was reviewed surprisingly positively given that it was not ML based.
While it wasn't as good as DLSS FG it had broader hardware support and the gap was nothing like what existed on the upscaling side.
TheinsanegamerNYou're asking game developers to use worse technology, with no support, to gain a marginal increase in supported GPUs. That's not a very convincing argument.
So developers decided to use no technology and leave 16 and 20 series users behind. So much for this supposed great long term support for Nvidia users everyone seems to tout.

I know because i was a 20 series user for 4 years and i was pissed that Nvidia never bothered to give me FG or even ReBAR. AMD did give me FG and gave ReBAR to their older series.
All free performance and easily achievable given the underlying hardware was clearly capable of it. Had Nvidia developed a first party native solution it would have been even better.

Nvidia also locked me in to v1 G-Sync. Had i gotten an AMD GPU at the time i would have lost VRR because Nvidia didn't bother even offering firmware update to v1 modules in service centers (most monitors back then did not support OTA updates).
Hecate91More likely reasoning is devs locked into DLSS only development, especially when studios are Nvidia sponsored.
Previous FSR versions being fully hardware agnostic didn't seem to matter when most implementations weren't taking full advantage of FSR.
Seems likely.
TheinsanegamerNIt matters if AMD wants to ever leave single digit marketshare. Gamers approach FG today the way they approached upscaling 5 years ago. In another 5 years, when FG is seen as great and AMD is down to 1% marketshare, people will still ponder "why no buy AMD?" when the answer is obvious: a total lack of support does not sell hardware.
Can we please stop peddling this nonsense once and for all?
Steam shows AMD's dGPU market share at 18,44% and this rises once we exclude the numerous Nvidia mGPU's and Intel's iGPU's.
Posted on Reply
#17
TheinsanegamerN
TomorrowWhat Nvidia FG?


I specifically brought up both the 16 and 20 series because these did not support DLSS FG.
FG was added in the 30 series. For 16 and 20 series users FSR FG was the only option to use FG.

You're again mixing FSR Upscaling with FSR FG.

FSR FG was reviewed surprisingly positively given that it was not ML based.
While it wasn't as good as DLSS FG it had broader hardware support and the gap was nothing like what existed on the upscaling side.
Alright, fair enough, you're right there.
TomorrowSo developers decided to use no technology and leave 16 and 20 series users behind. So much for this supposed great long term support for Nvidia users everyone seems to tout.
I know because i was a 20 series user for 4 years and i was pissed that Nvidia never bothered to give me FG or even ReBAR. AMD did give me FG and gave ReBAR to their older series.
All free performance and easily achievable given the underlying hardware was clearly capable of it. Had Nvidia developed a first party native solution it would have been even better.

Nvidia also locked me in to v1 G-Sync. Had i gotten an AMD GPU at the time i would have lost VRR because Nvidia didn't bother even offering firmware update to v1 modules in service centers (most monitors back then did not support OTA updates).
Developers chose not to take on the task of supporting FSR themselves to address a portion of the market.

You want to clown on nvidia long term support let me know when rDNA3 cards geet FSR4. Or even get drivers, based on how poorly the Z1/E are supported now.
TomorrowCan we please stop peddling this nonsense once and for all?
Steam shows AMD's dGPU market share at 18,44% and this rises once we exclude the numerous Nvidia mGPU's and Intel's iGPU's.
Oh so now we're taking Steam graphs as gospel? Because JPR shows a very different story.

www.techpowerup.com/img/gBaNwerAmQaNX0A6.jpg



Note that the above graph doesnt include iGPUs either, but does include nvidia mobile GPUs. And why wouldnt we include those?
Posted on Reply
#18
Hecate91
TheinsanegamerNBecause AMD doesnt do what nVidia does.

nVidia goes out of their way to promote their technology, work with game engine companies to implement the technology in their engines, and with game developers to enable this tech in their titles. That's what a good portion fo their 30,000 employees do. When you use DLSS or reflex, ece nVidia will send you a software engineer to help implement it.
In other words, paying game developers to use Nvidia tech, potentially forcing them to not implement FSR, which wouldn't be surprising given the massive monopoly Nvidia has on other things like CUDA, even going so far as to to sue anyone trying to emulate CUDA.
Also meanwhile Nvidia locks their latest FG tech to 50 series cards, owners of 20 and 30 series cards with 8GB of VRAM need 6X frame gen more than any 50 series owner does.
Expecting AMD to do the same while being 1/3rd the size of Nvidia, also with an operating margin of 18% for their entire client & gaming division is completely unrealistic.
Posted on Reply
#19
Tomorrow
TheinsanegamerNYou want to clown on nvidia long term support let me know when rDNA3 cards geet FSR4. Or even get drivers, based on how poorly the Z1/E are supported now.
How does what AMD is not doing now excuse what Nvidia has failed to do for half a decade on multiple occasions?
Will 20 series owner be able to point and laugh at RDNA3 owners and say "see, you got shafted too". Will it make it better for Nvidia users?
TheinsanegamerNOh so now we're taking Steam graphs as gospel? Because JPR shows a very different story.
You mean the narrative YOU like?

While i dislike Steam HW survey methodology it's the best we've got.
I wish we had something more accurate and comprehensive to broke down the hardware of all steam users every month in great granularity, but alas we have to take what we can get. JPR's numbers are quarterly shipments, not long term market share accounting for existing install base.
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#20
ZoneDymo
urgg why...how can anyone be excited for...upscaling..and frame-interpolation.
gamers really have become the most boring people
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#21
Imsochobo
VraelonProbably due to low marketshare, why designate development resources on a feature only a very small portion of your user base will use. I don't believe AMD is bringing FSR4 to RDNA2/3 and realistically how many people buying the game will have an RDNA4 card.
No, it's amd's incompetence.

Nvidia supported 250 games with dlss 4.5 immediately cause they don't break compat every update meanwhile amd requires repeated developer involvement and effort.
Good being the developer being called lazy cause AMD is absolutely not suited to make software for their gpu's.

There's really no hope for them, you would think they'd get better as they got strong financial results but no, they're actively going backwards!
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#22
Tomorrow
ImsochoboNvidia supported 250 games with dlss 4.5 immediately cause they don't break compat every update meanwhile amd requires repeated developer involvement and effort.
AMD has had upgradeable DLL's since FSR 3.1

Technologies that require new support are mostly things like Ray Regeneration that did not exist before for AMD users.
Upscaling upgrade from FSR3.1 to FSR4 is the easiest. It can be done with a driver toggle and that's exactly what AMD did.

Im not entirely sure how easy the FG upgrade is considering the new one is ML based. I suspect this does require developer support and is not and easy DLL swap considering the limited support thus far.
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#23
RejZoR
TheinsanegamerNIsn't it absolutely crazy that this is just the second game, after BO7, to use FSR frame gen?
Every game that uses FSR3.1 FrameGen in-game can use FSR4 FrameGen as driver upgrade. For example I've been enjoying Marvel Rivals and Killing Floor 3 with FSR4 upscaling and FSR ML FrameGen for weeks now. There's probably more games that support it that I don't play. Same goes for FSR4. Every game that supports FSR3.1 can be upgraded to FSR4 without any driver whitelisting. You just need to have FSR upgrade enabled in the driver. Games that use older FSR 3 can't be upgraded, but basically all games released now support FSR3.1 out of the box and are automatically upgraded even if game by itself doesn't support FSR4 yet.

Posted on Reply
#24
Visible Noise
Hecate91The real question that should be asked is why more devs aren't using fsr4.
If you don’t know why then you aren’t paying attention to AMD’s market share.
RejZoREvery game that uses FSR3.1 FrameGen in-game can use FSR4 FrameGen as driver upgrade.
All 15 of them.
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#25
cinemaware
Really looking forward to this game so just hoping that being AMD partner won't mean that they will gimp or totally skip DLSS.
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