Sunday, May 31st 2026
This Week in Gaming (Week 23)
Welcome to the month of June which we kick off with a remake of an ARPG from 2001 that appears to have been given a bit more than just a graphics overhaul. The rest of the week starts with running a shop selling arcane goods, some hack and slash and sorcery, being a police dog in 1930's Chicago except it's an alternate universe, working as a medic during the war in the Pacific and finally being a card playing witch. As always there are some additional releases this week as well.
Gothic 1 Remake / This week's major release / Friday 5 June
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other. Steam linkArcane Merchant / Monday 1 June
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town. Steam linkFatekeeper / Early access / Tuesday 2 June
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG. Steam linkProhibeast / Wednesday 3 June
Immerse yourself in a 1930s Chicago plagued by corruption and illegal meat trafficking. In this stealth-tactics game, control Eliot Ness and his team. Exploit the environment, deceive your enemies and strike the mafia from the shadows to dismantle Al Capone's criminal empire. Steam linkMedic: Pacific War / Early access / Thursday 4 June
Become a Medic - a true war hero. Survive the brutality of the Pacific Front as bombs rain from above and bullets shred the air. You're the last chance for your wounded allies. Every decision you make could turn the tide of battle - but none will be easy. Steam linkWitch's Apocalyptic Journey / Friday 5 June
Abyss decayed, witches awaken. As their guide, you will weave their destinies. Craft unique cards, schedule their days, shape endless possibilities through deckbuilding. Each choice will lead to different Ending... Steam linkAlso launching this week: Battleship Command, Hobby Horse, OddFauna: Secret of the Terrabeast and Modern Warships.
Gothic 1 Remake / This week's major release / Friday 5 June
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other. Steam linkArcane Merchant / Monday 1 June
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town. Steam linkFatekeeper / Early access / Tuesday 2 June
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG. Steam linkProhibeast / Wednesday 3 June
Immerse yourself in a 1930s Chicago plagued by corruption and illegal meat trafficking. In this stealth-tactics game, control Eliot Ness and his team. Exploit the environment, deceive your enemies and strike the mafia from the shadows to dismantle Al Capone's criminal empire. Steam linkMedic: Pacific War / Early access / Thursday 4 June
Become a Medic - a true war hero. Survive the brutality of the Pacific Front as bombs rain from above and bullets shred the air. You're the last chance for your wounded allies. Every decision you make could turn the tide of battle - but none will be easy. Steam linkWitch's Apocalyptic Journey / Friday 5 June
Abyss decayed, witches awaken. As their guide, you will weave their destinies. Craft unique cards, schedule their days, shape endless possibilities through deckbuilding. Each choice will lead to different Ending... Steam linkAlso launching this week: Battleship Command, Hobby Horse, OddFauna: Secret of the Terrabeast and Modern Warships.




























17 Comments on This Week in Gaming (Week 23)
gothic_1_remake
Demo:
gothic_1_remake_demo_nyras_prologue (It's first time I see demo on gog :D)
Arcane_Merchant_Demo
Witch's Apocalyptic Journey Demo (on steam)
Hobby_Horse_Demo
hold on to.
Medic could be really interesting. Prohibeast looked interesting until I realized it's a furry game.
I know that the original demo for the Gothic remake had even worse combat than the original game. The developers took the criticism about the poor combat and went back to redo it. The combat in the game is now much better.
As for the rest of the entries into the Gothic world; I really liked Gothic 2, but the third felt rushed and abandoned with all the bugs that were never resolved by the developer and the community had to fix them. Gothic 4 was a travesty and the Gothic name was stripped from it, leaving it just to be known as "Arcania" (I'd like to think it really happened because the game was so bad, but in reality the publisher lost the licensing rights for the Gothic IP).
Combat system wasn't broken, it was unique and hard to master, as it required precise timing. It was not one of those spam your mouse like crazy systems. You kind of aimed your strikes with movement. I'd say for it's era, blocking in combat was really good.
Gothic I and II were hard games, especially from the beginning, where you actually had to think and plan your movements and strikes. Some enemies required different tactics. G II is one of the best games of my adolescence.
Gothic 3, 4, ... whatever else was simply not good enough.
I know nothing about picking locks.
I know nothing about picking locks.
I know nothing about picking locks.
...
At the time I might have heard one of my friends mention something about Gothic but nobody cared because we were too busy playing Diablo and AoE. Good times. :D
The combat was clunky, but pretty good for the time. Look at Morrowind in 2002, same genre year later, in which the combat was just to-hit dice rolls.
There are a bunch of Fan Remakes and Fan-Versions as well.
I'd give it another go, especially since I've only finished it with Old and New Camp, but the minimum GPU required is way above what I have atm :(
I was an elementary school kid when Gothic 1 was a thing and my art class teacher was into gaming and Gothic 1 so he talked about that game a lot. I've checked it out but noped out of it right away, not my cup of tea at all + I was busy playing Diablo 2/Heroes III/Age Of II and some older games like Carmageddon 2 and Mortal Kombat 4.:laugh:
From this list Fatekeeper is kinda interesting to me, like I'm getting Dark Messiah of Might & Magic vibes from it.
Cheers,
Fred.
For the record, I don't meant it is overall a bad game, because it certainly has some interesting aspects to it. But there are also things that are just downright terrible about it and others that aren't actually as innovative as people who probably were new to RPGs thought at the time (like my man @bug ;)I understand that some people found the allure in this game and persevered with some of its more obtuse and flawed systems, but this really is more of a rationalization of a bad design. I mean, if you have "patience and timing" you can probably get through most of certified gaming stinkers, but it doesn't mean they were flaw-free.It's quite telling that you're using an ad hominem to dodge my complaints, while at the same time being completely ignorant of the history of the genre :)
It so happens that I grew up with microcomputers in the Eighties and RPG games were always my favourite genre. And so I am actually aware that open world games go as far back as Ultima. If you want full 3D, then of course Arena was doing that many years earlier. For 3rd person ones, there’s a heap of JRPGs which actually had proper combat and movement way before Gothic. And that thing about being "tough but rewarding" is the hallmark of just about every decent J/CRPG, a genre that goes back to mainframes.
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I actually had time to have a look at Fatekeeper more closely. First -person CRPGs are my forte, and it actually looks quite interesting. I understand it's not gonna be an open world, which is okay, and the gfx looks stunning. But the thing that caught my eye the most is the combat in which you can actually hack the opponents with some sort of proper flesh simulation. This is something that incredibly overdue, if you think about it the current systems are incredibly stuck in time.
Also you are correct, you can trace back open world RPG back to text mode games, my wording was off. I was referring to 3D open world RPG. I still remember the awe when I first looked across the world from a vantage point.
TL;DR I can accept Gothic wasn't everyone's cup of tea, I can't accept that it wasn't awesome.