Thursday, July 2nd 2026
Video Game History Foundation Addresses Death of Physical PlayStation Games
Following the recent controversial announcement that Sony will no longer be making physical games media for new games as of early 2028, the rumors that Xbox is moving in the same direction with the Helix console, and the recent trend of Nintendo physical media only providing a digital game key, the Video Game History Foundation has issued a statement addressing the move away from physical games media. In the statement, the VGHS argues that the removal of physical media is more symbolic than anything else, because, for a long time, even games that shipped as physical media have required day-one downloads in order to work properly, and that "the vast majority of video games produced over the last two decades were not made for dedicated home video consoles."
The argument is that there are currently no effective methods to preserve the game and experience that those who purchase modern games have, especially if, as the foundation puts it, "platform owners are deciding to eliminate physical media and older digital storefronts." The Video Game History Foundation is calling on the industry to collaborate and help find a viable, meaningful solution for video game preservationists and historians, because "asking museums to download a copy of Grand Theft Auto VI and hope it'll run in 50 years is not a preservation solution." The VGHF also highlights that it and other organizations like it have been fighting to change laws surrounding copyright and preservation, but those efforts have been "repeatedly blocked" by trade groups, like the ESA (Entertainment Software Association), who recently made some alarming statements in a hearing relating to game preservation.The full statement by the Video Game History Foundation reads:
Source:
Video Game History Foundation on Bluesky
The argument is that there are currently no effective methods to preserve the game and experience that those who purchase modern games have, especially if, as the foundation puts it, "platform owners are deciding to eliminate physical media and older digital storefronts." The Video Game History Foundation is calling on the industry to collaborate and help find a viable, meaningful solution for video game preservationists and historians, because "asking museums to download a copy of Grand Theft Auto VI and hope it'll run in 50 years is not a preservation solution." The VGHF also highlights that it and other organizations like it have been fighting to change laws surrounding copyright and preservation, but those efforts have been "repeatedly blocked" by trade groups, like the ESA (Entertainment Software Association), who recently made some alarming statements in a hearing relating to game preservation.The full statement by the Video Game History Foundation reads:
Video Game History FoundationThis is unfortunate news for those who still prefer buying games on physical media, and is certainly a hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market. But from the perspective of professional preservationists, this doesn't have as much as of an impact as you might expect.
The reality is that the vast majority of video games produced over the last two decades were not made for dedicated home video game consoles, let alone pressed to physical media. And even when they were released on physical media, a day-one digital patch was all but guaranteed, meaning that even though a disc is preserving data in an accessible way, it may not represent the game that people actually played. Museums and archives have been preparing for this future for a while, with the expectation that putting discs on a shelf isn't going to be a long-term solution for preserving new games.
What continues to baffle us is what the industry expects institutions like ours to do about it. If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research. Everyone agrees this is a serious problem, but the ESA has repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work. The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it'll run in 50 years is not a preservation solution.


24 Comments on Video Game History Foundation Addresses Death of Physical PlayStation Games
That had to be back with the cartridge days, and ever since then, it's been going downhill
As was mentioned, pretty much everything these days needs a day-0 patch to actually work, so having a physical copy 50 years from now won't work "as is" anyway
I don't see a good solution to this problem without going back in time, everything is a rental now, even the hardware itself, while you "own" it, Sony (or...) can ban the console, and then you're SOL
With almost every game needing a day 0 patch and a day 1 update to fix a rushed buggy mess, the only way to own games is to get a full copy of the game saved to the SSD that doesn't require a subscription or internet to play. But of course Sony and Microsoft doesn't want anyone to own anything.
In fact, ReviewTechUsa got in some major hot water for making the same claims you guys are, then immediately getting proven wrong and refusing to pay up on the bet.
Makes me wonder, when is the last time you guys actually BOUGHT a physical copy of a game? I didnt have high speed internet as a kid, yet my 360 and ps3 worked perfectly fine.....
As long as you dont lose your PS, Xboox, Steam WHATEVER account, you own any game you purchase.
Imagine having a 100k+ collection and your house burning down....yeah xtreme example but its possible.
BTW, Its the internet era... games are 'preserved' ...
And no, I'm not supporting it, I also hate it so much that it's "licence to play" rather than ownership... It's screwed up.
- Will count as an independent legal binding that access to a copy of the edited item is brought "as is" and permanent, so as long as the ower proves its ownership (akin to books, you do buy the edition at the time).
- No dependency in the form of a variable availability medium, such as a network connection, a server or a content platform to access and consume the content at will.
- For first access, it is understood that redundant means to download the content are a responsability of the provider and should the provider cease to operate, the IP can be acquired by a second party and resume the distribution of the content in it's existing form.
- Universal usage, there by being that where the intended usage format exist, there will be no propietary platforms in this format to use the content ("platform exclusives", "having to pay for every new storefront/service".)
- Storage of a copy of a digital title in a medium outside of the platform is possible and allowed, using commonly available media formats ("servicing", "using removable media, consuming it in different systems").
- Sharing the content doesn't constitute a transfer of the title and the ownership remains with the entity sharing it (i.e. "not a sale").
- Sharing isn't limited in the number of events or of individuals accessing the content by sharing, pertaining that the content is still the property of the title owner ("having a serial number to identify the title", "a copy is immutable").
- Resale of a title is possible if the current owner can provide the content in full, unaltered. And post-completion of the transaction, the prior title owner will proceed in agreement that any access to the content is not a right anymore as a fact.
See, keeping it general.
8 major guidelines (or rules) that don't apply just to video games. Maybe GoG fills in the criteria, Bandcamp... But regarding shows and movies, forget it.
And like stuff bought up until, I don't know, 2015... If you owned it, nobody would question you.
I guess SOPA/PIPA are very alive and well and the DMCA protected companies really don't like that individuals own copies of stuff that was made for enjoyment without making them exceedingly wealthy. All of those entities couldn't be happier.
You need to catalogue them, store them somewhere, insure them, SECURE the valuable ones and then if they burn down you MIGHT get a payout you wont get the game back.
Its just basically a 'backup' incase you need money.
And then selling them isnt the easiest thing either, especially the rare ones.
Lots of variables involved, you dont really want to advertise to the world what you have and its not like you can display them like a museum.
Digital copies are just so much easier lol.
Oh and if you only live in a flat / appartment or sharing with people ... good luck.
I don't have the knowledge, but I'm just waiting for random individuals to crack open the PSN and XBGP ecosystem and rip the content into offline format, plus good-old jailbreaking the consoles even if that means that the serials get "banned from the online platform" because:
I do have my full collection which works flawlesly:
DeusEx 1/2, Unreal 1/2, Descent 1/2, Diablo 1/2, StarCraft, Warcraft 2/3, Descent: FreeSpace 1/2, Star Wars games, ROTT, One Must Fall, Mortal Kombat 1/2/3/4, Quake 1/2/3, Monkey Island series, all Command & Conquer games, Max Payne 1/2/3, Mafia 1/2, GTA 1/2/3, FEAR 1/2, Half Life 1/2, GP 2/3/4, NFS 1/2/3/4/etc...
*Batman: Arkham Knight*.Source
Let it be mentioned, at least in passing.
Regards,
Fred.
Except licenses which came with amd hardware purchases or amazon prime I never bought any digital games.
No box means no fun. And no fun unpacking and reading the paper manual. the high average sale price of games allow even more usb sticks in a paper box with manuals.
Those electronic stores need certain operating systems only, certain operating system versions and certain hardware to even run in the first place for a digital license.
I never bought a console, and I will never do. that stuff belongs to the pc as physical media or as temporarily free epic game of the week. For free games I judge it differently, it is free, therefore they can remove it at any time in the future. Like Ubisoft did with the Crew game, free giveaway game and than later removed
-- I did the same, not by choice, but it happened that way, with physical music. no discs, later there were no shops with discs which lead to no music purchase in years. music should be also in flac + mp3 format without drm on usb sticks in store with a box. When it is a high quality usb stick, not a trash one, than it will sell at some point in time when someone needs an usb stickCertain games do not run. They do not test those games or fix the long term issues, even in w11 pro they do not run. Can not safe, open etc.
gog begs too much for money which annoys me. gog has the advantage it gets audience and public views with the paid amazon prime game store.
yesterday i got a captcha because i activated more than 3 amazon prime games per hand when logged in my gog.com account on the website. i bought a week of amazon primes a few hours ago.
Microsoft GitHub is burning free CDs of your public code to troll PlayStation, and Xbox should take notes.In my opinion, physical media hasn't made sense from an economic standpoint for quite some time now—at least not when it comes to games. With other media like music and movies—which I could easily play even in the next life—the situation is different, at least to my mind. And let’s be honest: aside from the economic aspect, isn't it just much more convenient? By the way, the last game I bought on disc was the Limited Edition of *Forza Motorsport 5*. I’m holding onto it—for whatever reason.
Regards,
Fred.
- Actual gamers + collectors (so, the ones buying and enjoying games).
- <Insert App here>-er trying to get clout due to the drama (that would be otherwise just playing an online-service game).
- Companies from the same corporation that is pushing for streaming-only content at a premium.
- Other companies that aren't even related to video gaming, or Playstation, but feed penetration is a KPI.
- GoG.
I find predictable and sad that social media managers/external actors working for the companies pushing the very same "licensing" services have almost in unison started a "make fun of it" campaign which achieves always the same thing, dismissing the importance of it and why reacting now to Playstation (and not sooner to all of them) still matters, when the bigger push comes at a moment of a higher valuation of a good, not to mention the investment needed, that for the next Sony console, we're being announced +$1000 to then own nothing on it (i.e. it's also valid for netflix, hbo max, disney+, etc. but the cost for entry is lower, no matter what).Look at RECENT things, like Crimson Desert, that came on discs, and people went to install it, but, they COULD NOT PLAY IT, since it needed a day one patch to even run the game on the PS5
Games like Pragmata, RE Requiem, Silent Hill F, Lego Batman, Ghost of Yotei are some examples from the last year of games that are completely playable from the disk.
While there's a increasing amount of games that require patches and internet connection to work, there still are many games that have no issues working from the physical media alone.
If you could copy and install your games at will, you wouldn't need to purchase them second-hand. Your friends could get a copy from you to try if they want to buy them for themselves. It's the GOG format, essentially.
What we should be fighting against is tightly controlled distribution and overzealous copy protection schemes.