Monday, July 13th 2026

Steam Made $11 Billion in Six Months, Mostly from Older Game Titles

Valve is making a fortune, as confirmed by the latest data from Alinea Analytics, which estimates Steam has generated an impressive $11.1 billion in revenue in the first half of the year. These numbers are not only record-setting for Valve but also highlight the significant influence Steam has within the gaming community. As a privately-owned company, Valve's revenue figures are not publicly disclosed. However, analysis from Alinea Analytics estimates that the gross revenue for the first six months of the year is $11.1 billion, nearly matching the entire year of 2021 ($11.4 billion), when the COVID pandemic significantly boosted the gaming community as people stayed home for extended periods.

Interestingly, the majority of Steam's revenue comes from older games. The report notes that only 21% of the revenue stream has come from 2026 game releases, while the rest is supported by a catalog of older titles. Perhaps gamers have been saving up to purchase older games or simply waiting for new releases to resolve the initial bugs and issues that often accompany major game launches. The top-selling games in the first half of 2026 include Forza Horizon 6, generating $197.7 million since launch, Resident Evil Requiem with $194.5 million, and Crimson Desert with $190.1 million from game sales. A complete chart with more games is included below.
Alinea Analytics identifies several key factors driving Valve's increasing revenue. First, the number of active Steam users in Asia is rising rapidly, with China leading the way. Secondly, publishers have been releasing higher-priced games and engaging in viral collaborations with other studios to boost sales. Interestingly, perhaps the most significant factor is the retreat of game publishers who attempted to launch their own platforms, only to return to Steam when gamers were reluctant to adopt their platforms. Even Epic Games is struggling to attract more players without offering free games, indicating that Steam's revenue machine is just getting started.
Source: Allinea Analytics
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29 Comments on Steam Made $11 Billion in Six Months, Mostly from Older Game Titles

#1
Onasi
Ah, the classic Valve strategy of "do nothing and win because the industry is otherwise full of morons".
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#2
RogueSix
The report notes that only 21% of the revenue stream has come from 2026 game releases, while the rest is supported by a catalog of older titles. Perhaps gamers have been saving up to purchase older games or simply waiting for new releases to resolve the initial bugs and issues that often accompany major game launches.
Sounds like business as usual.

If you look at the Steam Year In Review stats then 14% was the percentage of playtime spent by all Steam users in new releases (games released in 2025) and the year before, i.e. for 2024 games, it was 15%.

Most people seem to spend the vast majority of time in older releases and the Steam median for actual games played in 2024 and 2025 was 4. Four games. That's it. Many Steam gamers play few games and older games. This is also reflected by the 'Most Played' charts on Steam which are always dominated by the same old games (CS, Dota 2, PUBG, the end).

That said, I personally managed to stay below the Steam stats for 2025 in the new releases percentage category (just about the only stat where I was below the average/median). Instead of 14%, I only spent 11% of my playtime in 2025 releases.

This checks out as I have a huge backlog and I have become a complete edition buyer. I don't care about most new releases because often times there is already DLC announced before the game is even released or they announce roadmaps, endless patch orgies shortly after release, yada, yada, yada... just gimme the finished, complete product. I don't mind waiting as I'm not a multiplayer person who needs full servers. I'm always only interested in SP and campaign/story content.
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#3
simlariver
Epic Games does literally nothing to attract new players beside new games. How about working on the store/library a little ? It's fucking unusable.
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#4
FierceRed
AleksandarK

Steam Made $11 Billion in Six Months, Mostly from Older Game Titles

Good.

I'm still rooting for GOG...
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#5
AGlezB
11B for Steam means the game studios and publishers made at least 25.6B
People keep complainig but 70% of 37B is a whole lot more than Epic's 88% of nothing.
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#6
Freedom4556
As a privately-owned company, Valve's revenue figures are not publicly disclosed. However, analysis from Alinea Analytics estimates...
Are we just going to ignore the "how" part of this? How is this figure estimated? Are they just paying SteamDB for API access and doing some multiplication? The review-based sales estimates are notoriously inaccurate...
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#7
BoxCutter
FierceRedGood.

I'm still rooting for GOG...
GOG over Steam any day.
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#8
_roman_
Subnautica is in the charts, well deserved. Still after all those arguments about the publisher and company owner it surprises me.

EPIC and gog.com have a different business strategy. STEAM does not participate with amazon prime "paid" game giveaways.
Mirosoft Storge, ubisoft store, ea store, etc shall not be forgotten also in that context
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#9
AGlezB
Freedom4556How is this figure estimated?
The same way Irdeto calculates piracy: they take the available data, massage it until it looks the way they want and then throw it in the garbage and pull the final number out of their arses. It doesn't matter if their results are off by an order of magnitude because proving how wrong they are requires the same data that still isn't available.
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#10
chrkeller
I love me Steam. Great prices, never had any issues playing my games, free online, etc. Greatly prefer over console, except for Nintendo because I have a soft spot for their IP franchises.
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#11
mechtech
Wow that’s a lot more than I thought!!
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#12
neatfeatguy
I haven't supported Steam in 8 years.

I also haven't played any new releases right off the bat, usually I get a new game 6-12 months after its release because it goes on sale or gets patched (or both), but only if it's available on GoG. Anything that doesn't come to GoG, doesn't bother me. I've got a ton of games to play and missing out on some doesn't impact me at all.

As for playing older titles, yep, that's what I've been doing lately. Playing my older physical copies of games (it's a slow process) or I've been dumping countless hours into Grim Dawn (nearly 1100 hours).
Posted on Reply
#13
FierceRed
_roman_STEAM does not participate with amazon prime "paid" game giveaways.
Mirosoft Storge, ubisoft store, ea store, etc shall not be forgotten also in that context
Imagine if GOG ran an event where if you connected your Steam account to your GOG account, you'd get a free GOG copy of the game. The purpose being to increase GOG's mind share.

How many people would start buying from GOG directly in order to support the devs from Valve's 30% take?

Their profit would definitely go up.
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#14
BoxCutter
FierceRedImagine if GOG ran an event where if you connected your Steam account to your GOG account, you'd get a free GOG copy of the game. The purpose being to increase GOG's mind share.

How many people would start buying from GOG directly in order to support the devs from Valve's 30% take?

Their profit would definitely go up.
No DRM policy and the older games they offer being plug and play is by far the biggest draw, and no malware and no slop and questionable content in general. It's s curated experience, Steam is just, give $100 and you're in. I can assure you 99% don't really care how much of the profit is going to the dev/publisher.
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#16
JoeTheDestroyer
Perhaps gamers have been saving up to purchase older games or simply waiting for new releases to resolve the initial bugs and issues that often accompany major game launches.
Or, ya know, just waiting for it to go on sale. I haven't paid full price for a game in almost a decade...
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#17
neatfeatguy
FierceRedImagine if GOG ran an event where if you connected your Steam account to your GOG account, you'd get a free GOG copy of the game. The purpose being to increase GOG's mind share.

How many people would start buying from GOG directly in order to support the devs from Valve's 30% take?

Their profit would definitely go up.
They did do this for a while, except it wasn't GoG that gave the game for free - the publisher has to okay if a game was able to be received for free on GoG if you had already paid for a copy of it on Steam.

I don't recall what titles, but I had a handful I had purchased on Steam years ago that was on the list for GoG to receive a free copy. This was something that GoG offered years ago and it is no longer a thing.

**Edit**
Looking through my order history on GoG - I'm thinking Two Worlds was one of them that gave you a copy on GoG if you had a copy on Steam and linked your account to GoG. I purchased Two Worlds on Steam way back in 2007. I got a free copy on GoG back in 2015. Shadowrun Returns may have also been on that list, I have that showing up as "free" on my GoG history same day as Two worlds, but it was a game I purchased on Steam back in 2014.

This was one of the draws of GoG for me at the time, I could get copies of some games I had on Steam for free on GoG.
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#18
Jermelescu
PixelTechrevenue ≠ profit
As far as Volvo is concerned, they make bank no matter what. GTA VI alone will bring them a cool billion when it arrives on PC.
Valve makes bank, Gaben makes bank, employees make bank.
As far as the financial side is concerned, everybody working there is more than happy.
Posted on Reply
#19
Kinsa83
FierceRedImagine if GOG ran an event where if you connected your Steam account to your GOG account, you'd get a free GOG copy of the game. The purpose being to increase GOG's mind share.

How many people would start buying from GOG directly in order to support the devs from Valve's 30% take?

Their profit would definitely go up.
Truth they did do something like that. It launched in 2016 and GOG killed it in 2023.
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#20
AGlezB
FierceRedImagine if GOG ran an event where if you connected your Steam account to your GOG account, you'd get a free GOG copy of the game.
(This is an expansion of @Kinsa83 's response)



Starting on June 2016, GOG did exactly what you suggest via the GOG Connect program. It didn't apply to all games but allowed you to link your Steam account and claim matching games on GOG without extra cost.

www.tomsguide.com/us/get-steam-games-gog,news-22762.html
arstechnica.com/gaming/2016/06/transfer-steam-games-to-gog-connect-drm-free/

The program was discontinued in 2023 but by that time it had already been inactive for years. There's a item in GOG Community Wishlist to bring it back, if you're interested:
www.gog.com/wishlist/site/bring_back_gog_connect
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#21
A Computer Guy
Not surprising. The deals on older games can be pretty good and they occur frequently. Also Steam Deck and Steam Machine aren't exactly current gen hardware so older games play on those. A lot of new games had been woke slop nonsense so gamers take refuge in games of the past that didn't have an agenda other than simply to entertain and/or provide an immersive story. Finally Steam has been perhaps more aligned with gamers than other parts of the industry.
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#22
Prima.Vera
PixelTechrevenue ≠ profit
Trust me, profit is at least 60-70% there, including tax deductions.
A Computer GuyA lot of new games had been woke slop nonsense so gamers take refuge in games of the past that didn't have an agenda other than simply to entertain and/or provide an immersive story.
THIS!!
I'm currently playing Star War Outlaws and even if is a repetitive, mediocre and boring kind of a game, is still the best compared to the complete crap that was 2025 and 2026 in game releases...
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#23
AGlezB
Prima.Vera[...] is still the best compared to the complete crap that was 2025 and 2026 in game releases...
Only if you look at AAA releases. Indie teams did and still are doing a lot of the heavy lifting. Here's my top pick from 2025:
store.steampowered.com/app/2941710/Project_Silverfish/
Also available on itch.io
siris-pendrake.itch.io/project-silverfish

And this is one of my top picks for 2026:
store.steampowered.com/app/1963610/Road_to_Vostok/

If you know where to look, there are plenty of great games you can get for a fraction of the price of a AAA from a company that cares more about their bottom line than about the games they make and the people who make them.


FUCK UBISOFT!
Posted on Reply
#24
Grimling
AGlezB11B for Steam means the game studios and publishers made at least 25.6B
Game Studios reaction: lets fire more people!
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#25
Vayra86
PixelTechrevenue ≠ profit
But revenue = business = thriving gaming markets

We ain't here to supply Gabe with more yachts, we here to play games
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