Tuesday, October 20th 2026

AMD Announces FSR 4.1 for Radeon RX 6000 Series, APUs, and Xbox

AMD is bringing FSR 4.1 to even more graphics cards and gaming platforms; in a major announcement today by Jack Huynh, SVP & GM, Computing & Graphics, the company announced that it is bringing FSR 4.1 to Radeon RX 6000 series graphics cards powered by the RDNA 2 graphics architecture, which date back to 2020. AMD has developed and optimized FSR 4.1 for the entire range of RX 6000 series GPUs, from the top RX 6950 XT, down to the entry-level RX 6400.

Next up, the company announced that it is bringing FSR 4.1 to the integrated graphics solutions of its APUs, spanning all Ryzen AI Max "Strix Halo" and "Gorgon Halo" APUs, Ryzen AI 9 "Strix Point" and "Gorgon Point" mobile processors. FSR 4.1 is also coming to the Ryzen Z2 series processors for gaming handhelds. Lastly, the company announced that it has worked with Microsoft to bring FSR 4.1 to Xbox Series X and Xbox Series S consoles.
Another major announcement by AMD is that FSR 4.1 is making its way to the Vulkan API, paving the way for major Vulkan-based game titles to implement FSR. The company said that it's working to bring FSR to even more APU models in the future. As of today, AMD FSR "Redstone" support spans over 400 games on Radeon RX 9000 series graphics cards, which includes FSR Frame Generation and Ray Regeneration.

The video presentation by AMD below details all the key announcements the company made today:
Add your own comment

21 Comments on AMD Announces FSR 4.1 for Radeon RX 6000 Series, APUs, and Xbox

#1
zus
Great news. I'm curious about performance on RX 6000. I want to see how FSR 4.1 on Xbox compares to QSSR on PS5 too.
Posted on Reply
#2
Youseethis
Onwards to vega 20 (radeon vii). Wait, everyone forgot that this card exists.:roll:
Posted on Reply
#3
Denver
YouseethisOnwards to vega 20 (radeon vii). Wait, everyone forgot that this card exists.:roll:
I think there’s a chance it’ll work on Linux, since Vega 20 supports INT8 dot-product instructions.

The news doesn't really mean anything to me, but it's good to see companies exceeding expectations for a change.
Posted on Reply
#4
Mysteoa
Nice that they will finally have Vulcan implementation.
Posted on Reply
#5
cerulliber
jarvis, I'm low on karma
testing fsr 4.1.1 with gtx 1080 ti
Posted on Reply
#6
Grimling
Great! I have Lenovo IdeaPad Pro 5 14AGP11 with an Ryzen AI 7 450, a AMD Radeon 860M GPU and 32 GB LPDDR5X-8533 RAM.
This makes that thing actually usable to Game on it!
Posted on Reply
#7
sam_86314
zusGreat news. I'm curious about performance on RX 6000. I want to see how FSR 4.1 on Xbox compares to QSSR on PS5 too.
Back with the old leaked INT8 build, it was noticeably slower on RDNA2 than FSR3 and XeSS.

Maybe the official implementation will be faster, but you can only do so much with the, what, 80 INT8 TOPS on a 6800 XT versus 390 FP8 TOPS on a 9070 XT?

Still, this is great news. Curious how the BC-250 (and maybe Intel Arc?) will run the official build. I think it struggled a bit with the old leaked build.
Posted on Reply
#8
Rabit
This will extend useful life of my RX 6900 XT
Posted on Reply
#9
john_
Well, sooner than what they where saying. They where saying 2027. Of course they should had offered it from the first day it was running unofficially on RDNA2. As a beta. I wonder why companies fear throwing out Beta versions of features and just prefer to "leak" them to the public.
Posted on Reply
#10
Lew Zealand
john_Well, sooner than what they where saying. They where saying 2027. Of course they should had offered it from the first day it was running unofficially on RDNA2. As a beta. I wonder why companies fear throwing out Beta versions of features and just prefer to "leak" them to the public.
Because clueless users will contact tech support for every little thing that breaks in beta software. Better to release the fully tested model than some in-dev option that causes more problems and support calls.
Posted on Reply
#11
dgianstefani
TPU Proofreader
zusGreat news. I'm curious about performance on RX 6000. I want to see how FSR 4.1 on Xbox compares to QSSR on PS5 too.
Well, on XSX MS had to use 4.1 perf to compare favorably against 3.1 quality.
Posted on Reply
#12
Darmok N Jalad
I guess they are throwing a bone to those users who can't afford to upgrade. I've been really happy with my 6700 XT. The performance is generally good enough for my standards, and the 12GB of VRAM is nice to have.

Silly question, does the developer have to add the support in the game, or can you hack it?
Posted on Reply
#13
Lew Zealand
Darmok N JaladI guess they are throwing a bone to those users who can't afford to upgrade. I've been really happy with my 6700 XT. The performance is generally good enough for my standards, and the 12GB of VRAM is nice to have.

Silly question, does the developer have to add the support in the game, or can you hack it?
If it works like in the 90x0 series, you enable the FSR 3.1 to 4.1 option in Adrenalin and whenever you launch and turn on FSR 3.1 in a game, it's automatically replaced with FSR 4.1. If you use the overlay, there's an option to show when that's active. LOL not sure about games that natively support 4.1, I don't think I play any.

I'll be reinstalling my 6800 XT today to see how well it works. And to see how well my 6800 XT works, it's been over a year I think. Later on will be the 6600 XT and then the holy grail.

The RX 6400
Posted on Reply
#14
GodisanAtheist
Not like we're going to get new hardware anytime soon, so might as well port software back to the older cards...
Posted on Reply
#15
wolf
Better Than Native
This is very welcome news, and I throughly enjoy that they underpromised and over delivered on their timeline, maybe marketing is healing.

This will be a fun one to test.
Posted on Reply
#16
zus
dgianstefaniWell, on XSX MS had to use 4.1 perf to compare favorably against 3.1 quality.
I don't know how QSSR compares to FSR 3, but it was slower than that Insomniac upsclaer used in Wolverine. Digital Foundry said performance was similar between FSR 3 and QSSR on Ghost of Yotei, but they didn't check the internal resolution. PS5 is also weaker than Xbox Series X in general, so Xbox with FSR 4.1 might be faster than PS5 with QSSR still. And I would also like to see some image quality comparisons too, maybe FSR just looks better than QSSR even at a lower resolution.
Posted on Reply
#17
Event Horizon
Holy guacamole! That's a heck of a lot of good news all at once.
Posted on Reply
#18
Hyderz
This is great news! For rx 6000 series users, on the official video the guy says FSR 4.1 (four dot one) I have always thought it was four point one..
Posted on Reply
#19
Darmok N Jalad
I just updated the driver and tried it on Ratchet and Clank. It detects FSR 4.1 in the settings and sets it at default. Running a 6700xt. I played for a while at 1440p and play was smooth and looked perfectly fine for my eyes. GPU was running at pretty much full-tilt for most of the opening levels, which are actually pretty complex.

I’ll probably try Hogwarts and Forbidden West next. Those are the most demanding games I own.
Posted on Reply
#20
Lew Zealand
Lew ZealandIf it works like in the 90x0 series, you enable the FSR 3.1 to 4.1 option in Adrenalin and whenever you launch and turn on FSR 3.1 in a game, it's automatically replaced with FSR 4.1. If you use the overlay, there's an option to show when that's active. LOL not sure about games that natively support 4.1, I don't think I play any.

I'll be reinstalling my 6800 XT today to see how well it works. And to see how well my 6800 XT works, it's been over a year I think. Later on will be the 6600 XT and then the holy grail.

The RX 6400
Tested my 6800 XT over the past 2 evenings (though still mostly just playing and using it normally) and for performance in 3 games (Cyberpunk, Horizon Forbidden West, Wuthering Waves) it goes like this for performance at 1440p:

FSR 4.1 Quality on 6800 XT is ~15% faster than native AA
FSR 4.1 Performance is ~25% faster than native
FSR 3.1 Quality is ~30% faster than native

So FSR 4.1 Quality is notably slower than 3.1 Quality but even FSR 4.1 Performance is clearly better visual quality overall than FSR 3.1 at Quality and gives up only a few frames. I've been using FSR 4.1 Quality in most of my games on my 9060 XT for months so I'm quite familiar with the presentation and I see no obvious differences.

I'll probably stick with the 6800 XT for a while before moving to the 6600 XT but we'll see, maybe I'll swap them this weekend.
Posted on Reply
#21
Krit
RX 6000 Series gets a second life but current gpu pricing ruins it all. If you are user already it's nice.
Posted on Reply
Add your own comment
Nov 12th, 2026 04:40 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts