Saturday, October 24th 2026

Canceled Mass Effect Details Surface After BioWare Shutdown

A day after the trailer for BioWare's canceled Mass Effect game leaked, Australian YouTuber Dantics has shared what he claims are details about the project, which he calls Mass Effect Universe. Dantics says he was part of a private "Mass Effect Council" of content creators who saw the game and gave feedback during development, and that BioWare closing its doors means he can finally talk about it. According to his post on X, the game was set more than 600 years after the Reaper War, with players taking on the role of a customizable N7 agent, which he likens to a cross between John Wick and James Bond. Apparently, the galaxy was split into three factions (humanity, the Krogan and Batarians in one bloc, the Council races in another, and the Geth as a third superpower), locked in a galactic Cold War instead of another Reaper-style invasion.

Dantics also lists experimental implants that let players see through walls and remotely trigger hazards, handcrafted missions with Hitman-style freedom, brutal close-range executions, squadmates who clash, and Liara returning as a powerful Asari Matriarch. In a separate video, he says the game was being built to accommodate all three Mass Effect 3 endings. His council role hasn't been independently confirmed, though BioWare has credited community councils in past games, and project lead Michael Gamble follows him on X. EA hasn't commented on any of it, and since the game was still in early development when EA cut around 400 jobs, roughly 50 of them at BioWare, it's hard to say how much of this would have made it to launch.
Sources: Dantics on X, Dantics on YouTube, via PC Gamer
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29 Comments on Canceled Mass Effect Details Surface After BioWare Shutdown

#26
GodisanAtheist
AusWolfYou know that there's an estimated 100 to 400 billion stars in the Milky Way, right?


The mass relay network breaking down after ME3 also opens a wide range of possibilities, imo.
-And? How is that relevant to ME where the citadel races and humanity were deliberately made dependent on and only expanded to Star systems where there was a Mass Relay?

ME3 ends with the grandparent and child, so we know it all works out in the end.

It's over and done and I'm glad Bioware won't be able to eff things up anymore.
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#27
AusWolf
Onasi@AusWolf
Nah, if you had fun - more power to you. I enjoyed ME1 immensely, warts and all, and when 2 came out I played it day one. My brow lifted up immediately at the opening (the Lazarus Project is INCREDIBLY universe-breaking and nigh-unexplainable if you stop to think for even a minute and it really wasn’t necessary to justify a character reset) and things only went further the longer I played. The whole Dark Energy sub-plot was intriguing, but that turned out to go nowhere and explaining how Reapers are just human (or whatever) slurry kind of made them significantly lamer than the Lovercraftian vibes Sovereign was obviously made to invoke. Hell, my favorite part of the series to this day are the visions that Shepard has from the beacon, specifically in OG, they completely fucked them up in LE. They were actually unsettling. The series just hasn’t really captured that again. By the time we see Reapers in 3 just walking around shooting thar lazorz on Earth and we even kill some during the game… yeah, that was just a “who cares” kind of state for me. It drives the point home that Reapers aren’t Old Ones, they aren’t Shadows, they are just… squid robots with a really stupid plan. It’s just… dissapointing? But that’s BioWare for you, DAO intrigued me with interesting religious and metaphysical ideas only for the series to go “lol it was elves all along lol”. The disappointment is kind of their thing, feels like.

TL/DR - ME is Babylon 5, but bad. In other news, old man screams at the sky.
And again, I see all of those points as completely valid, and I kind of agree. It's only that it didn't take away from my enjoyment because while the story being mildly bullshit, was intriguing enough, the teammates fun enough, and the atmosphere, including the graphical design, world building, sounds and music compelling enough to put the series into a special place in my heart. Sure, it has errors, but I forgive them for all the fun I had playing.

Only with Andromeda I'm not that positive. It had the potential to be a great exploration game with mystic elements, and it somewhat delivered on that, but the rest of the game was a massive letdown. I don't hate it like many people do, but it's still a shame, really.
GodisanAtheist-And? How is that relevant to ME where the citadel races and humanity were deliberately made dependent on and only expanded to Star systems where there was a Mass Relay?

ME3 ends with the grandparent and child, so we know it all works out in the end.

It's over and done and I'm glad Bioware won't be able to eff things up anymore.
Who said they discovered every single mass relay by ME3, or by whenever the new game was going to be?
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#28
GodisanAtheist
AusWolfWho said they discovered every single mass relay by ME3, or by whenever the new game was going to be?
-The relays have all been blown up and a huge number of council species are stuck in the Sol system.

Honestly, not that I think it would have been a good idea, but a game set immediately after the events ME3 where you have to get the Sol mass relay fixed while preventing a war between the desperate and starving Citadel fleet as council races abandon their alliance out of a new kind of desperation would actually be a more compelling game that whatever this 600 years in the future and all your color choices are equally valid crap.

"We won the war, but now we have the win the peace" kind of stuff.

Or, again, just give us Andromeda 2.

Anyhow, once you've done a galaxy ending apocalyptic threat there just isn't much more to do with the setting after that.
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#29
AusWolf
GodisanAtheist-The relays have all been blown up and a huge number of council species are stuck in the Sol system.

Honestly, not that I think it would have been a good idea, but a game set immediately after the events ME3 where you have to get the Sol mass relay fixed while preventing a war between the desperate and starving Citadel fleet as council races abandon their alliance out of a new kind of desperation would actually be a more compelling game that whatever this 600 years in the future and all your color choices are equally valid crap.

"We won the war, but now we have the win the peace" kind of stuff.

Or, again, just give us Andromeda 2.

Anyhow, once you've done a galaxy ending apocalyptic threat there just isn't much more to do with the setting after that.
I agree completely. Just like Star Wars should have ended with the original 6 movies made by Lucas.

I never really liked the idea of huge time jumps or parallel universes. They're a cheap and unimaginative way of retconing the most absurd, out of place bullshit into a franchise.
Now that I came to it, I don't like franchises, either. Once a story is told, it should be left alone to speak for itself. If it's memorable, it will. If it isn't, then it's best left to rot anyway.
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