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PS5 Games Now Boot on a PS4 Through EmuFive Emulator

Developer Chokri Hammedi (blue0x1) has released EmuFive, an experimental emulator that runs PS5 games on a jailbroken PS4. The best result so far is God of War: Sons of Sparta, which apparently runs at around 40 FPS and above on a PS4 Pro. The PS5 version of Hollow Knight: Silksong boots too, though that game already has a native PS4 release. Both are 2D games, of course, and the developer notes that plenty of other games are still sluggish. EmuFive doesn't run on top of the PS4's own operating system. It's a small Linux system, installed through PS4 Multiboot and started from a GoldHEN payload.

At its core is KytyPS5, the same PS5 emulator that recently got Marvel's Wolverine to run on PC, and showed good progress in many other PS exclusive titles. Rather than emulating the PS5's processor, KytyPS5 hands the game's x86-64 code straight to the host CPU. That's an issue on the PS4, as its Jaguar cores lack the AVX2, FMA, and BMI2 extensions that Zen 2-targeted PS5 games use all over the place. Hammedi's patch gets around it by translating those instructions into older SSE4.2, AVX, and BMI1 equivalents, mostly at load time. That works, but it piles extra overhead onto a CPU that is already far slower.

First Photos of Intel's 256-Core Xeon 7 "Diamond Rapids" Package Surface

Intel's Xeon 7 "Diamond Rapids" seems to have made its first public appearance as actual silicon. Intel had two packages on display at the Tencent Global Digital Ecosystem Conference in Shenzhen on October 29, one showing the heat spreader and the other flipped to show the contact side, though photos of them are only now making the rounds. These chips are meant for the massive LGA 9324 socket on Intel's Oak Stream platform, and the bottom side shows a huge pad area to match.

The specs themselves aren't new, since Intel detailed the package design at HOT CHIPS back in August. The flagship packs up to 256 Panther Cove P-cores without SMT, spread across 16 compute chiplets built on Intel 18A-P, along with 1.28 GB of last-level cache. It also gets 16 memory channels with MRDIMM support up to 12,800 MT/s and 128 PCIe Gen 6 lanes. At the event, Intel pitched Diamond Rapids as a CPU designed for agentic AI infrastructure and reportedly announced joint development with Tencent Cloud for its CVM instances. The new Tencent Cloud instances launched at the same event, however, run on Xeon 6+ "Clearwater Forest" chips.

PlayStation Cancels Live-Service Shooter Despite Renewed Push for Live-Service Games

It has just been reported by Bloomberg that Sony has officially canceled Fairgames, an online, live-service, heist shooter that PlayStation has been working on since before its announcement in 2023. The publication cites an internal email sent to PlayStation employees on Tuesday, November 10, which explains that, during a recent large-scale test of the game, "player feedback and retention were mixed and fell short of the goals we had set," despite "strong operational excellence, live ops readiness, and community engagement."
While the test demonstrated strong operational excellence, live ops readiness and community engagement, player feedback and retention results were mixed and fell short of the goals we had set. Combined with challenging market conditions in the PVP shooter genre, we have made the difficult decision to cease development on the game.

BioWare Co-Founder and Dragon Age Veteran Spark Hope for Mass Effect Revival

In mid-October, it was revealed that EA was closing BioWare, laying off 400 employees, and canceling an in-development Mass Effect 3 game in the process. The aftermath of that series of unfortunate events spawned a very lively #SaveMassEffect petition. More recently, seemingly in response to the outcry for a Mass Effect rescue mission, James Ohlen, former creative director and lead designer on games like Knights of the Old Republic and Dragon Age: Origins, and Trent Oster, one of the co-founders of BioWare, have teased that there may be something in the works to revive Mass Effect and Dragon Age.

Oster has made several posts over the span of a week or two suggesting that he is seriously considering or actively working on trying to revive both Dragon Age and Mass Effect, likely through the Embracer Group-owned Beamdog games, where Oster is the sitting CEO. One such post reads: "What are you doing this Saturday? I'm huddled in front of a computer running scenarios in Excel. I just passed rev 30. #SaveMassEffect #SaveDragonAge." Another directly tags James Ohlen as an unofficial recruitment to participate as a designer in a potential Dragon Age revival.

PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

Assassin's Creed Hexe Reportedly Delayed Internally to 2028

Assassin's Creed Hexe probably won't be out before 2028. Insider Gaming's Tom Henderson says sources told him as recently as October that the game had run into issues and was pushed back internally by another year. The claim was tucked into a larger report about two unannounced Assassin's Creed projects, including the Ancient Rome game codenamed Mars, though the Hexe bit is arguably the bigger news for anyone who has been waiting since Ubisoft first announced the game back in 2022. Henderson didn't say what the issues are. Up until now, 2027 looked like the target. A leaker pointed to June 2027 earlier this year, and NateTheHate later said Hexe wouldn't launch before the second half of 2027 at the earliest.

Development hasn't exactly been smooth either. Ubisoft Montreal was reportedly reworking the combat deep into production in February, and around 50 developers were reportedly moved off the project a few months later. Ubisoft's latest official word came in its Fall 2026 franchise update at the end of October. The company said Hexe is making steady progress, though there is "still work ahead of us," and promised the next major update in 2027. That isn't a confirmation of anything, though it does leave room for a 2028 launch. Ubisoft hasn't given Hexe any official release window so far, so readers are advised to treat 2028 as an internal target that could still move.

Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation

A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you play, then draws everything through a custom Vulkan renderer. No game files are included, so players need their own dump of version 1.1.1, and the launcher then builds the game locally, which takes 10 to 25 minutes the first time. RTX owners get DLSS, while FSR 3.1 and its frame generation work on any GPU, and HDR is supported too. Resolution goes beyond 1440p to 5K, frame rate can be uncapped or set as high as 240 FPS (60 FPS is the default), and 21:9 or 32:9 ultrawide screens are supported with the HUD kept at 16:9.

The remake only launched last week, and it was already running through an emulator on launch day, albeit poorly. NX2navi is much further along, but it is still labeled early development. Visual bugs, the occasional crash and brief stutters when entering new areas are listed as known issues. It also needs 16 GB of RAM, about 30 GB of storage and a GPU with Vulkan 1.3 and mesh shader support. An earlier showcase on an RTX 5090 reportedly used 18.6 GB of VRAM, though a newer showcase claims memory use is way down.

Assassin's Creed Codename Mars Reportedly Takes the Series to Ancient Rome

Ubisoft reportedly has two more unannounced Assassin's Creed games in development, and one of them takes the series back to Ancient Rome. French content creator j0nathan, who has a track record with Ubisoft leaks, said in a November 6 video that the Rome project is codenamed "Mars," and that two sources with access to Ubisoft's backend systems backed up the information. The second game is apparently a mobile title codenamed "Pocket," set in Jerusalem. Insider Gaming says it has also heard both codenames, but it couldn't verify the claims to its own standards, partly because the franchise has been going through a rough patch since longtime boss Marc-Alexis Côté left Ubisoft in October 2025.

The setting is interesting, since Netflix's live-action Assassin's Creed series is also set in Rome, in 64 AD. The leaker thinks Mars will likely tie into the show in some capacity, and his video also floats the idea that it could be a follow-up to Assassin's Creed Origins. None of this is confirmed, of course. However, Ubisoft did say in its Fall 2026 franchise update that its teams are working on unannounced projects with new settings and stories, while confirming no other remakes are in the works. Codename Hexe is next in line, and an earlier rumor said it won't launch before the second half of 2027. Insider Gaming has since heard that Hexe was internally delayed by another year, likely into 2028. It's possible we don't get anything concrete on the Rome game until 2029 or 2030, assuming it moves further into production.

New Xbox PC App Claims 60% Faster Launch Times and UX Improvements

Epic Games's recent proclamation of significantly faster launch times on its new vibe-coded Epic Games Launcher, followed by a Steam update making similar performance improvements, seems to have inspired Microsoft's Xbox to put in the work to improve its Xbox app for PCs, with a new announcement making several claims about improved performance.

Although the claims for the new Xbox App for PC are more ambiguous, with no startup times claimed and no test data supplied, Microsoft says that the new Xbox App launches up to 60% faster, while Home, Store, and Game Pass pages load up to 50% faster, and in-app windows are claimed to launch 65% faster. Perhaps more important than the performance improvements, however, Xbox has streamlined the app, with "simpler navigation, updated filters, and new ways to organize your games," in addition to a more prominent placement for the Friends tab, wider search that covers installed games, add-ons, and people, as well as a cleaner aesthetic that "make the app easier to scan and navigate."

PlayStation 6 Is on Track, but Sony Wants to Be Careful With How Much It Spends

Sony says work on its next-generation PlayStation, presumably the PS6, is still on schedule despite the ongoing memory crunch. During the company's Q2 FY2026 earnings call, CFO Lin Tao said development is "progressing as scheduled," adding that investment in the new platform will ramp up from next fiscal year, which begins in April 2027. On the memory front, Sony says it has offset rising memory prices on the PS5 through pricing, promotions and cost cuts, and has already agreed with suppliers on how much memory it needs for next year's projected hardware sales. Here's what Tao said about the next generation in her prepared remarks:
Although new PS5 unit sales are gradually declining as expected in this stage of the console life cycle, the PS platform continues to expand and grow in a stable manner. Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform.
Later, during the Q&A, she added:
For future growth, we have to attach great importance to our new platform. We have to make the necessary investments for that. But we have to support this soundness of our platform and try to think how rationally we can invest in our platform.

Zelda: Ocarina of Time Remake Runs on PC Through Switch 2 Emulator on Launch Day

Nintendo's The Legend of Zelda: Ocarina of Time remake launches on Switch 2 today, but it looks like PC users got there first. A dump of the game was already making the rounds before launch, which Brazilian account Senhor Linguica Pro confirmed on X while noting that no emulator could run it properly at the time. That didn't last long. Footage now shows the remake running on PC through Lichii, a Switch 2 emulator that reportedly traces its roots back to Yuzu, the Switch emulator Nintendo took to court in 2024.

Running is a generous word, though. Users report white or washed-out visuals, gameplay scenes where only the HUD shows up, and terrain poking through objects, while some setups can't even get past the title screen. Gameplay clips show the frame rate swinging anywhere between 20 and 60 FPS, with regular stutters along the way. For comparison, Digital Foundry's look at the Nintendo Direct footage showed the remake running at 1080p and 60 FPS on Switch 2, so the emulator still has a long way to go. The emulator can load the dumped files now, but that doesn't mean other Switch 2 games will work, and it's going to take a lot more fixes before anyone can play this one properly.

Bazzite 45 Launches With Start of Linux EAC V2 Support and Wider Handheld Compatibility

Shortly after the official Fedora 45 launch, Bazzite 45 has launched, with a rebase to Fedora 45, Gnome 51.1, and KDE Plasma 6.8.2. The new Bazzite version lists updated OGC Linux kernels—7.2.15 for AMD and Intel, and 6.18.60 for NVIDIA users—and additional hardware support, including for the Acer Predator Atlas 8 and ASUS ROG Xbox Ally X20, but also for more peripherals, including the Logitech TrueForce racing wheel hardware. The Mesa driver version has also been updated to 26.2.6, InputPlumber has been updated, and CoolerController has been moved to the official docker container, while XWaylandVideoBridge has been removed in the name of stability and squashing KDE bugs. The rest of the actual updates are minor back-end changes, save one.

As per the announcement post on the Universal Blue Discourse page, as of Bazzite 45, Bazzite has become accepted by Epic Games as a signing key provider, and the development team behind Bazzite has added a Linux EAC V2 readiness checker to Bazzite 45. The checker automatically updates the latest Linux EAC V2 requirements and compares the requirements to the current kernel and BIOS configurations—specifically kernel and module signing, Secure Boot, TPM 2.0, measured boot, IOMMU, kernel lockdown, kexec, and BPF LSM. If there are any incompatibilities, the user will be notified by the readiness checker.

Steam Wants Devs to Play Their Games For At Least 5 Minutes First

Valve now requires developers to launch their game through the Steam client and run it for at least five minutes before submitting it for review, as part of several new additions to Steam's pre-release checklist. It doesn't have to be the developer playing, since anyone's playtime counts, as long as it was logged within the past seven days, or since the last build upload if that's older. Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.

The changes are meant to cut down Steam's review backlog. Valve says store page and build submissions have jumped over the last few months, and it's quite obvious why that would be. For Valve, build reviews that usually take three to five days are now taking up to 12 business days, largely because games that fail basic checks have to be reviewed again. Other new checks include at least five screenshots tagged as gameplay, a test save written to Steam Cloud for games that support it, a list of required redistributables like DirectX or Visual C++, and complete achievement setup.

The Elder Scrolls VI: Sentinel Is Official, Release Date Still Nowhere in Sight

The Elder Scrolls VI finally has its full name. Bethesda Game Studios revealed it as The Elder Scrolls VI: Sentinel at the end of a video celebrating the studio's 40th anniversary, with Todd Howard walking through Bethesda's history first. The short teaser that followed has no gameplay, just a stretch of desert, an Elder Scroll rising out of the sand, and the new logo. It also carries a line of lore text credited to Yazar, Moth Priest to High Queen Iradne of Hammerfell, dated 4E 206. Skyrim takes place in 4E 201, so it looks like Sentinel is set roughly five years later, in the Redguard homeland of Hammerfell. Sentinel itself is one of Hammerfell's major cities, sitting on the Iliac Bay. Both the name and the setting match what The Verge's Tom Warren reported last week.

It seems the name is all fans are getting for now. In a follow-up post on X, Bethesda said development is still ongoing and that it will be "some time" before the studio has anything else to show, adding that it's happy to have the name and location out in the open at last. There's still no word on a release date, launch window, or platforms. The game was first teased at E3 2018, and Bethesda said in July that it remains the studio's primary development focus, although reports suggested the Xbox layoffs could cause delays. Bloomberg's Jason Schreier has also claimed on Bluesky that the game was at least two years out, so anyone hoping for a 2027 launch should probably temper their expectations.

Marvell Acquires Lumentum for $115 Billion All-Stock Deal

Marvell Technology, Inc. (NASDAQ: MRVL) and Lumentum (NASDAQ: LITE) today announced that they have entered into a definitive agreement for Marvell to acquire Lumentum in an all-stock transaction. Under the terms of the agreement, Lumentum stockholders will receive a fixed exchange ratio of 4.500 shares of Marvell common stock for each share of Lumentum common stock they own. The transaction has an implied enterprise value of $115 billion for Lumentum, representing approximately $1,132 per share of Lumentum common stock and a premium of approximately 23.9% based on each company's unaffected closing share price as of October 28, 2026, the last trading day before market speculation regarding a potential transaction began. Post-closing, current Marvell stockholders will own approximately 67% of the combined company on a fully diluted basis, while Lumentum stockholders will own approximately 33%.

The AI infrastructure industry is at an inflection point. Rapidly growing bandwidth requirements and the physical limitations of copper-based connectivity are accelerating the transition toward optical technologies. As AI infrastructure scales to increasingly complex architectures, particularly scale-up and scale-in, the industry is shifting from discrete, modular components toward highly integrated optical solutions that require much closer co-design of electrical and optical technologies to deliver greater bandwidth, performance and energy efficiency.

The Elder Scrolls VI Reportedly Titled Sentinel, Set in Hammerfell

The Elder Scrolls VI might finally get its full name soon. According to The Verge's Tom Warren, Bethesda is preparing to announce the game as The Elder Scrolls VI: Sentinel, and the reveal could come as soon as November. Warren expects it to be a name reveal only, so a trailer, gameplay, or release date probably shouldn't be expected just yet. The report also says the game is set in Hammerfell, the Redguard homeland seen before in Daggerfall, Redguard, and The Elder Scrolls Online, and that its story will dig into the history of the Elder Scrolls themselves. Bethesda has reportedly been showing gameplay internally in recent months, though it hasn't commented on the report.

The name itself won't surprise many fans. Xbox CEO Asha Sharma watched a live playthrough at Bethesda's offices back in August, and her post afterward used eight asterisks where the subtitle would go. Here's what she posted.
Asha Sharma, Xbox CEOLive playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.

Over 80% of Roblox's Top 100 Games are AI-Assissted, Topping 70,000 AI Games

As usual, generative AI appears to be splitting the gaming industry in half. While Valve recently acknowledged the issue of AI-generated clones on Steam—although declined to actually do anything about it—Roblox just published a shareholder letter in which it boasts that "AI-enabled game creation, automation in code generation and AI supported asset creation are leading to an explosion of content" since it launched its AI assisted game builder tools.

The letter adds that over 80% of its top 100 games by hours played in the month of September were AI assisted, while the raw number of games created with its Build generative AI platform topped 70,000 since Q2. Usage of Roblox's AI tools for game development more than tripled among top creators. It also notes that in Q3, two games "created almost entirely with AI" managed to break into the top 20 Roblox game ranking by concurrent player count.

Linux Mint Announces Hibernation Re-Implementation and New System Apps

Linux Mint is one of the most widely recommended Linux distributions, especially for those looking to move from Windows to Linux, since it features a familiar layout and is very beginner-friendly. However, it is still based on Ubuntu and thus subject to many of Ubuntu's upstream decisions, like the prior removal of hibernation support in favor of suspend. In a recent Linux Mint blog post, previewing upcoming chanes to Mint, the development team behind the distribution argue that, while suspend is useful and widely supported, it results in phantom battery drain in most cases and can result in a dead laptop battery within 2-3 days.

With this justification in mind, the development team has confirmed that it has re-implemented support for hibernation in Linux Mint, with a new GUI page in the System Administration tool with toggles to enable specific sleep modes, including suspend, hibernate, suspend then hibernate, and hybrid sleep. There is also a dedicated drop-down to configure more specific hibernation and sleep modes, and there is a section that automatically detects problems with the configured sleep modes to make it easier for users to fix them.

BrainChip Launches AKD1500 Raspberry Pi 5 Development Kit

BrainChip Holdings Ltd (ASX: BRN, OTCQX: BRCHF, ADR: BCHPY), a global leader in ultra-low-power, fully digital, event-based neuromorphic AI, today launched the AKD1500 Raspberry Pi 5 Development Kit. The kit pairs a Raspberry Pi 5 with BrainChip's AKD1500 M.2 board, giving the millions of engineers, makers and product teams who already build on Raspberry Pi an off-the-shelf way to develop low-power, always-on AI applications - and a clear path to production on the same AKD1500 chip.
Brian Beyer, CEO, Hellbender"As an American Tier 1 for physical AI, Hellbender looks for edge technologies that can move cleanly from prototype to production. BrainChip's AKD1500 Raspberry Pi 5 kit makes it easy for engineering teams to evaluate low-power, always-on AI on familiar hardware, and we see it as a promising option for the robotics and vision applications our customers are building."

EA Cancelled Mass Effect To Fund Star Wars: Battlefront 3

Not long after the news broke that EA was giving Mass Effect and BioWare the axe, it was revealed that LucasFilm was looking for a development partner for its next Star Wars: Battlefront game, ostensibly Battlefront 3. In that rumor, it was claimed that LucasFilm was considering either Sony's Bungie or EA's DICE for the project. Now, it appears as though EA move to shut down BioWare and cancel Mass Effect was part of a bet on Star Wars: Battlefront 3, according to a new report from Bloomberg's Jason Schreier.

The report claims that, following EA's acquisition by the PIF group, which has already resulted in multiple rounds of layoffs, the executives at the gaming giant evaluated potential upcoming game projects and decided that Star Wars was the safer bet, with both Mass Effect and Battlefront 3 expected to cost hundreds of millions of dollars to produce. Part of the motivation for picking Star Wars over Mass Effect also appears to have been EA's historic preference for and experience with shooters, like Battlefield 6.

FromSoftware Delays The Duskbloods to 2027 for Final Balancing

FromSoftware has officially pushed The Duskbloods, its multiplayer action game made exclusively for the Nintendo Switch 2, out of 2026. In a post on the game's official X account, the studio said development is at the "final adjustment stage" and that the launch window now moves to 2027. There's no date or even a quarter attached to the new window, so it could land anywhere next year. FromSoftware also apologized to players who have been waiting for the game.

In a follow-up post, the studio said the August network test showed strong interest in the game's combat and strategic depth, and that the extra time will go toward final tweaks to game rules and balancing. That closed test ran from August 21 to 23 and got off to a rough start, as server issues forced FromSoftware to end the first session early. Interestingly, more players applied for it than for the Elden Ring Nightreign test, despite the game being tied to a single platform.

Fedora 45 Gets Official Launch Date After Bugs Caused Delays

Fedora Linux 45 has been under development for some time, with the distribution having been delayed twice, the latest delay due to blocker bugs resulting in a no-go decision by the development team as recently as last week. Now, following a recent developer meeting, Fedora 45 has officially been given the stamp of approval for a November 3 release date, according to the public meeting minutes.

Fedora 45 is a fairly tame update, coming from Fedora 44, although there are a number of notable updates to the included software and configuration, including an update to Gnome 51, support for new Qualcomm Snapdragon X Series laptops, and the implementation of the new DRM Panic front-end. The KDE versions of Fedora will now also fully adopt the KDE Plasma Login Manager, and they will feature a unified KDE out-of-the-box experience. For a full run-down of new features and changes in Fedora 45, check the Fedora 45 beta changelogs. Following the launch of Fedora 45, we will likely see Fedora spins and Fedora-based distros, like Bazzite and Nobara Linux also release a major version update to match.

Ubisoft Has No Other Assassin's Creed Remakes in the Works After Black Flag Resynced

Ubisoft says it currently has no other Assassin's Creed remake in active development, according to its Fall 2026 franchise update. Black Flag Resynced, which launched on July 9, was the series' first-ever remake, and Ubisoft called rebuilding its old systems from scratch "a massive undertaking." The game has reportedly done well, and it just received its final major content update, so plenty of fans were probably hoping for another nostalgia trip. Rumors were circulating about an Assassin's Creed 1 remake, but it looks like Ubisoft won't be going down that route just yet. Instead, Ubisoft says its teams are focused on the next Assassin's Creed titles, including unannounced projects with new settings and stories. The company isn't ruling out remakes for good, though, and says it will keep exploring ways to bring older games back.

Codename Hexe, the darker Assassin's Creed project, is apparently making "steady progress," but its next major update won't come until 2027. Ubisoft didn't give a release window, although an insider claimed back in July that Hexe won't launch before the second half of 2027. The Hexe section of the post also ends with a line of scrambled, coded text that fans will probably try to decode. The multiplayer project, Codename Invictus, is being reworked too, after hundreds of players tried an early prototype in a private Insiders Session. They liked the return of PvP, the parkour, and playing as different Assassin's Creed characters, but asked for more of the series' core pillars.

Nintendo Switch 2 Exclusives Already Booting on iPhone and PC, Days After First Jailbreak

Less than a week after the Switch 2's first jailbreak went public, Switch 2 exclusives are already showing up on hardware Nintendo doesn't make. Developer Will Faust posted footage of Mario Kart World running on an iPhone 18 Pro through a private fork of nxnative, a project that runs original Switch games natively on Apple Silicon. That came a day after his macOS demo, which had missing geometry and wrong colors, so many people called it fake. Faust says the iPhone build uses just under 6.5 GB of physical memory thanks to a swap-like, file-backed memory setup. Switch 2 support needed extra work on NVN2, the console's newer graphics API, and Faust has said he won't release the code.

On PC, developer Sheepish got Splatoon Raiders booting in a private build of the Eden emulator. It now reaches character select, though it lags quite a bit, has no VSync, and is missing plenty of features. Sheepish credited AI-assisted development and hinted at a public release later this week. Centro LEAKS also posted that DK Bananza is running on PC, though only an image was shared, and it's unclear who is behind it.

Auroch Announces and Unannounces Mass Layoffs Following Warhammer 40,000: Boltgun 2 Launch but

Auroch Digital, the studio behind Warhammer 40,000: Boltgun and Starship Troopers: Ultimate Bug War! recently posted an announcement to its LinkedIn page, breaking the news that it would be laying off as much as 25% of its workforce due to "market conditions." However, shortly after the studio announced the layoffs, as covered by GameIndustry, the announcement post disappeared. The original post read:
Auroch Digital via GameIndustryOver the past year our colleagues have delivered amazing games like Warhammer 40,000: Boltgun 2 and Starship Troopers: Ultimate Bug War! to wonderful reception from our players. Despite that creative success, the same market conditions that have challenged so many of our fellow developers have now also affected us. Consequently, we have made the decision to restructure the studio to work through a turbulent and uncertain time in our industry.
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