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Elder Scrolls V SKYRIM !! 11-11-11

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That is a very valid point, and I agree with you. Interestingly, I got the feeling that every town and NPC in Oblivion was cut from a mold. I got the sensation, if you call it that, that I was walking around a cookie-cutter world filled with all the same people and things. I was very bored walking around on my own (ie not doing a quest). I never got that feeling from Morrowind or Daggerfall.

I tried to walk into the woods, and find a cave. I did, and I explored it, but all of the caves were generic. The ones that were not were filled with locked doors for quest lines that I didn't have open yet, so I was turned away. That sucks. In Morrowind, there were no locked doors. You could kill a god or two if you felt like it. I should say, I tried to feel the same experience of wonder & interest. There was real cosmology in morrowind, the entire world had a backstory that was set in stone. You can see it in the architecture, in the races, in the clothing and the landscape. Natives, Redoran, Telvanni etc etc where fully developed cultures with seemingly real issues regarding drugs, sex, violence, politics, racism, sexism, slave trade, culture, war, religion, influence from the empire and the much much more.

In Oblivion, my expressed thoughts were much like "SO, the whole country is built on a ruined ancient elven landscape...the king is dead and you have to save the country. Is that it?" Luckily there where many quests and most of the towns had some sense of identity to them, but it was shit-tier gaming no matter how you slice it. Sure they tried to present different architectural styles, but they ultimately failed. All the churches are the same, all the houses are the same, the guards are the same. They change the colors, the layouts, but they never develop any cultural influence.

In Morrowind there was real conflict, real confusion and mystery. You get sent to the island, and if you want, you don't even have to start the main quest. If you don't go straight to Caius Cusade's house, you never get stuck with an amulet that you can't drop.:roll:

Morrowind was a psychological masterpiece compared to any other game in History, and I refuse to accept whatever crap comes out of Skyrim.

Psychological masterpiece? lol. I always love how people over glorify their favorite games from the forever ago.

You don't have to do the main quest in Oblivion either. The amulet weights nothing so carrying it around does not change anything about you while you have it. I will admit there was some serious need for a larger, more diverse voice acting cast. That cannot be denied and occasionally seeing a VO talking to himself or me talking to the same VO like 4 times in a row was quiet annoying, but it didn't happen often.

It is very clear that you did not experience Oblivion. You seemed to have turned it on, did a few pieces of the main quest, screamed "This is not Morrowind!" and quit.

Because locks are your kryptonite. I just picked the lock. There is a distinct culture, history, problems, and secrets to every single town in Oblivion. The reason all of them look alike is because all the cities were built by Imperials. Over the years people settled in different cities for various reasons such as climate, racism, classism, and/or business needs. Argonians are treated like crap, so they try to avoid humans (Imperials in particular), and settled in Cyradiil as close to the Black Marsh as possible. There is a underground drug trade. The Ruler of Skingrad is a vampire and a nice guy, but can take on 4 armed men with his bare hands, so don't mess with him. The only slave trade i remember was people enslaving ogres. There was a lot of other things that shaped the world of Cyradiil, but I will stop there.

The difference is the game was centered around these social issues raised by racism and unfair treatment of the various races. Mainly because more important crap was going on.
 
I've played both Morrowind and Oblivion extensively.
Morrowind is superior to Oblivion in almost every way other than graphics, in my opinion.
 
I've played both Morrowind and Oblivion extensively.
Morrowind is superior to Oblivion in almost every way other than graphics, in my opinion.

I've heard the same, but it wouldn't mean Oblivion wasn't a great game. I personally couldn't stand the melee combat in either so I couldn't bring myself to play them sadly.
 
I've heard the same, but it wouldn't mean Oblivion wasn't a great game. I personally couldn't stand the melee combat in either so I couldn't bring myself to play them sadly.

Don't use melee.
 
hey so its coming out in dx 11 right? and also do you need to try other elder scrolls to follow this game or does this have its own unique story?
 
Generally unique. Not like Mass Effect series, for example.
 
hey so its coming out in dx 11 right? and also do you need to try other elder scrolls to follow this game or does this have its own unique story?

Yes. And you may want to brush up on general history and their pantheon of Gods, but not the entire previous games. It will be a unique self-contained story.
 
I've played both Morrowind and Oblivion extensively.
Morrowind is superior to Oblivion in almost every way other than graphics, in my opinion.
I agree with this 100%. I just recently installed Oblivion again with some mods like OOO and QTP3, I'm hoping I can really get into it this time around. When I tried to play vanilla years ago, I got bored pretty quick.
Don't use melee.
Magic FTW.
 
Don't use melee.

I don't play girly casters, when I play games in that setting, I am the Kurgan. I like feeling like the big action star, who when people see me coming they just crap their pants. And with no body adjustments in Oblivion it was hard form e to get into that, just couldn't make an impressive looking hero. Fallout I could get into a bit more because I was using guns and crap, felt more like an FPS, didn't make me want to cut people up.

Plus I didn't really find casting all that enjoyable either, I might mix it up with the nice 2 hand system in Skyrim though if they have some sweet stuff.
 
I don't play girly casters, when I play games in that setting, I am the Kurgan. I like feeling like the big action star, who when people see me coming they just crap their pants. And with no body adjustments in Oblivion it was hard form e to get into that, just couldn't make an impressive looking hero. Fallout I could get into a bit more because I was using guns and crap, felt more like an FPS, didn't make me want to cut people up.

Plus I didn't really find casting all that enjoyable either, I might mix it up with the nice 2 hand system in Skyrim though if they have some sweet stuff.

You could have been an Archer via thief stealth killing system. No magic and no melee. It was the gun of old days.

Actually there are several mods to give you crossbows and/or muskets. They were not game braking either.....cause the muskets sucked for accuracy. Or you could use a nice magic mod like Midus Magic Emporium. Some of the spells were a little OP, but they were also a bitch to create as well. You had to earn the OP stuff.

Sorry, I tend to fix any weakness the game with mods. Its why I am a little bias. lol
 
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I havent played any of them. Im a big Fallout guy. Will I be able to pick SKYRIM up and know whats going on? In Fallout you can.....but its better to know the backstory.
 
I picked up Oblivion without even knowing Morrowind existed... so i'm going to say yes.
 
In Fallout you can.....but its better to know the backstory.

Same for Elder Scrolls. You can play it without any issues, but having played previous games allows you to better understand the lore, religion and the history which is one of the best things of the saga IMO. Pretty much like The Lord of the Rings is good in a big part because of the same things.

Most of it you will be able to read on books that you can find in-game (if you bother to read them) so you don't loose anything for not having played the previous ones, except that reading the accumulated number of books from all the games in a single game, can become tedious.
 
I don't play girly casters, when I play games in that setting, I am the Kurgan. I like feeling like the big action star, who when people see me coming they just crap their pants. And with no body adjustments in Oblivion it was hard form e to get into that, just couldn't make an impressive looking hero. Fallout I could get into a bit more because I was using guns and crap, felt more like an FPS, didn't make me want to cut people up.

Plus I didn't really find casting all that enjoyable either, I might mix it up with the nice 2 hand system in Skyrim though if they have some sweet stuff.

i love that mind set "girly casters" I love meeting tanks like you online when im playing NWN or DDO or w/e else i might be on for. because you guys run up with your long swords talking smack over your head set because you have 90 more hitpoints then me and can carry 600lbs. That when i usually cast Power Word:Kill you fail the will save and immedielty die on the spot. and i continue happily to my destination after taking all your stuff. You mad?
 
I don't play girly casters
I had to laugh at that, because I usually make all my magic-users female :laugh:

BTW, Skyrim looks like it might cater pretty well to both melee combat and magic.
You could have been an Archer via thief stealth killing system. No magic and no melee. It was the gun of old days.

Actually there are several mods to give you crossbows and/or muskets. They were not game braking either.....cause the muskets sucked for accuracy. Or you could use a nice magic mod like Midus Magic Emporium. Some of the spells were a little OP, but they were also a bitch to create as well. You had to earn the OP stuff.

Sorry, I tend to fix any weakness the game with mods. Its why I am a little bias. lol
There are also combat mods that make melee more fun I believe. I'm not bothering with any combat or magic mods right now because I don't mind the current system. Yeah, it's boring compared to an action game, but this is role-playing game.
I havent played any of them. Im a big Fallout guy. Will I be able to pick SKYRIM up and know whats going on? In Fallout you can.....but its better to know the backstory.
Yeah, pretty much. The games aren't linear, they're just set in the same world.
i love that mind set "girly casters" I love meeting tanks like you online when im playing NWN or DDO or w/e else i might be on for. because you guys run up with your long swords talking smack over your head set because you have 90 more hitpoints then me and can carry 600lbs. That when i usually cast Power Word:Kill you fail the will save and immedielty die on the spot. and i continue happily to my destination after taking all your stuff. You mad?
Hah, yeah I love killing people before they even get close to me :D
 
i love that mind set "girly casters" I love meeting tanks like you online when im playing NWN or DDO or w/e else i might be on for. because you guys run up with your long swords talking smack over your head set because you have 90 more hitpoints then me and can carry 600lbs. That when i usually cast Power Word:Kill you fail the will save and immedielty die on the spot. and i continue happily to my destination after taking all your stuff. You mad?

I'm usually a ranger with two bastard swords.

Good luck :)
 
I'm usually a ranger with two bastard swords.

Good luck :)

that seems legit i hope you dont have any penalties for carrying those swords or any failures because of armor check penalties I also hope that your dodge ability allows you to navigate your way through my holding spells assuming your dexterity is high enough. Or hopefully your hasted enough to dodge a spell of two before i nuke the entire area with a spell of "catastrophic" range. Thats all assuming you manage to get anyware before i cast time stop and mangle your body where you stand in real time, while you watch.

good luck.
 
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Nah, I take whatever weapon size-related feat/s the game has to offer (oversized two-weapon fighting, monkey grip, or whatever they provide), and I tend to stick with studded leather so no penalties there.... my (starting) dexterity is generally around 16 or 17 (can't give an average number beyond that), so that's not too bad.... and I've got plenty of healing spells too, it's not like you can do too much with time stop....
 
Nah, I take whatever weapon size-related feat/s the game has to offer (oversized two-weapon fighting, monkey grip, or whatever they provide), and I tend to stick with studded leather so no penalties there.... my (starting) dexterity is generally around 16 or 17 (can't give an average number beyond that), so that's not too bad.... and I've got plenty of healing spells too, it's not like you can do too much with time stop....

time stop does all i need it to for he few rounds i have though with a dex of 16 or 17 id have to say that im cheating a little im under the impression we are maxed characters no cantrips im talking level 10 and epic spells.

though this is kinda fun maybe we should join a RP forum.
 
I knew you were talking about level 10 or so, but I don't really plan my characters that much... I usually start with about the same character and then end up doing whatever I feel like (probably take a level or two of Cleric, maybe rogue, or fighter for weapon specialization) so I don't exactly have a guide for what I would be/have at level 10 (levels 1-4 are pretty much concrete though).
 
that seems legit i hope you dont have any penalties for carrying those swords or any failures because of armor check penalties I also hope that your dodge ability allows you to navigate your way through my holding spells assuming your dexterity is high enough. Or hopefully your hasted enough to dodge a spell of two before i nuke the entire area with a spell of "catastrophic" range. Thats all assuming you manage to get anyware before i cast time stop and mangle your body where you stand in real time, while you watch.

good luck.

and i hope you can do that all of that with 2 arrows in your head (30 fire 30 lightning 30 frost) ;)

not to mention the arrows specialty damage
 
Check out this neat-ass environment

The-Elder-Scrolls-V-Skyrim.jpg
 
I knew you were talking about level 10 or so, but I don't really plan my characters that much... I usually start with about the same character and then end up doing whatever I feel like (probably take a level or two of Cleric, maybe rogue, or fighter for weapon specialization) so I don't exactly have a guide for what I would be/have at level 10 (levels 1-4 are pretty much concrete though).

i didnt mean level 10 i ment level 10 spells i was casting under a character capped at lvl 40.
 
That pic has been shown in this thread already.

Sorry, I do most of my browsing @ work, don't have time to look @ everything.

Do you guys think they will have any easter eggs from the Bloodmoon expansion? Probably at least one naked nord, looking for a witch:rolleyes:
 
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