- Joined
- Jun 20, 2007
- Messages
- 3,942 (0.64/day)
System Name | Widow |
---|---|
Processor | Ryzen 7600x |
Motherboard | AsRock B650 HDVM.2 |
Cooling | CPU : Corsair Hydro XC7 }{ GPU: EK FC 1080 via Magicool 360 III PRO > Photon 170 (D5) |
Memory | 32GB Gskill Flare X5 |
Video Card(s) | GTX 1080 TI |
Storage | Samsung 9series NVM 2TB and Rust |
Display(s) | Predator X34P/Tempest X270OC @ 120hz / LG W3000h |
Case | Fractal Define S [Antec Skeleton hanging in hall of fame] |
Audio Device(s) | Asus Xonar Xense with AKG K612 cans on Monacor SA-100 |
Power Supply | Seasonic X-850 |
Mouse | Razer Naga 2014 |
Software | Windows 11 Pro |
Benchmark Scores | FFXIV ARR Benchmark 12,883 on i7 2600k 15,098 on AM5 7600x |
Right, I meant beyond that.
Because I've been able to make some adjustments and in that same very spot, my card will lock the FPS at 30 and cease to move at all; where as before as you know it would drop then shoot back up.
Though I didn't find any direct variable I don't believe; just an accumulation of other fine tuning.
I think I'm done with modifying Crysis now.
1920X1200
Edge AA level 2
16 AF
Vsync
FPS rating:
32.4 Beach bench
31.1 Assault bench
30-35 in shrubbery, occasional dip to high 20s.
Non shrubbery, 35-45+
Battle, 25-30, intermittent low 20s with massive explosions.
All Very High except:
Physics - High (for obvious reasons, it's unecessary beyond that)
Shadows (Custom)
Post Processing (Custom, equivilant to Very High due to Edge AA)
con_restricted=0
d3d9_TripleBuffering=1
r_UseEdgeAA=2
r_UsePom=0
r_MultiGPU=0
sys_physics_CPU=1
r_ColorGrading=1
r_DepthOfField=1
r_MotionBlur=1
r_TexturesStreaming=0
r_TexMaxAnisotropy=16
e_particles_thread=1
es_OnDemandPhysics=1
gpu_particle_physics=1
r_GeomInstancing=1
r_ColorGradingDOF=0
r_SSAO=1
e_lods=1
e_proc_vegetation=1
GTX is at stock clocks
177.41 Vista 64
@Kursah, if you want to squeeze some more performance using Jrob's as a base, I can send you over some stuff. 30+FPS in the forest on Very High is nothing to shake a stick at !
To all : Please thank Jrob if you like this build, as it was based on his, and his advice. Also remember that several of the lighting adjustments found in his build will still be applicable, and with minimal frame loss.
I've kept mine basic as more of a base to start with.
Because I've been able to make some adjustments and in that same very spot, my card will lock the FPS at 30 and cease to move at all; where as before as you know it would drop then shoot back up.
Though I didn't find any direct variable I don't believe; just an accumulation of other fine tuning.
I think I'm done with modifying Crysis now.
1920X1200
Edge AA level 2
16 AF
Vsync
FPS rating:
32.4 Beach bench
31.1 Assault bench
30-35 in shrubbery, occasional dip to high 20s.
Non shrubbery, 35-45+
Battle, 25-30, intermittent low 20s with massive explosions.
All Very High except:
Physics - High (for obvious reasons, it's unecessary beyond that)
Shadows (Custom)
Post Processing (Custom, equivilant to Very High due to Edge AA)
con_restricted=0
d3d9_TripleBuffering=1
r_UseEdgeAA=2
r_UsePom=0
r_MultiGPU=0
sys_physics_CPU=1
r_ColorGrading=1
r_DepthOfField=1
r_MotionBlur=1
r_TexturesStreaming=0
r_TexMaxAnisotropy=16
e_particles_thread=1
es_OnDemandPhysics=1
gpu_particle_physics=1
r_GeomInstancing=1
r_ColorGradingDOF=0
r_SSAO=1
e_lods=1
e_proc_vegetation=1
GTX is at stock clocks
177.41 Vista 64
@Kursah, if you want to squeeze some more performance using Jrob's as a base, I can send you over some stuff. 30+FPS in the forest on Very High is nothing to shake a stick at !
To all : Please thank Jrob if you like this build, as it was based on his, and his advice. Also remember that several of the lighting adjustments found in his build will still be applicable, and with minimal frame loss.
I've kept mine basic as more of a base to start with.
Last edited: