Right, I meant beyond that. Because I've been able to make some adjustments and in that same very spot, my card will lock the FPS at 30 and cease to move at all; where as before as you know it would drop then shoot back up. Though I didn't find any direct variable I don't believe; just an accumulation of other fine tuning. I think I'm done with modifying Crysis now. 1920X1200 Edge AA level 2 16 AF Vsync FPS rating: 32.4 Beach bench 31.1 Assault bench 30-35 in shrubbery, occasional dip to high 20s. Non shrubbery, 35-45+ Battle, 25-30, intermittent low 20s with massive explosions. All Very High except: Physics - High (for obvious reasons, it's unecessary beyond that) Shadows (Custom) Post Processing (Custom, equivilant to Very High due to Edge AA) con_restricted=0 d3d9_TripleBuffering=1 r_UseEdgeAA=2 r_UsePom=0 r_MultiGPU=0 sys_physics_CPU=1 r_ColorGrading=1 r_DepthOfField=1 r_MotionBlur=1 r_TexturesStreaming=0 r_TexMaxAnisotropy=16 e_particles_thread=1 es_OnDemandPhysics=1 gpu_particle_physics=1 r_GeomInstancing=1 r_ColorGradingDOF=0 r_SSAO=1 e_lods=1 e_proc_vegetation=1 GTX is at stock clocks 177.41 Vista 64 @Kursah, if you want to squeeze some more performance using Jrob's as a base, I can send you over some stuff. 30+FPS in the forest on Very High is nothing to shake a stick at ! To all : Please thank Jrob if you like this build, as it was based on his, and his advice. Also remember that several of the lighting adjustments found in his build will still be applicable, and with minimal frame loss. I've kept mine basic as more of a base to start with.