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GPU-Z Is it working for your card or not?

0.0.3 released
 
Updated the link in the first post. The new version displays a caution box when I run it with just the number 3 in it, is it supposed to do that? Once I hit OK the program runs.
 
Just tried Version 0.0.3 with my BFG 8800GTS 640MB on Vista Ultimate 32-bit. When I start the program I get a box with a yellow exclamation mark and the number 3, and then the regular page cumes up. I am still not getting any information on ROPs, Shaders, etc., but it is reporting my driver version as 1.58 which I believe is correct.
 
redownload, no more box "3"
 
Yep, it went away. Still have the problem with SLI detection though.
 
Mostly works on my 320MB 8800GTS under XP SP2, just missing the number of unified shaders:

gpuz.png


Everything else is correct. Nice work so far! :)
 
looking even better
.003.jpg

HIP-HIP-HURRAY>>W1zzard:D
 
Edit: its works needed to restart comp :confused:

GPU-Z-2569.jpg
 
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I saw this program linked in the Anandtech forums. Great start :). It didn't fully work on my card though:

PNYGTS.jpg


It's a PNY 8800 GTS 320 MB, running under XP. Someone else at the AT forums using the exact same card, but under Vista, had the same problems.
 
Version 0.0.3 works fine on my X300/X500 Series.

Nice work W1z, and with the INQ picking up the story fame and fortune is sure to come your way soon!! :respect:
 
Hey W1z,

Since there seems to be a little room left in the shader TextBox would it be possible to add the pixel and vertex level supported to the string that gets sent to the box?

Maybe something like "4 Pixel[2.0] / 4 Vertex[2.0]"

Just a thought.
 
Hey W1z,

Since there seems to be a little room left in the shader TextBox would it be possible to add the pixel and vertex level supported to the string that gets sent to the box?

Maybe something like "4 Pixel[2.0] / 4 Vertex[2.0]"

Just a thought.


directx version already implies that info. 9.0 = 2.0, 9.0c = 3.0
 
directx version already implies that info. 9.0 = 2.0, 9.0c = 3.0

Ok, I just remembered that older versions of DX supported multiple shader levels.
(ie. 9.0a supported 2.0a and 2.0b)

Anyway, I noticed that after running validation, the validation page shows Die Size of "0 mm2" for my X300/X500 instead of being blank like the shader clocks.
 
X850 XT PE(R480) Work! :toast: Great software W1zzard :rockout:

clip8gf2.png


Cheers ;)
 
Well, now 0.0.3 tells me my Crossfire is disabled vs. 0.0.2 that said my SLI was disabled. I'm not sure if any of this is by design. (single X850XT on a nForce4 SLI mobo)

Also, instead of blank box for "Display", now it says "unknown". (OS version is now indicated in driver box as well.)

Shader clocks are still blank (On X850XT shader clock is really the GPU clock, right?), although a small glitch appears to have been fixed in one of the shader info boxes. (see screenshots below for more detail)

0.0.2
Image2540.jpg


0.0.3
Image3.jpg
 
Crash on startup for me, I have 7900gt sli. The problem might be that I'm running hacked drivers (FW 85.96_mod) to enable sli on intel chipsets.
 
GPU-Z Validation 9zbf9
Card Name: NVIDIA GeForce 7300 GT
Owner: jcmarfilph Submitted: 2007-10-05 08:49:52
Owner's Comments:
GPU: G73 Revision: A1
Technology: 90 nm Die Size: 125 mm²
BIOS Version: 5.73.22.54.00 Device ID: 10DE - 0393
Bus Interface: PCI-E x16 @ x16 Subvendor: 0000 (Undefined)
ROPs: 8 Shaders: 8 Pixel / 5 Vertex (DX 9.0c)
Pixel Fillrate: 4.8 GPixel/s Texture Fillrate: 4.8 GTexel/s
Memory Type: DDR2 Bus Width: 128 bit
Memory Size: 256 MB Bandwidth: 16.0 GB/s
Driver: nv4_disp 6.14.10.9371 (ForceWare 93.71) / XP
Display: ASUS PM17TU (17")
GPU Clock: 600 MHz 500 MHz
Default Clock: 400 MHz 333 MHz
Overclock: +50% +50%
http://www.techpowerup.com/gpuz/9zbf9

2801569570063660723S500x500Q85.jpg
 
i just join tech power up forums for this lol:laugh:

whatever, here's a screeny

61474212af1.png
 
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Works great for my 7800GS and 6600GT, both AGP, and my M52 Radeon Miniport on my laptop.

Great work!
Regards,
jtleon
 
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