- Mar 10, 2015
- 1,226 (0.83/day)
|Processor||4770K @ Stock|
|Motherboard||MSI Z97 Gaming 7|
|Memory||16GB DDR3 2400|
|Video Card(s)||Vega 56|
|Storage||Samsung 840 Pro 256GB|
|Display(s)||3440 x 1440|
|Power Supply||Seasonic 750 Watt Gold|
I wouldn't say amd shines I would say the ideal behind Dx12 can utilize a design that isn't really targeted directly at gaming
At the end of the day, I'm still trying to work out what is so special about DX12
However, what we get is a bunch of lazy developers publishers who don't want to go that route and get down and do what it takes to program at the lower levels, ie, it costs more and takes longer. The farther abstracted you get from machine language, the lower performance. That is why applications that need to be the fastest are written in the lowest levels.
This is why I see problems with RTX acceptance. Besides console adoption, if it is not stupid easy and have high returns, it isn't getting done.