The GeForce GT 330 OEM was a graphics card by NVIDIA, launched on February 2nd, 2010. Built on the 55 nm process, and based on the G92B graphics processor, in its G92-168-B1 variant, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92B graphics processor is an average sized chip with a die area of 260 mm² and 754 million transistors. Unlike the fully unlocked GeForce 9800 GTX+, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce GT 330 OEM to reach the product's target shader count. It features 96 shading units, 48 texture mapping units, and 16 ROPs. NVIDIA has paired 256 MB DDR2 memory with the GeForce GT 330 OEM, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 510 MHz. Being a single-slot card, the NVIDIA GeForce GT 330 OEM does not require any additional power connector, its power draw is rated at 75 W maximum. Display outputs include: 1x DVI, 1x HDMI, 1x VGA. GeForce GT 330 OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 175 mm in length, and features a single-slot cooling solution.