The GeForce GTX 260M was a mobile graphics chip by NVIDIA, launched on March 3rd, 2009. Built on the 65 nm process, and based on the G92 graphics processor, in its N10E-GT variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. Unlike the fully unlocked GeForce 8800 GTS 512, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 260M to reach the product's target shader count. It features 112 shading units, 56 texture mapping units, and 16 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the GeForce GTX 260M, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 950 MHz. Being a mxm module card, the NVIDIA GeForce GTX 260M does not require any additional power connector, its power draw is rated at 65 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GTX 260M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.