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Kingdom Come Developer Warhorse Studios Confirms Cyberattack, Company Data Accessed

Warhorse Studios, the Czech developer behind Kingdom Come: Deliverance II, has confirmed that it was hit by a cyberattack. In an official statement on its website, the studio says the attack involved unauthorized access to company systems and company data. Warhorse is working with cybersecurity experts to secure its systems and assess the full impact, and says it is coordinating with the relevant authorities, though it didn't name them. A much shorter message also went up on the studio's X account on October 27, telling players it was sorry to share the news and thanking them for standing with the studio.

CEO Martin Frývaldský called it "a serious incident for Warhorse Studios and everyone affected," adding that the priority is to secure systems, establish the full extent of the breach, and protect employees, partners, and the community. Other details are thin, however. Warhorse hasn't said when the attack happened, who is behind it, what kind of data was accessed, or whether anything was actually taken, and it isn't giving interviews or further comments while the investigation is ongoing.

Capcom Hit by Major Account Breach, 11.7 Million CAPCOM ID Records Accessed

Capcom has confirmed that an unauthorized third party accessed customer data tied to CAPCOM ID, the shared account used for the company's web services and for online play in some of its games. According to Capcom's official notice, a massive 11,774,247 records were affected worldwide, each containing an email address along with the account creation date, last login time, login count, and the IP address from the most recent sign-in. Capcom spotted the suspicious activity on October 19, started blocking it the same day, and reported the incident to the Osaka Prefectural Police and Japan's Personal Information Protection Commission on October 21. A much smaller group of 43 records also exposed dates of birth, gender, country or region, and nicknames.

The attackers changed the login passwords on 196 accounts too, and Capcom has since reset them. A follow-up notice on October 23 adds that the intruder opened the e-Capcom store pages of 19 of those accounts, exposing names, phone numbers, addresses, and purchase history for those customers in Japan. Capcom says it found no sign that customer-set passwords were compromised, and credit card information was not affected. Capcom hasn't said how the attackers got in, only that the method has been identified and dealt with. CAPCOM ID and Capcom's games remain available. The bigger risk now seems to be phishing, so anyone with a CAPCOM ID is advised to treat messages claiming to come from Capcom with suspicion.

SEGA Exec Says AI Already in Use at Studio but Not for Creative Tasks

The use of AI-generated art to accelerate video game development is becoming more and more common, with massive game studios like EA and Capcom openly acknowledging that they will be using AI to streamline their game development workflows, despite public outcry about quality and concern for the human cost in an industry already rife with layoffs.

Addressing a question in a recent interview with Nikkei regarding how game production will change in the face of AI, SEGA's senior executive officer and deputy chief business officer, Tsuyoshi Saito, said that the company is already using AI to improve efficiencies at the company, specifically when it comes to business idea generation and publishing processes, but that it will not be using AI for creative aspects of game development.

Resident Evil 5 and 6 Remakes Seemingly Confirmed by Capcom Exec

It seems as though the future of Resident Evil remakes is in flux, with it initially being reported that Resident Evil 5 and 6 would not be getting remakes following the expected Code Veronica and Resident Evil 1 remakes. However, comments by Jun Takeuchi, a franchise veteran who has served as executive director, producer, or artist on several Resident Evil games, alluded to Resident Evil remakes that stretch all the way until the modern numbered games.

The comments, out of the recently launched Biohazard 30th Special Mook (via RENews on X), say that Capcom has been developing Resident Evil in two tracks: the numbered titles allow players to experience the ongoing story of the series, while the remake series allows them to experience the past. Someday, the remake series will catch up with the era of the numbered titles, and we are already thinking about what we will do when that happens. It may be the case that there were previously no plans for those remakes but that recent successes with older franchises and remakes have led Capcom to change its mind and commit to more Resident Evil remakes, as was alluded to in a recent press release.

Capcom Teases More Retro Revivals As Onimusha: WotS Hits 1 Million Day-One Sales

Capcom has just confirmed that Onimusha: Way of the Sword has been as much a commercial success as it has been a critical one—Way of the Sword has a Steam review rating of 87% positive, and a Metascore of 85—with the gaming giant announcing on September 7 that Way of the Sword has sold over 1 million units on its launch day. Notably, way of the Sword is first new mainline game in the Onimusha franchise in 20 years, following the 2006 launch of Dawn of Dreams.

In the announcement confirming over a million sales on the latest Onimusha game, Capcom also announced that it "is focusing on re-activating IPs that haven't had a new title launch recently," and will be "working to further maximize corporate value by leveraging its rich library of content." This confirms once more that Capcom will be pursuing not just remakes, like the alleged Resident Evil Code Veronica and Resident Evil 1, but also new installments in its classic game franchises, like Marvel vs. Capcom or Dead Rising.

Capcom's Acclaimed Action Game Onimusha: Way of the Sword Launches Worldwide Today

Today, Capcom, a leading worldwide developer and publisher of video games, is proud to announce Onimusha: Way of the Sword is now available worldwide. The release marks the long-awaited return of the Onimusha series, revitalizing the classic franchise with its first new installment in 20 years. Now, the highly anticipated swordplay action game is finally here. Starting today, players can experience the critically acclaimed adventure for themselves and get absorbed in the intense sword combat on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, the Epic Games Store, and Microsoft Store.

Onimusha: Way of the Sword transports players to a twisted vision of Kyoto. Set during Japan's Edo period, the game features real-life locations, local myths, and historical figures within a dark fantasy world. Among the cast of characters is protagonist Miyamoto Musashi, a fierce and striking young samurai, who today we now know as one of the most legendary figures in Japanese history.

Resident Evil: Requiem Reaches Up to 55% Physical Sales in Some Regions

Sony's move away from physical games has been the source of much criticism, but the gaming giant has remained insistent that the move is the correct one, arguing that the majority of game sales are digital. However, some of the pushback against this idea hinged on the fact that the smaller markets often depended on access to physical games media due to restricted internet access. Recently, Christopher Dring, Editor-in-Chief and co-founder of The Game Business published some statistics from Ampere relating to sales of Capcom's latest hit, Resident Evil: Requiem.

While physical sales were expectedly low in the US, at just 22% of total sales, where internet penetration is relatively high, in France, physical sales accounted for as much as 55% of the sales of Resident Evil: Requiem. Similarly, in Japan and Australia, physical sales topped 51% and 43% respectively. Meanwhile, in the UK, physical sales of Requiem were as high as 40%. It's notable that Requiem, a AAA game from a long-standing franchise, raked in so many physical sales, since its total sales volume has long since exceeded 6 million units.

Cold Symmetry Previews Unique Mortal Shell 2 Difficulty Settings

It seems as though the tide is turning on Souls-like game developers eschewing difficulty and accessibility settings, with Capcom recently confirming granular difficulty settings in Onimusha: Way of the Sword. Following that revelation, Cold Symmetry recently revealed that Mortal Shell 2 would also feature a unique twist on difficulty settings.

Instead of difficulty sliders, Mortal Shell II will effectively allow players to add or remove buffs with in-game special items. A recent Bluesky post from the developer's official account shows off the Slayer Seal, which helps players regain health to make encounters easier, and the Gloombound Flame, which amps up the game's combat difficulty.

Onimusha: Way of the Sword Defies Souls-Like Tradition With Granular Difficulty Sliders

Souls-like games have earned a reputation for their skills-based combat and for being particularly challenging, but as they have made it into the mainstream gaming scene, discussions have sprung up about the genre's accessibility. In a recent interview with Game Informer, Onimusha: Way of the Sword producer, Akihito Kadowaki explains that Way of the Sword will include granular difficulty sliders. He explains that

"We've built this game with the intention of essentially creating a new swordplay experience—the pinnacle of swordplay action games," he explains. Souls-like games are still intimidating to many players, and Capcom's intention with the difficulty sliders is to bring in as wide an audience as possible. According to the executive, the game will have "modular difficulty settings for that—we have story, we have action difficulty settings, and even between those, you can change the settings."

Pragmata 2 Almost Guaranteed as Sales Exceed Expectations

It's no secret that Pragmata was a success, with the game selling over 1 million units on launch day and a reported 2.5 million total sales. As reported by Bloomberg, Capcom Corporate Officer, Yoshikazu Shimauchi, said that Pragmata's performance exceeded the company's internal expectations, adding that the likelihood of a sequel is high.

While this is not a confirmation that Capcom will be working on Pragmata 2, the strong performance is an indication that the game may become another one of Capcom's long-standing franchises, like Resident Evil. It should also be noted that Pragmata was Capcom's first new IP in over a decade. Capcom also has more than enough on its roster currently, with rumors pointing to potential Resident Evil 1 and Code Veronica remakes in development.

Onimusha: Way of the Sword Is Coming to GeForce NOW

Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It's joined by Denshattack! rolling in with five new games arriving in the cloud. Plus, GeForce NOW officially launches in India, moving from beta to public availability—meaning gamers can sign up without a waitlist.

Pick Up the Oni Gauntlet
Capcom's next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.

Steam Deck Scores High in Early Onimusha: Way of the Sword Benchmark

Capcom's Onimusha: Way of the Sword is one of the more anticipated games of 2026, with an early 2025 gameplay preview showing off some high fidelity graphics and fast-paced melee combat. Despite this, the action game has surprisingly forgiving minimum hardware requirements, calling for just an NVIDIA GeForce GTX 1660 6 GB or AMD Radeon RX 5500 XT 8 GB (for 1080p, 30 FPS gameplay on low settings). Ahead of the September 25 launch, Capcom has published a demo and a benchmark tool for Onimusha, which has subsequently been put through its paces on the Valve Steam Deck by Steam Deck HQ, once again showing off what Capcom's surprisingly well optimized RE Engine is capable of.

In Steam Deck HQ's testing, the default "Lowest" settings preset at the Steam Deck's native 1200×800 resolution and with FSR 3.1.4 in the default mode, the benchmark averaged 46.16 FPS with 20.53 FPS for the 1% Lows. Moving up to the "Low" settings preset saw the average frame rate drop to 36.28 in the benchmark, with 15.6 FPS 1% Lows. The tester noted that during demanding combat scenes with more on-screen effects, the frame rate did dip below 30 FPS, even in the "Lowest" preset, but it recovered soon after. There are also likely performance gains to be had from game and GPU driver updates further down the line, and playing with FSR and graphics quality settings may also net some performance gains, since Steam Deck HQ didn't really delve into those settings. Regardless, Onimusha delivers frame rates similar to the performance we saw in our testing of Resident Evil Requiem on the Steam Deck, suggesting that Onimusha: Way of the Sword should get the same Steam Deck "Playable" rating as Requiem.

Capcom Has No Plans for Resident Evil 5 and 6 Remakes

Following the launch and overwhelming success of Resident Evil: Requiem, it was revealed that Capcom may be planning to launch a remake of Resident Evil 1 after it releases a Resident Evil Code Veronica remake sometime in 2027. This has obviously led to fans asking questions about what other potential Resident Evil games might receive the modernization treatment. According to notable Resident Evil leaker, Dusk Golem on the ResetEra forums, Resident Evil 5 and Resident Evil 6 remakes are not on the cards.

The leak comes in response to another rumor that claims Capcom will remake the entire Resident Evil franchise, eventually culminating in the current status quo as of Resident Evil Requiem—and seemingly retconning certain aspects of the franchise in the process—as part of some overarching plan. According to Dusk Golem, this is not the case, and Capcom currently has no plans to remake Resident Evil 5 and 6, although the leaker does not rule out the possibility of eventual remakes for the games if Capcom decides to one day acknowledge fan demand for those remakes, with an eventual remake all the more likely if Resident Evil 1 and Code Veronica perform well commercially. It bears pointing out that Resident Evil 4, the most recent RE remake, originally launched in 2005, while Resident Evil 5 and 6 launched in 2009 and 2012, respectively, so it makes sense that they wouldn't necessarily be high on the list of priorities for Capcom to remake just yet. Most recently,

Capcom's Dragon's Dogma 2: Dark Arisen Scheduled to Launch on October 9

Capcom Co., Ltd. today announced that Dragon's Dogma 2: Dark Arisen, which includes an expansion for Dragon's Dogma 2, is scheduled to be released on October 9, 2026. The Dragon's Dogma series consists of action games in a fantasy setting where players adventure in an expansive open world of swords and magic. Since the release of the first game in 2012, the series garnered praise worldwide for gameplay features such as its "pawn" adventure companions who can carry out actions on their own, leading the series to over 14 million units sold cumulatively.

Dragon's Dogma 2: Dark Arisen is a paid expansion title that adds a new story to Dragon's Dogma 2, which was released in March 2024. Based on the wide range of feedback received following the release of the main game, this expansion is being developed to offer greater accessibility and additional content, with the aim of delivering an experience that satisfies not only fans of the series, but also those playing Dragon's Dogma for the first time.

Capcom Releases Free Resident Evil Requiem Mini Game DLC: Leon Must Die Forever

Right on schedule, as teased by Capcom in late April, the promised Resident Evil Requiem combat minigame DLC has officially arrived on PC, PlayStation 5, and Xbox series X|S. Leon Must Die Forever—whose name must be a reference to the flood of endless, bullet hell roguelites, like Death Must Die, that have recently popped up on Steam—features fast-paced combat, as players step into Leon's shoes once again to take on hordes of undead to clear stages and take on the final boss. The minigame takes on a distinctly roguelite structure, with both permadeath and player upgrades in the form of enhancer abilities that are unlocked as you progress.

As alluded to previously, the minigame will unlock once players complete the main story quest, and it will rely on a high degree of replayability. Players will be able to select from a number of difficulty modes, and players will have a time limit to clear the levels and make it through the boss encounter. The update and the accompanying minigame are both free, and the update also adds fixes to gameplay bugs and implements Adaptive Triggers, vibration feedback, and motion sensing for the DualSense Wireless controller on Steam.

Pragmata Gets Quiet Resolution Upgrade on PS5 Pro

It seems as though a recent patch to Pragmata on the PS5 Pro has increased the game's render resolution, although Capcom has yet to actually announce the change. According to recent tests by Digital Foundry and Brazil Pixel on YouTube, Pragmata's Patch 1.21 has increased the internal render resolution from 864p to 1080p. Notably, this is now the same resolution as the game uses on the base model PS5, which produced a cleaner image in some cases before the update, because it used a native render resolution of 1080p from the outset. Pragmata will still use Enhanced PSSR to upscale the image, whereas the base console uses FSR, and in Digital Foundry's testing, the image produced in Patch 1.21 is much cleaner, with little to no impact on the final frame rate.

Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

When NVIDIA first revealed DLSS 5 and its neural rendering, a lot of the online backlash that was leveled at the feature centered around Capcom's Resident Evil character, Grace, and how DLSS 5 changed her facial features. Now, in a recent interview with Eurogamer, Koshi Nakanishi and Masato Kumzawa, the game's director and producer, have responded to the DLSS 5 outrage and to the game's overall reception at and since launch. Addressing the DLSS 5 debacle, Kumzawa took the backlash as a positive indication, commenting that "the fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive—it meant we got the design right," and that it was an indication that "Grace quickly established herself as a fan favorite." The Nakanishi and Kumzawa did not comment on previous allegations that Capcom had not involved game developers or even inform them of the potential changes to the character designs ahead of time.

[Editor's note: Our in-depth review of Resident Evil Requiem can be found here]

Just 16 days after Resident Evil Requiem launched, it had already sold over 6 million units, making it the fastest-selling Resident Evil game to date. Commenting on the overall success of the game, the pair said that "we were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So, watching people's clips and online reactions, we felt not only pleased that they were enjoying it, but relieved our strategy was right to try and save that for them." Notably, the Resident Evil developer publicly asked gamers not to spoil surprises about the game when the game's plot was leaked online shortly before the official launch.

Resident Evil Requiem Mini-Game DLC Slated for Early May Release, Story Expansion Still in Development

Capcom has been fairly open about the fact that there is a Resident Evil Requiem DLC coming at some point this year, but an exact launch date was unclear. Now, according to a hint from the game's director, Koshi Nakanishi, and producer, Masato Kumazawa, in an interview with Denfaminico Gamer, that DLC is still under development. The pair did not outright confirm the release date, but they confirmed that there is a combat-based mini-game DLC coming in May, following up that statement by suggesting that players interested in playing the mini-game DLC complete the game's main quest during Japan's Golden Week holidays.

"So, if you're planning to play it, clearing the main story during Golden Week would be just right for you to be able to play it," said Kumazawa. Golden Week is one of Japan's largest holiday periods and runs between April 29 and May 6, so the implication here is that the Resident Evil mini-game DLC will launch sometime shortly after May 6. The comment to Denfaminico also confirms that the mini-game will only be accessible once players have completed the main quest in the Resident Evil Requiem base game.

Gigabyte Collaborates with NVIDIA on GeForce RTX 50 Series and Pragmata Bundle

Gigabyte, the world's leading computer brand, announces the collaboration with NVIDIA for the PRAGMATA GeForce RTX 50 Series game bundle across eligible graphics cards, desktops, and laptops powered by NVIDIA GeForce RTX 5070 or above GPUs and Laptop GPUs. Powered by NVIDIA Blackwell architecture, the GeForce RTX 50 Series GPUs bring game-changing capabilities to gamers. Equipped with a massive level of AI horsepower, the RTX 50 Series enables new experiences and next-level graphics fidelity. Combined with Gigabyte's cutting-edge cooling designs, the bundle aims to unleash smoother gameplay and a more immersive PRAGMATA gaming experience.

The GeForce RTX 50 Series GPUs leverage a trio of key technologies to elevate gameplay. Path tracing simulates the physical behavior of light to deliver photorealistic and real-time 3D graphics. Alongside NVIDIA's suite of neural rendering technologies, NVIDIA DLSS 4 leverages AI technologies to boost FPS, reduce latency, and enhance image quality, while NVIDIA Reflex further reduces system latency for more responsive control.

Pragmata Opening Week Sales Figures Impress

As Capcom's first original IP to launch in over a decade, Pragmata has had a rather successful launch, garnering very respectable sales and user reviews. Now, Capcom has announced in a press release that the new sci-fi adventure has surpassed 1 million copies sold in as little as two days. While it remains to be seen whether Pragmata manages to match the meteoric success of Resident Evil Requiem, which sold 5 million units in six days, Pragmata has thus far seemingly been a successful endeavor—something increasingly rare in the modern age of successive remakes and sequels.

The TechPowerUp Pragmata in-depth performance review is live, with performance benchmarks for over 30 GPUs, as is the handheld performance review.

Despite the impressive sales, Pragmata's Steam peak concurrent player count still sits at 68,687, which is only marginally higher than it was on launch day. Pragmata also has yet to launch on the Nintendo Switch 2 in Japan and certain parts of Asia, so it would not be surprising to see those sales figures get a small bump around that launch date, too. It should also be noted that player counts are hardly as accurate an indicator of commercial success for a single-player game as they are for live-service games.

Capcom's Sci-Fi Adventure PRAGMATA Blasts Off to the Moon Today

Today Capcom, a leading worldwide developer and publisher of video games, is proud to announce the long-awaited PRAGMATA is out now across the globe. After years of anticipation, the highly acclaimed sci-fi action-adventure game is now available across PlayStation 5 (PS5), Xbox Series X|S, Nintendo Switch 2, and PC via Steam.

Developed by the studio behind the Resident Evil and Devil May Cry series, PRAGMATA transports players to the moon. The story unfolds aboard a futuristic lunar station that has mysteriously lost contact with the Earth. Sent in to investigate, spacefarer Hugh Williams quickly runs into trouble before a curious android with the appearance of a young girl comes to his rescue. Given the name Diana, she joins Hugh in exploring the lunar station in search of a way back to Earth.

Capcom's 'PRAGMATA' Joins NVIDIA GeForce NOW on Launch Day

PRAGMATA, Capcom's long-awaited sci-fi action adventure, touches down on GeForce NOW the same day it launches worldwide. The futuristic journey through a cold lunar station in the near future can be streamed instantly from the cloud to almost any device, no console or heavy hardware needed. That's only the beginning. Five new titles join the cloud this week, expanding April's gaming galaxy with fresh adventures and endless possibilities. Plus, the GeForce NOW Ultimate membership comes to gamers in India for the first time, with the service now available in beta and operated by NVIDIA. Time to see what's landing on GeForce NOW.

A Mission Gone Wrong
PRAGMATA is Capcom's newest sci-fi action adventure that blends heart, high-tech and a hauntingly quiet world set in the near future. Step into the boots of Hugh Williams, an investigator navigating a lunar research station gone silent and Diana, a young android. Armed with an arsenal of weapons and the ability to hack, every corridor and console becomes part of a cinematic experience filled with tense exploration and fast-paced action. The story unfolds amid the cold vacuum of the moon after a massive quake hits the station researching Lunafilament - a material said to be able to create anything given enough data. Awake, injured and disoriented, Hugh crosses paths with Diana, the mysterious android girl known as a Pragmata. Now, they must work together as they face the rogue station on their way back to Earth.

Pragmata Goes Gold, Capcom Readies for April 17 Launch

After previously announcing an April 24 launch date, Capcom moved the launch of Pragmata forward to April 17 and subsequently celebrated hitting 2 million demo downloads and game wishlists. Now, in another stroke of positive news, Capcom has announced that Pragmata has gone gold, meaning that the game is in a stable, functional state and ready for launch on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and Windows.

Pragmata was originally announced in 2020, with the release date originally slated for 2022. However, the game went through multiple iterations during that time and ended up being pushed back to 2026. Pragmata was Capcom's first new franchise since the launch of Dragon's Dogma in 2012, and it seems to be attempting to implement an interesting combination of third-person shooter combat and hacking mechanics, alongside sci-fi, narrative- and exploration-driven core gameplay.

Capcom Reveals It Will Use Generative AI in Game Dev for Effiency, but Not Final Assets

More and more game studios are leaning into generative AI as a solution to speed up their game development workflows, with some using the tech in early development—as was supposedly the case with Crimson Desert recently—while others openly use generative AI for final game content. Capcom recently revealed in an investor briefing that it falls into the former camp, not the latter, claiming that the studio uses generative AI for in-game content, but that is experimenting with the tech in order to find ways to use it in a variety of fields in order to speed up game development.

"Our company will not implement the materials generated by our AI into game content. However, we plan to actively utilize this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas, such as graphics, sound, and programming." This is the same approach we have seen a handful of game developers use. Take-Two Interactive's CEO, for instance, recently mentioned that the company was "already seeing instances where generative AI tools are driving costs and time efficiencies," despite being adamant that no generative AI was being used in the creation of its game content. Capcom's approach seems to be similar to that of Sandbox Interactive and Pearl Abyss, both of which used AI-generated in-game assets during early development with the intention of replacing those assets before the game's release, albeit with varying degrees of success.

This Week in Gaming (Week 13)

Welcome to lucky week number 13 and the last full week of the month of March. After a busy week last week, things are slowing down again this week. This week's major release is for all the driving game fans out there and it apparently really screams. The rest of this week's releases are a bit more low-key, starting with a game about packing, followed by one about hanging out at the local mall. After that we quickly move on to some exorcism, rebuilding Rome to your specifications and finally we round off the week with a collection of some classics from Capcom.

Screamer / This week's major release / Thursday 26 March
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal. Steam link
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