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AutoFull Unveils the C3 Pro Gaming Chair Series

AutoFull, a leading esports peripherals brand, today announced the launch of the C3 Pro Series, a new line of gaming chairs designed for a new generation of gamers. Guided by the idea of "The Gaming Chair to Start With," the series combines distinctive gaming aesthetics with adjustable lumbar support and a choice of configurations to suit different comfort needs and preferences.

The C3 Pro Series features two models: C3 Pro Standard and C3 Pro Advanced. While the Standard focuses on essential lumbar support for everyday gaming, the Advanced adds active seat ventilation and heating, a larger upgraded seat, and a retractable footrest for a more feature-rich comfort experience.

Epic Games Will Soon Train AI on Unreal Engine Outputs

Epic Games has more and more leaned into AI to accelerate game development, with the gaming giant recently announcing that it was switching to AI-first development and adding a slew of new AI-powered features in Unreal Engine. Now, Epic Games's Tim Sweeney has responded to a Kotaku article about Epic Games issuing a DMCA take-down of an AI-created Fortnite clone, effectively explaining that the studio will soon allow AI training on "outputs of Unreal Engine and MetaHuman."

Sweeney explained in the post on X that, while it currently restricts AI training on outputs from Unreal Engine and MetaHuman, the company is "working to remove this restriction from EULA terms, though each game using these tools is released under terms of the developers' choosing, which can allow or restrict AI training." This has largely been met by backlash from the gaming community, who reject Sweeney's framing it as a copyright issue and describe it as hypocritical for Epic to take down an AI-generated Fortnite clone but also train its AI models on output created by Unreal Engine developers. It's not currently clear if the training data will be kept for Epic's own AI models alone or if it will also be sold to third parties for AI training.

TechPowerUp x Chieftec Giveaway: Win Cases, Coolers, and PSUs!

TechPowerUp partners with Chieftec to bring our readers from the European Union a unique opportunity to bag one of six fine pieces of Chieftec hardware. The company specializes in gaming PC case, cooling, and power-supply hardware, and have opened their vaults to give us their latest and most premium hardware to give away. Up for grabs are one each of Chieftec Iceberg 240 RGB CPU cooler, Chieftec Iceberg 240 Dark CPU cooler; Chieftec Apex Lumo case, Chieftec Vista Max case, Chieftec Polaris 3.0 1050 W PSU, and Chieftec Proton 1000 W PSU.

Both the Apex Lumo and Vista Max are spacious and well-designed EATX-capable mid-tower cases with two distinct layouts. The Apex Lumo features a mesh intake that focuses on airflow; while the Vista Max features a pillarless glasshouse to let you better show off your gear. Both Iceberg 240 series coolers are capable of taming any high-end gaming PC processor in the market. The Polaris 3.0 features a modern 16-pin connector and 1050 W power; while the Proton 1000 W offers plenty of juice for a premium gaming PC build. Open from today, the Giveaway takes in entries till November 6, 2026. Once again, entries are open for our readers residing in EU countries.

For more details and to participate, visit this page.

ASUS Gaming Laptop Returns from RMA with Mysterious RAM Shortage

Given ASUS's recent history with warranty repairs, it's likely unsurprising to some to learn that the company has been embroiled in yet another RMA drama. This time, a Reddit user who goes by u/Thriceinabluemoon posted in r/ASUS about their experience sending a 2023 ASUS Zerphyrus G14 in for repair under an extended warranty and receiving the laptop back without its 16 GB SODIMM RAM stick. While this in itself would be a frustration, ASUS customer support in the Netherlands, where the laptop and extended warranty were purchased and serviced, "won't even recognize that the additional RAM came with the product," never mind correcting the issue.

The redditor explains in the comment thread on the original post that the laptop was purchased with 32 GB of RAM—16 GB soldered and 16 GB installed in a SODIMM slot—and it's that same SODIMM stick it was purchased with that has gone missing during the repair process. They have since contacted ASUS, providing the receipt as evidence that the laptop was purchased with 32 GB of RAM pre-installed and have yet to hear back from support with a resolution.

Revised Nintendo Switch 2 Gets an Easier Battery Swap but Sticks With the Same LCD

A Polish technician who goes by Modyfikatorcasper on X has taken apart one of the revised Nintendo Switch 2 units now showing up in Europe, and the screen hasn't changed. The European "V2" console still uses the same Innolux-based LCD as the launch model, not the Sharp-made panel fans were hoping for. That panel, reportedly listed as LS079T1SX10P, surfaced on a Chinese marketplace back in June. The hope was that faster pixel response would cut down on the smearing the original screen is known for. The technician plans to check more units and bundles, so a mixed rollout can't be ruled out entirely, though none with the Sharp panel have turned up so far.

The main change is about repairability. The battery can now be swapped without fighting adhesive, a change planned for EU units to meet battery rules that take effect in mid-February 2027. The motherboard has been reworked (OSM-CPU-01 instead of BEE-CPU-01), the fan is a different variant, and the 12 GB of RAM now comes from another supplier. The NVIDIA chip itself is the same. Nintendo's own spec sheet lists the battery at 5,172 mAh, slightly down from 5,220 mAh, while the console gains roughly 10 grams. The company says there's no difference in functionality between the two versions. Anyone holding out for a better Switch display will probably have to wait for the OLED model Nintendo is reportedly considering.

Rep. Ritchie Torres Wants Gamers to Own the Games They Buy, Announces Power To The Players Act

U.S. Representative Ritchie Torres (D-NY) has announced plans to introduce the "Power To The Players Act," a federal bill that would direct the FTC to write rules making a game purchase actual ownership rather than a revocable license. Games that rely on online servers would also need to offer an offline mode before those servers are switched off, and players would keep the right to transfer the games they buy. The bill hasn't been formally introduced yet, so there's no bill text, and Torres hasn't confirmed any cosponsors. Torres pointed to NBA 2K25 as the example. The game sold for $69.99, or $99.99 for the All-Star Edition, and it leaves digital storefronts on October 30, with online servers shutting down at the end of the year, roughly two years after launch. Here's how Torres put it:
When you pay for a game, you should own it. Consumers must have the right to own, the right to play, and the right to transfer the games they buy. A game that can be taken away the moment a company pulls the plug is not a purchase. It is a rental disguised as a sale. Families in the Bronx and across the country save up to buy these games, and they deserve better than a license that can vanish at any time. The Power To The Players Act ensures consumers own what they buy and can keep playing long after a company moves on.

Cooler Master GPU Shield Gets Lower Price and Warranty Period in EU

A month after Cooler Master launched its GPU Shield 12v-2×6 power cable monitoring solution in the US, it has finally released the safety accessory in the EU, where it received a €29.99 price tag—compared to $49.99 in the US.

Along with the lower price, however, Cooler Master has also reduced the warranty period on the GPU Shield adaptor cable from three years in the US and China to just two years in the EU—just barely covering the minimum threshold for legally mandated warranties in the EU, but still longer than the one-year warranty granted for the international version of the GPU Shield. The GPU Shield adaptor cable is available via Cooler Master directly, and it does not appear to be available on sites like Amazon just yet.

Logitech G Pro X3 Superstrike Mouse Leak Pins Down New Internals and Replaceable Battery

Logitech's upcoming G Pro X3 Superstrike gaming mouse has already shown up in a number of leaks, with new colorways and updated internals on the cards for the next-gen inductive gaming mouse. Now, a new leak out of German-language publication Winfuture claims to reveal more concrete details about the upcoming updates to the mouse and its HITS (haptic inductive trigger system) architecture.

For starters, it seems as though the previous claims about a new pink color were on the money, since that version has made another appearance alongside an all-black version. The new leak also corroborates the claims of updated internals, with a new custom NxLOGI MCU, and there are even claims of a replaceable battery to comply with new EU regulations.

EU "Cannot Propose a Legal Obligation" To Stop Destroying Videogames

The Stop Killing Games movement and the resulting Stop Destroying Videogames European Citizens' Initiative came to a head recently with a hearing in front of the European Commission, after a petition in support of the initiative garnered over 1.3 million signatures. Following the hearing, the European Commission published a press release detailing its response to the arguments presented by the Stop Destroying Games Initiative, and, while the Commission seemingly recognizes many of the issues with modern video game preservation and the consumer rights issues surrounding game licensing, the Commission has declined to put any laws in place to regulate the video games industry. It says that "The Commission considers that at this stage it cannot propose a legal obligation to keep video games playable after they stop being provided commercially." Instead, the European Commission will publish a code of conduct for the video games industry "on managing video games' end of life."

The European Commission justifies this course of action by stating that intellectual copyright concerns, which give copyright holders exclusive rights over their creations, and other IP rights "may also be relevant as they protect different visual and technological aspects of a video game." The Commission leans on existing EU law, which it says "provides for important safeguards protecting the economic interests of consumers," in that "video game providers must inform consumers about the duration and the conditions for terminating the contract before the consumers signs up for the video game." It goes on to point out that any consumer that is affected by a video game developer or publisher shutting down a game before the stated date may be eligible for a proportionate refund. The response by the Commission has largely been negatively received, with many gamers expressing their frustration at the lack of action in a follow-up post by the Commission on Instagram. Many of those commenting on the post say that they are disappointed that the democratic process seemed ineffectual, and many others said that a non-binding code of conduct is not what people asked for, blaming industry lobbying and monetary power for the lack of change. The full statement by the European Commission follows.

EPOS Simplifies Battery Replacement to Extend Product Lifespan

Headset and speakerphone manufacturer EPOS is 'charging-up' a battery replacement program, to simplify a more sustainable future, ahead of new legislation coming into force, across parts of the world. Going forward all new product launches will provide the option to replace batteries with a simple paperclip or similar tool, rather than any complex or complicated procedures.

Søren Holm Printz, VP Corporate Strategy & Product Management, says EPOS is committed to extending the lifespan of its products by offering user-friendly battery replacement solutions.

Valve Steam Controller Update: New Availability and Purchasing Rules To Fight Scalping and Supply Issues

When Valve launched the Steam Controller, the new gaming peripheral expectedly sold out within the first day of sales. Valve then promised stock was coming soon, stating that the demand for the controller was unexpected. Now, the gaming giant has confirmed that changes are coming to the Steam Controller ordering process in order to mitigate the high demand and limited supply. Starting on May 8 at 10:00 Pacific time (17:00 UTC), Valve will allow users to place a reservation for the Steam Controller on the usual store page, which will allow prospective buyers to reserve a spot in the queue. When the controller is back in stock, Valve will automatically place orders for reservation holders in the order they placed their reservations, and buyers will have 72 hours from the time they receive that order email to finalize their purchase through Steam.

Notably, Valve is restricting reservations to one controller per account, and those who have already purchased a Steam Controller will not be able to place reservations until further notice. It's also worth pointing out that Valve has added additional account conditions in order to prevent scalping. Steam accounts seeking to place a reservation will need to be in good standing and have made a purchase before April 27, 2026. Valve also confirmed that the US, Canada, the UK, EU, and Australia will be getting Steam Controller restocks next week—meaning May 11.

EU Now Requires USB-C Charging for New Laptops Up to 100 W

The European Union has officially imposed a new rule for selling laptops with a power rating of 100 W or less, requiring them to use a USB-C port for charging. This rule takes effect today, April 28, Tuesday, as the European Commission has been exploring ways to reduce electronic waste and has been planning this since imposing a similar rule on smartphones in 2024. As readers may recall, modern smartphones have largely been shipping with USB-C ports since the European Commission mandated that all newly sold smartphones must have a unified connection, instead of multiple connectors that create a significant amount of e-waste across Europe. With laptops, the EU legislation now aims to address this issue in the laptop sector, as they contribute significantly to the problem.

However, there are exceptions to this rule. The traditional USB-C power delivery mechanism can deliver 240 W through a single port, but gaming laptops sometimes require more power. Gaming laptops can continue to use the typical barrel power connector on models that exceed 100 W of power, whereas any laptop model with a power rating of 100 W or less must adopt USB-C as its primary charging connector. From today, it is illegal to sell laptops that do not meet the European Commission's standards across the European Union. However, this rule does not apply to computers sold on the second-hand market; only new devices entering the EU zone must comply.

Intel to Repurchase 49% Equity Interest in Ireland Fab Joint Venture

Intel Corporation (Nasdaq: INTC) and Apollo (NYSE: APO) today announced a definitive agreement for Intel to repurchase the 49% equity interest in the joint venture related to Intel's Fab 34 in Ireland not held by Intel for $14.2 billion. The agreement reflects Intel's continued business momentum underpinned by the growing and essential role CPUs play in the era of AI, a significantly strengthened balance sheet and the strong partnership between Intel and Apollo.

In 2024, Apollo-managed funds and affiliates led an $11.2 billion investment to acquire a 49% equity interest in a joint venture entity related to Fab 34, providing Intel with equity-like capital while preserving balance sheet strength. This transaction provided Intel with significant financial flexibility and enabled the company to unlock and redeploy capital to advance its strategic priorities including accelerating the buildout of Intel 4 and Intel 3, the most advanced processes manufactured in Europe, and of Intel 18A, the most advanced process developed and manufactured in the U.S. today.

Nintendo Plans Switch 2 With User-Replaceable Batteries for EU

Recent right to repair laws passed in the EU demand that, starting in February 2027, electronic devices have batteries that are user-replaceable with commonly available tools and without risk to the end user—that is to say, they shouldn't require proprietary tools or tools that aren't available to consumers. Nintendo, for its part, already preparing an update to the Nintendo Switch 2 to comply with this law, according to a report by Nikkei (via Covergeek), although the exact details of the more repairable battery model is unknown at the time of writing. According to the report, the more repairable Switch 2 will only launch in Europe, but Nintendo would expand the hardware to different regions as required by law.

In iFixit's teardown of the Nintendo Switch 2 and its battery replacement guide for the Switch 2 Joy Cons, the organization noted that the battery for both the Switch 2 and its Joy Cons were adhered in place, and a spudger was required to remove the batteries from the devices. While this isn't necessarily a specialized tool, it could be argued that needing to either dissolve an adhesive or pry a battery loose could add additional risk to the end user. To this end, it seems likely that both the Switch 2 and its Joy Cons could see a revision with weaker adhesive or no adhesive at all, which would make battery replacements easier and safer. It could also mean that Nintendo will need to replace the tri-point screws that hold the Switch 2 together.

Imec Receives the World's Most Advanced High NA EUV System

Today, imec, a world-leading research and innovation hub in advanced semiconductor technologies, announces the arrival of the ASML EXE:5200 High NA EUV lithography system, the most advanced lithography tool available today. With this strategic milestone, imec reinforces its position as the industry's launchpad into the ångström era, giving its global partners ecosystem unparalleled early access to the next generation of chip-scaling technologies. Integrated directly with a comprehensive suite of patterning and metrology tools and materials, the High NA EUV system will empower imec and its ecosystem partners to unlock the performance needed to pioneer sub-2 nm logic and high-density memory technologies that will fuel the rapid growth of advanced AI and high-performance computing.

Luc Van den hove, CEO of imec: "The past two years have marked an important chapter for High NA (0.55NA) EUV lithography, with imec and ASML joining forces with the ecosystem in its joint High NA EUV Lithography Lab in Veldhoven (The Netherlands) to pioneer High NA EUV technology. With the installation of the EXE:5200 High NA EUV lithography system into our 300 mm cleanroom in Leuven (Belgium), we aim to bring these High NA EUV patterning technologies to an industry-relevant scale and to develop the next-generation High NA EUV patterning use cases. Its unmatched resolution, improved overlay performance, high throughput, and a new wafer stocker that improves process stability and throughput, will give our partners a decisive advantage in accelerating the development of sub-2 nm chip technologies. As the industry moves into the ångström era, High NA EUV will be a cornerstone capability, and imec is proud to lead the way by offering its partners the earliest and most comprehensive access to this technology."

Sony Announces Horizon Hunters Gathering Closed Beta Weekend for PS5 and Steam

Sony's upcoming Horizon Hunters Gathering three-player co-op game was revealed earlier this month, but it seems as though Sony is deeper into development than it let on during the announcement, because the gaming giant is apparently already ready for its first Horizon Hunters Gathering closed beta test. Sony announced the beta test via a post on the game's official X account, linking to a website where you can register to try out the game ahead of its official launch. The Horizon Hunters Gathering closed beta will take place from February 27 to March 1 for both PS5 and PC players (via Steam).

The closed beta will be limited to three playable hunts—Axle, Rem, and Sun—two game modes—Machine Incursion and Cauldron Descent—and just one environment—Colorado Springs, and only players from the USA, Canada, and much of Europe will be eligible for the closed beta, and the US play test will be limited to 4 PM-7 PM PST, while EU players will be allowed to play at 7 PM-10 PM CET. Players will also be subject to selection by Sony, so applying via the PlayStation Beta Program will not guarantee access to the beta. PlayStation players will be allowed to bring along two friends, for a full party of three, but PC players looking to test the beta with friends will need to apply separately—no free invites for friends on Steam. The play test will also be under strict NDA, which means players will not be able to share any gameplay or opinions outside of Sony's beta tester Discord server, nor will they be allowed to share screenshots or stream gameplay.

Stop Killing Games Update Indicates Positive Outlook in EU Battle Despite Roadblocks

The Stop Killing Games initiative announced not too long ago that it had accrued and validated the necessary number of signatures to be heard out by the EU parliament via the Stop Destroying Videogames EU citizen's initiative. According to a new video put out by activist and spokesperson for the movement, Ross Scott, key players in the movement have been hard at work in the background since that announcement, and that there has been progress since that update, although not all of it positive. The first important note is that the Stop Destroying Games citizen's initiative already has a date secured to present its case to the EU Commission, but despite this, it seems to have already had an impact on EU lawmakers.

According to Scott, in October, it seemed as though the EU was considering adding protections for videogames to the Digital Fairness Act, which is a new set of laws that aim to regulate digital ethics and consumer rights—however, it seems as though video game industry lobbyists had gotten to lawmakers first, since they parroted arguments about discouraging small indie developers, who would ostensibly have a hard time keeping games running indefinitely, but this allowed the movement to clarify to the EU that the movement doesn't seek to force publishers to maintain games indefinitely, but only to provide a way for gamers to play the games they have purchased after support is ended. Despite this, the representatives at the meeting seemed to think that the commission didn't favor adding laws surrounding gaming to the Digital Fairness Act.

NVIDIA Sells Remaining $140 Million Stake in Arm, Keeps Licensing Ties

Once a target of the largest industry acquisition that was halted by market regulators, NVIDIA has officially divested all its holdings in Arm Holdings PLC by selling 1.1 million shares, valued at about $140 million at the time of writing. Importantly, this does not end the NVIDIA-Arm relationship, as NVIDIA continues to be a customer and partner, licensing Arm IP and its instruction set for its older "Grace" and newer "Vera" CPUs. If readers recall, NVIDIA announced in late 2020 that it was acquiring Arm Ltd. in a deal valued at $40 billion. However, regulators from the UK and EU blocked the deal to preserve fair market competition, citing concerns that the NVIDIA-Arm deal would harm competition and stifle innovation. NVIDIA even paid a break-up fee of $1.25 billion as the deal collapsed under regulatory pressure.

As mentioned, NVIDIA's partnership with Arm is not limited to investment or stock ownership, as the company utilizes its IP and instruction set across a range of products. For example, NVIDIA has Arm-based SoCs in various forms in its embedded computing unit with Jetson modules and mini-computers that power everything from robotics to automated driving development in modern vehicles. Additionally, NVIDIA recently began offering its "Vera" CPUs as standalone server CPUs designed to compete with the industry's latest and greatest x86-based designs from AMD and Intel, demonstrating that NVIDIA is serious about being an Arm ISA licensee for the foreseeable future, not just viewing the company as an investment target.

Imec Inaugurates NanoIC Pilot Line, Accelerating Innovation in Sub-2nm Systems-On-Chip

Imec - a world-leading R&D center in advanced semiconductor technologies - today inaugurated a 2,000 m² cleanroom expansion at its Leuven headquarters, marking a pivotal milestone in the deployment of Europe's NanoIC pilot line. The event was attended by European EVP Henna Virkkunen, Belgian Prime Minister Bart De Wever, Flemish Minister-President Matthias Diependaele, and ASML CEO Christophe Fouquet, alongside representatives from the European high-tech ecosystem - including industry and startups - the NanoIC pilot line consortium, and policymakers from the EU, Belgium, and Flanders. With a capacity of over 12,000 m², imec's cleanroom plays a crucial role in the European Chips Act's ambitions to position Europe at the forefront of next-generation semiconductor innovation and manufacturing; a strategy that will be instrumental in reinforcing the continent's industrial fabric in the AI era, while safeguarding a climate of sustained economic growth, security, and prosperity for decades to come.

"Since announcing in May 2024 that imec would host the NanoIC pilot line, we've moved at full speed - accelerating tool acquisition and launching a comprehensive recruitment program. Today, that effort culminates in the inauguration of a 2,000 m² cleanroom extension at the imec premises. It will house a best-in-class toolset, including ASML's next-generation High NA EUV scanner that is scheduled to arrive mid-March," said Luc Van den hove, CEO of imec.

Stop Killing Games Movement Nears 1.3 Million Verified Signatures

If you're even remotely into gaming, you've heard of the Stop Killing Games movement, which aims to petition the EU government to create laws that legally prevent publishers from prematurely ending support for video games, or at least compel them to find a way to leave games in a playable state when official support ends. Moritz Katzner, a volunteer for the project, recently posted an update to the official subreddit for the EU petition confirming that over 1.2 million signatures of the roughly 1.45 million signatures registered have been verified, effectively meaning that the representatives of the Stop Killing Games movement will be able to meet with the EU Commission in order to potentially get laws drafted and passed in order to avoid the destruction of video games. The SKG team plans to release a video update closer to the meeting with the EU Commission explaining what the next steps are and what the strategy is.

HDD Prices Increase by an Average of 46% Over the Past Four Months

Hard Disk Drives are now in great demand, which has pushed their price premiums up by an average of 46% since mid-September. According to the ComputerBase tracker, HDDs have increased their prices over the past four months by anywhere from 23% to 66%, depending on the model. Standing at the lowest 23% increase is the Seagate IronWolf Pro NAS HDD + Rescue 16 TB HDD, while the highest price increase was observed in the Toshiba Cloud Scale Capacity MG10F AFA 22 TB model. The price tracker followed fluctuations of the 12 most popular HDD models based on their EUR listings and found that HDDs rose by an average of 46% across the four-month period, resulting in spinning rust being almost 50% more expensive, without any substantial supply chain shortage.

A month ago in December, DigiTimes reported that fourth-quarter 2025 contract negotiations concluded with traditional HDD prices rising about 4% quarter-over-quarter, the largest increase in the past eight quarters. This contributed to the overall 46% price increase observed today, as these single-digit contract changes accumulate and multiply by the time they reach consumers. Interestingly, HDDs contain almost no silicon for storage purposes, making their significant price increases a supply chain issue unrelated to the semiconductor industry. Apart from the controllers that use silicon, HDD platters are made from materials that are not currently in short supply. However, high demand is what keeps their prices elevated.

Minisforum EU & UK Stores Start Selling EOP4A OCuLink External GPU Card

Minisforum's UK and Europe webstores have listed a brand-new EOP4A OCuLink external GPU card. The tiny—80 mm x 40 mm (not including bracket)—adapter's interface is advertised as offering native high-performance. According to the manufacturer's typo and error-laden promo material, this design: "delivers lossless PCIe (4.0) to OCuLink conversion," thus "unleashing the full potential of external NVMe storage and compute accelerators." The Chinese tech specialist's EOP4A model seems destined for deployment in desktop setups, with externally connected graphics card boosting performance across content creation, AI development, and gaming applications.

The item's product specification sheet mentions a TO OCuLink SF8611/8612 interface, compatible PCIe slot types (x1, x4, x8, & x16), and support for (up to)
PCIe 4.0 ×4 bandwidths. The adapter is bundled with low-profile and full-height brackets. Plug-and-play functionality—e.g, driverless operation—is a big selling point. Currently, the EOP4A is listed with a tidy discount—for prospective UK buyers, £20 has been deducted from the standard price £89 tag (including VAT). A similar launch promotion is in effect at the Minisforum EU webshop, albeit with local taxes applied at checkout. The premium constructed EOP4A can be picked up for £69 (~$93 USD) or €55 + VAT (~$65 USD). By contrast, Minisforum's North American webstore directs potential customers to a placeholder product page. At the time of writing, this listing bears no pricing or stock availability info.

Chieftec Launches The Cube mATX Case for HTPC builds

Chieftec has officially announced The Cube, a new compact microATX case that seems almost specifically designed to blend into a living room gaming setup or serve as a home-theater PC build. The Cube CI-03B-OP, as it is formally known, has a front intake grill and a smooth matte black finish that makes it look like a subwoofer in a speaker setup instead of like a loud, garish PC setup. The whole chassis measures in at just 385 × 265 × 355 mm, and features a healthy helping of front I/O, including 1× USB 3.2 Gen 2 Type-C port, 2× USB 3.0 Type-A ports, and a 3.5 mm audio combo jack. The motherboard is curiously positioned horizontally inside the case, even when the case is upright, a design that might result in a starved GPU in some situations, since there is no ventilation on the GPU fan side.

[Editor's note: Our in-depth review of The Cube is now live]

The Cube supports up to a 240 mm radiator and comes with a single 200 mm PWM fan pre-installed. Some other neat features include a "fold-open mechanism," which basically allows you to easily remove the front and top panels of the case quickly for improved access to build in the case. Internally, things are tight, with CPU cooler clearance limited to just 160 mm and video cards similarly limited to 355 mm. Aside from the pre-installed 200 mm front intake fan, The Cube supports up to a single 120 mm rear exhaust fan and dual 120 mm fans, a single 200 mm fan, or a 240 mm radiator on the top panel. It also supports a full size ATX PSU up to 160 mm in length and two 3.5-inch HDDs and two 2.5-inch SSDs, providing reasonable expansion options. It's unclear if The Cube will be available in the US at any point, but it is currently priced at €69.90 in the EU.

The EU to Decide on Future of the 6 GHz Band for Wi-Fi and Cellular Networks

With wireless spectrum being limited, a row has begun in the EU over the upper frequenices in the 6 GHz band (6425 to 7125 MHz) between the Wi-Fi Alliance and the Dynamic Spectrum Alliance (DSA) on one side and the mobile operators on the other side. The Wi-Fi Alliance and the DSA has penned an open letter to the EU digital ministers to try and sway their minds, after the German government has changed its position on the question in favour of the mobile operators ahead of a vote by the EU's Radio Spectrum Policy Group (RSPG). Currently, the 6 GHz Wi-Fi spectrum in the EU is limited to use the channels between 5945 MHz and 6425 MHz—this falls within the U-NII-5 band based on the FCC classification—which is a total of 12 usable 40 MHz channel groups. However, this only equates to three 160 MHz or two overlapping 320 MHz channel groups, which means that it's very crowded for anyone with a high-end router that wants to use it at its full potential. With Wi-Fi 6E/7 devices relying heavily on 160 and 320 MHz channel groups to deliver the claimed speed advantages they offer over older Wi-Fi standards, this far from ideal, even though the FCC U-NII bands still limits things, consumers have access to seven 160 MHz and three 320 MHz channel groups, of which none are overlapping, although technically there are six overlapping 320 MHz channel groups in the US and Canada.

On top of everything else, the EU has strict transmit power limitations and consumer 6 GHz Wi-Fi routers can only be used indoors based on current regulations, which limits the range these devices can transmit the signal to such a degree that it's unlike you would be able to use the 6 GHz band more than a room or two away from your router. It's hard to see that consumer Wi-Fi routers with such limited transmit power can interfere in any way with cellular infrastructure that transmits at much higher power. The Wi-Fi Alliance and the DSA are arguing that if the EU votes in favour of the mobile operators, there might not be enough available Wi-Fi channels in the 6 GHz in the EU, which might be true for businesses and other types of venues, but due to the short range of consumer 6 GHz devices in the EU, it's unlikely to affect most consumers to a huge degree. On the other hand, for exact the same reason, it doesn't make sense to make the upper 6 GHz band exclusive to the mobile operators, as they have already been assigned spectrum in a wide range of different frequency ranges that offers better speeds and range. Hopefully the rest of the EU won't agree with Germany on this issue, as the EU is already very limiting when it comes to available Wi-Fi spectrum and doesn't need further limits imposed on what is already a heavily crippled standard compared to many other parts of the world. The RSPG will vote on the matter on November 12.

TechPowerUp and Ocypus Cooling Giveaway: Entries Close Soon, Hurry!

TechPowerUp has teamed up with Ocypus for our November giveaway. The young brand has been making quite an impression among gamers and trade show exhibitors at Computex. Entries for our giveaway are open to readers worldwide and will close in two days on November 6th, 2025, at 17:00 CET. Don't miss your chance to participate, and try your luck this time! Readers of any age (where legal) can participate, and we will manage to get you the prize almost anywhere in the world. The main prize of the giveaway a combo of the Ocypus Iota C70 case, a spacious ATX mid-tower that can accommodate large GPUs, paired with a Sigma Pro AIO CPU cooler featuring a floating display. The second-place winner will not be disappointed, as they will receive the Sigma Pro cooler. For third place, the winner will receive the Iota C70 case.

For more information and to participate, visit this page.
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