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GTA 6 Comes to Xbox One at Launch via Cloud Gaming, PC Players Out of Luck

Xbox One owners will be able to play GTA 6 when it launches on November 19, while PC players still have no official way in. In its pre-load announcement, which also confirmed a 30 FPS target on consoles, Rockstar says the game will be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using Xbox Series S graphics settings. Xbox says streaming opens at 1 AM ET on launch day, and the game still has to be bought separately. Rockstar also warns that connection speed and other technical factors may affect performance in ways that local play would not.

Xbox CEO Asha Sharma framed the news as the start of a much bigger deal with Rockstar's parent company. In a post on X, she called the Xbox One cloud launch the first step of a new 10-year strategic partnership with Take-Two, adding that GTA 6 is already the most pre-ordered game ever on the Microsoft Store. Neither company has shared the terms of that partnership so far. Xbox did confirm that GTA 5, Red Dead Redemption 2, and more Rockstar titles will join Xbox Cloud Gaming in the coming months. Back in October, Sharma reportedly told staff at an internal town hall that Xbox had something planned around GTA 6 that "no other platform holder is doing," which led to reports of exclusive streaming rights. Xbox CSO Matthew Ball shot those down shortly after, saying the game "will not be streaming exclusively or to PC."

DLSS 5 on Radeon Gets Faster With AMDLSS5 2.0, Up to 64% Performance Uplift

AMDLSS5, a free mod that runs NVIDIA's DLSS 5 Neural Rendering on AMD's Radeon RX 9070 and RX 9070 XT, has reached version 2.0 with an engine its developer, Wehaveall, built for the project. Earlier builds were based on Daniel Blanco's DLSS-NR-on-AMD, the tool that first got DLSS 5 working on Radeon cards back in September, but version 2.0 no longer needs files from any other mod. In a 60-second Resident Evil Requiem run at 4K with FSR on an RX 9070 XT, the new build averaged 101.2 FPS with 78.5 FPS 1% lows, up from 91.3 and 66.0 FPS on version 1.6.1. That is roughly 11% and 19% better, respectively.

The headline 64% figure comes from a comparison with unnamed "other mods," which managed 61.6 FPS in the same scene. These are the developer's own numbers from one game on one GPU, and there's no mod-off baseline showing what Neural Rendering costs. Game support now includes PRAGMATA, Nioh 3 and GTA 5 Enhanced, the latter only in offline Story Mode with BattlEye disabled. RX 9060 series cards should work but are untested, while RX 7000 support is an alpha that hasn't been tried on real hardware yet.

Rockstar Expects Faster Development For Games After GTA 6

Rockstar's next game after GTA 6 probably won't take another eight years to make, at least according to the studio's own leadership. In a making-of feature on Grand Theft Auto 6 by Bloomberg, heads of development Phil Hooker and Aaron Garbut explained that the engine, tools, and team built during the game's long development will let Rockstar move faster on future projects. Hooker said he feels confident the studio can now build on top of that groundwork instead of rebuilding it for every new game. Garbut added that a lot was changed at a foundational level for GTA 6, "but now it's done, and we're not going to rip it apart."

The pair pointed to GTA 3 and Vice City as the model here, with Vice City arriving roughly a year after GTA 3 since it was built on work that was already done. That's a very different picture from today, with GTA 6 having gone through roughly eight years of full development. The game is now set to launch on November 19, 2026 for PS5 and Xbox Series X|S after being initially delayed to May 2026 and then pushed again to November. Apparently, Rockstar has also grown to more than 4,700 employees across 12 offices. Rockstar hasn't revealed what it's working on next, and neither Hooker nor Garbut put a timeline on it. It's reasonable to expect a shorter wait than the 13 years between GTA 5 and GTA 6, though how much shorter is anyone's guess for now.

Take-Two Sends Cease-and-Desist to GTA 5 Switch Port Modder, Android Version Canceled

Paralympics Productions, the modding group that got GTA 5 running natively on the original Nintendo Switch, is shutting down on October 3. Project lead M0jso announced on X that Take-Two Interactive sent him a cease-and-desist letter, after which he was left with no choice but to shut down his projects. The Android port he was working on after the Switch build is canceled as well, and he says nobody will take over the project or continue it under a new name. M0jso also says the source code won't be released, since that could bring more legal trouble. Apparently, he thinks Take-Two has solid grounds and that he probably wouldn't win in court.

Both ports reportedly relied on GTA 5 source code that leaked in 2023. However, he hasn't publicly detailed the legal claims, so it's not clear exactly what the letter targets. The timing seems to line up with Rockstar's move to tighten its mod guidelines this month. The new rules tell fans not to modify Rockstar games to run on consoles or other platforms where the company hasn't officially released them. Moreover, M0jso also took a jab at Rockstar over those rules about a week before the shutdown. Of course, we can't say for sure that's what triggered the letter, but it probably didn't help. For now, Android users are back to Winlator-style compatibility tools or streaming, and I doubt anyone will try a native port again any time soon.

PS5 Emulator SharpEmu Reaches Gameplay In 17 Games, 8 Run at 60 FPS

SharpEmu, an experimental PS5 emulator, now lists eight games as playable at 60 FPS. Developer Scarecrow (@CursedIfElse) said on X that 12 of 55 tested games can reach gameplay and six of those run at 60 FPS, but ever since their tweet, the compatibility page has been updated. The post came with v0.0.4-release.2, released September 25, but now the number has risen from 12 to 17, with eight being listed as "playable." The eight are Quake, DOOM + DOOM II, Castlevania Dominus Collection, Dead Cells, Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, and Tomb Raider IV-VI Remastered. According to the developer, none of these titles have been tested from start to finish, and minor graphical or audio issues may remain. It looks like most are small indie or retro-style games, with Tomb Raider IV-VI Remastered the biggest name.

While the progress is certainly commendable, SharpEmu appears to be far from running demanding 3D titles, and eight games is a small slice of a PS5 library of more than 9,000. Another PS5 emulator, KytyPS5, has shown more progress on heavier 3D games. It ran the PS5 version of GTA 5 at up to 60 FPS on a Ryzen 9 9950X3D and Radeon RX 7900 XT, however, it only held that for a few minutes before crashing. It also got Astro's Playroom into gameplay, and showed rapid progress in Demon's Souls Remake. SharpEmu says it prioritizes accuracy and infrastructure over game-specific compatibility, while KytyPS5 says it targets wider compatibility and boot reliability. That could partly explain the gap in progress, but things could certainly change quickly. Nonetheless, it's certainly nice to see great progress in the emulator space in such a short time.

NVIDIA RTX 5080 Reportedly Dies After DLSS 5 Test in Modded GTA 5

An MSI GeForce RTX 5080 16G Ventus 3X reportedly stopped working after its owner injected an unofficial version of DLSS 5 into a heavily modded copy of Grand Theft Auto 5. Reddit user "wax469" said the card had been running fine for about a month before the crash. According to the post, the screen began flashing uncontrollably about five minutes into a session, and the system refused to boot afterward. Swapping to his Ryzen 9 9950X3D2's integrated graphics let the PC start normally, and reinstalling the RTX 5080 brought the failure back. A replacement card of the same model has apparently worked without issues since.

It's worth being cautious here. NVIDIA has not released DLSS 5 for GTA 5, so the injection relied on unofficial tools, and the user says the card was running at stock settings with no overclock. There's no photo evidence of physical damage, and it's entirely possible a manufacturing defect was already present and just got exposed under load. Whether DLSS 5 had anything to do with it remains unconfirmed. The user was running a heavily modified version of GTA 5 Legacy, and adding unofficial DLSS 5 seems to be what eventually led to the failure.

Xbox Series X Gets Experimental PS5 Emulator Port, Quake II Already Running

A developer has apparently gotten an experimental PS5 emulator running on the Xbox Series X. Devran Cosmo Uenal, who posted about the project on YouTube on September 8, calls it a research project that ports the open-source KytyPS5 emulator to Microsoft's console through Developer Mode. Uenal shows GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake II in his game library and claims they all work with controller input, with sound working in some of them. He also says AI tools were used, but it's unclear how much of the code they wrote. Compatibility is very limited, and Uenal says a lot of work is left.

According to him, the Xbox environment doesn't support Vulkan, which KytyPS5 uses for rendering, so the graphics side has to be adapted to DirectX. That likely means progress on the PC version won't carry over automatically. We haven't seen performance benchmarks either, but the video shows Quake II running somewhere between 25 FPS and 45 FPS. The game also dips below 20 FPS in some scenes, especially when it first boots up. There is also a marked jump in input latency that can be observed, but no numbers back it up yet.

Massive 192 GB Rockstar Leak Surfaces, Including Cut Content For GTA 5 and Early GTA 6 Files

A roughly 192 GB archive of Rockstar Games data has surfaced online, as reported by Insider Gaming. Contrary to how it may appear at first, this doesn't seem to be a new breach. Insider Gaming says the files come from the 2022 hack that put around 90 unreleased GTA 6 clips online, and that the data apparently stayed with a small group of people until recently, when it started spreading more widely. Due to the sheer size of the archive, the community is still digging through the files. However, clips and screenshots are already starting to spread on social media.

Most of what has been found so far is cut GTA 5 content. On X, GTA modder TJGM shared a video of a file that appears to hold zone data for a canceled Liberty City expansion. Loaded into the CodeWalker map editor, it shows an outline that looks larger than Liberty City from GTA 4. Separately, user @affmalyt found assets from the canceled Agent Trevor single-player DLC, including a spaceship location and some mission names. There is also cut dialogue, such as an alternate Trevor ending and lines between Brucie and Franklin.

Astro's Playroom Joins KytyPS5's Growing List of Supported PS5 Exclusives

PS5 emulator KytyPS5 has added another PlayStation 5 exclusive to its compatibility list, with Astro's Playroom now booting into gameplay. YouTuber Unreal Gaming shared footage of the pack-in platformer running on a Ryzen 7 9800X3D and RTX 4080, the same rig used in KytyPS5's earlier tests. Astro's Playroom ships pre-installed on every PS5 and serves as an interactive intro to the DualSense controller, so getting it running is a solid emulation milestone, even if performance is still lagging. Apparently the game drops below 30 FPS fairly often, though the clip shows no crashes, which puts it slightly ahead of some other recent KytyPS5 tests.

The emulator has previously gotten the PS5 build of GTA 5 running at up to 60 FPS, and separately showed rapid progress with Demon's Souls Remake. Both titles, however, along with Astro Bot, have their own performance and crashing issues. Given that PS5 emulation is still in its early days, performance across these titles will probably keep climbing. Hardware demands remain steep either way. A Ryzen 7 9800X3D has become something of a baseline for these PS5 emulation runs, given how CPU-bound the process is. Still, the pace with which these updates are coming out suggests development isn't slowing down.

Demon's Souls Remake Goes From Unplayable to 30 FPS on PS5 Emulator in Days

PS5 emulator KyTyPS5 just hit 30 FPS running Demon's Souls Remake, and the speed of progress is incredibly impressive. Just two days ago the game was crawling along at 10 to 18 FPS, which was itself an 800% jump from the 1 to 2 FPS it managed a day before that. Now, YouTuber PSXTech has posted new footage showing the Bluepoint remake hitting a genuine 30 FPS in at least one area, though the framerate drops back to around 18 FPS as soon as the camera starts moving. This isn't a stable 30 FPS experience yet, and there's noticeable frame pacing trouble on top of the drops. PSXTech didn't share the hardware used to capture the footage, so there's no telling what kind of PC it takes to get there. Still, the pace of progress is hard to ignore.

KyTyPS5 only managed to boot Demon's Souls Remake past its character creation screen a little over a week ago, and hitting anywhere near 30 FPS was expected to take until sometime in 2027. Some people online are chalking up the sudden gains to AI-assisted code, though nothing confirms that either way. Demon's Souls Remake isn't the only PS5 game making moves on the emulator. The same project recently got the PS5 version of GTA 5 running at up to 60 FPS, and Astro Bot has booted into gameplay too, though at a rougher 11 FPS. All of it is still far from playable, but the pace at which these emulators are catching up is impressive.

Modder Behind GTA 5's Switch Port Is Now Bringing It to Android

An unofficial, native Android port of Grand Theft Auto 5 is reportedly in development, though it looks like only a small portion of phones will actually be able to run it at launch. The project comes from M0jso of Paralympics Productions, the same developer behind the unofficial GTA 5 port for the original Nintendo Switch that we recently covered. Unlike solutions that run the Windows version through compatibility layers like Winlator, this port is being built to run GTA 5 natively on Arm. It reportedly uses the same base as the Switch port, which itself was built on GTA 5 Legacy 1.0.2699 and the leaked 2023 source code.

Minimum requirements are said to be a Snapdragon 865, 8 GB of RAM, and 65 GB of storage, with support extending up through recent Snapdragon 7 and 8 series chips. The first public build is Snapdragon-only, so Exynos chips (including the 1480, 1580, 2200, 2400, and 2600), Pixel Tensor with PowerVR graphics, and MediaTek Helio chips are apparently left out for now, at least until Mali GPU support gets added later. There's no word on an actual release date yet, and it's still worth treating this as an early and unofficial project until we see it running. However, it is confirmation that GTA 5 will be coming to Android phones pretty soon, if the Nintendo Switch port timeline is anything to go by.

PS5 Version of GTA 5 Now Playable on PC at Up to 60 FPS, via KytyPS5 Emulator

The KytyPS5 project can now run the PS5 version of Grand Theft Auto 5 at up to 60 FPS on PC, a big jump from just a month ago when the game was still stuck at its splash screen. It looks like the emulator can only hold that performance for a few minutes before crashing, but that's still a massive leap from where things stood back in July, when GTA 5 had only reached its in-game menus. A demo shared on X shows GTA 5 footage running on a Ryzen 9 9950X3D paired with a Radeon RX 7900 XT, with performance reportedly ranging from 40 to 60 FPS depending on the scene. The game is playable for a few minutes in the opening North Yankton scene, but crashes just before the police encounter.

Separately, at least four other PS5 titles have been shown hitting 60 FPS on the emulator, suggesting the progress isn't limited to one specific game. SharpEmu, the other major PS5 emulation project, is taking a slower approach, focusing on low-level accuracy and infrastructure first, before tackling individual game compatibility. All this is happening as PS5 hardware demand keeps climbing ahead of GTA 6's launch, with no PC version of Rockstar's next game confirmed yet. However, even if the emulation keeps advancing at this rate, it will be nearly impossible to get a playable build of GTA 6 on these emulators any time soon. Still, it's pretty cool to see PS5 emulation advancing so quickly.

Modders Get GTA 5 Running Natively on the Original Nintendo Switch

A modding group called Paralympics Productions has gotten Grand Theft Auto 5 running natively on the original Nintendo Switch, using a homebrew port built from the game's 2023 leaked source code. Rockstar never released GTA 5 on Switch hardware, despite the game shipping all the way back in 2013 on PS3 and Xbox 360, so this fills a gap the studio didn't choose to fill. Reverse-engineering the leaked "Legacy" source let the team recompile the game's logic for Arm and run it directly on the Switch's Tegra X1 chip, with no Android layer or emulation involved. You do need a jailbroken and overclocked Switch to get anything resembling a playable framerate, though.

At stock clocks, the game reportedly limps along at 10-25 FPS, and only settles into a steadier 30 FPS once the CPU, GPU, and memory are pushed past their limits through tools like sys-clk. Given the Tegra X1 is over a decade old and thermally constrained even in its own console, that's a fairly reasonable outcome for a 2013 game running its actual PC-tier logic on hardware never meant to touch it. The full install reportedly weighs in around 49GB, and Paralympics Productions has already shipped a few patches, with an Android port apparently in the works too. Of course, this doesn't automatically mean GTA 6 is coming to Switch 2 anytime soon, since this only works because of the leaked source code.
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Nov 11th, 2026 06:15 CST change timezone

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