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TITAN Xp Finally Runs on Windows XP Thanks to a Modded NVIDIA Driver

A modder going by SupraGSX has released an unofficial Windows XP driver on GitHub that adds support for NVIDIA's GeForce GTX 10-series "Pascal" graphics cards, including the TITAN Xp. Called Forceware 382.69, it is a patched version of NVIDIA's 368.81 driver from July 2016 and only works on 32-bit Windows XP. The timing is a bit funny, since NVIDIA ended regular driver support for Pascal last year and later dropped the cards from its 590 driver branch. However, Forceware's latest release covers the GTX 1060, GTX 1070, GTX 1070 Ti, GTX 1080, GTX 1080 Ti, TITAN X (Pascal) and TITAN Xp, along with some GTX 900-series and Quadro cards.

It also adds DisplayPort 1.4 HBR3 and HDMI 2.0 handling. SupraGSX notes that these are INF additions, and that not every model was individually validated. The October 4 build fixes OpenGL crashes on Pascal, which was verified on a GTX 1080 Ti. Support for GP107 cards such as the GTX 1050 Ti is experimental and untested on real hardware. X user @TheBobPony, who shared a GPU-Z screenshot of a GTX 1080 running on Windows XP, described the driver as "vibe coded." That claim remains unconfirmed currently, as the project's README and release notes make no mention of AI tools. Readers are cautioned to keep unverified drivers off their primary PCs, AI-coded or otherwise. Still, the effort deserves some credit, if only for keeping the Xp on XP meme alive.

PS3 Emulator RPCS3 Gets Major FPS Boost After NVIDIA Driver Bug Fix

The RPCS3 team says it found a workaround for an NVIDIA driver bug that was holding back performance in the popular PlayStation 3 emulator on GeForce cards. Contributor "Yahfz" reportedly tracked the issue down, and the fix apparently boosts frame rates by up to 37% depending on the game and GPU, while also cutting VRAM usage in some titles. AMD GPUs are not affected, since RPCS3 says the bug is specific to NVIDIA's drivers. RPCS3 also said it has tried reaching NVIDIA through developer forums about this and other driver bugs, without much luck, and is hoping for a more direct line of communication going forward.

The numbers RPCS3 posted on X are pretty striking. A Ryzen 7 9850X3D paired with an RTX 5070 reportedly saw Gran Turismo 5 jump from 107 FPS to 147 FPS, a 37% gain, while VRAM usage dropped from 7.1 GB to 4.8 GB. Other pairings showed smaller gains: a Core i9-13900K with an RTX 3080 gained around 20% in one Red Dead Redemption test scene, and even an aging GTX 1060 with an i7-7700HQ reportedly saw roughly 10-20% improvements in Saints Row titles. Actual gains will apparently vary a lot by game and hardware, so it's probably worth tempering expectations a bit until more testing rolls in. Nonetheless, it looks like NVIDIA users emulating PS3 games get a solid free performance bump, though a proper fix from NVIDIA's side would still be the better long-term outcome.

China's Single-Slot RTX 3060 Runs Off PCIe Power Alone, Loses to a GTX 1060

Someone in China has taken the GeForce RTX 3060 and stripped it down to run entirely off the PCIe slot, with no 6-pin or 8-pin connector in sight. A Bilibili creator going by WestmereX shared the card, first spotted by UNIKO's Hardware, showing a single-slot, low-profile design about the size of a smartphone, with just one HDMI and one DisplayPort output. The card uses a blower-style cooler with a single fan that's pushing hot air out the back. The shroud itself is a thin metal sheet handling all the heat dissipation, with no fin stack, no backplate, and only a basic heatsink in the middle.

The PCIe slot tops out at 75 W, well under the RTX 3060's stock 170 W TDP, so apparently getting there required a shunt mod to fool the card's power-sensing circuit into accepting the lower limit. The results aren't pretty at all. Clock speeds barely creep past 900 MHz despite a rated 1,777 MHz boost, and the card posted just 4,821 points in 3DMark Time Spy. That's well behind the roughly 9,000 a standard RTX 3060 manages, and even below older cards like the GTX 1060 and RX 580.

Crimson Desert Gets Surprisingly Low-End Minimum Hardware Requirements for PC and Console

Crimson Desert, the upcoming open-world action-adventure game from indie studio, Pearl Abyss, is finally closing in on its March 19 launch date, and as part of the lead-up to the launch, Pearl Abyss has officially published the minimum hardware requirements for both PC and console, including a proper dedicated handheld spec sheet that should give owners of the ASUS ROG Ally and Xbox Ally handheld gaming PCs an idea of what to expect. On the Xbox Series X and the Sony PlayStation 5, players can choose between Performance, Balanced, and Quality graphics settings, all of which with their own framerate targets and render quality settings. Performance targets 1080p resolution with 60 FPS, VRR or VSync enabled and ray tracing set to low.

Balanced bumps up the resolution to 4K upscaled from 1280p with FSR 3 and targets 40 FPS with Vsync, while Quality scales 1440p to 4K with FSR 3 and targets 30 FPS with Vsync enabled. The PS5 Pro steps up all quality settings to 4K, with Performance and Balanced using Upgraded PSSR upscaling to upscale 1080p and 1440p with 60 FPS and 48+ FPS with VRR, respectively. Quality mode on the PS5 Pro goes straight for 4K native at 30 FPS with Vsync and ray tracing on ultra. For the Xbox Series S, there are only two quality settings: Performance, at 720p, 40 FPS with Vsync and RT off, or Quality, at 1080p, 30 FPS with RT off. The Xbox Series X, on the other hand, offers Performance, with 1080p at 60 FPS with VRR or Vsync and RT set to low; Balanced, with 4K upscaled from 1280p with FSR 3, at 40 FPS with RT on low; and Quality, which is 4K upscaled from 1440p with FSR 3, at 30 FPS with RT set to high.

505 Games Apologizes for Messy Wuchang: Fallen Feathers Launch

Wuchang: Fallen Feathers initially looked like quite a promising Soulslike, with early critic reviews praising it for its solid combat and level design, and peak player counts on SteamDB reaching as high as 131,000 players. However, shortly after the game launched on Steam, it became clear that there were severe issues with optimization and performance. Despite the minimum system requirements only calling for an NVIDIA GeForce GTX 1060 6 GB and recommended system requirements bumping that up to an RTX 2070, even players with much more powerful setups, like the NVIDIA GeForce RTX 4070 Super, have been having issues with performance. Most of the complaints stem from stuttering, low framerates, and crippling screen tearing at higher framerates, and the issues have resulted in the game's Steam review score dropping to a "Mostly Negative" 32% positive, despite the game's narrative and gameplay successes.

The game's developer, Leenzee, and its publisher, 505 Games have now attempted to address some of these player concerns with a somewhat confusing statement and apology on Steam. The developer-publisher duo starting off strong, acknowledging the performance issues and apologizing for the inconvenience, "We have received reports regarding issues such as the game's optimization not meeting expectations, errors in distributing pre-order rewards, and some abnormal pricing. These problems should never have occurred, and we deeply regret the inconvenience and negative experience some players are currently facing." But then continues to say that "We are confident in the game's performance within our recommended spec, but we're working on optimization. We are looking to issue a patch as soon as we can," and then directs players to a support thread on optimization that directs them to reduce the in-game graphics settings, update drivers, and install the game on an SSD in order to optimize the experience.

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.

Halo Infinite's Latest PC Patch Shifts Minimum GPU Spec Requirements, Below 4 GB of VRAM Insufficient

The latest patch for Halo Infinite has introduced an undesired side effect for a select portion of its PC platform playerbase. Changes to minimum system specification requirements were not clarified by 343 Industries in their patch notes, but it appears that the game now refuses to launch for owners of older GPU hardware. A limit of 4 GB of VRAM has been listed as the bare minimum since Halo Infinite's launch in late 2021, with the AMD Radeon RX 570 and Nvidia GTX GeForce 1050 Ti cards representing the entry level GPU tier, basic versions of both were fitted with 4 GB of VRAM as standard.

Apparently users running the GTX 1060 3 GB model were able to launch and play the game just fine prior to the latest patch, due to it being more powerful than the entry level cards, but now it seems that the advertised hard VRAM limit has finally gone into full effect. The weaker RX 570 and GTX 1050 Ti cards are still capable of running Halo Infinite after the introduction of season 3 content, but a technically superior piece of hardware cannot, which is unfortunate for owners of the GTX 1060 3 GB model who want to play Halo Infinite in its current state.

Six Year Old GTX 1060 Beats Intel Arc A380, GeForce GTX 1630 and Radeon RX 6400, Wins TPU popularity contest

NVIDIA GeForce GTX 1060 6 GB "Pascal" continues to be a popular choice among TechPowerUp readers as an entry-mainstream graphics card choice over rivals that are two generations ahead. The recent TechPowerUp Frontpage Poll asked our readers what graphics card they'd choose, assuming they're priced the same, with choices that include the GTX 1060 6 GB, GTX 1630 4 GB, GTX 1650 4 GB, RX 570 4 GB, RX 5500 XT 4 GB, RX 6400 4 GB, and the A380 6 GB. The poll received great response, with over 18,200 votes cast since it went live on June 30, 2022, closing on August 16.

The GeForce GTX 1060 6 GB dominated the poll, and nearly scored a simple majority, with 49 percent of the respondents, or 8,920 people, saying they'd choose the card over the others. A distant second was the RX 5500 XT 4 GB, with 15.1 percent, or 2,749 votes. The GTX 1650 and Arc A380 are nearly on par, with 11,9 percent, or around 2,170 votes. The remaining options, including the RX 6400, RX 570, and GTX 1630, are marginal, single-digit percentage choices.

NVIDIA GeForce RTX 3060 to Come in 12GB and 6GB Variants

NVIDIA could take a similar approach to sub-segmenting the upcoming GeForce RTX 3060, as it did for the "Pascal" based GTX 1060, according to a report by Igor's Lab. Mr Wallossek predicts a mid-January launch for the RTX 3060 series, possibly on the sidelines of the virtual CES. NVIDIA could develop two variants of the RTX 3060, one with 6 GB of memory, and the other with 12 GB. Both the RTX 3060 6 GB and RTX 3060 12 GB probably feature a 192-bit wide memory interface. This would make the RTX 3060 series the spiritual successors to the GTX 1060 3 GB and GTX 1060 6 GB, although it remains to be seen if the segmentation is limited to the memory size, and doesn't also go into the chip's core-configuration. It's likely that the RTX 3060 series goes up against AMD's Radeon RX 6700 series, with the RX 6700 XT being rumored to feature 12 GB of memory across a 192-bit wide memory interface.

Razer Supercharges Windows Laptops and MacBooks with the New Core X Chroma

Razer , the leading global lifestyle brand for gamers, announced today the latest external graphics enclosure (eGPU), the Razer Core X Chroma. The Razer Core X Chroma expands its features to now include a 700W power supply, USB and Gigabit Ethernet ports, and Razer Chroma lighting.

Designed to work with a wide array of Thunderbolt 3 Windows laptops and MacBooks, the Razer Core eGPU line will give mobile warriors the ability to tap into the massive graphics processing power of a desktop gaming machine with minimal hassle. This allows users to play the most demanding games and create world-class content at blazing speeds. The Razer Core X Chroma now includes a 700W power supply, USB and Gigabit Ethernet ports, and Razer Chroma lighting to meet the needs of the most hardcore gamers and creators.

NVIDIA Extends DirectX Raytracing (DXR) Support to Many GeForce GTX GPUs

NVIDIA today announced that it is extending DXR (DirectX Raytracing) support to several GeForce GTX graphics models beyond its GeForce RTX series. These include the GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB. The GTX 1060 3 GB and lower "Pascal" models don't support DXR, nor do older generations of NVIDIA GPUs. NVIDIA has implemented real-time raytracing on GPUs without specialized components such as RT cores or tensor cores, by essentially implementing the rendering path through shaders, in this case, CUDA cores. DXR support will be added through a new GeForce graphics driver later today.

The GPU's CUDA cores now have to calculate BVR, intersection, reflection, and refraction. The GTX 16-series chips have an edge over "Pascal" despite lacking RT cores, as the "Turing" CUDA cores support concurrent INT and FP execution, allowing more work to be done per clock. NVIDIA in a detailed presentation listed out the kinds of real-time ray-tracing effects available by the DXR API, namely reflections, shadows, advanced reflections and shadows, ambient occlusion, global illumination (unbaked), and combinations of these. The company put out detailed performance numbers for a selection of GTX 10-series and GTX 16-series GPUs, and compared them to RTX 20-series SKUs that have specialized hardware for DXR.
Update: Article updated with additional test data from NVIDIA.

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

NVIDIA Readies GeForce GTX 1660 Ti Based on TU116, Sans RTX

It looks like RTX technology won't make it to sub-$250 market segments as the GPUs aren't fast enough to handle real-time raytracing, and it makes little economic sense for NVIDIA to add billions of additional transistors for RT cores. The company is hence carving out a sub-class of "Turing" GPUs under the TU11x ASIC series, which will power new GeForce GTX family SKUs, such as the GeForce GTX 1660 Ti, and other GTX 1000-series SKUs. These chips offer "Turing Shaders," which are basically CUDA cores that have the IPC and clock-speeds rivaling existing "Turing" GPUs, but no RTX capabilities. To sweeten the deal, NVIDIA will equip these cards with GDDR6 memory. These GPUs could still have tensor cores which are needed to accelerate DLSS, a feature highly relevant to this market segment.

The GeForce GTX 1660 Ti will no doubt be slower than the RTX 2060, and be based on a new ASIC codenamed TU116. According to a VideoCardz report, this 12 nm chip packs 1,536 CUDA cores based on the "Turing" architecture, and the same exact memory setup as the RTX 2060, with 6 GB of GDDR6 memory across a 192-bit wide memory interface. The lack of RT cores and a lower CUDA core count could make the TU116 a significantly smaller chip than the TU106, and something NVIDIA can afford to sell at sub-$300 price-points such as $250. The GTX 1060 6 GB is holding the fort for NVIDIA in this segment, besides other GTX 10-series SKUs such as the GTX 1070 occasionally dropping below the $300 mark at retailers' mercy. AMD recently improved its sub-$300 portfolio with the introduction of Radeon RX 590, which convincingly outperforms the GTX 1060 6 GB.

Razer Blade 15 updated with new NVIDIA GeForce RTX Graphics

Razer , the leading global lifestyle brand for gamers, announced today a new range of the Razer Blade 15 Advanced Model gaming laptops. This update to the award-winning Razer Blade 15 is centered around increased graphics performance with the inclusion of new NVIDIA GeForce RTX 20-series GPUs, delivering a whole new way to experience gaming on-the-go.

All models are powered by the latest 8th Gen Intel Core i7-8750H 6 core processor, and feature 16GB of dual-channel system memory with up to 512 GB of fast SSD storage, in addition to a new Windows Hello-capable IR camera for easy and secure login via facial recognition. The Base Model of the Razer Blade 15 will remain available to gamers seeking additional storage capacity and connectivity, featuring the NVIDIA GeForce GTX 1060 GPU with Max-Q design and a CNC-milled compact aluminum chassis, from $1,599.

GIGABYTE Outs a Trio of GTX 1060 6GB Graphics Cards with GDDR5X Memory

GIGABYTE today rolled out a trio of custom-design graphics cards that implement the new GDDR5X memory equipped variant of NVIDIA GeForce GTX 1060 6 GB. The lineup begins with the GTX 1060 6 GB D5X WindForce 2X OC (model: GV-N1060WF2OC-6GD 2.0), and goes on to the better-endowed GTX 1060 6 GB D5X WindForce 3X OC (GV-N1060WF3OC-6GD 2.0), and the range-topping GTX 1060 6 GB D5X G1.Gaming OC (GV-N1060G1 GAMING-6GD 3.0).

Out of the box, the D5X WindForce 2X OC offers clock speeds of 1556 MHz GPU core, and 1771 MHz GPU Boost, against NVIDIA-reference speeds of 1506/1708 MHz. The D5X WindForce 3X OC has the same exact clock speeds out of the box, but is endowed with a better WindForce 3X triple-fan cooler that helps sustain boost frequencies and manually overclocked speeds better. The D5X G1.Gaming tops the range with 1594 MHz core and 1809 MHz GPU Boost. Sadly all three cards run the GDDR5X memory at 8.00 GHz clock speeds. All three cards make do with a single 8-pin PCIe power input. Prices (MSRP) range from $249.99 for the WindForce 2X OC to $269.99 for the WindForce 3X OC, and $299.99 for the G1.Gaming OC.

MSI Rolls Out GeForce GTX 1060 6GB Armor OC with GDDR5X Memory

MSI rolled out one of the many upcoming silently-launched GeForce GTX 1060 6 GB graphics cards to feature the more advanced GDDR5X memory. NVIDIA is designing this SKU to compete with AMD's recently launched Radeon RX 590. Its specifications are very similar to those of the original GTX 1060 6 GB, but GDDR5X lends additional overclocking headroom. NVIDIA is carving this SKU out of the larger GP104 silicon, instead of GP106. You still only get 1,280 CUDA cores, 80 TMUs, 48 ROPs, and a 192-bit wide memory interface.

The MSI Armor OC ships with 1544 MHz GPU clocks, with 1759 MHz GPU Boost frequencies, compared to 1506/1709 MHz reference clock speeds. This factory-overclock is identical to the one the company's original GP106-based Armor OCV1 card ships with. The memory, surprisingly remains at 8.00 GHz, even though we suspect 10 Gbps-rated GDDR5X memory chips are being used in this card. The card draws power from a combination of 6-pin and 8-pin PCIe power connectors. The company's GTX 1060 6 GB Armor OCV1 graphics card only features a single 8-pin. Apparently you get SLI support. The company didn't reveal pricing.

NVIDIA Deploys GP104 GPU for GDDR5X version of GeForce 1060

NVIDIA has just shown us one of the most ingenious ways of creating new custom, competitive SKUs for the midrange market without spending any additional amounts of money on R&D, wiring, or memory controller work: just reuse the chips that already have that work done. This is the case for NVIDIA's new GTX 1060 GDDR5X graphics card, which the company has "designed" to further fill in the gaps on its midrange offerings against a revamped Radeon RX 590.

NVIDIA Releases GeForce 416.81 WHQL Drivers Fixing "Turing" Power Consumption

NVIDIA today released GeForce 416.81 WHQL drivers. These drivers provide optimization for "Battlefield V," which appears to be available to Origin Access users. In addition, the drivers significantly reduce Idle and Multi-monitor power-consumption of GeForce RTX 20-series graphics cards. It also corrects G-Sync issues with "Turing" GPUs. Stuttering noticed on the RTX 2080 Ti when playing back HEVC videos is also fixed. A number of game-specific fixes related to "ARK Survival," "Shadow of the Tomb Raider," "Witcher 3: Wild Hunt," "Monster Hunter World," and "Far Cry 5" were also fixed. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 416.81 WHQL

The change-log follows.

AMD Radeon RX 590 Built on 12nm FinFET Process, Benchmarked in Final Fantasy XV

Thanks to some photographs by Andreas Schilling, of HardwareLuxx, it is now confirmed that AMD's Radeon RX 590 will make use of the 12 nm FinFET process. The change from 14 nm to 12 nm FinFET for the RX 590 brings with it the possibility of both higher clock speeds and better power efficiency. That said, considering it is based on the same Polaris architecture used in the Radeon RX 580 and 570, it remains to be seen how it will impact AMDs pricing in regards to the product stack. Will there be a price drop to compensate, or will the RX 590 be more expensive? Since AMD has already made things confusing enough with its cut down 2048SP version of RX 580 in China, anything goes at this point.

NVIDIA Rushes in GTX 1060 with GDDR5X to Counter AMD Radeon RX 590 Threat

AMD is giving final touches to its Radeon RX 590 graphics card, which is rumored to be based on an efficient new rendition of the "Polaris" silicon, which could disturb NVIDIA's product lineup between the GTX 1060 series and the GTX 1070, as its new RTX 2060 series is nowhere in sight. In a bid to thwart this threat, NVIDIA is preparing a variant of the GeForce GTX 1060 with faster GDDR5X memory.

The current GTX 1060 6 GB is endowed with 8 Gbps GDDR5 memory, which at its 192-bit bus width works out to a memory bandwidth of 192 GB/s. NVIDIA had attempted to improve its competitive position once, by creating a shortlived sub-variant of this SKU with 9 Gbps GDDR5 memory (211 GB/s). Switching to 10 Gbps GDDR5X memory would give the chip 240 GB/s memory bandwidth, and 11 Gbps (unlikely because expensive), would yield 264 GB/s. With the GP106 silicon maxed out, it's also possible the new GTX 1060 could be based on a heavily cut down GP104, possibly even with 192-bit memory, which explains GDDR5X memory.

NVIDIA Releases GeForce 416.16 WHQL Drivers

NVIDIA released its first GeForce software suite since Windows 10 October 2018 went official. The new GeForce 416.16 WHQL drivers add full support for the new operating system, including WDDM 2.5, and DirectX Ray-Tracing (DXR), which are essential for NVIDIA RTX to work. The drivers also add SLI profiles for a large number of games, including "Battlefield V," "Basingstroke," "Divinity: Original Sin II," "Immortal: Unchained," "Jurassic World Evolution," "Phoenix Point," and "Seven: The Days Long Gone." 3DVision profiles are added for "The Elder Scrolls: Online."

A small number of bugs are also fixed with this release. "Pascal" GPUs running "Quake HD remix" no longer experience black square glitches. Temporal AA sharp drops in performance with GeForce GTX 1060 running "Rainbow 6: Siege" has been fixed. Driver errors on TITAN Xp when waking up from S4 sleep have been fixed. Lastly, an issue found with "Turing" GPUs not exposing Netflix 4K mode to displays connected over USB-C, has been fixed. Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 416.16 WHQL

The change-log follows.

IBASE Reveals Digital Signage PC with NVIDIA MXM Graphics Cards

BASE Technology Inc., one of the world's leading manufacturers of innovative and high-performance digital signage systems, reveals its latest SI-614 digital signage player based on 7th Gen Intel Core desktop processors and supporting NVIDIA MXM GeForce GTX 10 Series graphics cards that feature amazing speed, power efficiency and with 3X the performance of previous-generation graphics cards.

The SI-614 digital signage player is designed for digital signage applications within hospitality, retail and education sectors to empower the establishments to connect and communicate with their guests, customers and audience, reliably delivering high-quality live video and digital signage content. The standard SI-614 signage player is powered by a 7th Gen Intel Core i5-7500 processor with a NVIDIA MXM NV1050 graphics card integrated with 4GB GDDR5 128bit memory, 16GB DDR4 memory and a 128GB 2.5-inch SSD storage device.

NVIDIA GeForce GTX and GeForce RTX to Coexist in Product-Stack Till Q1-2019

NVIDIA CFO Colette Kress, speaking in the company's latest post-results financial analyst call, confirmed that NVIDIA isn't retiring its GeForce GTX 10-series products anytime soon, and that the series could coexist with the latest GeForce RTX series, leading up to Holiday-2018, which ends with the year. "We will be selling probably for the holiday season, both our Turing and our Pascal overall architecture," Kress stated. "We want to be successful for the holiday season, both our Turing and our Pascal overall architecture," she added. NVIDIA is expected to launch not just its RTX 2080 Ti and RTX 2080, but also its RTX 2070 towards the beginning of Q4-2018, and is likely to launch its "sweetspot" segment RTX 2060 by the end of the year.

NVIDIA reportedly has mountains of unsold GeForce GTX 10-series inventory, in the wake of not just a transition to the new generation, but also a slump in GPU-accelerated crypto-currency mining. The company could fine-tune prices of its popular 10-series SKUs such as the GTX 1080 Ti, the GTX 1080, GTX 1070 Ti, and GTX 1060, to sell them at slimmer margins. To consumers this could mean a good opportunity to lap up 4K-capable gaming hardware; but for NVIDIA, it could mean those many fewer takers for its ambitious RTX Technology in its formative year.

AMD Beats NVIDIA's Performance in the Battlefield V Closed Alpha

A report via PCGamesN points to some... interesting performance positioning when it comes to NVIDIA and AMD offerings. Battlefield V is being developed by DICE in collaboration with NVIDIA, but it seems there's some sand in the gears of performance improvements as of now. I say this because according to the report, AMD's RX 580 8 GB graphics card (the only red GPU to be tested) bests NVIDIA's GTX 1060 6GB... by quite a considerable margin at that.

The performance difference across both 1080p and 1440p scenarios (with Ultra settings) ranges in the 30% mark, and as has been usually the case, AMD's offerings are bettering NVIDIA's when a change of render - to DX12 - is made - AMD's cards teeter between consistency or worsening performance under DX 12, but NVIDIA's GTX 1060 consistently delivers worse performance levels. Perhaps we're witnessing some bits of AMD's old collaboration efforts with DICE? Still, It's too early to cry wolf right now - performance will only likely improve between now and the October 19th release date.

Acer Unleashes New Predator Helios 500 Notebook

Acer unveiled two new Predator Helios gaming notebooks today at the next@acer global press conference in New York. They include the exceptionally powerful Predator Helios 500, featuring up to 8th Gen Intel Core i9+ processors, and the Predator Helios 300 Special Edition that includes upgraded specs from its predecessor and a distinctive white chassis. Both feature VR-Ready performance, advanced thermal technologies, and blazing-fast connectivity.

"We've expanded our Predator Helios gaming notebook line in response to popular demand from gamers seeking extreme performance on the go," said Jerry Kao, President of IT Products Business, Acer Inc. "The Predator Helios 500 and Helios 300 gaming notebooks feature Acer's proprietary thermal technologies and powerful components that, coupled with our award-winning software, deliver unparalleled gaming experiences."
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