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MSI's $1,800 Gaming Handheld Will Likely Get More Expensive

An MSI online store listing recently revealed the pricing on the new Intel Arc G3 Extreme-powered Claw 8 EX AI+, which will apparently retail at a whopping $1,799.99, but, in a recent interview with FRVR, MSI product marketing lead, Andy Chu, explained that things are likely to get worse as the ongoing AI-driven DRAM and component shortage worsens. Chu, who said that even he, as an insider, is "unsure of where the market will go," also says that "there's much room for another price hike, at least from my own observation."

According to the executive, handheld sales are stable, and MSI is "confident with the new handheld, not just the new platform," referring to Intel's new handheld-specific G3 CPUs. He also championed the idea of releasing handhelds with expanded capabilities, stating that "it's good timing to take a look at what kind of true potential or the capability of this new handheld can provide us." His argument appears to be that, since handheld prices are high, it stands to reason that they should be more performant and more capable—to his credit, this is a topic that has been discussed online in social media posts and YouTube videos asking whether something like a Lenovo Legion Go or Steam Deck can be used as a desktop PC with an external monitor and a dock, for example.

Unreal Engine 5.8 Paves Way for Better Optimization in UE6

Unreal Engine 5.8 has just been announced by Epic Games as the last major update to Unreal Engine 5 before the launch of Unreal Engine 6. While there are a number of changes present in UE 5.8, including streamlined texturing and landscape creation, and sandboxes for isolated experimentation, to name but a few, two new headline features are coming to the real-time rendering pipeline with UE 5.8. The first is Lumen Lite, a new version of Lumen dynamic global illumination specifically designed to offer as many of the features and as much of the artistic quality as full-scale Lumen with much lower GPU compute costs. According to the update notes, Lumen Lite can be as much as twice as fast as Lumen High Quality, and it is lightweight enough to run on the Nintendo Switch 2 at 60 FPS.

The other new tool available to developers is MegaLights, which is now production-ready and allows artists and developers to place dynamic and shadowed area lights into scenes to improve quality and reduce noise. Epic cites a performance target of 60 FPS on current consoles and has included dedicated debugging tools to make game optimization easier with MegaLights. Unreal Engine 5 has been the scapegoat of many complaints by PC gamers about poor game performance—even if there are examples of visually striking games built on UE5 that are well optimized—and Lumen global illumination is one of the features that tends to take at least some of that blame. Both of the new features are supported on PC, along with many of the other new rendering tools, like Fog Screen Space Scattering, which improves volumetric fog and dust rendering, and a new toon shader for stylized games.

Destiny 2 Soars to 2-Year High Despite Uncertainty

By now, the whole gaming industry has more or less mourned the loss of Destiny 2 in some way or another, with the game receiving its final content update on June 9 and mass layoffs expected at Bungie in the coming weeks. Destiny fans, however, seem to have not received the message or simply not cared. Following the Monument of Triumph content update, Destiny 2's performance has skyrocketed, both in terms of finances and player retention. It's hardly surprising to see Destiny still have a loyal fan base, given the recent outcry from Destiny fans for a Destiny 3 from Sony and Bungie.

According to SteamDB, Destiny 2 reached a two-year-high peak concurrent player count, at 167,867 concurrent players on the day of the update's release. While that's impressive enough on its own, Destiny 2 has also floated to the top ranks of the Steam Top Seller chart, which ranks games based on financial performance. Simultaneously, Destiny 2 climbed to third place in the Top Sellers chart for week 25 of 2026 (June 9-16), falling just short of the evergreen Counter-Strike 2 and the hot new Mecca Chameleon. While Bungie has so far decided to keep Destiny 2 online, the next step with these sorts of sunsetting operations is to shut down game servers, making the game unplayable.

MSI Introduces the MAG Infinite Z: AMD Ryzen 9000 Performance in a Compact 25L Gaming Tower

MSI, a world leader in gaming hardware, today introduced the MAG Infinite Z, an AMD-powered gaming desktop built for players who want strong performance, smart cooling, and easy upgradability in a compact tower design. Featuring up to an AMD Ryzen 7 9700X processor and up to NVIDIA GeForce RTX 5070 Ti graphics, the MAG Infinite Z delivers powerful gaming performance in a space-saving 25L chassis.

Designed for modern gamers, the MAG Infinite Z combines high-performance hardware, intelligent thermal optimization, and practical upgrade features in one refined gaming desktop. Whether for competitive gaming, AAA titles, streaming, or daily multitasking, the system gives players the speed, stability, and flexibility they need without the oversized footprint of a traditional gaming tower.

Steam Machine Performance Benchmark Leak Signals Approaching Launch

Since the news broke that the Valve Steam Machine would be delayed, there have been countless conversations online about how the Steam Machine would be dead on arrival because of its expected pricing and aging internals—a six-core Zen 4 CPU and a RDNA 3 Radeon Navi 33 GPU with 8 GB of VRAM—but a recent set of leaked Geekbench 6 benchmarks, labelled "Valve Fremont," have reignited these concerns. The Geekbench 6 result, shared by @Olrak29_ on X, show the Steam Machine scoring 7,316 points in the multicore test and 2,334 in the single-core test.

As a point of comparison, the Intel Core Ultra X7 358H in the ASUS VivoBook S16 managed to score a multicore score of 16,104 points and a single-core score of 2,868 points. There are no GPU test results available on Geekbench yet at the time of writing, although estimates based on the hardware of the Steam Machine's GPU put expected performance around the level of an AMD Radeon RX 7600, which is, based on Geekbench's GPU tests, around 50% faster than the iGPU in the Core Ultra X7 358H. For its part, Valve expects the Steam Machine to handle upscaled 4K gaming at 60 FPS with ray tracing and FSR support, to boot. What's perhaps more important to glean from these Geekbench scores is that the Steam Machine now appears to be in the hands of at least one hardware reviewer, suggesting that the Steam Machine may be launching sooner rather than later.

Xbox Exec Rebuffs Console Exclusive Backtrack Rumors

It was recently revealed by Xbox CEO, Asha Sharma, after many rumors and hints that it would be going in that direction, that Xbox would be reinvesting in exclusives going forward. However, there have been alleged insider reports and some skepticism from the community, who have been vocal about the need for Xbox console exclusives, that this move by Xbox was simply an appeal to that vocal player base. However, in response to a recent post on X by Jez Cordon, Xbox Chief Strategy Officer, Matthew Ball, has shot down those claims, stating that there is no plan to backtrack on currently planned Xbox exclusives, and that there are other exclusives in the works. Ball's full statement reads:
Matthew BallThese rumors are false. Gears of War: E-Day and Clockwork Revolution will stay exclusive. There are no conversations and have been no conversations to "reverse course." And as we said last week, players can continue to expect signature exclusives from us every year.

Goodram RIVAL Gaming Brand Debuts with DDR5 SODIMM Memory

Goodram expands its portfolio with a new gaming brand - Goodram RIVAL. Its first product is the Goodram RIVAL DDR5 SODIMM series: memory modules designed for gaming laptops and compact mobile workstations built to perform without hardware limitations.

The RIVAL brand was created for gamers, PC enthusiasts, and users who expect stability, speed, and predictable performance under load. DDR5 SODIMM is its mobile-focused lineup - an upgrade for users who want to get more from their laptop without replacing the entire platform.

NVIDIA Releases GeForce 610.62 WHQL Game Ready Drivers

NVIDIA has released its latest GeForce 610.62 WHQL game-ready drivers today, bringing support for the ultra-fast 6v6 shooter game "Empulse," which is scheduled for release on June 24, just a few days from now. NVIDIA is providing pre-release drivers to ensure gamers have day-one support when the game launches on Steam. The company also included a few bug fixes to improve the quality of use with GeForce RTX GPUs. For example, this driver release brings many fixes to World of Warcraft for improved stability during gameplay, as well as a remedy for visual corruption issues that occurred in Apex Legends at random times. Additionally, DLSS settings, which sometimes could gray out, have been fixed for regular contrast and access. Interestingly, this driver release also includes a crucial fix for the "Ada Lovelace" GeForce RTX 40 Series, which experienced frame pacing issues on some monitors when G-SYNC was enabled. General stability improvements have also been applied, making this driver release a worthwhile upgrade even for those not seeking day-one game support or using last-generation GeForce RTX GPUs.

DOWNLOAD: NVIDIA GeForce 610.62 WHQL

Xbox Game Studios At Risk of Closure As Some Seek Buyout Deals

It appears as though Xbox's recent financial troubles, which are expected to result in layoffs in July, may also result in studio closures, with Insider Gaming's Mike Straw reporting on Bluesky that Arkane Lyon (responsible for Deathloop, Dishonored, and the ongoing development of Marvel's Blade) and Compulsion Games (of Contrast, We Happy Few, and South of Midnight) may be facing potential closure in the coming months. This is according to sources inside those game studios, who say that internal communications and overheard conversations at Xbox Game Studios have them "scared" for the future of their studios.

Insiders are reporting that even game studios that had previously been insulated from potential layoffs and closures may be facing just that eventuality. A report by Bloomberg's Jason Schreier, corroborates these reports, stating that Double Fine Productions, Compulsion Games, and Ninja Theory—the latter, responsible for the Hellblade series, was informed of the closure in a call on June 15—are all in negotiations with Microsoft to reach a separation deal that would see the game studios become independent or be bought out in order to avoid closure. Insiders say that even successful buyout deals are likely to result in significant layoffs. Allegedly, some employees have already been informed of the financial instability and advised to proactively seek employment.

MSI Claw 8 EX AI+ Price Leaks: $1,800 Intel Arc G3 Extreme Gaming Handheld

MSI revealed the new Intel Arc-powered Claw 8 EX AI+ gaming handhelds shortly ahead of Computex 2026, but pricing was still a mystery at that point in time, with availability and pricing announcements slated for June 23. However, it appears as though MSI has listed the new gaming handheld ahead of the official announcement. According to the apparent premature listing for the Claw 8 EX AI+ (CG3EM-024US) will cost $1,799, which isn't far off the €1,500 predictions from early leaks and rumors.

The MSI online store listing also confirms that the Claw 8 EX AI+ will start shipping on June 23, suggesting that component and memory shortages have not severely hampered the brand's ability to produce at least an initial production run for the launch. Hardware specifications are also unchanged from what MSI showed off at Computex, with the handheld still featuring 32 GB of LPDDR5x-8533 RAM, a 1 TB PCIe SSD, and an 80 Wh battery, alongside an 8-inch, 1080p, 120 Hz display with VRR and 500 nits peak brightness. The MSI store listing confirms that the Claw 8 EX AI+ will launch with Intel's Arc G3 Extreme, and there doesn't appear to be any word on a version of the new MSI handheld powered by the regular Intel Arc G3, which has an Intel Arc B370 iGPU, which has 10 Xe3 cores instead of the 12 found in the G3 Extreme.

Keychron Teases Full-Size Hybrid Mechanical-Magnetic TMR Gaming Keyboard

Following the recent updates to the Keychron wireless keyboard line-up, with new ZMK firmware and mechanical and Hall effect models reaching gamers, Keychron has started to tease an upcoming version of its V6 keyboard that it is calling a next-gen keyboard architecture. The post on X revealing the keyboard's design and existence reveals that it will have TMR sensing technology, which is known to be more efficient than Hall-effect sensors, and a "Nova Socket architecture," with a hybrid platform. This all suggests that Keychron, which has long used TMR sensors in its wireless "HE" keyboard series, will leverage TMR sensors in order to support both mechanical and analogue magnetic switches.

A hybrid socket would allow users to switch between the feel of mechanical switches and the customization and performance benefits of magnetic switches. As for the hardware, the first keyboard apparently launching with the hybrid design is a full-size V6 keyboard, suggesting it will have a plastic case (usually, Keychron Q-series keyboards are aluminium, while K- and V-series are plastic). The image shared by the brand also reveals a proper full-size layout, replete with a programmable knob above the backspace key, a full-size navigation cluster over the arrow keys, a num pad with a full-width zero key, and a four-key macro row above the num pad. The keycaps in the image are Keychron's in-house OSA design, which use OEM height with more rounded edges and a cylindrical top.

EA Advertising Puts Ads in Games "in Ways that Respect the Player Experience"

We recently reported on comments by Xbox Gaming Chief Strategy Officer, Matthew Ball, about a future of Xbox Gaming experiences subsidized by non-intrusive in-game advertising, although it seemed as though Microsoft had yet to actually go down that route. More recently, EA (Electronic Arts) has announced EA Advertising, which it says will allow brands to "tap into the power of play," and access views from "some of the most invested gaming communities online." The idea is that brands can partner with EA to include ads in the gaming giant's games without breaking player immersion. EA chief experiences officer, David Tinson, said that the new ad platform "gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building."

The examples given on the official EA Advertising page include the Skate x Vans collaboration, which has existed since the launch of Skate, the Coach clothing brand in The Sims 4, and Visa and Chime field paint in EA Sports College Football. Reportedly, ad spots will include various integrations, including banners, digital ad boards, scoreboards, and broadcast overlays. EA has updated its Frostbite engine with integrations for the new ads program, adding a purpose-built ad server and SDK that allows advertisers to receive information on impressions, adjust targeting, and generally gather data about their ad campaigns in a "privacy-safe way."

This Week in Gaming (Week 25)

Welcome to midsummer week and a tad slower week when it comes to new releases. This week's major release is an anime inspired APRG set in its own universe. If that's not your style, then the week kicks off with some underground drilling, followed by driving cars in a city and a salvage operation. We round the week off with a new RPG from Square Enix and a job interview from your worst nightmares.

Zenless Zone Zero / This week's major release / Wednesday 17 June
Zenless Zone Zero is HoYoverse's brand-new urban fantasy ARPG. Players act as "Proxies" who explore Hollows alongside a wide range of unique Agents, fighting enemies, and completing commissions on their journey to unveil the mysteries behind New Eridu. Steam link

Zowie Reveals Return of Large Gaming Mice With FK1-DW and ZA12-DW

BenQ, under its gaming peripherals brand, Zowie, has just announced two new wireless gaming mice, the FK1-DW and the ZA12-DW, which are the brand's first gaming mice in several years to launch in larger sizes. The FK1-DW is a new large version of the FK-DW mouse shape, and the ZA12-DW is a medium version of the ZA-DW mouse. Both new mice are symmetrical shapes, but the FK1-DW has a lower hump and a shell designed specifically to allow more micro-adjustments, while the ZA12-DW has a higher hump placed slightly to the rear of the mouse. The ZA12-DW is meant to provide more palm support and reduce fatigue and discomfort. Availability is region-dependent at launch, with US availability starting in August on the official Zowie store and in September on Amazon. European gamers can start picking up the new Zowie mice by the end of July via Zowie directly or in September on Amazon, and Canadian buyers can look to Memory Express and Best Buy Canada in mid-September for retail availability.

Not much has been revealed about the internals of either the ZA12-DW or the FK1-DW, aside from a few key specs listed in the brief product description, which confirm both a 4K polling rate and the absence of any fancy magnetic switch tech, suggesting Zowie will likely continue using the typical Huano mechanical switches and likely either the PixArt PAW3950 or PAW3955 sensor. Both mice will also only be available in white with a matte coating at launch, and both the large FK1-DW and medium ZA12-DW will weigh in at 55 g. The FK1-DW measures 128.9 × 61.7 × 37.3 mm, while the ZA12-DW measures 125.8 × 41.4 × 61.7 mm. The new mice also come with the Enhanced Receiver, which doubles as a charging dock. The new shells also feature a revised design, with more angled side walls allowing for better grip for easier repositioning and lift-off.

Xbox Gaming CSO Pitches Ads in Games as "Affordable Alternative"

We recently reported that Xbox seems to be having some troubles, with significant layoffs and a 100-day plan on the cards to bring the ship around. Some of Microsoft's issues include plummeting revenue, an affordability crisis, and low adoption rates. According to Xbox Gaming's Chief Stragety Officer, Matthew Ball, ad-supported tiers may be one potential tool to help improve things at Xbox. In an interview with The Game Business, Ball addresses the rising costs of gaming, saying that "the costs have gone up way too high on development, and at the same point, everyone feels terrible with prices going up on hardware or software or microtransactions. That is a challenge. It's not good if that is the only option." He goes on to compare it to streaming, noting that the vast majority of new streaming subscriptions in recent years have been on supported subscription tiers. The comparison to ad-supported streaming services suggests Ball is mostly talking about services like Xbox Game Pass, where there have been rumors of ad-supported tiers, or potentially even steeper subsidies for console hardware—an area Xbox is leaning into more and more since Asha Sharma took over as CEO in early 2026.

Despite his enthusiasm about the idea of ad-supported gaming experiences, Ball notes that he "has nothing to report on Microsoft's plans" regarding ad-supported gaming experiences. He is also careful to note that if such a strategy is adopted by Xbox, it would need to be in a way that doesn't interrupt gameplay. He went on to note that "The question is not 'Can we cram ads in everything?' The question is, 'Are there opportunities that allow the people who can't afford, or wouldn't try, to have an onboard to our properties and franchises?'" Following the interview, Ball posted on X to clarify what he meant in the interview, stating that "ads should be used to offer more affordable alternatives alongside today's ad-free experiences, in the hopes more could play as a result. Similar to how Netflix and Disney+ have ad-tiers with all the same content, but at half the price or so," and that "I personally believe interrupting gameplay experience would be bad." The apparent implication here is that any ads would be in places like loading screens, pause menus, and console home pages—parts of the Xbox experience that aren't in-game.

Revenue Down: Xbox Faces Layoffs as Microsoft Reconsiders Strategy

Bloomberg's Jason Schreier has recently reported that "significant" layoffs are planned for Xbox Gaming after the end of June 2026, citing insider sources familiar with the situation. It's unclear what the exact scale and scope of the layoffs will be, but other indications suggest that the situation at Xbox is somewhat dire. In a recent blog post, Asha Sharma posted an email previously shared internally at Microsoft, detailing some of the company's struggles, specifically surrounding profitability and sustainability. The blog post also reveals that Sharma is planing a company-wide reset that she hopes will "revive Xbox." The Xbox Wire blog post published by Asha Sharma and Matt Booty on June 10 calls out the fact that, aside from Activision Blizzard King, despite spending nearly $20 billion in the last five years, annual revenue has declined by "nearly half a billion" during the same period.

The executives go on to mention the ongoing hardware crisis and how the decisions made by Xbox in the past have resulted in the company being hit harder by component price hikes and shortages than other hardware vendors. The blog post also touched on complexity and the fact that Xbox has over-extended itself as a result of executing on too many changing strategies instead of investing in "more readily available content," while not adequately funding its "industry-defining franchises," for success. Xbox is also doubling down on exclusives, with the post stating that "a reliable pipeline of first- and third-party exclusives and new IP are critical to our success." Going forward, it seems as though Xbox Gaming will focus on building its self-reliance in the hardware space, instead of relying on third-party vendors, making hardware more readily available and affordable for players to buy, and streamlining its operations, both in terms of development and studio acquisitions.

NVIDIA at Computex 2026: RTX Spark Gaming Hands-On, DLSS 4.5, and More

At Computex 2026 in Taipei, NVIDIA invited the press to a hands-on walkthrough of the RTX Spark platform, spread across multiple rooms covering gaming, creator, and AI workloads. Everything ran on Microsoft Surface Laptops, and Microsoft was also present—a clear signal that Redmond is fully committed to making Windows on Arm succeed this time around. Microsoft revealed that it has made several kernel-level optimizations to Windows 11 specifically for RTX Spark, changes that notably were never made for Qualcomm's Snapdragon platforms.

At the heart of RTX Spark is the NVIDIA N1X chip, which pairs a 20-core NVIDIA Grace Arm-based CPU with a Blackwell RTX GPU packing 6,144 CUDA cores and 5th Generation Tensor Cores with FP4 math precision, all connected via NVLink-C2C. The chip supports up to 128 GB of LPDDR5X unified memory in a 45-80 W power envelope (H-segment), and NVIDIA claims up to 1 petaFLOP/s of AI compute. A lower-end N1 variant with 5,120 CUDA cores is also planned. RTX Spark is not strictly a laptop platform either—NVIDIA also showed compact desktop mini PCs and the DGX Spark, targeting creators and developers who want the same silicon in a stationary form factor. And, looking at that power envelope, I wouldn't be surprised if N1X (or a variant) eventually ends up in a handheld gaming console—it just makes a lot of sense. A chip like this could also compete with semi-custom AMD chips for the next Xbox or PlayStation.

Ubisoft Lays Off Hundreds of Staff Across Multiple Studios

It's no secret that Ubisoft has had a rough time of things of late, with the gaming giant announcing sweeping changes to its structure in early 2026, followed by layoffs a few short months ago. Now, it seems as though Ubisoft is conducting even more layoffs, with the layoffs this time resulting in several studio closures as well. According to Insider Gaming, insider sources at Ubisoft have confirmed that as many as 380 workers have been laid off.

The studios most affected were Ubisoft Winnipeg, where 65 employees were laid off, and the studio was closed, and Ubisoft Belgrade, which suffered the same fate after around 100 employees were laid off. 51 employees lost their jobs at Ubisoft Barcelona, and an undisclosed number of staff were laid off at Ubisoft San Francisco. Meanwhile, 120 employees were "ramped off," or removed, from Rainbow Six Siege at Ubisoft Montreal, with Ubisoft explaining in a statement that "it is normal practice to adjust team size and resource allocation based on evolving priorities and operational needs." Ubisoft announced the layoffs internally via a memo, which was leaked to the press ahead of schedule and before some of the staff had even learned of the redundancies. The original statement follows.

Epomaker Teases HE65 V2 TMR Gaming Keyboard in 2 Translucent Colorways

Following up the recent updated HE75 V2 keyboard, Epomaker has officially unveiled the HE65 V2 TMR gaming keyboard in a recent livestream on YouTube. The HE65 V2 TMR, as the name suggests, updates the Hall effect gaming keyboard to TMR (tunnel magnetoresistance) tech, which has the benefit of having improved efficiency over Hall effect, while still delivering the low latency, adjustable actuation distance, and analogue features that HE keyboards deliver. The HE65 V2 is a 65% keyboard, which sacrifices the function row, navigation cluster, and num pad in favor of a smaller footprint, however, the HE65 V2 still has a dedicated arrow cluster, a three-key navigation column, and a programmable knob on the right side of the alphanumeric keys.

There is no official product page or pricing for the Epomaker HE65 V2, but Epomaker's livestream shows off some of the design and features of the upcoming budget TMR keyboard. For starters, the HE65 V2 TMR will be available in both black—or dark smoky gray—and white—or clear, more accurately. Both versions of the keyboard will feature similar Cherry profile keycaps, although the white version's keycaps are completely clear, with UV printed lettering, while the black keyboard's keycaps are significantly more opaque while still letting light through from the south-facing per-key RGB backlighting. The HE65 V2 TMR will have a plastic top and bottom case, which allows Epomaker to include two-stage flip-out feet and integrated dongle storage for the 2.4 GHz dongle right next to the keyboard's power switch. It will also have both Bluetooth and USB-C wired connectivity, in addition to the aforementioned 2.4 GHz connection, and that wireless connectivity will be supported by a built-in 4,000 mAh battery.
The livestream video follows.

Asetek Unveils Next-Gen AIO Liquid Cooling Architecture for AI Workstation and AI PC at Computex 2026

As AI-driven computing continues to escalate demands for higher power density and thermal efficiency, Asetek, the pioneer of global liquid cooling technology, today announced the debut of its next-generation liquid cooling platform architecture at Computex 2026. Developed specifically to address the high-performance thermal demands of the AI era, the new architecture sets a new milestone in cooling efficiency and low-acoustic performance. Featuring an optimized 4 mm comprehensive offset cold plate design, Asetek is effectively redefining the thermal standard for high-performance AI computing.

The company also highlighted a broader strategic direction following its strategic integration with Chunqiu Electronic (CQ), combining Asetek's long-established liquid cooling engineering expertise in Denmark with CQ's expanded global manufacturing scale and supply chain infrastructure in Asia. At this year's showcase, Asetek is focusing on the generational evolution of its premium consumer liquid cooling platforms, positioning these advanced thermal architecture developments as the primary technology foundation to anchor future high-density computing and AI thermal infrastructure opportunities.

Gigabyte Advances Gaming Monitor Technologies with AI-optimized Visuals and Automatic OLED Protection

Gigabyte, the world's leading computer brand, continues to advance its gaming monitor technologies through AI-optimized visuals and intelligent OLED protection. As gaming displays evolve beyond traditional panel specifications, the AORUS ELITE Series introduces new AI-powered visual optimization and automatic OLED protection technologies, while further expanding Gigabyte's Tactical Features to deliver more adaptive and reliable display experiences for gamers and creators alike.

The Intelligent Visual Technologies
At the core of the latest AORUS ELITE Series gaming monitors are AI-powered visual technologies designed to optimize image quality across different content scenarios. AI Picture Mode intelligently adjusts image settings for SDR content to improve overall visual presentation, automatically optimizing display settings based on different content types and usage scenarios without requiring frequent manual adjustments. While HyperNits dynamically enhances HDR brightness while preserving highlight detail for improved contrast and realism, its optimized EOTF curve helps increase brightness by up to 30% in high-APL HDR scenes while avoiding overexposure. AI Super Resolution, exclusive to the FM275K16P 5K Mini LED model, further sharpens image clarity through intelligent upscaling, extending visual performance beyond native hardware capabilities.

Cherry Xtrfy Introduces First 8K Ultra-Wideband Gaming Keyboard

At Computex, Cherry Xtrfy announces the launch of the K63W Pro Compact, bringing new Ultra-Wideband technology to gaming keyboards. Paired with a true 8000 Hz polling rate, the K63W Pro delivers a new level of wireless performance.

The next evolution of wireless gaming
While traditional wireless solutions operate within narrow and crowded frequency bands, Ultra-Wideband transmits data in short bursts across a much wider frequency spectrum. This enables more precise signal timing, reduced interference and stable wireless communication, even in crowded wireless environments. Built around four key pillars for gaming peripherals, the technology supports lower-latency wireless performance, high throughput for true 8000 Hz polling, more robust connectivity and greater power efficiency for longer battery life.

This Week in Gaming (Week 24)

Welcome to the second week of June and this week's major release brings the sun just in time for the start of summer in the northern hemisphere, even though it might be a punk. As for the rest of this week, we kick off with some lethal beans, breeding space creatures and a very dry place full of mechs. If that's not your thing, then we have some table top battles that are followed by some mining in the company of goblins. There's of course some additional games worth checking out this week as well.

Solarpunk / This week's major release / Monday 8 June
Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship. Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants. Steam link

Cougar's New Mid-Tower Gaming PC Cases Hide Airflow in Aesthetic Cutouts

Alongside its new AI workstation-oriented NU-series cases, Cougar has also debuted new additions to its line-up of airflow-focused gaming PC cases at Computex 2026. The new CVF220 and Duoair RGB cases feature large cutouts and overhangs that not only serve to generate visual interest, but are also meant to increase airflow and cooling capacity, because they separate the PSU from the main system components and create more room for fresh air intake. The new Cougar CVF220 RGB case is a slightly more compact version of the existing CVF235, and it moves the PSU to the front of the case and has a fan intake cutout between the PSU and the rear of the case. Both CVF cases feature fan intakes on the bottom panel, right above the intake cutouts, in order to bring in fresh air from the outside of the case via that cutout. The older CFV235 has three fan mounts on the top and bottom intake panels, along with a pre-installed Cougar Unity 240 PWM fan kit (dual 120 mm fans in one frame), next to the motherboard. The CVF220, on the other hand, keeps the space in front of the motherboard completely clear, with tempered glass on all three sides of the case until the motherboard tray, instead relying only on two bottom intakes that draw air in via the cutout in front of the PSU compartment and three top fan mounts, where it can mount up to a 360 mm radiator.

The Duoair takes a more conservative approach with the chamber separation, but it makes up for that with two 140 mm intake fans behind a mesh front panel, as opposed to the motherboard-adjacent option. That mesh front panel can also be replaced with a tempered glass front panel for those more concerned with aesthetics. There are still two fan mounts above an empty space behind the PSU compartment in the front portion of the case, where the case fans can still draw in fresh air from the outside of the case to feed the GPU directly. The Duoair supports GPUs up to 410 mm long, while the CVF220 can fit longer 420 mm GPUs. Both the CFV220 and Duoair will also receive their own pre-built PC options. The Duoair A1 will feature up to an Intel Core i7-14700F, 16 GB of G.Skill Ripjaw DDR4-3200 memory, and an NVIDIA GeForce RTX 5060 GPU, with a mix of 2× 140 mm ARGB and 3x 120 mm non-RGB PWM fans handling airflow. Meanwhile the CVF220 will be powered by an AMD Ryzen 7 9800X3D, 32 GB of G.Skill Ripjaw DDR5 memory, and an AMD Radeon RX 9070 XT GPU. The Duoair X1 will launch at $1,499, while the CVF220 X1 will launch at $2,599.

TCL Unveils Expanded Monitor Lineup in Europe, Including its First Flagship OLED+ Monitor

TCL, the leading consumer electronics brand, has unveiled its newest monitor lineup at its first-ever dedicated monitor event in Europe, hosted at TCL NXTHOME in Paris this May. The event highlights a range of innovations designed to support better gaming performance and productivity, including TCL's first OLED+ flagship monitor, alongside advanced QD-Mini LED models.

For decades, TCL has been building the technology behind the screen. From CSOT's cutting-edge panel engineering to proprietary innovations in Mini LED backlighting, the expertise has always been there and so has the commitment to monitors. With a dedicated monitor factory established in 2012 and a series of world-first display innovations delivered in the years since, TCL has steadily grown its monitor business alongside its broader display capabilities. With an integrated R&D, production, and sales capability, TCL is now bringing that accumulated depth to a broader global audience.
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