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Bungie Slated To Lay Off Destiny 2 Staff, No Sequel On the Cards

Bungie recently announced that it would stop development work on Destiny 2 in June 2026, and although previous rumors suggested that Destiny 3 was in the early stages of development, it seems as though the decision has been made to shelve that project, or it never existed in the first place. According to a recent report by Jason Schreier of Bloomberg, Bungie will be conducting layoffs following the June 9 update that will serve as Destiny 2's last hurrah. It has not been revealed how many staff members will lose their positions, but Schreier's source says that developers at Bungie have pitched a number of games to leadership, including some Destiny games, but nothing has been green-lit for production.

Apparently, the game studio will shift its focus to Marathon, instead. This news follows recent financial reports from Sony that revealed Sony is facing total impairment losses of $560 million for Q4, 2025. Marathon has had a relatively successful launch, even though it seems to have not quite done the numbers that Bungie and Sony expected it to. Nearly three months later, Marathon's daily peak concurrent player count has dipped to around 10-12,000 players, and the dev team is scrambling to shake up the game with new game modes that focus on PvE and co-op gameplay over the PvP aspects, all in an effort to improve player retention.

NVIDIA Now Reports GeForce Gaming GPU Revenue Under "Edge Computing"

NVIDIA reported its Q1 2026 earnings with revenue reaching $81.6 billion, setting a new record. Amid these record-breaking results, the company announced a change in how it reports revenue from its GeForce RTX gaming GPUs. According to NVIDIA CFO Colette Kress, the standalone GeForce RTX GPU gaming revenue is no longer separately listed and is now integrated under the "Edge Computing" segment. This segment "highlights devices for agentic and physical AI, including PCs, game consoles, workstations, AI-RAN base stations, robotics, and automotive." The last standalone report for gaming revenue was in Q4 2025, where NVIDIA posted $3.7 billion. Now, under the "Edge Computing" category, NVIDIA reported $6.4 billion, an increase of 10% from the previous quarter and 29% from the same period last year, when this segment had a different name.

With the new reporting structure, NVIDIA includes revenue from GeForce RTX GPU sales, as well as contributions from AI models, automotive, software libraries, and accelerated networking infrastructure like AI-RAN. These segments now form a smaller portion of NVIDIA's total revenue, collectively referred to as "Edge Computing." This new segment accounted for only 7.84% of the total Q1 revenue, indicating that NVIDIA's reporting structure now aligns with its revenue sources. This might be one of the last ways to track quarterly gaming revenue, as the company is integrating other verticals here. We may not know exactly how the GeForce GPU segment is performing unless NVIDIA provides separate information. Below you can see highlights form the Gaming and AI PC segment in the Q4 2025, versus the "Edge Computing" transition in Q1 2026.

Embracer Group Splinters, Puts Major IPs Under "Fellowship Entertainment" in Ongoing Restructuring Efforts

It's no secret that Embracer Group has had a rough time of it lately, with repeated layoffs and studio sell-offs rocking the game studio for over two years. Now, Embracer Group has announced that it will be spinning up Fellowship Entertainment as separately listed public company on the Stockholm NASDAQ. The new game studio will still be run by Embracer Group, but Embracer's Chair of the Board, Lars Wingefors said in an investor note announcing the move that "the separation is about sharper management focus and clearer accountability," and that it gives "each business the structure and leadership to realize more of its full potential." Fellowship will focus on development, publishing, and licensing, and it will supposedly free up resources and "allow Embracer more flexibility to pursue accretive but opportunistic bolt-on M&A," in order to expand its footholds in niches like mobile, distribution, retro, films, remakes, and remasters, seemingly suggesting that Embracer will continue to acquire more game studios and IPs.

Fellowship Entertainment will house IPs like Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, and Tomb Raider, among others. It will also serve as the parent company for 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games and Warhorse Studios—the latter of which just announced two new games already in the development pipeline. The new company is expected to be listed in 2027, and Embracer Group's CEO, Phil Rogers, and COO, Lee Guinchard, will serve in their respective positions at Fellowship, alongside CFO Müge Bouillon, while Embracer Group will appoint new leadership to those positions before the new company is spun off. For its part, Embracer will be responsible for Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games, as well as a number of IPs including Destroy All Humans!, Reanimal, Killing Floor, Biomutant, and Desperados.

Darksiders Warmastered Edition for PC Gets Impressive Update 10 Years After Launch

Despite launching nearly a decade ago, Darksiders Warmastered Edition has only just made it to PS5 and the Xbox Series X|S consoles, and alongside those updated console versions, an updated version of Darksiders Warmastered Edition was pushed to Steam, too. The biggest updates to Darksiders War mastered Edition come by way of an updated render engine, better controller support, and bug fixes and quality of life updates. The new update requires a 64-bit CPU, and, because of the addition of Vulkan, any hardware running the Warmastered Edition will now need to be compatible with the Vulkan API version 1.3, which is supported as far back as AMD's Radeon R9 series GPUs and NVIDIA's GeForce GTX 700 series GPUs.

The new Vulkan API should improve game performance and compatibility on Linux and SteamOS using Valve's Proton translation layer, but the game already has a silver rating on ProtonDB, with the only major hiccups coming from media codecs for cutscenes that need to be installed. In addition to the new rendering API, Darksiders Warmastered Edition received a new photo mode that can be accessed from the pause menu. The intended use case is to use photo mode to set up your shot and then use the Steam or Windows built-in screenshot tools to capture the screenshot. Improved Steam Input settings also mean that controllers with motion control or built-in gyros or IMUs, like the new Steam Controller, are now supported by the game. It also features various bug fixes, one of which is a fixed reticule at lower resolutions—no doubt a fix sorely wanted by Steam Deck gamers and others playing on handheld devices.

Returnal Director Founds "Cosmic Division" Game Studio To Make New Single-Player IP

Returnal, the predecessor to the recently released Saros, was a standout success when it launched in 2021, with players praising its intense gameplay, unique visual style, and satisfying gameplay loop. Now, Harry Krueger, the director of Returnal, has announced his departure from Housemarque along with the founding of a new game studio, Cosmic Division. The announcement on the new Finland-based studio's page says that it "embraces a focused and responsibly ambitious approach to development," and that "operating with a "lean-and-mean" philosophy, the studio prioritizes craftsmanship, fast iteration, and sustainable growth over scale."

The announcement doesn't go into too much detail about the studio's future projects, but it does reveal that work has already begun on a new IP "designed as a single-player PC and console title." The game will be "unapologetically gameplay-first," and feature an emotionally resonant story, suggesting that it will be something like a linear narrative rather than something like a roguelike, like Returnal. Seed funding has already been secured, and Cosmic Division says that is looking for collaborators, investors, and talent as the game goes through pre-production.

Warhorse Studios Confirms Middle-Earth RPG Rumors, Announces New Kingdom Come Game

A recent rumor revealed that there was a Lord of the Rings game in development at Warhorse, although there was some confusion surrounding the genre of the game in question. Now, Warhorse has confirmed in a post in X that the studio is indeed working on an open-world Middle Earth RPG and a "new Kingdom Come adventure," which appears to be Kingdom Come Deliverance 3. Not much else was revealed about the games, but it stands to reason that the Kingdom Come game will follow on the existing Kingdom Come Deliverance 2, although it could just as easily be a spin-off game.

This announcement follows a recent debacle in which Warhorse allegedly fired a Czech translator in favor of replacing them with AI, a matter raised questions about Warhorse's claims that "We do not see AI as a substitute for human work, and we are currently looking to expand the company, including our translation team," when asked about the use of the controversial tools in the development of the new games.

Herman Miller Launches the Coyl Gaming Desk Starting at US$1095

Ergonomic furniture company Herman Miller has expanded its gaming range with a new motor driven, height-adjustable gaming desk called the Coyl. It's not that hard to see where the inspiration for the name came from, as the Coyl features a very prominent, coiled up power cable. This is Herman Miller's second attempt at a gaming desk—the first being the Motia—but this time the company has taken things to another level. For starters, the height adjustment is done via a rotary dial that has a simple LED display next to it, so you can dial in the exact height you want.

Cable management is another big selling point of the Coyl and the power cable connects to a built-in power strip that also offers USB charging ports. The rear of the desk is home to a perforated shroud that can be equipped with various add-ons to hold your accessories and devices and there's of course also hooks for hanging your headset etc. on. The Coyl is said to feature a modular design, but as for now that modularity seems to be limited to four different colour options for the table-top, two leg colours, a cable management "soft pocket" that runs the length of the desk, the shroud and a fixed accessory bundle that includes five accessories. The Coyl starts US$1,095, but a fully kitted out desk would set you back as much as US$1,825, with a forced upgrade path as the shroud can't be added without the cable management add-on. The accessories can also be bought individually on their own.

Samsung Launches Next-Gen Odyssey, ViewFinity and The Movingstyle Essential Monitors, Including Industry's First 6K Gaming Monitor

Samsung today announced the global availability of its latest Odyssey gaming, OLED, ViewFinity and The Movingstyle Essential monitors, setting new benchmarks in resolution and performance across gaming and professional displays. The 2026 lineup features two new Odyssey models, including the industry's first 6K gaming monitor alongside a 5K model. Samsung is also introducing even more OLED models with the Odyssey OLED G8 and Odyssey OLED G7 to bring OLED technology to a broader range of users.

The announcement comes amid continued leadership in the global gaming monitor market by Samsung, where, according to the International Data Corporation (IDC), it holds an 18.9% revenue share and earned the No. 1 position in the OLED gaming monitor market for a third consecutive year with a 26% share.

Epomaker Launches Revised HE75 V2 Gaming Keyboard With Enthusiast Design Touches and Gaming Performance

Epomaker's voyage into the world of Hall effect keyboards has been ongoing for a little over two years, now, and, while the peripheral maker oft manages to hit a reasonable price point, the results can be a little mixed. Now, it has shown off a revised version of the HE75 Mag that launched in 2025, bringing some new enthusiast-grade design touches to the affordable Hall effect gaming keyboard. Epomaker has shown off the HE75 V2 in a recent livestream on YouTube and published the product page with all the specifications ahead of the official launch. From that product page, we can see that the HE75 V2 has an ABS plastic case with a gasket mount and an FR4 plate. Curiously, neither the PCB nor the FR4 plate have flex cuts, which is generally valued by the enthusiast community, since it prioritizes sound.

As the name suggests, the HE75 V2 follows a 75% layout, keeping both the num row and F row, although it makes use of a reduced, three-key navigation column on the far right edge, making it a solid, if somewhat compromised, all-round option. There is also modular programmable volume knob that can be removed and replaced with two key switches, much like on the original HE75 Mag. Unlike the original, the HE75 V2 comes in either an all-white or all-black aesthetic, both with color-matched translucent PC keycaps—smokey on the black version and frosted on the white keyboard. The translucent keycaps obviously allow a lot of RGB shine-through, and Epomaker has accented that with edge lighting that shines through a faceted diffuser seemingly meant to look like crystals. If the Epomaker livestream is any indication, the HE75 V2 and its Creamy Jade Magnetic switches will have a poppy sound signature typical of an FR4 plate and POM switches. The HE75 V2 will feature tri-mode connectivity, with Bluetooth, 2.4 GHz, and USB-C, and 8 kHz polling over 2.4 GHz and wired connections.

Update May 19th: The Epomaker HE75 V2 is officially available on the Epomaker store and Amazon for $89.99 with the Epomaker Creamy Jade HE switch.

GXTrust Intros Acira 60% Mini Tri-Mode Wireless Mechanical Gaming Keyboard

With a space-saving design, tactile mechanical switches, and tri-mode wireless connection, the new GXTrust Acira Tri-Mode Wireless Gaming Keyboard proves that the best things really do come in small packages. With all the same fantastic features of its predecessor, the Acira Wireless, this tri-mode version gives games the added benefit being able to pick their connection and game exactly how they want.

With a 60% key layout, the Acira Tri-Mode frees up valuable desk space and provides more room for sweeping mouse movements - essential for competitive gaming where every millimeter counts. Despite its smaller footprint, gamers don't have to sacrifice functionality, with triple-function keys delivering a full-size keyboard experience, along with Fn multifunction keys offering direct access to media controls like play, pause, and volume adjustments.

Assassin's Creed Hexe To Target 2027 Launch

For a game that hasn't officially launched or even received a proper trailer, an awful lot of information has come out about the upcoming Assassin's Creed Hexe, from the recent leak that divulged the protagonist's name, and a returning character, to prior news that revealed that Ubisoft had reworked the game's combat to be more fast-paced and hard-hitting. Now, a new rumor out of Rogue I Tx on X has revealed that Ubisoft will be targeting a 2027 launch date for Assassin's Creed Hexe.

Additionally, the leaker reiterates previous rumors that the protagonist of Assassin's Creed Hexe would be female and claims that the game will see a return to the parkour system featured in Assassin's Creed Unity, which is often argued to be one of the best, if not the best, version of parkour in the franchise. What's perhaps more of a surprise is that Far Cry 7 and Assassin's Creed Hexe are expected to share the same launch window. It was previously confirmed by Ubisoft CEO, Yves Guillemot, that Ubisoft is working on two Far Cry projects. Presumably one of the Far Cry projects is the upcoming Far Cry 7, but nothing has so far been officially confirmed relating to that project.

This Week in Gaming (Week 21)

Welcome to the second to last week of May and this week is packed with bigger releases, so hold on to your hat as we kick off with this week's AAA release which involves you driving fast cars in exotic environments all over Japan. The rest of the week starts with a family friendly game where you operate a thrift store, which is followed by a co-op survival horror game that has flying whales and then we have a game where you get to play a thief doing heists. Next up is a new turn-based game set in the Warhammer 40k universe and we round off the week with yet another game from Lego, this time featuring a famous DC hero. Don't forget to check out the other releases that are coming out this week as well and we've barely scratched the surface on all the new games being released this week.

Forza Horizon 6 / This week's AAA release / Tuesday 19 May
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend at the Horizon Festival. Start your journey as a tourist and explore a world full of hit music and Japanese culture. Build a Valley Estate, acquire awe-inspiring homes, and display your prized car collection in fully Customizable Garages. Steam link

Forza Horizon 6 Advanced Access Kicks Off With Over 170,000 Concurrent Players

Forza Horizon 6 officially launches on May 19, but advanced access for buyers of the $119.99 Premium Edition kicked off on May 15, and it appears as though, despite a recent leak of the game ahead of the official launch, gamers have come out in droves to play the new open-world racing game. On Steam alone, Forza Horizon 6 crossed 172,000 peak concurrent players just seven hours after the advanced access launch. The game has also reached second place in Steam's official Top Sellers chart, falling just short of taking away Subnautica 2's number-one spot following its immensely successful launch just a day before Forza Horizon 6's advanced access.

[Editor's note: Our in-depth performance review of Forza Horizon 6 is now live]

This being Steam data, it gives us little insight into the performance of the game beyond blatant speculation, but it's safe to say the real total peak player counts are significantly higher than the 172,000 players on Steam. Some gamers will have bought the game on the Microsoft store for PC, and others may have purchased it on their Xbox Series consoles. The high player counts do suggest that the official launch will be a big one. Forza Horizon 6 has already surpassed the peak concurrent player count of Horizon 5 by more than 100%. Since Horizon 6's predecessor launched, it hasn't managed to garner more than 81,096 concurrent players, and player counts for that game were down to around 15,000 peak concurrent players by the end of the game's second month on the market. How Horizon 6 fares in terms of player retention remains to be seen, but there

Awekeys Shows Off Shine-Through Metal Keycaps for Mechanical Keyboards

Awekeys, the company that previously launched a set of sleek low-profile metal keycaps, has just returned with a new metal keycap project that its design team has been working on for a number of months: metal keycaps with shine-through lettering. Awekeys teased the shine-through metal keycap set in a group buy interest check post on Reddit and asked for feedback based on future kit, color, and design options if the keycaps ever make it to market. Awekeys showed off two images of what appears to be the prototype keycap set it has managed to develop, sharing that it had generated 6.8 kg of metal in failed prototype attempts in the process. Currently, the brand is considering north-facing, south-facing, and side-printed characters for the keycap sets, but it's unlikely that all three will launch when the project concludes. Compatibility will almost certainly be limited to full-height MX-style mechanical switches, although there's a non-zero chance Awekeys will do a low-profile set, too.

At the time of writing, it seems as though the shine-through metal keycaps will be Cherry profile only, which is understandable, since that is the most popular keycap profile for keyboard enthusiasts. It's unclear how the keycap project will come to fruition, but it seems likely that Awekeys will user the same cupronickel material it always uses for its metal keycaps alongside what looks like a transparent plastic for the stem and keycap legend itself—which is how the keycaps will be able to let light through without resulting in a keycap top that feels rough due to the letter cutouts. Currently, the shine-through metal keycaps are in the early stages of development, so it's unclear when they will be commercially available or how much they will cost. It's also worth noting that there are other companies making metal keycaps, but they are not all that common and not generally available in full sets like Awekeys's set will be.

Evercade Announces NEOGEO Arcade 4 Physical Cartridge

Blaze Entertainment is delighted to announce NEOGEO Arcade 4, the latest physical arcade cartridge for the Evercade system, continuing the celebration of SNK's legendary NEOGEO legacy. This new collection brings together eight all-time classic arcade titles, spanning fighting games, run-and-gun action, sports, and beat 'em up brawling.

NEOGEO Arcade 4 expands on the classic arcade experiences available on Evercade, showcasing why NEOGEO remains one of the most revered names in arcade gaming history. Each title has been carefully selected to represent the depth, quality, and unmistakable style of SNK's arcade output, and the cartridge includes a full-color manual with game descriptions, controls, and helpful tips.

ASUS Republic of Gamers Announces ROG Strix SCAR 18

ASUS Republic of Gamers (ROG) today announced the launch of the 2026 ROG Strix SCAR 18, a gaming laptop that redefines the meaning of 'flagship'. Powered by up to an Intel Core Ultra 9 290HX Plus processor and up to an NVIDIA GeForce RTX 5090 Laptop GPU, the Strix SCAR 18 delivers elite-level performance for the toughest gaming, creative and AI-focused workloads thanks to its incredible 320 W sustained maximum total system power. The SCAR 18 boasts the latest ROG Intelligent Cooling technology to tame the massive power envelope, including an end-to-end vapor chamber and a sandwiched heatsink design.

The 2026 Strix SCAR 18 innovates using the world's first 18-inch 4K 240 Hz mini-LED laptop panel with ROG Nebula ELMB—the latest ROG Nebula HDR Display that marries high resolution and high refresh rates with incredibly clear and vivid HDR. With tool-less access for easy upgrades and classic ROG aesthetic, the Strix SCAR 18 is the most powerful gaming laptop ROG has ever built.

Akko Launches 40 g Dash Master Gaming Mouse With PAW 3955 Sensor, 8 kHz Polling, Omron Optical Switches

After previewing the Dash series of wireless gaming mice at CES in January 2026, Akko has officially released the Dash Master as its latest iteration in the Dash line-up. The Dash Master features the new PixArt PAW 3955 sensor, which ups the mouse's sensitivity to 65,000 DPI and offers 8 kHz polling. More importantly, the Akko Dash Master weighs in at just 40 g, putting it on the lighter side compared to most mainstream gaming mice. The Dash Master uses both Bluetooth and 2.4 GHz wireless connecitivity alongside USB-C wired, with the latter two offering 8 kHz polling. The combination of the new sensor and the Nordic nRF54L15 MCU garner a claimed 30-50% power savings, with battery life clocking in at a claimed 86 days on Bluetooth, 220 hours of continuous use at 1 kHz, and 28 hours of use at 8 kHz polling rate. The Akko Dash Master carries an MSRP of $69.99, but there is a $10 launch discount that brings the price down to $59.99.

The Dash Master, like the other Dash gaming mice, has two side buttons and a symmetrical shape optimized for a claw grip and smaller hands, measuring in at just 117.56 × 60.91 × 37.01 mm, and the main clicks make use of Omron Optical switches, which are known to be reliable and have a long service life, thanks to the lack of a mechanical switch mechanism. The scroll wheel on the Dash Master uses the TTC Gold encoder, which is a popular choice for affordable flagship-tier gaming mice. The Dash Master can be customized and reprogrammed in a browser-based web utility or a downloadable Windows application. One of the benefits of the Master over the other Dash mice is that it ships with three sets of dot skates—all with different friction characteristics—in addition to the pre-installed PTFE skates. Akko specifically notes that the Dash Master has no coating, instead featuring a satin finish on the polymer itself—Akko argues that coatings will just wear off in high contact zones—but it does include precision cut grip tape to add some grip if you need it.

Xbox Elite Series 3 Controller Leaks With Highly Customizable Design and New Controls

Hot on the heels of the leaked compact Xbox cloud gaming controller, the same site responsible for the aforementioned leak has published regulatory images of what looks to be a successor to the Xbox Elite 2 wireless controller. The Elite 3, as it were, looks to feature an increased focus on Xbox's cloud gaming offerings, with a dedicated cloud mode detailed in the regulatory documentation, but the design itself is far more interesting than that of the compact controller, seemingly offering a high degree of toolless customization. It's unclear when the Elite 3 controller will launch, but, given past trends, it seems likely that it will only launch alongside the Xbox Helix console.

Based on the images shared by Technoblog, it looks like the Elite 3 controller will keep the same swappable thumb stick and d-pad and adjustable and interchangeable triggers and paddles as the existing Elite 2 controller. This time, however, it seems as though the mounting points for the inner grip paddles have moved closer to the center of the controller, potentially offering more freedom for different custom paddle lengths. There are two new roller wheels between the two grips on the bottom edge of the controller, which seem to be linked to the tension or travel of the paddles or thumb sticks. The Elite 3 controller will have similar performance characteristics as the cloud-centric compact controller, with Wi-Fi 6 and Bluetooth connectivity, and the controller will have an internal 1,528 mAh battery.

Iqunix Reveals Ghost in the Shell Edition EV63 Hall Effect Gaming Keyboards

To celebrate the imminent premier of the new Ghost in the Shell anime, Iqunix has partnered with Kodansha on two special versions of the Iqunix EV63 Hall effect gaming keyboard. The Ghost in the Shell editions will be offered in two colorways: Shell Core and Cyber Blue. Both new versions of the EV63 will feature special design accents and anodizing on the aluminium cases, custom keycaps that have a sort of retro tech-inspired font to go with the aesthetic of the new anime, as well as translucent, color-matched modifier keycaps with images and text from the Ghost in the Shell anime printed on them. As one last nod to the anime theme, the new EV63 models also sport a decorative bottom plate with the main character's image laser engraved into it.

In terms of hardware, the PCB, plate, and connectivity specifications all remain the same—the EV63 has an aluminium plate, CNC aluminium case, and a tray-mount design that supports aftermarket GH60-style cases, like that of the Wooting 60HE and 60HE v2. One major change that isn't immediately obvious is that the Ghost in the Shell EV63 versions come with Keytok Nova switches by default, which are lightweight (35-48 gf) linear magnetic switches with 3.4 mm of total travel. The Nova switches are widely regarded in keyboard enthusiast circles to have a deep sound and a decently stable stem with smooth actuation. Similarly to Gateron's new Dual-Drive design, the Nova's have the magnet freely floating in the switch for more consistent actuation and a more pleasant top-out sound. Exact launch and pricing information is still to be disclosed, but the anime is slated to debut in July, so it's likely the keyboards will be available a while before then to build anticipation for the anime.

Leak Tips China-Specific Xbox Game Pass Tiers and a Way to Play Game Discs on Digital-Only Helix Console

Since the new Xbox CEO, Asha Sharma, became the public face of Xbox Gaming, she has spearheaded a number of significant changes to the company, many of which are directly linked to Xbox Game Pass. The new philosophy at Xbox appears to be to get as many players back onto the platform as possible, whether that be through the new Game Pass "Starter Edition" bundled with Discord Nitro for $9.99 monthly or by decreasing the price of full-fat Game Pass. Now, a new leak from sources who spoke to Windows Central indicating that more changes are coming to Game Pass, specifically a new set of subscription tiers and a potential disc-to-digital program called Positron.

According to the insider sources, the new Game Pass subscription tier set, referred to as Saluki, will be a set of Game Pass tiers specifically designed for the Chinese market, where platforms like Steam have seen massive growth in recent years. With the new Game Pass tiers, Microsoft would be strengthening an already strong foothold in the country, although not much is known about the new Chinese Game Pass tiers other than that. The other leaked info suggests that Microsoft may be planning to launch a disc-to-digital entitlement program that currently goes by Positron internally. The idea is that this would allow gamers to convert their disc games to digital, and while not much is known about this, either, the expectation is that next-gen consoles will not have disc drives, so a way to move those physical game copies into a digital-only console makes sense—especially with how much of the Xbox player base relies on backwards compatibility for older games.

Ezio Looks To Be Reappearing in Assassin's Creed Hexe

Assassin's Creed Hexe has shown up a number of times in the news recently—and not always for positive reasons—but the latest leak out of Ubisoft leaker Rogue (via u/ZamnBoii on Reddit), have revealed that Ezio, from Assassin's Creed II, Brotherhood, and Revelations, may be making a comeback in the new game as the protagonist's aging mentor figure. Reportedly, there are dialogue lines between Ezio and the main character, Anika, suggesting he teaches her the basics of the Brotherhood, with one line by Ezio reading "Come. Leap with me. One last time for an old man."

A handful of gameplay details accompanied the character leak, including the ability to scale trees and jump from tree to tree using branches. The majority of the game is slated to take place in Würzburg, and NPCs will apparently be more vigilant, reporting "minor suspicious activity" immediately and intervening in some instances. This, along with what we already know about the involvement of witchcraft in the game's story, suggests that the game will take place during the Würzburg witch trials during the 1620s and continued for six years until 1631. The protagonist herself is claimed to be a descendant of Ezio's sister, Claudia Auditore, but the story of Hexe seems to take place over 160 years after Ezio's debut in the franchise, so it Ezio's return is expected to be in the form of a flashback or a ghost materialized by an Isu artifact.

Subnautica 2 Dev Responds to Leaks of Survival-Craft Game Ahead of Launch

News recently broke that Subnautica 2 had leaked, seemingly via a reviewer, hot on the heels of a similar situation with Forza Horizon 6 and Resident Evil Requiem before that, and gamers who don't shy away from sailing the high seas very quickly hopped into Subnautica 2 ahead of the game's official Early Access launch. Now, Unknown Worlds, the studio behind Subnautica 2, has responded to reports of the leaked build of the game, confirming in a statement to IGN that the leak had occurred and giving players a warning about the content of the leak on top of that. Effectively, Unknown Worlds warns that the leaked build is an incomplete version of the game that is launching on May 14, and not representative of the final gameplay. Additionally, in order to access the full game and some of the cornerstone features of Subnautica 2, like multiplayer, players will need to go through official channels—unless, of course, game repackers manage to publish other cracked versions of the game post-launch. The official response from Unknown Worlds follows.
We've identified that unofficial builds of Subnautica 2 are currently circulating online. These builds are incomplete development versions and do not reflect the content or gameplay experience being prepared for the official release. Files distributed through unofficial channels cannot be verified for safety or stability, and certain features or content may not function as intended. The complete Subnautica 2 Early Access experience, including multiplayer support, as well as all future patches and updates, will be delivered exclusively through official builds on our partner platforms.

Saros Estimated To Have Sold 300,000 Units in 2 Weeks With High Daily Active Players

When Saros launched in late April, it was very positively received, with both reviewers and players raving about the game's combat, movement, replayability, and engaging meta progression mechanics. Despite the strong showing in reviews, however, it seems as though the roguelike hasn't sold quite the numbers that Sony and Housemarque might have expected. Estimates by Alinea Analytics put sales figures for Saros at around 300,000 units and $22 million in revenue, underperforming its predecessor, Returnal—although that game launched at a different time, when PS5 games were more sparse.

In a way, it's almost to be expected that a third-person bullet hell roguelike might not sell with the same fervor as something like the recent Crimson Desert, which racked up over 5 million sales in its first month, or Resident Evil Requiem, which sold over 6 million copies in just over two weeks; Saros is in a much more niche genre than even the single-player horror of Resident Evil, it's a less well-established franchise, and it carries a premium $70 price tag. That said, the data also suggests that, even two weeks after launch, Saros still has a daily active player count over 100,000, echoing the strong replayability characteristics pointed out in early reviews. It's also worth noting that Saros may launch on PC at a later date, which would likely see a fresh wave of sales for the game. Alinea estimates that as much as $13 million of Returnal's revenue was earned on Steam, even though it launched on PC two years after the PS5 launch.

Razer Introduces the Huntsman V3 Tenkeyless 8 KHz Gaming Keyboard

Razer, the leading global lifestyle brand for gamers, today announced the Razer Huntsman V3 Tenkeyless 8KHz, an analog optical esports keyboard built on the same competitive foundation as the Huntsman line.

Streamlined, focused, and purpose-built, it brings Razer's core performance technologies into a tenkeyless form factor engineered to perform reliably straight out of the box—whether at home, on stage, or on the move.

Subnautica 2 Joins Forza Horizon 6 in Pre-Launch Leak—Reviewer May Be To Blame

Just 48 hours before the game's official launch, Subnautica 2 has seemingly leaked, with game repackers sharing their pirated versions of the game across sites like r/PiratedGames on Reddit. This leak follows the leak of Forza Horizon 6, which seemingly leaked via a game reviewer or influencer with pre-launch access to the game. This time, the developer, Unknown Worlds, has yet to comment on the apparent leak of Subnautica 2, but those who have played the leaked version of the game have posted screenshots and clips, which have now been archived in r/GamingLeaksAndRumours. It should also be noted that the original page hosting the leaked game files on GameDrive has already been taken down.

In the Reddit post archiving the game content, the poster claims that the leaker obtained a game code via game reviewers, so it seems as though one or more reviewers have been breaking NDAs in order to leak copies of the game in the open. A similar situation happened ahead of the recent launch of Capcom's Resident Evil Requiem. Following these leaks, there have been concerns that game developers and publishers could stop seeding game codes to reviewers ahead of launch, which would potentially result in less informed gamers who have no clear indication of quality before spending their hard-earned dollars on games. Unlike Forza Horizon 6, Unknown Worlds has already started allowing paying players to preload Subnautica 2 ahead of its May 14 launch.
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Nov 13th, 2026 22:12 CST change timezone

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