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Star Wars: Fate of the Old Republic Director Hints at Tight, Focused Experience: "Bigger Isn't Better

Star Wars: Fate of the Old Republic has been out in the open now, with the game's director, Casey Hudson, formerly of BioWare, promising a pre-2030 launch in late 2025. Now, in a recent statement to Bloomberg about the upcoming game and a recent investment by NetEase veteran, Simon Zhu, Hudson has commented on the both the development process and scope of Star Wars: Fate of the Old Republic. Critically, Hudson says that "bigger isn't necessarily better," and explains his aversion to drawn-out games, saying that "if I'm excited about a game, and then I find out it's 200 hours long, even if I have no ambition to actually finish it, I wonder, if I put 20 hours in, will I even be out of act one?"

Hudson added that there will be ways to extend your fun in Fate of the Old Republic via replayability and alternative storylines that can be explored in subsequent play-throughs. He also commented on the development process, stating that "making games that take five or seven years—none of us want to do that," reiterating his previous commitment to a pre-2030 release for Fate of the Old Republic. On the topic of generative AI, Hudson had harsh words, calling the tech "creatively soulless," and rejecting its use in the game design and development process. The new Star Wars game will be receiving funding from Simon Zhu's newly announced holding company, GreaterThan Group, which was officially announced on May 12, 2026, and has a $40 million bank balance with another $60 million in funding commitments from "gaming and tech entrepreneurs."

Dead Space 4 Passed Up Over Nigh-Impossible Sales Targets: "Companies Are Now Looking for the Next Fortnite"

Dead Space is arguably one of the most iconic and recognizable franchises in gaming, even if it has been 13 years since the last instalment in the sci-fi space horror shooter series. Now, in a recent interview with FRVR, Dead Space writer and producer, Chuck Beaver, has explained why the chances of Dead Space 4 happening are vanishingly thin in the current gaming landscape. Unfortunately for fans of the genre, it seems as though a combination of factors is at play, but the majority of the blame appears to lie on poor sales figures, especially compared to the modern video game industry's expectations.

Beaver explains that a game with the production value of Dead Space—a AAA horror with high production value—would need to sell incredibly well in order to cover the development costs: "Horror games have a bit of a ceiling, you know, and I think the number back in Frank Gibeau's day was 5 million units to keep going on Dead Space. I think the number is like 15 million units now, given the cost of things." Meanwhile, when Resident Evil: Requiem recently crossed 6 million sales in just over two weeks, it became the fastest-selling Resident Evil game to date. He goes on to comment that "companies now are looking for the next Fortnite. They need something that is a perennial moneymaker…something like a single-player package game with no live-service offering that's like it's just a dinosaur fossil of a business model."

Stellar Blade 2 Dev Switches Strategy for Souls-Like Sequel, Cross-Platform Launch Likely

Stellar Blade was a highly popular game when it launched, and even though it took over a year to make it from PS5 to PC, it managed to reach an all-time peak concurrent player count of 192,078 players on Steam alone. With Stellar Blade 2 now out in the open and well on its way to an expected 2027-2028 expected launch window, the game's developer, ShiftUp, has officially addressed its launch strategy for the sequel in its Q1 2026 earnings report. There are two major upcoming changes to the publishing strategy for Stellar Blade 2.

Specifically, ShiftUp has confirmed that it will likely be self-publishing Stellar Blade 2, and the Korean game studio is also suggesting that it will shift to a multiplatform launch, instead of the previous timed PS5 exclusive, with the goal of reaching "a broad global audience from day one." It was revealed in previous hints from the game studio that it would be catering much of the Stellar Blade 2 experience to Chinese players, going so far as to use locations in real-world China for the game's setting. This shift to a cross-platform launch could be part of the same strategy that motivated the studio's push into China. It's not yet clear exactly which platforms will be on the Stellar Blade 2 launch roster, but it's almost guaranteed that the game will launch on PC, PS5, and Xbox Series consoles. The full quote from ShiftUp regarding the launch plans follows.

Discord Nitro Is Now the Cheapest Version of Xbox Game Pass

It was recently leaked that Xbox Game Pass would likely become part of bundle deals with the likes of Netflix and potentially other partners, and, as per a recent announcement by both Discord and Microsoft, one of those partners is Discord. The occasionally controversial gaming-first communications platform will now include Game Pass with its paid Nitro subscription service. The Xbox Game Pass subscription included with Nitro is a slightly cut-back version of Xbox's service—Discord calls it a "starter edition"—and it offers "50+ PC and console games." Game Pass is also only included on the full-fat $9.99 version of Nitro, not Nitro Basic, although that's likely still a deal for some PC gamers, depending on taste.

The Nitro plan included with Game Pass has more severe limitations, though, the most notable of which is the lack of online multiplayer on consoles and a 10-hour monthly limit on cloud game streaming. Game Pass will also be directly integrated into the "Now Playing" statuses on Discord. Nitro subscribers will be able to launch Game Pass games directly from Discord—likely by first launching the Xbox app—if they see a game their friend is playing and want to join in. Discord Nitro users will also now have access to discounts of up to 30% on Logitech G, SteelSeries, and KontrolFreak products as of the new Nitro update, which is rolling out to Nitro users in waves "over the coming weeks."

ASUS Republic of Gamers Announces Strix OLED XG34WCDMS and Strix XG129C

ASUS Republic of Gamers (ROG) today announced two new additions to its monitor lineup: the ROG Strix OLED XG34WCDMS and the ROG Strix XG129C. With gamers increasingly demanding both breathtaking visuals and streamlined multitasking capabilities, ROG is offering a two-pronged solution to elevate the modern gaming station. The Strix OLED XG34WCDMS is a 34-inch RGB Tandem QD-OLED with 280 Hz refresh rate and brings flagship-tier panel technologies to a broader audience of enthusiast gamers. This latest trend-setting model is a sibling to the premium 360 Hz ROG Swift OLED PG34WCDN announced at CES 2026—expanding the range across performance tiers, form factors, and use cases. In addition, the all-new Strix XG129C serves as the ultimate secondary display and desktop command center, combining an ideal 24:9 aspect ratio, intuitive 10-point touch controls, and AIDA64 Extreme support to act as an indispensable sidekick for streaming, system monitoring, and everyday productivity.

ROG Strix OLED XG34WCDMS
This new monitor features 34-inch WQHD (3440 x 1440) 1800R curved RGB Tandem QD-OLED panel with 280 Hz refresh rate and 0.03 ms gray-to-gray (GTG) response time. It retains the coveted RGB Stripe Pixel arrangement that guarantees clear, supersharp text and highly accurate color reproduction. Plus, integrated BlackShield Film increases the panel's hardness for 2.5X better scratch resistance and boosts perceived black levels by up to 40% versus previous-generation QD-OLED monitors.

Valve Steam Controller Update: New Availability and Purchasing Rules To Fight Scalping and Supply Issues

When Valve launched the Steam Controller, the new gaming peripheral expectedly sold out within the first day of sales. Valve then promised stock was coming soon, stating that the demand for the controller was unexpected. Now, the gaming giant has confirmed that changes are coming to the Steam Controller ordering process in order to mitigate the high demand and limited supply. Starting on May 8 at 10:00 Pacific time (17:00 UTC), Valve will allow users to place a reservation for the Steam Controller on the usual store page, which will allow prospective buyers to reserve a spot in the queue. When the controller is back in stock, Valve will automatically place orders for reservation holders in the order they placed their reservations, and buyers will have 72 hours from the time they receive that order email to finalize their purchase through Steam.

Notably, Valve is restricting reservations to one controller per account, and those who have already purchased a Steam Controller will not be able to place reservations until further notice. It's also worth pointing out that Valve has added additional account conditions in order to prevent scalping. Steam accounts seeking to place a reservation will need to be in good standing and have made a purchase before April 27, 2026. Valve also confirmed that the US, Canada, the UK, EU, and Australia will be getting Steam Controller restocks next week—meaning May 11.

Pragmata Gets Quiet Resolution Upgrade on PS5 Pro

It seems as though a recent patch to Pragmata on the PS5 Pro has increased the game's render resolution, although Capcom has yet to actually announce the change. According to recent tests by Digital Foundry and Brazil Pixel on YouTube, Pragmata's Patch 1.21 has increased the internal render resolution from 864p to 1080p. Notably, this is now the same resolution as the game uses on the base model PS5, which produced a cleaner image in some cases before the update, because it used a native render resolution of 1080p from the outset. Pragmata will still use Enhanced PSSR to upscale the image, whereas the base console uses FSR, and in Digital Foundry's testing, the image produced in Patch 1.21 is much cleaner, with little to no impact on the final frame rate.

Xbox Axes Copilot on Consoles, Winds Down Copilot Mobile Development

In a recent post on X, Xbox CEO, Asha Sharma, announced that Copilot on console will officially exit active development, while Copilot on mobile will also be wound down. Copilot for Gaming was previously announced in March 2025, with the feature first making its way to mobile and later announcements predicting that Copilot would be coming to Xbox Series consoles sometime in 2026. Copilot was slated to land on Xbox consoles in the form of an AI that effectively watches you game by taking screenshots and monitoring inputs and then providing suggestions and recommendations based on that data. Judging by the wording in the announcement, this appears to be another move by Xbox Gaming CEO, Asha Sharma, to earn back the trust of gamers in what she calls "a return to Xbox." It's unclear what this means for the rest of the Xbox Gaming software suite, especially when it comes to devices like the ASUS ROG Xbox Ally and its Xbox Game Bar, but it seems likely at this point that those integrations may also eventually be removed.

The full post by Sharma reads:
Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers.
Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track.
As part of this shift, you'll see us begin to retire features that don't align with where we're headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.

Mouse Brands Line Up Magnetic Mouse Switches To Compete With Logitech HITS

Logitech's HITS (haptic inductive trigger system), introduced with the G Pro X2 Superstrike gaming mouse in late 2025, made serious waves in enthusiast gaming mouse spaces, but, as is the case with many of Logitech's innovations, the mouse the tech came with was imperfect and commanded a premium price. Now, it seems as though at least two Chinese peripheral makers are lining up to challenge at least some of Logitech's capabilities with their own magnetic switch tech. First, and the one we know the least about, is Keychron, surprisingly enough who is apparently preparing a micro switch called the MagOpt. The MagOpt switch was teased by Keychron on the brand's own YouTube channel, where it showed off a switch design that looks to use a hybrid optical and magnetic sensing mechanism combined with a traditional click leaf. It seems as though Keychron's MagOpt switch will attempt to mimic some of the functionality of the HITS system—like rapid trigger, adjustable actuation, and better longevity—but without a lot of the adjustability enabled by the haptic feedback of Logitech's HITS system.

The other incoming contender is Snaptiq, a product by a Russian streamer (shared by @goonerfps on X), and this system appears to have much more feature parity with Logitech HITS. The sensors in Snaptiq are analogue, like those found in Logitech's implementation, but these use magnets and either Hall effect or TMR sensor in place of Logitech's inductive switches. More importantly, Snaptiq will also mimic the tactile feedback with vibration motors, similar to HITS. How this pans out remains to be seen, but Lunacy claims that it will be able to detect movement as fine as 1 micron (0.001 mm) and that the mouse clicks themselves will be completely silent. Lunatic's Snaptiq is slated to launch by the end of 2026, although it is unlikely to launch in Western markets. However, this and Keychron's implementation may be the start of a wave of Chinese brands adopting similar tech to Logitech HITS.

This Week in Gaming (Week 19)

Welcome to May and this month kicks off with several new games from independent developers. This week's major release is all about navigating the great white north, in more ways than one. The week kicks off with a different take on the tower defence genre, followed by a game that combines disco and beat 'em up. Next up we have an online co-op action RPG which is followed by one that isn't online and finally we round the week off with some crab evolution. Don't forget to check out some of the other games also launching this week.

WILL: Follow The Light / This week's major release / Thursday 7 May
WILL: Follow The Light is a story-driven, first-person adventure puzzle game about a perilous personal journey through the harsh northern latitudes. To find peace and reunite with his family, Will must sail across endless waters, face numerous challenges, and ultimately discover himself. Steam link

Subnautica 2 Gets Early Access Release Date on Epic, Steam, and Xbox

Not long after Subnautica 2 studio, Unknown Worlds, ditched Krafton as its publisher, the development outfit has officially announced the Early Access release date for Subnautica 2. According to a new Early Access release cinematic trailer, Subnautica will officially launch on May 14, 2026 in Early Access on Steam and Epic Games and in Preview on the Xbox Game Store, and pricing is set at $29.99 during the Early Access period, with regional pricing applicable, too.

The release date trailer also gives us a glimpse at some of the alien life that players will encounter in Subnautica 2, including giant carnivorous clams and airborne molluscs that hang in the air somewhat eerily. The announcement follows a long legal battle after Krafton attempted to wrest control of Unknown Worlds away from its CEO and founders, seemingly as part of a bid to avoid paying the studio a bonus for hitting its target launch date. So far, this legal battle has culminated in Unknown Worlds's CEO, Ted Gill, being reinstated and taking over the Subnautica 2 announcement. The Subnautica 2 Early Access Release date trailer follows.

PMM Reveals Improved Zen 2.0: 33 g Razer Viper V3 Pro Mouse Shell Mod

PMM, the mouse mod company, has announced the latest iteration of its Razer Viper V3 Pro mod, which replaces the shell of the Viper V3 Pro with a 3D printed, carbon fiber-reinforced nylon shell in order to bring the weight down. Like the original Zen mod, Zen 2.0 brings the weight down to as little as 33 g if you opt for the wireless version, but with the pre-built version of the Zen 2.0, the mod is also available with three different lightweight batteries, offering wireless connectivity for an additional 3-5 g. The PMM Zen 2.0 mod itself—that is to say, just the 3D printed shell with PTFE skates, grip tape, tools, a 150 mAh battery, and two carbon fiber reinforcement rods—comes in at $132, while the pre-built version starts at $317. The pricing obviously makes this something that appeals almost exclusively to enthusiasts and highly dedicated esports gamers.

[Editor's note: Our in-depth review of the Razer Viper V3 Pro is now live]

The Zen 2.0 mod kit replaces the original Zen on the PMM store, and PMM claims to have addressed many of the shortcomings of the original Zen with the new version, including click quality, sturdiness, and platforms for the mouse skates. Zen 2 is also only available with the smooth, grippy UltraGrip 3.0 coating and with either solid sides and holes in the rest of the body or as an entirely solid shell, which again increases the weight by 2 g. This means that if you want a solid shell with a 150 mAh for wireless connectivity, you're looking at somewhere in the neighborhood of 38 g total weight, which is still an improvement over the Razer Viper V3 Pro's original 60 g weight.

Intel "Arc G3 Extreme" Makes It to Handhelds in Leaked MSI Claw 8 EX AI+ Retail Listing

MSI's Claw line-up of gaming handhelds has gone from being overpriced and underperforming in the original Intel-powered Claw 8 A1M to being widely regarded as solid performers in both the new AMD- and Intel-powered variants. Now, however, an Italian retail listing on Ollo Store has tipped an updated version of the Intel-powered Claw handheld, this time appearing as the MSI Claw 8 EX AI+ for a price of €1,599, which is €300 more than the current-gen Claw 8 AI+ A2VM with the same memory and storage specs on the same site.

[Editor's note: Our in-depth review of the MSI Claw 8 AI+ A2VM can be found here]

The new Claw 8 EX AI+ will feature Intel's new Arc G3 Extreme CPU, which has been reported to be a 14-core (2× P-Core, 8× E-Core, 4× LPE-Core) CPU. The G3 Extreme's graphics will rely on the Intel Arc B380 iGPU, which is slated to have 12 Xe3 cores at 2.3 GHz. The only real difference between the B390 and the B380 is the GPU core clocks, which are 200 MHz lower on the B380, so performance shouldn't be too far off what we've seen on the flagship Intel Core Ultra X9 388H in our recent Intel Panther Lake review. The rest of the Claw 8 EX AI+ looks to be pretty standard fare for MSI's gaming handhelds these days, with 32 GB of RAM, an 8-inch, 16:10 IPS display with 500 nits of brightness and 100% sRGB coverage, an 80 WHr battery, Wi-Fi 7, and an included carrying case.

AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Competitive Gaming

AV Access, a global leader in Pro AV and conferencing devices, proudly unveils the iDock B23, the newest flagship model in its iDock series. Engineered for competitive gamers and streamers who demand uncompromising visual performance, the iDock B23 delivers 8K @ 60 Hz output, triple-monitor support, and a 12-in-1 docking design—making it an all-in-one solution for high-refresh-rate gaming, live streaming, and seamless switching between devices.

"Professional gamers and creators often struggle with complex setups, cable clutter, and the need to switch between multiple systems," said Bill Liao, CTO of AV Access. "The iDock B23 solves these challenges by combining triple-monitor output, 8K clarity, and a full docking station into one streamlined device."

HyperX Expands Its Gaming Peripherals and Software Ecosystem

Today, HP Inc. announced new additions to its HyperX portfolio, designed to give players control, personalization, and comfort. Built for how you play, the new lineup introduces the HyperX Clutch Talon Controller, the HyperX Cloud Stinger 3 headset family, and enhanced HyperX NGENUITY software -empowering gamers to fine-tune their setup and perform their best across platforms.

HyperX solutions prioritize combining player experience and machine performance to unlock maximum potential. With a continued focus on performance, personalization and play, NGENUITY software and the latest peripherals deliver precision, flexibility, and reliability players need to stay competitive and connected.

LG Electronics Introduces its First UltraGear evo Hyper Mini LED 5K Gaming Monitor

LG Electronics (LG) is rolling out its new UltraGear evo GM9 5K gaming monitor (model 27GM950B) powered by Hyper Mini LED technology. First unveiled at CES 2026, the 27GM950B reinforces LG's commitment to delivering high-performance gaming monitors combining next-gen display technology with advanced gaming features.

LG's latest UltraGear evo model meets growing demand for 5K gaming monitors offering precise, dynamic visuals. The 5K resolution (5,120 x 2,880) comes together with the company's Hyper Mini LED technology to supply greater clarity, depth and realism, making gameplay more immersive and lifelike.

EA CEO Defends Company-Wide AI Push Despite Recent Employee Claims of Productivity Drop

Not long after EA announced that it was being acquired by a group of private investors, the company's new management announced an AI pivot that would see the company cut operating costs significantly. As it turned out, though, workers at EA would later reveal that the company had been pushing AI hard internally long before the takeover, and that the AI push was causing more harm than good and ultimately costing them time. Now, EA CEO, Andrew Wilson, has pushed back on this notion during a recent talk at the Iicon gaming event in Las Vegas.

According to Wilson, "almost all, like 85%, of our quality assurance is done with some kind of machine learning or AI-driven algorithm." However, he also adds that EA's QA hiring is at an all-time high. His argument is that AI has been "almost entirely augmentation," and not a replacement for human workers. According to the CEO, AI is doing mundane checks, like "turn the box on, turn the box off, boot it up, shut it down, does it crash, all these things." Despite these claims, there is evidence of AI-generated assets in Battlefield, and the company has partnered with Stability AI to work on generative AI tools.

Philips Evnia Introduces AmbiScape for Room-Synced Gaming Lighting

Philips Evnia is expanding its ambient lighting ecosystem for gamers who use lighting to enhance atmosphere, pace, and immersion beyond the screen. Building on its established AI-Enhanced Ambiglow technology and Windows Dynamic Lighting support, Evnia now introduces AmbiScape; a new feature designed to extend synchronized lighting from the display into the surrounding room.

Together, Ambiglow, AmbiScape, and Dynamic Lighting integration enable a more unified setup where on-screen action can influence both the monitor's ambient lighting and compatible devices across the gaming environment. The experience is enabled via USB upstream and configured through the Philips Evnia Precision Center.

Sharkoon Releases New FIREGLIDER One Gaming Mouse

Ready to rekindle the fire? With the FIREGLIDER One, a classic returns - but this time, faster, lighter, and more precise than ever before! The dual-mode gaming mouse combines uncompromising technology with a minimalized design that is totally committed to good performance. Whether in competitions or for everyday gaming, the FIREGLIDER One delivers lightning-fast reactions and maximum control for heating up any game to exactly the right temperature.

Two Modes, One Goal: Victory
The FIREGLIDER One can be operated both wired and wirelessly and is always ready for use, whether you need a stable connection for a tournament or if you prefer wireless freedom for everyday gaming.

Sony's New DRM Appears To Be a Refund Scam Workaround

News recently broke about a new DRM system Sony had seemingly silently implemented in the PS5 that would make buyers of digital games go online every 30 days to validate a license or potentially be locked out of their games until they could access an internet connection. Now, according to some research done by andshrew on the ResetEra forums, it seems as though it's not quite as simple as that. As it turns out, going online to validate the DRM license may only be a requirement for the first 14 days as an attempt to avoid users buying a game and then refunding the game and playing it anyway in offline mode using some exploit—at least that is the current speculative explanation, since Sony is yet to address this debacle publicly.

The explanation in the ResetEra forum post details the full methodology, but essentially, what the user found by comparing two copies of the same game purchased on two separate PSN accounts, once before the new requirement and once after, is that Sony is now issuing a 30-day license for the first 14 days and swapping that license out for a perpetual license after the refund period has lapsed. This would mean that, after Sony's DRM server has been able to validate the license once after the 14-day refund period is over, there will be no restrictions on offline play, as is usually the case with console games. This somewhat resolves some of the issues that have been brought up surrounding this DRM feature, but it still may present issues for those who are not able to connect to the internet more than 14 days after purchasing a game—this is especially true, since there is no clearly visible notice about this DRM feature on Sony's site at the time of writing.

Denuvo Responds to Day-Zero DRM Hypervisor Crack: "We're Already Working on Updated Security Versions"

A Hypervisor bypass recently appeared giving game crackers an alternative way to circumvent protections like Denuvo DRM. The bypass is so effective that popular game repacker, FitGirl, has declared that "all single-player/non-VR Denuvo games are now cracked/bypassed." The announcement comes after four Hypervisor bypasses were released for EA Sports games. The Hypervisor bypass appears to rely on installing a new Hypervisor driver in Ring -1, granting it very low-level access, which present significant security concerns, as acknowledged by FitGirl themself.

The announcement of this universal Denuvo bypass has prompted Denuvo to implement a new workaround: require a regular DRM check with an online server every two weeks, according to recent reports from players online. This updated check has seemingly been applied to games published by 2K, namely NBA 2K25 and 2K26 and Marvel's Midnight Suns. Irdeto, the company behind Denuvo, has also spoken out about the issue, stating that "We're already working on updated security versions for games impacted by hypervisor bypasses. For players, performance will not be compromised by these strengthened security measures." Notably, Denuvo also said that whatever workaround is released will not operate in Ring -1, as has been theorized.

NVIDIA Releases New GeForce 596.36 WHQL Game Ready Drivers

NVIDIA has released the GeForce 596.36 WHQL Game Ready driver for Conan Exiles Enhanced game, launching on May 5th with support for DLSS Multi Frame Generation, DLSS Super Resolution, and NVIDIA Reflex. The new driver also adds support for the recently announced GeForce RTX 5070 12 GB Laptop GPU, as well as fix some gaming and general bugs.

As detailed by NVIDIA, Conan Exiles Enhanced is built in Unreal Engine 5 and packs eight years of post-launch content, as well as brings improved visuals, enhanced performance, and modern rendering technology. In addition to the game launch support from day one, the new GeForce 596.36 WHQL Game Ready driver also adds support for the recently introduced GeForce RTX 5070 12 GB Laptop GPU that will feature 24 Gb GDDR7 memory. According to the release notes, the new driver also fixes issues in God of War: Ragnarok, Assassin's Creed Shadows, and The Crew Motorfest games, as well as blocky artifacts issue seen in when playing H.264 content with DXVA 3.0 and issue with Blender 5.0.1 EEVEE.

DOWNLOAD: NVIDIA GeForce 596.36 WHQL Game Ready

ASUS Opens Pre-orders for the 2026 ROG Zephyrus Duo

ASUS Republic of Gamers (ROG) today opens pre-orders for the all-new ROG Zephyrus Duo, the world's first 16-inch dual-screen OLED gaming laptop. Powered by the latest Intel Core Ultra 9 386H processor and paired with up to an NVIDIA GeForce RTX 5090 Laptop GPU running at 135 W TGP, enabling flagship gaming and content creation. This ultra-premium machine is housed in a CNC-milled aluminium chassis with a stunning Stellar Grey colorway and comes complete with a detachable magnetic keyboard to keep users gaming and creating wherever life takes them.

The world's first 16" dual-screen gaming laptop
The Zephyrus Duo is the world's first 16-inch dual-screen gaming laptop. Boasting two 3K ROG Nebula HDR OLED touchscreens, with over 21 inches of total diagonal screen space available on one laptop, the Duo reimagines what a portable personal workstation is capable of. Both panels offer a 0.2 ms response time, paired with a 120 Hz refresh rate, and the main screen supports NVIDIA G-SYNC, bringing crisp motion and nearly zero ghosting in games. With 1100 nits of peak HDR brightness and a VESA DisplayHDR True Black 1000 certification, HDR games and content looks spectacular. For the creators out there, a color accuracy of Delta E < 1i and 100% coverage of the DCI-P3 color space offers twin professional-grade screens right out of the box.

ASUS Announces TUF Gaming Platinum Power Supply Series

ASUS today announced the TUF Gaming Platinum series of power supplies, available in 850-watt, 1000-watt and 1200-watt versions. These PSUs feature a next-generation GaN MOSFET, military-grade durability, flagship fan design, and PCB protection for efficient and consistent power delivery. Compared to traditional silicon-based MOSFETs, the GaN variety delivers advanced energy efficiency, faster switching speeds, lower heat generation, and higher voltage resistance, positioning it as a server-grade material for demanding applications such as AI development, high-end gaming, and video editing. This MOSFET's compact size also enables a streamlined layout with larger heatsinks and enhanced airflow for additional heat dissipation.

GaN MOSFETs for maximum efficiency and cooler operation
Gallium Nitride MOSFET technology has been instrumental in making premium ROG Strix Platinum PSUs and ROG Thor III PSUs efficient powerhouses, so ASUS is excited to bring this tech to a range of TUF Gaming Platinum PSUs.

ASRock Introduces the Advanced PG27QFW2A Gaming Monitor with a 400 Hz Refresh Rate

ASRock, the global leading manufacturer of motherboards, graphics cards, mini PCs, gaming monitors, power supply units, and AIO liquid coolers, today officially announced the launch of its latest gaming monitor, the PG27QFW2A, featuring a combination of 400 Hz ultra-high refresh rate and a 2K QHD IPS panel. Designed to strike an optimal balance between speed and visual fidelity, it delivers a distinct experience beyond conventional gaming displays.

In the high refresh rate segment, many monitors continue to rely on TN panels. By adopting Fast IPS technology, the PG27QFW2A maintains 400 Hz fluidity while delivering accurate color reproduction and wide viewing angles, ensuring consistent and clear visuals even during fast-paced gameplay.
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