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Razer Accelerates AI Investments With Flagship AI Center of Excellence in Singapore

Razer, the world's leading lifestyle brand for gamers, today announced the launch of its AI Centre of Excellence in Singapore, marking the first phase of its AI global strategy. As part of a broader plan to establish interconnected AI hubs, the Singapore facility sets the foundation for future centres in Europe and the United States, expanding Razer's global reach and collaborative potential.

This strategic expansion comes amid rapid growth in the gaming industry, which is projected to reach nearly US$400 billion by 2033. AI gaming alone is expected to surge to US$28 billion, growing at a compound annual rate of 28.4%. The United States, as one of the largest and most dynamic gaming markets globally, represents a significant opportunity for future AI innovation and developer collaboration.

Samsung Malaysia Launches the Odyssey G7 G75F 37" 4K Gaming Monitor, 40" SKU Also Incoming

Normally Samsung has global launches of new products, but it seems like its Malaysian branch decided to go its own way and launch the Odyssey G7 G75F 37-inch 4K gaming monitor on its own. This appears to be a smaller and somewhat cheaper version of the 40-inch variant that is also about to launch, although both SKUs carry the same branding, which is a tad confusing. There are quite a few differences between the two, with the 37-inch G75F sporting a curved 1000R 16:9 VA panel with a resolution of 3,480 x 2,160 pixels and a maximum refresh rate of 165 Hz. The 40-inch version gets a 21:9 1000R VA panel with a 5,120 x 2,160 resolution and a higher max refresh rate of 180 Hz.

Common features include VESA DisplayHDR 600 support, an SDR brightness of 350 nits, a 3000:1 contrast ratio and a 1 ms response time. Both SKUs also have a single DisplayPort 1.4 and a pair of HDMI 2.1 ports, as well as a USB 3.2 Gen 1 two port USB hub and a headphone jack. AMD FreeSync Premium Pro is also part of the package, but there doesn't appear to be support for G-Sync compatibility. The stand is height, tilt and swivel adjustable. The 37-inch model has a list price of RM 4,399 or around US$1,030, but it's already for sale for RM 3,499 or around US$825. The 40-inch model is listed for US$1,200 at B&H Photo, but doesn't have a final launch date as yet.

Bolt Graphics' Zeus GPU: Dev Kits Arrive 2026 for Gaming, HPC, and CAD

When Bolt Graphics made its appearance early this year, it was quite a shock to see a new entrant in the already very competitive consumer/prosumer GPU market. However, Bolt promises that its Zeus GPU is an entirely different beast, focused on areas such as path tracing in games, CAD workloads, HPC simulations, and film/TV. Its Zeos GPU is a unique design too, with expandable memory. There is a 32/64/128 GB soldered memory capacity, with 2x or 4x DDR5 SO-DIMM slots, supporting up to 384 GB of memory. In addition to regular video outputs, the Zeus GPU features a 400 GbE QSFP-DD port for advanced networking on render/simulation farms, allowing thousands of interconnected GPUs that bypass a NIC. Bolt Graphics notes that the developer kits are on track to arrive in 2026, with mass production set for 2027.

When it comes to gaming performance, Bolt uses consumer-grade GPUs such as NVIDIA GeForce RTX 5090 for comparison. Until now, developers have often had to compromise on visual quality to meet their frame-rate targets when using real-time ray tracing and path tracing. With Zeus, they no longer have to choose between speed and fidelity, delivering full-quality 4K path-traced graphics at a smooth 120 FPS with at least 25 samples per pixel. On the compute side, Zeus excels in heavy scientific and engineering tasks, achieving up to 20 FP64 TeraFLOPS while consuming less than 400 W. It tackles electromagnetic-wave simulations a staggering 300 times faster than the B200, without accuracy downgrade. We are yet to see if the Zeus will live up to its hype, so first dev kits will uncover a lot about it next year.

Lenovo Legion Go 2 Appears in Early Review and Disassembly Video, Stomps MSI Claw A8 in Shadow of the Tomb Raider

Hot on the heels of the Lenovo Legion Go 2 showing up on Chinese secondhand marketplaces, the upcoming Ryzen Z2 Extreme-powered device has made it into the hands of another reviewer who compared its performance to that of the MSI Claw A8 powered by the same APU. Surprisingly, the Legion device manages to outperform the MSI handheld, despite having the same CPU and iGPU specifications. According to the reviewer, the difference in performance comes down to the ability to cool the Ryzen CPU cores and AMD Radeon 890M inside these machines, since both were tested after reaching a thermal steady state, and the tester mentions that the Claw was overheating, while the Legion Go 2 managed to keep temperatures in the 70s.

The reviewer, Lines Tech on YouTube, tested the handheld gaming PCs in Shadow of the Tomb Raider, and the Lenovo Legion Go 2 averaged 49 FPS, while the comparable MSI Claw device managed an average of 44 FPS—a whole 10% slower than the Legion Go 2. These tests were seemingly conducted at 1080p with Frame Generation and other AMD FidelityFX features disabled. It should also be noted that the Legion Go 2 has 8 GB more RAM, which might be helping the iGPU significantly, especially if VRAM allocation was left on automatic for both tests. Lines Tech also goes on to disassemble the Legion Go 2, revealing that it's a rather simple process, requiring the removal of just eight screws and a few clips. The design of the interior also appears to be good news, since the battery is held down by screws—not tape or glue—meaning battery replacements should be easy enough when necessary. Among other things, he also shows off that the SD card slot has a heat shield, which should prevent the Legion Go 2 from falling victim to the same SD card failures as the original ASUS ROG Ally.

Wooting Plans To Address 80HE Coating Issues in 60HE V2 Ahead of Launch

Since the launch of the Wooting 80HE, the keyboard brand has seemingly had nothing but trouble with its coatings on the zinc alloy cases for that keyboard, with users reporting chipping and peeling of the coating, sometimes after relatively short periods of use. As part of the development of the Wooting 60HE V2, Wooting has been investigating these coating issues in an attempt to avoid the same situation for the new compact keyboard. In a recent video published on YouTube, Wooting founder, Calder Limmen, revealed that the brand's testing has narrowed the cause of the coating degradation down to a reaction with sweat. Wooting says that the number of these cases is "almost negligible" compared to the overall sales figures of the 80HE.

In an attempt to address the issue for the upcoming 60HE V2, the company has been conducting tests on the new aluminium case slated to launch with the 60HE V2, using artificial sweat and controlled environments. The test revealed that certain chemicals and oils in sweat are reacting to the coating specifically, and not the alloy itself, although the company declined to mention which chemicals were specifically causing the issues. The good news for prospective buyers of the 60HE V2 is that Wooting says it is closing in on a coating process that will mitigate the peeling issues. Limmen also mentions that the coating issue is one of the reasons the price for the 60HE V2 has not been announced yet.

Supervive Update Partly Addresses 1.0 Launch Complaints That Tanked Review Score

Supervise recently exited Early Access on Steam with its 1.0 launch that changed many of the MOBA's core mechanics and ended up angering much of its fan base. One of the main complaints about the launch update was that it changed the rewards structure in a way that encouraged heavy grinding and pay-to-win behavior. With the latest hotfix (full patch notes here) the game's developer, Theorycraft, has made changes to the reward structure to give casual players more of an incentive to play. The game now rewards players with more in-game currency for completing challenges and daily missions—from 100 Prisma to 400 Prisma per mission. The individual Prisma gains for killing enemies have also increased, as have rewards for defeating minions and bosses. The changes also include changes to the RNG that introduce a counter that guarantees a legendary relic or perk after a certain number of capsule rolls, and equipment drops are much more frequent throughout the game as a whole.

In a dev log following the patch, in hopes of addressing the flood of negative reviews by acknowledging player feedback and giving players an idea of where the game is going in the future. For starters, Theorycraft says it will be engaging much more closely with the wider Supervive audience going forward. The idea is to share planned updates and features on Steam ahead of roll-out in order to gather player feedback in the ensuing discussion. Additionally, the developer acknowledged that the new-player experience needs work, so it plans to adjust the progression system accordingly, building on the changes mentioned in the above patch notes so that equipment scales according to the overall lobby level. The idea is to allow new players in more experienced lobbies to catch up more quickly to the rest of the lobby by giving them equipment that somewhat levels the playing field. Balance was also an issue that was addressed, with Theorycraft confirming the development team is working on a patch to make some of the more "oppressive" characters feel less overwhelming. According to the post, there will be a larger patch in the first week of August with more changes and a new hunter.

Ayaneo Teases Pocket Vert: Portrait Handheld Game Console for Retro Emulation

Along with the recent launch of the AMD Strix Halo-powered Ayaneo Next 2, Ayaneo also announced the Ayaneo Pocket Vert in its latest 2025-2026 Strategy Sharing Session video on YouTube. The Vert is an Android-powered gaming handheld that is apparently intended for mobile emulation of retro games. It should also be capable of playing current mobile games intended for portrait-orientation gaming, although it's unclear how much tinkering will be required to get those games to install and work properly.

Exact specifications have yet to be revealed, but Ayaneo says that it will feature an "ultra-HD" display, suggesting that it might have a 4K resolution. The exact display size and aspect ratio are also unknown, although something like 1:1 or 2:3 seem likely, given the handheld's "retro" intentions. During the presentation, Ayaneo teased the form factor of the Vert in the bottom portion of an image—the third image embedded below. What appears to be a Vert laying on its side looks to be split in half, with the top (or left in the image) half being dedicated to display duties, while the bottom (right) will be a thicker control portion with an angular design. Materials are, again, unclear, but Ayaneo says that it will use "premium" materials, suggesting that there may be an aluminium frame. It doesn't look like the new device will feature any of the flip-out or slide-out functions of the Ayaneo Pocket DS or Ayaneo Slide.

NVIDIA Releases GeForce 580.88 WHQL Game Ready Drivers

NVIDIA has released the newest version of its GeForce graphics driver, the GeForce 580.88 WHQL, which comes with Game Ready optimizations for Mafia: The Old Country, which includes DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, and NVIDIA Reflex support. The new driver also adds DLSS 4 with Multi Frame Generation support for Clair Obscur: Expedition 33 and Microsoft Flight Simulator 2024. NVIDIA also added support for 62 new G-SYNC Compatible gaming displays. The new driver also fixes some gaming and general bugs.

According to the release notes, the NVIDIA GeForce 580.88 WHQL driver fixes issues in Marvel's Spider-Man Remastered, World of Warcraft, Starcraft Remastered and several other games, including issues with Battlefield 2042, which experienced random squares and flickering artifacts and micro-stutter issues when VSYNC is enabled in Cyberpunk 2077. It also fixes issues in Blender and Cloudflare WARP, issues with GPU video memory after enabling NVIDIA Smooth Motion, and an issue where the GPU scaling option is missing from NVIDIA Control Panel/NVIDIA App when a DSC monitor is connected. The driver also fixes flickering issues during window resize with the Samsung 57-inch Odyssey Neo G9 and blank screen issues in DisplayPort 2.1 mode with HDR on the LGE 27GX790A-B. NVIDIA also announced it will continue supporting Maxwell, Pascal, and Volta GPUs with Game Ready drivers until October 2025, after which these will get quarterly security updates for the next three years. NVIDIA is also extending Windows 10 Game Ready Driver support for all GeForce RTX GPUs to October 2026

DOWNLOAD: NVIDIA GeForce 580.88 WHQL

Battlefield 6 Leaks Tip Launch Price as Rumored Beta Test Dates Surface

EA recently confirmed that it has no intention of increasing prices for its AAA gaming experiences, and that claim has just been backed up by leaks that Battlefield 6 will launch with a starting price of $69.99. According to prolific leaker, @billbil_kun on X, the new shooter will be available in both digital and physical versions for PC, PlayStation 5, and Xbox Series, with identical pricing across all three platforms. Battlefield 6 digital edition will cost $69.99, while the newly added physical edition will cost $99.99.

Additional reports out of Insider Gaming also point to upcoming closed and open beta tests for Battlefield 6 in August. The first, the closed beta test, will run from August 7-8, while the open beta will take place on August 9-10. There will also supposedly be a second open beta from August 14-17. The reports indicate that access to the beta tests will be limited to those who pre-order the game. EA and DICE have scheduled a "Battlefield 6 Official Multiplayer Gameplay Reveal Event" livestream on YouTube for July 31 at 11:30 AM PT (8:30 PM CEST), and it seems likely that the beta dates will be announced during this livestream. Battlefield 6 is slated to launch on October 10, 2025.

Redragon Launches Antonius K745 Pro Full-Size Mechanical Keyboard With Enthusiast Touches and Custom Switches

Redragon has announced its latest full-size mechanical gaming keyboard in the Antonius K745 Pro, which features a surprisingly enthusiast-friendly design, wireless connectivity, and custom switches designed by Redragon to give the keyboard a "creamy" sound profile. The K745 Pro follows a traditional full-size layout, with 104 keys, and offers a row of four customizable shortcut keys above the num pad. This is largely the same layout featured in keyboards like the Keychron Q6 Max, and there are other similarities as well, like the retro-style double-shot PBT keycaps and the rear-mounted hardware switches for macOS/Windows mode selection and connectivity mode selection. The K745 Pro offers tri-mode connectivity, with 2.4 GHz, Bluetooth 3.0/5.0, and USB Type-C wired, and the wireless connectivity is backed up by a 4,000 mAh battery, although Redragon makes no battery life claims.

The Antonius K745 is decidedly a budget mechanical keyboard, especially by enthusiast standards, with an MSRP of just $64.99 and an early bird price of $51.99. Given the relatively low price, the K745 features a plastic case to keep costs down, but Redragon has still opted to include five layers of sound damping material (PO foam, IXPE switch foam, PET sound pad, bottom socket foam, and a silicone bottom pad). Interestingly, the switch plate is made of polycarbonate, which is again generally reserved for higher-end mechanical keyboards, and the case features a gasket mount design with TPR gaskets to isolate noise and cushion the typing feel somewhat. The Mint Mambo switches used in the K745 are lightweight, factory-lubed linear switches with 40 gf actuation force.

Grounded 2 Stacks Up To Be Smash Hit, Blasts Past Predecessor Mere Hours After Launch

Grounded 2 only just launched to Steam Early Access, and it has already broken its predecessor's record for concurrent Steam players. According to SteamDB, Grounded 2 has already attracted an all-time peak player count of 49,836 players, and that was a mere two hours after the game went live on Steam. That's compared to the original Grounded, which peaked at 32,012 players a year after it launched in Early Access. Since the launch Grounded 2 has plateaued somewhat, settling at around the 33,000-player mark, however, the game launched at the start of the week, and player counts tend to pick up around the first weekend after launch. It would not be surprising to see more players pick up Grounded 2 on its first weekend after launch, since the first game was quite successful over its five-year run. The launch of Grounded 2 resulted in a noticeable uptick in player counts for the original survival adventure game, to boot.

Grounded 2 builds on the premise of the first game, shrinking the protagonist down even smaller than before, revisiting the base-building and exploration mechanics in a larger open world with fresh twists, like insect breeding, new threats, and new challenges. Grounded 2 currently costs $29.99, and those who have played the new game and reviewed it on Steam have been impressed for the most part. The game currently has a 73% Positive Steam review rating from a total of 1,385 reviews. Grounded 2 is still in Early Access, and it will likely be for a while—the original Grounded game only exited Early Access over two years after its initial release. The launch price also saw a $10 increase when Grounded exited Early Access, so the same may be true for the sequel.

Kysona Launches Mercury: 41g, $69.99 Wireless Gaming Mouse With Flagship Internals "Built for Small Hands"

Kysona has recently made a name for itself in the ultralight wireless gaming mouse space with the launch of the Uranus Pro, and now it is following that launch up with the Mercury series, headed up by the Mercury Ultra, which packs a PixArt PAW3950 sensor, a 41 g weight with no holes, and Omron Optical Micro switches, which should be good for 70 million clicks. The Mercury Pro and Mercury SE both also feature similarly lightweight designs and identical dimensions, with lower pricing and slightly altered internals. The Mercury Ultra carries a $69.99 MSRP and $49.99 launch price, while the Mercury Pro is $49.99 but $32.99 at launch, and the Mercury SE is $29.99 with a $21.99 launch price. Currently, it is only available via the Kysona online store, but Kysona's products have previously been available on Amazon, so that seems like a matter of time, too.

Kysona says the Mercury is built for smaller hands, measuring in at just 118×63×38 mm, and it features a similar shape to the Pulsar X2 Crazylight we recently reviewed, albeit with some slight tweaks to the curvature on the sides and a slightly heavier weight of 41 g, measured without the skates. The Mercury SE weighs in at 40 g, which is 1 g lighter than the Mercury Pro and Ultra. The Mercury Ultra features Omron optical switches and a PAW3950 sensor, while the Pro and SE have Huano mechanical switches—100 million "transparent white" and 20 million "blue shell white dot," respectively. The Mercury SE also drops the 8 kHz polling featured in the Ultra and Pro versions and uses the PAW3311 sensor, while the Mercury Pro maintains 8 kHz polling with a PAW3395 sensor. Curiously, the Ultra and the SE share the same 300 mAh battery capacity, while the Pro version steps it up to 500 mAh. All three mice also feature both Bluetooth and 2.4 GHz wireless connectivity, with wired USB Type-C as an option as well. All three mice also have the same five buttons (including scroll wheel click), and they are all remappable with macro support, although only the Pro and SE support a web driver, while the Mercury Ultra requires the installation of software—which has recently been proven to be suboptimal.

Ayaneo Reveals Next 2: AMD Strix Halo Gaming Handheld Slated for 2025 Launch

Just a few days ago, we got our first taste of what's to come with AMD's Strix Halo Ryzen AI Max+ 395 APU coming to the GPD Win 5, but now Ayaneo has confirmed on YouTube that it will be joining the Strix Halo-powered handheld battle, with the Ayaneo Next 2—only the second confirmed gaming handheld to feature the powerful AMD APU. The new Windows gaming handheld will be the company's next true flagship system, and is technically the successor to the Ayaneo Next, powered by the AMD Ryzen 7 5820U—although Ayaneo does have more powerful handhelds that feature the AMD Ryzen 7 8840U. No official launch date has been announced, but Ayaneo claims that the Next 2 will launch sometime in 2025. Unlike the aforementioned GPD Win 5, the Ayaneo Next 2 will have a built-in battery, which might be slightly more limiting than GPD's backpack design, and it will also feature a dual-fan cooling system—both of which make the prototype assembly shown off in the stream look exceptionally chunky.

The specs for the Ayaneo Next 2 are few and far between, but what Ayaneo has shown off looks like at least an 8-inch display, a "high-capacity battery," and back-mounted paddles similar to those found on the Steam Deck and the Lenovo Legion Go. It's unclear just what the Ayaneo Next 2 will look like, since most of the images shared by the company are labelled as renders of an early design, but the likelihood is strong that it will need a sizeable battery pack for the 16-core APU and Radoen 8060S iGPU. There's also no word on whether there will be a version of the Next 2 with the Ryzen AI Max 385. Ayaneo also teased the potential for a mini PC based on the same motherboard as the upcoming Next 2, which would compete with the likes of Aoostar and the recently announced Mini-ITX motherboards that we covered.

Wuchang: Fallen Feathers Dev Seemingly Disabled Native Render Resolution on Certain Hardware To Fix Performance Issues

Last week, we reported on Wuchang: Fallen Feathers and its launch that was ruined by poor optimization and abysmal performance on even high-end PCs. In response to the plummeting Steam review score, 505 Games put out a patch that was supposed to improve performance by reducing RAM and VRAM usage, optimizing performance on low-end GPUs, and addressing performance and stability bugs. This patch was followed by Patch 1.4, which supposedly addressed performance on "certain hardware models." A recent analysis by Daniel Owen on YouTube has revealed that the Wuchang: Fallen Feathers 1.4 patch may have removed native rendering from the game entirely, effectively forcing players to use upscaling, even when the resolution scale is set to 100%.

As Owen demonstrates in his YouTube video, the only change in the patch notes that mentions sampling resolutions reads: "Supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation." This seems to imply that the option to enable higher resolution scaling options was removed for lower-end GPUs, but that may not be the case. As Owen demonstrates, before the 1.4 update, performance scales predictably with the oversampling resolution slider—if you drop the resolution below 100%, the performance increases, regardless of whether the game is using FSR, DLSS, or TSR. After updating the game to the 1.4 patch, there is a significant performance boost at the same 100% resolution scale, and the running theory is that the developers are simply capping the render resolution at somewhere below native, regardless of which settings the player enables in the graphics options. This is demonstrated when Owen drops the resolution scale to similar levels as he tested prior, and performance is just 2 FPS higher than what was observed before the update on TSR and FSR, with DLSS getting identical performance in one instance.

Borderlands 4 Goes Gold, Assuaging Concerns of Rushed Development

Gearbox Software has announced on X that Borderlands 4 has officially "gone gold," meaning that development on the game has concluded, and that the game is in a state where the developer and publisher can dedicate their time to preparing for launch. This effectively means that—barring any unforeseen circumstances—the game's September 12 launch date is locked in, and that no additional development work will delay the launch. It's still generally advisable to wait for the game to actually launch before buying it, but this is still an important milestone for Gearbox and 2K Games.

This doesn't mean that technical work on the game is complete, and it has already been confirmed that certain minor features, like Photo Mode, will be added to Borderlands 4 post-launch. It has also become the norm for games to receive day-one patches, and this will likely be the case for Borderlands 4 as well, but having the bulk of the development work done ahead of time theoretically leaves the development team with extra time to iron out bugs, perform much-needed optimizations, and make sure the game is ready for launch. Borderlands 4 creative director, Graeme Timmins, previously commented that the reason the Photo Mode was delayed to post-launch was due to needing to prioritize other features that affected "moment-to-moment" gameplay. This gave rise to concerns that Borderlands 4's development may have been rushed, and that it would potentially ship in an incomplete state. Reaching the gold milestone suggests that this is unlikely, although anything is possible.

AMD Strix Halo Makes Handheld Debut in GPD Win 5 Teaser, Boasts Impressive FPS

AMD's Strix Halo APU has finally shown up in a gaming handheld, with the GPD Win 5 today appearing in a teaser by GPD and further specifications being revealed by The Phawx on YouTube shortly thereafter. The GPD Win 5 shown off by the Chinese handheld manufacturer featured the AMD Ryzen AI Max+ 395 with the fully fledged AMD Radeon 8060S running at a CPU power of 55-60 W. With those power figures, the GPD Win 5 is able to run Black Myth Wukong at 160+ FPS for the most part. Of course, there is no way to know what sort of settings the game was running at or what the CPU or iGPU loads were, but the temperatures also seemed to be relatively healthy, with the CPU temperature fluctuating between the mid- and high 60° range throughout the video. The iGPU also showed off some healthy clock speeds, at around 2300-2500 MHz.

According to the follow-up video by The Phawx, the specifications of the GPD Win 5 include a 7-inch, 1080p, 120 Hz display with AMD FreeSync Premium support, ten-point touch support, and 100% sRGB coverage. The display is also covered by Corning Gorilla Glass 6, which should protect it against scratches and minor drops. The gaming handheld will come with either the AMD Ryzen AI Max+ 395 or the slightly less powerful AMD Ryzen AI Max 385. The former is the full-fat 16-core, 32-thread APU with the Radeon 8060S iGPU, while the latter offers just 8 cores and 16 threads and ships with the slower, less power hungry Radeon 8050S iGPU. Both APUs, however, will have a TDP of 45-75 W. Both configurations offer 32, 64, or 128 GB of LPDDR5x-8000 RAM in quad-channel configuration and 1, 2, or 4 TB of PCIe Gen 4 M.2 storage. If the Win 5 follows the same formula as the Win 4, it will feature a slide-up display that hides a basic keyboard, solving one of the more annoying quirks of using these Windows-powered gaming handhelds—the on-screen keyboard.

Indie Game Marketplace Itch.io Follows Steam Down NSFW Game Ban

Last week, Valve cracked down on a number of explicit games on Steam, citing concerns from payment processors as the driving force behind the policy change. Now, Itch.io, the platform that pitches itself as "an open marketplace for independent game creators," has followed suit, with game developers initially noticing their games being pulled from the platform without notice, followed by an announcement by Itch.io explaining the removal and clarifying the marketplace's stance on NSFW and sexualized content on the platform. Itch.io blames the crackdown on the same campaign that initially affected games on Valve's Store—an open letter titled "Open letter to payment processors profiting from rape, incest + child abuse games on Steam" signed by numerous executives from major payment processors. In the letter, numerous valid concerns were raised, specifically surrounding imagery of minors and non-consensual sexual activity. In a response issued by Itch.io, the platform explained that it had to make the urgent decision to temporarily de-index all games that contain NSFW or explicit content while it conducts an audit in order to "protect the platform's core payment infrastructure." Once the audit is conducted, Itch.io will provide NSFW game developers with new guidelines and changes that need to be made to their games in order to be reinstated, and some games will be permanently removed from the platform in order to comply with the demands of the payment processors. Games that have been removed from the platform are currently unavailable to purchase or even be downloaded by those who purchased them previously.

On sites where now-removed games used to live, Itch.io is displaying a message to its users that reads: "We don't allow hosting content that includes sexualized images or videos of real-life humans. Fictional, illustrated, and rendered content is generally fine, assuming it's legal. AI-generated imagery that is designed to resemble photographic content of real people is not allowed. Content glorifying sexual violence is not permitted. Depictions of minors, minor-presenting, or suggested minors in a sexual context are not allowed and will result in account suspension. If you plan to collect money for your content, then you must adhere to the acceptable use policy of all respective payment processors that your account utilizes." Although this leaves some room for interpretation, it clearly still allows for some NSFW and sexualized content. Itch.io is also directing users to read its NSFW content policy and the policies of its payment providers by linking those policies on the same page.

ZeniMax Workers on Xbox Gaming Layoffs: 'Disgusting' and 'A Betrayal'

ZeniMax is just one of many game studios under the Xbox Gaming umbrella that has fallen victim to a recent round of layoffs in the name of profit. The layoffs, which occurred in early July and seemingly affected over 9,000 employees, according to The Verge, were motivated by Microsoft's desire to "increase agility and effectiveness." However, workers at ZeniMax Media, the game studio behind Elder Scrolls Online, have recently spoken anonymously to Game Developer and said that the layoffs have effectively had the opposite effect. One worker said "Everyone left now has to pick up the pieces as best they can. The morale and general confusion of it all has extended into our general workflow. We used to have very, very reliable people working on things, and they're no longer there." By all accounts, the layoffs have resulted in a severe brain drain and loss of institutional knowledge and experience, and the remaining workers at the studio have been left to pick up the pieces. One employee emphasized that, in some cases, the remaining staff will need to pick up the slack of multiple people who were laid off.

Part of the reason for the outsized effect on the remaining developers is just how chaotically the layoffs were handled, with one employee saying that they were locked out of all their company systems, including email and Slack, for hours before there was any communication from managers or higher-ups about what was going on. The chaotic management of the layoffs and their wide-reaching effects have severely diminished the morale of the workers who are still at ZeniMax, with one worker, Autumn Mitchell, who remains at ZeniMax, saying that "Morale is terrible. It's grotesque. People are stressed. They're crying." She continues to say "I also think we need to bring some people back. I don't see how we get through this work without bringing some people back," further implying that the workload and expectations placed on the workers still at ZeniMax are too much to handle for the remaining workers, especially if there is a standard of quality to be maintained.

Corsair Launches VENGEANCE 7000 AIR Series Gaming PC

Corsair, maker of award-winning prebuilt gaming PCs, is proud to launch the VENGEANCE 7000 AIR Series Gaming PCs, a high-powered prebuilt gaming PC designed for gamers and creators who demand next-gen power, precision engineering, and stunning aesthetics. Housed in the FRAME 4000D case, the VENGEANCE 7000 AIR Series redefines what you can expect from a plug-and-play PC, delivering optimized performance, expert craftsmanship, and a future-ready platform. Built around the modular and upgrade-friendly FRAME 4000D case, the VENGEANCE 7000 AIR Series leverages the latest components to power everything from 4K gaming to demanding content creation workflows. Featuring GPU options up to the NVIDIA GeForce RTX 5090, and processor configurations that include up to the AMD Ryzen 9 9950X3D or Intel Core Ultra 9, this powerhouse delivers uncompromising speed and multi-threaded performance to tackle any task with ease.

At the heart of the VENGEANCE 7000 AIR Series is the FRAME 4000D case, giving a significant edge in both form and function. With three radiator mounting locations—front, roof, and side—and a 3D Y-Pattern front airflow panel, the case ensures efficient cooling to keep components running smoothly to maximize the efficiency of high-performance GPUs and CPUs under heavy workloads. The front I/O panel features two USB 3.2 Gen 1 Type-A ports and a USB 3.2 Gen 2 Type-C port, offering versatile connectivity for peripherals and accessories.

Razer Introduces Cobra HyperSpeed Gaming Mouse

Razer, the leading global lifestyle brand for gamers, today announced the launch of the Razer Cobra HyperSpeed, the newest addition to the Cobra line. Designed for right-handed gamers, the mouse stays true to the Cobra line's philosophy by combining performance, customizability, and immersion in a compact form.

"Cobra HyperSpeed is the feature-packed, lightweight wireless mouse we've always envisioned for gamers—it's loaded with optical technology across the sensor, scroll wheel, and mouse switches, along with Chroma RGB lighting, and delivers the perfect balance of performance and immersion." said Barrie Ooi, Head of Razer's PC Gaming Division.

Gigabyte Aero X16 and Gigabyte Gaming A16 Now Officially Available

Following the successful debut of the AORUS MASTER 18 and 16, GIGABYTE, the world's leading computer brand, now announces the availability of the GIGABYTE AERO X16 and GAMING A16, expanding its 2025 AI PC lineup. Built to meet the needs of gamers, hybrid users, and creators, both models combine next-gen NVIDIA GeForce RTX 50 Series Laptop GPUs with GIGABYTE's exclusive GiMATE AI Agent for intelligent system control, AI-enhanced workflows, and immersive experiences.

Both laptops feature up to NVIDIA GeForce RTX 5070 Laptop GPUs, powered by the Blackwell architecture and NVIDIA DLSS 4 for AI-accelerated performance. The AERO X16 supports up to 85 W Max Graphics Power, while the GAMING A16 reaches up to 80 W. Integrated GiMATE AI Agent enables intuitive "Press & Speak" voice control, smart tuning, and privacy features. Built on an AI-ready platform with NVIDIA NIM, users can create personal AI agents and streamline workflows. With up to 14 hours of bat tery life, PD 3.0 fast charging, and Dolby Atmos audio, both laptops support modern AI-driven lifestyles.

Borderlands 4 Preview Shows Off Siren's Deadly Abilities and Summons

As the launch date for Borderlands 4 draws ever closer, Gearbox has started to reveal more information about the gameplay that we will see in the new looter shooter. The latest reveal comes by way of a short YouTube video showcasing the abilities and gameplay of the new siren, Vex. All of the abilities the new siren demonstrates are somehow related to the concept of death, and they add to the whole necromancer motif Gearbox has dreamt up for her. Overall, Vex's abilities seem to strike a balance between crowd control and 1v1 combat, and they seem to offer a decent amount of build versatility. Aside from showing off Vex's skills, the preview also gives us a glimpse at some of the enemy diversity that we can expect from Borderlands 4, and it certainly looks like there will be no shortage of different enemy types, from the typical ground-based foot soldiers to bullet-hell inspired bosses and flying minions that will harass you while you battle bigger enemies.

Incarnate gives Vex a pair of wings, increasing her movement speed and granting her the ability to cast energy projectiles at enemies, steal health, and buff her stats for improved survivability. Critically, the energy projectiles come from her off hand, meaning she can still use her weapon while the ability is active. Dead Ringer, summons a host of ephemeral clones of Vex, which automatically target and damage nearby enemies—this will likely come in handy when surrounded or facing off against a boss that needs your full attention. This ability has two versions—one that summons a single scythe-wielding clone that hunts enemies down with powerful melee attacks and can taunt thm as well, and one that summons multiple stationary clones that attack with ranged weapons. Phase Phamiliar allows players to summon a cat-like companion named Trouble that will seek out and attack enemies similar to FL4K's companion-based action skills from Borderlands 3. Trouble can blink to enemies and has increased critical hit chance. Vex can apparently also trigger the companion to explode on command for AOE damage. Some of these augmentations and ability variations will no doubt be locked behind skill points or even character-specific class mods.

Razer Unveils the Ultra-Lightweight DeathAdder V4 Pro Gaming Mouse

Razer, the leading global lifestyle brand for gamers, today announced the launch of the Razer DeathAdder V4 Pro, the latest evolution of its most iconic gaming mouse. With over 20 million units sold worldwide, the DeathAdder line is renowned for its ergonomic excellence and elite esports performance. The DeathAdder V4 Pro builds on this legacy with next-generation upgrades, developed in close collaboration with top-tier esports professionals and engineered to for the highest levels of competitive play.

Engineered for Elite Performance
The DeathAdder V4 Pro is the first gaming mouse to feature Razer HyperSpeed Wireless Gen-2—delivering an ultra-stable connection, over 63% greater power efficiency, and 37% lower latency than its predecessor. Thanks to this breakthrough in wireless technology and a redesigned dongle optimized for peak performance, it ensures lightning-fast responsiveness at up to 8000 Hz in both wired and wireless modes. All this cutting-edge performance is backed by up to 150 hours of high-performance gameplay at 1000 Hz, giving gamers the endurance they need to stay ahead.

Philips Unveils New Evnia 27M2N3800A Gaming Monitor With Dual Mode

Philips Monitors launches the Philips Evnia 27M2N3800A, a next-gen premium gaming monitor equipped with Dual Mode, a cutting-edge technology that allows users to switch between 4K UHD at 160 Hz and FHD at 320 Hz, making it the perfect choice for gamers seeking both flawless high-speed performance and highly detailed, immersive graphics.

Speed or Sharpness… Why not both?
Thanks to its cutting-edge Dual Mode, the Philips Evnia 27M2N3800A brings a whole new dimension to the gaming experience. Gamers can toggle effortlessly between the crisp clarity of UltraClear 4K 3840 x 2160 @ 160 Hz and the buttery smooth gameplay of 1920 x 1080 @ 320 Hz, unlocking maximum performance in all types of games. Whether they're seeking blistering speed or superior visual depth, gamers can now enjoy the best of both worlds.

AV Access Unveils iDock B10: The Ultimate 8K Dual Monitor KVM Docking Station for Gaming

AV Access, a leading provider of Pro AV and AV over IP solutions, proudly announces the launch of the iDock B10 8K KVM switch docking station. As the newest addition to its acclaimed iDock series, the iDock B10 is purpose-built for gamers and performance-driven users who demand ultra-smooth visuals, fast switching between devices, and a clean, efficient setup. Whether for competitive gaming, content creation, or hybrid work, the iDock B10 delivers a seamless dual-computer experience on a single dual-monitor workstation.

The Best KVM Switch Docking Station for Gaming
The iDock B10 is ideal for gamers who want to switch between a gaming desktop and a laptop without the hassle of reconnecting cables or peripherals. With just one keyboard, mouse, and dual-monitor setup, users can control both systems instantly—keeping their battle station clean and ready for action.
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