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PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation

A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you play, then draws everything through a custom Vulkan renderer. No game files are included, so players need their own dump of version 1.1.1, and the launcher then builds the game locally, which takes 10 to 25 minutes the first time. RTX owners get DLSS, while FSR 3.1 and its frame generation work on any GPU, and HDR is supported too. Resolution goes beyond 1440p to 5K, frame rate can be uncapped or set as high as 240 FPS (60 FPS is the default), and 21:9 or 32:9 ultrawide screens are supported with the HUD kept at 16:9.

The remake only launched last week, and it was already running through an emulator on launch day, albeit poorly. NX2navi is much further along, but it is still labeled early development. Visual bugs, the occasional crash and brief stutters when entering new areas are listed as known issues. It also needs 16 GB of RAM, about 30 GB of storage and a GPU with Vulkan 1.3 and mesh shader support. An earlier showcase on an RTX 5090 reportedly used 18.6 GB of VRAM, though a newer showcase claims memory use is way down.

Marvel's Wolverine Inches Towards PC Playability via Community Project

In recent weeks, likely much to the dismay of PlayStation's publishing division, there have been a number of PlayStation 5 games, including exclusives, that have become playable on PC via emulation or game porting projects, like AnyPS5. The latest game to come to PC—at least partially—is Marvel's Wolverine, a recent high-profile PlayStation 5 exclusive, and one of the first major single-player games to come out of Sony since the recent policy change on exclusives.

A brief screen recording of Wolverine booting was shared by Jose Coixao on X, showing the game starting up in KyTyPS5 on Linux. While the game boots and registers inputs—with even the settings menu being navigable—it seems to crash as soon as the modder tries to launch the game itself. While Wolverine is only just barely bootable now, it is still early days, and the community seems to be dedicating significant resources to porting games to PC, whether via repackaging, like AnyPS5, or emulation, like KyTyPS5, so it may be completely playable before long.

GTA 6 on Nintendo Switch 2 "Doesn't Make Sense" Former Rockstar Dev Says

Grand Theft Auto VI is stacking up to be one of, if not the biggest launch in the history of the games industry, if analyst predictions are true. Despite the massive hype around the game, it will still be a console exclusive at launch and likely for a considerable time after that. However, according to Jérémy Hartvick, a former Rockstar developer who worked on GTA VI until 2020, in a recent interview with Kiwi Talkz, a port to Nintendo's Switch 2 handheld isn't likely.

As the developer explains, "I don't believe it even makes sense, because I'm not sure the audience for GTA 6 is so much the audience for the Switch. If you're a GTA fan, you would probably buy a console on which GTA will come out," although the developer expects that it would be possible to get the game running on the Switch 2, albeit with compromises to things like in-game visuals.

Insider Confirms Sony Ditching PC Ports: "You'll Be Seeing Fewer Single Player Games Arrive on PC."

We recently reported on news that Sony will all but stop releasing PC ports of its single-player games on PC, and while those previous reports were from Jason Schreier, a journalist previously shown to have reputable insider sources, another insider has corroborated these claims, adding additional context in the process. According to NateTheHate2 on X, Sony made the decision in 2025 to shift its release strategy, with the result of launching fewer first-party single-player games on PC. The leaker adds that this means there will be "fewer single-player games" on PC from Sony, implying both that Sony may still port single-player games to PC—only significantly fewer of them—and that this new policy may not apply to live-service and multiplayer games.

He also mentioned that there are still single-player PC ports in development at Sony, which may eventually launch, depending on how far they are in the development process, but that these ports are no longer a priority for the Japanese gaming giant. Addressing questions about the justification for the strategy shift, NateTheHate2 commented that, while there have been a few commercially successful PC ports, they haven't been a huge revenue driver for Sony. Looking at the Steam charts data for Insomniac Games, one of Sony's most notable first-party studios, the data lends credence to these comments. The best-performing PC port from the studio is Marvel's Spider-Man Remastered, which peaked at 66,436 players on Steam. Meanwhile, the next-best performer is Marvel's Spider-Man 2, which peaked at 28,189. Nixxes Software, the studio responsible for many Sony PC ports, has seen similar successes, with the likes of Ghost of Tsushima topping the charts at 77,154 peak concurrent players, ahead of the aforementioned Spider-Man Remastered, with Horizon Forbidden West and The Last of Us Part II Remastered bringing in peaks or 40,462 and 30,690 players, respectively.

Update May 18th: In a leaked internal memo seen by Jason Schreier of Bloomberg, PlayStation Studio Business CEO, Herman Hulst, apparently confirmed to staff that, starting with Ghost of Yōtei, all of the company's narrative-driven single-player games will be exclusive to PlayStation.

Forza Horizon 5 PS5 Sales Nearly Matched PC Numbers, Proving Cross-Platform Viability

There's been a lot of talk lately about the state of platform exclusives in the video game console industry, from controversial rumors about Sony potentially leaving behind much of its PC port business to Microsoft's recent announcement that it would be "reevaluating" platform exclusives as part of its new strategy for Xbox Gaming. All of this aside, however, it seems as though there is a degree of success to be had from casting a wider net when it comes to hardware support.

According to an update on the Virtuos Games website—a game studio that helped Playground Games bring Forza Horizon 5 to the PS5—Forza Horizon 5 has sold more than 5 million copies on Sony's console alone. This nearly matches some of the estimated sales figures for the game's Steam release, which sits anywhere between 7.24 million and 8.36 million, depending on which analytics figures you're referencing. This is despite Forza Horizon 5 only releasing on PlayStation 5 in 2025, nearly four years after the original PC and Xbox launch. This sort of timed exclusivity is very similar to the model that Sony has been following with many of its games and largely one that Microsoft has been moving away from, and will possibly return to in the future. As it stands, Forza Horizon 6 is launching on May 19, with a PS5 release date promised for later in 2026.

Steam Machine May Be To Blame for PlayStation PC Port Abandonment

Rumors recently popped up claiming that Sony would be moving away from PC ports of its major first-party game releases in 2026, especially single-player games. While those rumors have yet to be confirmed by Sony itself, Mike Ybarra, the former president of Blizzard Entertainment, has commented in a recent post on X that this may be the case, but he also points the finger at Valve's Steam Machine as partly to blame for this turn of events. He also adds that Sony sees the recent shake-up at Xbox as the "last nail in the coffin there," implying that Sony is making the right choice and that the shake-up will only embolden the Japanese gaming giant.

The former executive says that the incumbent console manufacturers "view Valve as a major new competitor" in the living room console space, adding that there will be third-party variants running SteamOS that will likely only compound this external pressure on Sony. He goes on to argue that Steam, and by extension the Steam Machine, has the biggest player base and biggest game library of all three living room console makers, and that "shipping good exclusive games matters." Ybarra also notes that Valve's independence, being a private company, allows it more freedom than Sony, who has to answer to shareholders and investors. For Sony's part, it's easy to see how cutting back on PC ports—effectively reducing the Steam Machine's library—could be an easy way to gain a competitive edge. As we discussed previously, it seems as though Sony's PC port business isn't a massive revenue driver in the first place, so it could be a low-risk way for Sony to protect its console ecosystem from incoming competition.

Sony Expected To Ditch PC Ports of Bread-and-Butter Single-Player Games

While Xbox seems to be completely behind the idea of multi-platform day-one game launches, Sony has had a number of hit single-player games come out on PS5 in recent years, only for them to mosey over to PC years later. Now, according to notable gaming journalist, Jason Schreier (via the Triple Click podcast), even these slow PC ports may take a back seat going forward. Schreier, who is notable for his frequent insider insights, says that Sony's strategy for PC seems to hinge on its live-service games, adding that "I think the sense I'm getting is that they're backing away from putting their exclusive console stuff like traditional single-player stuff on PC." This news comes in spite of recent comments from former Sony executives who clearly believe that there is money to be made from PC ports and Sony's own planned Cross-Buy feature that would go a long way to unify game libraries across PS5 and PC.

He goes on to say that he believes that major upcoming future single-player titles may not make it to PC at all. When asked about the upcoming Wolverine game, slated to launch on September 15, he said that he "wouldn't be surprised if it never came to PC, but even if it does, you have a strong idea of what that is, and that you need a PlayStation to play it, at least for the indefinite future." Schreier, commenting on the commercial success of the PC ports we have seen come out of Sony, said that "I'm not sure how super successful those PC releases were," implying that Sony may not miss out on a lot of profit as a result of ditching PC ports. He would later take to the ResetEra forum to comment that his statements in the podcast were not speculation, saying that "I mean, it's not speculation, but sometimes topics come up on the show before I'm quite ready to publish a story about them. More to come soon I'm sure." Schreiers implication that the commercial success of PC ports may have been limited does hold some water. Aside from some of Sony's biggest hits, it's easy to see how interest in a game would wane after it has already been on the market for over a year—as much as that may be self-inflicted on Sony's part. Additionally, he mentioned in the podcast that Sony, unlike Microsoft, has never made any commitment to cross-platform game releases.

The Legend of Heroes: Trails Beyond the Horizon Out Now, PH3 Details PC Port Features

Hi everyone, Trails Beyond the Horizon is releasing today, and as always with our PC ports, it's my pleasure to share some information about the features and improvements, and also some—hopefully amusing—anecdotes from the development. On a technical level, this release is a continuation of Trails through Daybreak 1 and 2, which are games where we already tried to include everything and the kitchen sink in terms of PC features—something at which we succeeded pretty well! We included almost everything from those releases in this game, which also goes for improvements made post-release. To elaborate a bit on what this means, I'll briefly recap the most important features which have been carried forward.

New PC Features in Horizon
While our existing feature set is quite extensive, there are still also some new features to talk about that make their first appearance in this game. One of these is quite simple: in addition to plenty of in-game anti-aliasing modes, we also already featured a minimap anti-aliasing setting (that I'm still very proud of and wish was adopted more widely), and a portrait supersampling setting. However, there is one particular rendering pass that escaped all existing anti-aliasing methods. The details are a bit complicated, but the result is that in addition to main game render scale, main game anti-aliasing, portrait supersampling, and minimap anti-aliasing there is now also a "Transparent UI VFX Anti-Aliasing" option.

Former Sony Exec Views First-party PS5 to PC Porting as "Almost Like Printing Money"

Last month, Shuhei Yoshida announced his retirement from Sony Interactive Entertainment. His career at the company started back in 1986, and by 1993 he became involved with the corporation's nascent PlayStation division. The Japanese industry veteran has gone on a press appearance blitz over the past couple of weeks; many headlines have been generated by his candid musings. Most recently, Sacred Symbols+ engaged in a conversation with Yoshida—their (paywalled) two-hour long podcast episode (#347) was made available to subscribers this week. The former PlayStation chief divulged that he pushed hard for the conversion of first-party titles from console origins to PC platforms, but his colleagues were reportedly reluctant to adopt this practice (at the time). Yoshida-san outlined the benefits: "releasing on PC does many things: it reaches a new audience who do not own consoles—especially in regions where consoles are not as popular. The idea is that those people may become fans of a particular franchise, and when a new game in that series comes out, they may be convinced to purchase a PlayStation." Sony started readjusting its exclusivity model a few years ago; greater ambitions were revealed in 2024.

He continued with this thought process: "it also adds additional income, because porting to PC is way cheaper than creating an original title...So, it's almost like printing money. And that helps us to invest in new titles now that the cost of games has increased." The ex-SIE boss believes that emerging markets are best served with releases on PC. Yoshida mentioned a huge (almost untapped) market—his ex-colleagues could do well, by targeting said region in the near future: "China is a huge PC game market...And China is a growing but very small console market. In order to reach the audience in countries like China then it's crucial to release on PC. So, I believe PC versions really reach a new audience." PC gamers have largely welcomed an improved flow of ported first-party titles, but Sony has absorbed feedback flak in early 2025; namely an underwhelming reception to Marvel's Spider-Man 2. In late January, Team Sony announced a revised PlayStation Network account policy; backpedalling from a system that featured strict sign-in requirements.

Marvel's Spider-Man 2: PC Port Gets Underwhelming Reviews

Marvel's Spider-Man 2 debuted on the PlayStation 5 in October 2023, and a sizeable chunk of PC gamers have been looking forward to a PC port. Now that Nixxes Software has finally made that happen, it appears that the reception has been rather poor, despite making it to the trending section. Specifically, a substantial portion of buyers are complaining about intolerable technical difficulties and a poor experience overall. This is quite disappointing, considering that the game looked quite promising considering the relaxed system requirements, at least by modern standards.

"To say this is 'rough' is an understatement", voiced a user. Another review claimed that the game crashes every 10 minutes, with others stating that graphical glitches and errors are a common occurrence, making the game "nearly unplayable". Moreover, a plethora of other reviews complained about severe FPS drops, ray tracing issues, as well as extremely long loading times, even with solid-state storage. Overall, as of this writing, the game has amassed a total of 2,168 reviews, a whopping 1,228 of which are negative. It is more than likely that future patches will resolve many of the issues, although that does not make up for the poor experience faced by many of those who have already shelled out $60-$70 for the game.

The Last of Us Part 1 v1.1 Patch Released, Now Steam Deck Verified

Naughty Dog and Iron Galaxy have proudly announced a major set of improvements for their PC port of The Last of Us Part 1. A social media message from yesterday stated: "Patch 1.1 is now live for The Last of Us Part I on PC, including performance improvements, fixes for various crashes, and more. Read the patch notes here. We are also happy to announce that Part I is now Steam Deck Verified.✅"

The development team has outlined a significant number of improvements for the PC version—just in time for the game's tenth anniversary celebrations this week. The patch notes mention tweaks for global CPU and GPU performance, texture and environment load times, a full shader rebuild as well as fixes for multiple types of game crashes. General performance on Steam Deck has been improved, and a memory leak issue has been addressed which previously caused crashes on the handheld system. These fixes very likely got Valve's attention, hence the granting of Verified status.

Ratchet & Clank: Rift Apart PC Port Arriving on July 26

Julian Huijbregts, Online Community Specialist at Nixxes Software states: "Hey everyone, the intergalactic adventurers Ratchet & Clank are making their debut on PC this summer! At Nixxes Software, we are all very excited to announce our next project in collaboration with Insomniac Games. The Ratchet & Clank franchise recently celebrated its 20th anniversary. We are thrilled and honored to bring this iconic franchise to a new audience. If you haven't played a game from this series before, Ratchet & Clank: Rift Apart is an excellent one to start with.

The game is a visual spectacle that is perfectly suitable for newcomers thanks to a standalone storyline and the introduction of two brand new characters: Rivet & Kit. We can't wait for you to meet these intergalactic heroes and start your multidimensional adventure when the game launches on July 26. Today I can share the first details on the PC features for Ratchet & Clank: Rift Apart that our team has been working on and tell you more about the pre-purchase bonuses."

God of War PC Port Arrives on January 14, 2022

Santa Monica Studio, a video game developer, seated in Los Angeles and owned by PlayStation Studios, is the creator of the highly successful game God of War. Today, the company announced that they would be releasing a God of War port for PC owners, entering a whole new market. The PC port of the game will allow thousands of players to enjoy the story of Kratos and his adventures with a considerable boost to graphics. According to a company announcement, the PC port will allow fine-tuning of graphics settings, including a range of new technologies to back it.

Some essential upgrades over the console port include native 4K rendering and an unlimited frame rate. The company stated that the ambient occlusion pipeline had been upgraded with GTAO and SSDO tech, creating unique visuals. In addition to that, the game will feature support for NVIDIA's Deep Learning Super Sampling (DLSS) and Reflex low-latency technology. For controllers, the game will feature support for Sony's DualSense and DualShock4 controllers. And last but not least, ultrawide gamers are in luck as well, as the game will support a 21:9 aspect ratio. The game is going to be available on January 14, 2022, on the Steam storefront.

For some PC visuals, check out the images and the video below.

Sony - PS4 Exclusive Uncharted 4: A Thief's End to be Made Available on PC

At its IR Day 2021 Game & Network Services Segment, Sony themselves have spilled the cat out of the bag regarding ports from their first-party studios to the PC realm. Case in point: Uncharted 4: A Thief's End, developed by naughty Dog, will be releasing on the PC platform at some point in the future. The information is tucked away at page 26 of Sony's documentation. This comes as no surprise, considering other tidbits Sony shared regarding its PC initiative: the company achieved a 250% ROI (Return on Investment) with the port of Horizon: Zero Dawn to PC and more recently Days Gone, meaning that porting costs were more than recouped.

Of course, the ROI also has to take into account the potential decrease in value of the PlayStation brand with the relative loss of exclusivity, but this doesn't seem much different from Microsoft's strategy of delivering console exclusives that still make it onto the PC space (and the company has been doubling down on those efforts, and they surely wouldn't be doing so if they were losing money).

Nintendo Takes Legal Action Against Unofficial Super Mario 64 PC Port

An unofficial port of Super Mario 64 for PC was released on various online forums last week, this port was made possible through reverse engineering of the game's source code obtained by fans over the past few years. This PC port differed from existing options such as N64 emulation as it allows the game to run at far greater resolutions than its native resolution of 240p with resolutions such as 4K, 4K ultra-wide or even 8K now possible at uncapped frame rates. The DirectX 12 powered port came with other features such as controller support and the ability to add modern visual effects including ray tracing through third-party tools such as Reshade.

As expected Nintendo is not pleased with the port and has taken steps to get it removed from various sites, Nintendo has reportedly contracted US law firm Wildwood Law Group LLC who refer to the unofficial Super Mario 64 PC port as an "unauthorized derivative work based on Nintendo's copyrighted work." In addition to the download link takedowns, several YouTube videos featuring gameplay of the port have also been removed. Nintendo will want to get this port removed from the internet as soon as possible, especially given their plans to release new and remastered Mario games for the Nintendo Switch this year.

Katamari Damacy Comes to the PC as a Remastered Edition

This author has strong memories of playing the original Katamari Damacy on the Playstation 2 when it came out in 2004. It was wacky even for the time, and especially so now, with interesting gameplay combined with an excellent soundtrack. As such, it was a pleasant surprise to see Katamari Damacy get an HD remaster, titled Katamari Damacy Reroll, which will be coming to the Nintendo Switch and, more relevant to us, the PC. Bandai Namco confirms a Steam release on December 8, 2018 for what should be ~$29.99 if the pre-order for the Nintendo Switch version is anything to go by.

If you have no idea what the game is all about, know that it can be technically classified as a 3rd-person puzzle-action game but it is really something that merits playing to be better understood. The original game was on the shorter side of average, with some repetition along the way when it came to gameplay mechanics, but it still did more than enough to be a commercial success and get a cult following through the years. With Katamari Damacy Reroll, PC gamers will get to take a look at the game while enjoying the upgraded visuals with an increased resolution and added cut-scenes. Below is the announcement video from Nintendo Direct, which of course shows off some features that us PC gamers will not be getting.

Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy

Capcom's, Monster Hunter World, which has already proven to be a rousing success on console, will release on PC as of August 9th. With the release date fast approaching, the performance of the games PC Port has begun to surface online. The game is regarded as being rather demanding on hardware considering what is on offer visually. However, one of the major reasons for that is how Capcom's MT Framework engine, which powers the game, works.

As explained by William Yagi-Bacon, Capcom USA's vice president of digital platforms and marketing, on the Resetera forums, Monster Hunter World and by extension the MT Framework engine, uses the CPU quite heavily. The game loads the entire level into memory while maintaining a wide range of interactions and calculations between the player and environment. As a result, it can effectively load all eight threads of an Intel i7 7700K at 4.4 GHz. Meaning older CPUs will likely struggle, being the limiting factor when paired with newer higher end graphics cards.
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