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Sony's QSSR Upscaler Expands to Spider-Man 2, ARC Raiders, No Man's Sky and More

Base PS5 owners have six more games lined up for QSSR, Sony's lighter AI upscaler. Marvel's Spider-Man 2 is the first of the batch, with an update that's live now and adds QSSR to both its Fidelity and Performance modes. Control Resonant follows in a December update, while No Man's Sky should get it "in the next few weeks." Embark Studios says ARC Raiders and The Finals are getting it soon, and Hell Let Loose: Vietnam will add it through an upcoming patch. Sony shared the list on the PlayStation Blog.

Sony introduced QSSR in October, starting with Marvel's Wolverine and Ghost of Yotei. It's a cut-down version of the PS5 Pro's PSSR, developed through Project Amethyst with AMD. QSSR shares its interface with PSSR, which should make it fairly simple to add to games that already support the Pro upscaler. The developers mostly point to sharper and more stable images, and Remedy's Erik Jansson even compares the jump to what PSSR did for the PS5 Pro. It does come at a cost, though. In Digital Foundry's Marvel's Wolverine testing, QSSR took about 1.5 to 1.8 ms longer per frame than Insomniac's own upscaler when going from 864p to 1440p, and the cost climbed to roughly 4.4 ms with a 4K output.

Grand Theft Auto VI Runs at 30 FPS, PS5 Pro Gets PSSR and Ray Tracing

Grand Theft Auto VI is now available for pre-load for gamers who pre-ordered the game, allowing them to start the download. With the game launching on November 19, Rockstar has confirmed that it will run at 30 frames per second on consoles, utilizing their integrated graphics for maximum visual fidelity. This means that while the studio has invested significant resources to maximize the performance of these console graphics cards, the game will be capped at 30 FPS to ensure stability and optimal visual quality. Current generation consoles are limited to 30 FPS, although some will receive additional features.

For instance, Sony's PlayStation 5 Pro will offer gamers PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, exclusive to that console. Although the standard PlayStation 5 supports a similar technology called Quick Spectral Super Resolution (QSSR), a simplified version of PSSR, it will not be implemented at launch. Only the more powerful PS5 Pro will feature PSSR and ray tracing.

GTA VI Game Data Suggests PSSR Update With 120 Hz Support and PS5 Pro "High CPU Frequency Mode"

With the GTA VI launch around the corner, more and more information has begun to surface about the upcoming game. The latest news comes from GTAForums user Tex2, who analyzed the GTA VI PS5 metadata, who claims that GTA VI will launch alongside a newer version of PSSR. The biggest takeaways from this update are that the new PSSR game mode improves both the framerate capabilities of the PlayStation 5 and manages to eke out some more CPU performance out of the PlayStation 5.

The metadata lists PSSR (or MFSR, by Sony's internal references) version 13.60, which builds on the 13.00A found in Assassin's Creed Shadows and Cyberpunk 2077, and the new version will apparently include a 120 Hz mode that drops support for VRR. It may also include a 40 FPS mode as a stop-gap to make up for the lack of VRR, but that hasn't been confirmed by the metadata. It will also enable a CPU High Frequency mode on the PlayStation 5, which may be necessary to enable higher frame rates in GTA VI.

After Xbox, Sony Starts Asking Owners to Trade In Their PS5

Sony has started nudging some PlayStation owners in the US to sell their PS5, with a PlayStation app notification shared on ResetEra offering "up to $400" for a standard console. The trade-in itself runs through Back Market, which inspects the hardware and then sends cash straight to the owner's bank account instead of offering store credit. That $400 figure comes with some fine print, though. It is based on quotes for a standard PS5 in Grade 0 condition, which is basically flawless, with two or more controllers included, collected between August 23 and September 22. PS5 Pro owners aren't part of this one. The timing certainly looks pretty convenient, with GTA 6 launching on November 19 and pre-load starting on November 10.

Coincidentally, Microsoft also started emailing inactive Xbox owners last month, offering up to $375 for a Series X traded in at Best Buy. Sony's offer looks a little better on paper, since Microsoft pays out in Best Buy eGift Cards rather than cash. A couple of users who ran the online trade-in estimate got a little over $400 for a base PS5, so the headline number seems realistic for consoles in good shape. A new PS5 now costs $649.99 after Sony's April price hike, while the $899.99 PS5 Pro is hard to find at list price, and GameStop is reportedly asking $1,399.99 for used units. With retailers already expecting console shortages around the GTA 6 launch, used PS5s will probably sell fast. Owners with an idle console are advised to compare Back Market's quote with local resale prices before shipping it off.

PS5s Become Steam Machines with Unofficial Bazzite Linux Installer

While the PS5 Linux project appears to be moving ahead despite the original creator's departure, an enterprising group of developers has adapted that project and Bazzite to turn the PlayStation 5 into something approximating a Steam Machine. Being that it is built on the same foundations as the PS5 Linux loader, the same limitations apply, meaning that it will only work on jailbroken PlayStation 5 consoles running on firmware versions 3.00-13.60, and there are other compatibility limitations documented in the installation guide on GitHub.

The particular variant of Bazzite being used is Bazzite-deck, which was originally built as an alternative to SteamOS for other x86 gaming handhelds, like the Lenovo Legion Go and ASUS ROG Ally, so by default it boots into Steam Gaming Mode on the PS5. It also offers an optional desktop mode running a full installation of KDE Plasma, which would conceivably allow the PS5 to work as a desktop workstation, as well. Between the desktop mode and Bazzite's handheld gaming mode, consoles running this software mod would have access not only to Steam games but to other game libraries, like GOG and Epic Games.

Sony Pays $50,000 for the PS5 Hypervisor Bug, Jailbreak Scene Is Not Happy

Sony has seemingly paid a security researcher named Jordy $50,000 for reporting a PS5 hypervisor bug, and it looks like it's the same bug that PS5 Linux developer Andy Nguyen had found earlier and kept to himself. Jordy's HackerOne profile, under the handle 2tonejordy, lists a single resolved PlayStation report worth $50,000, paid through the bug bounty program Sony launched in 2020. He shared the payout on X on October 14, joking that he "can at least buy GTA 6 with this." The jailbreaking community, however, isn't celebrating.

Back in mid-September, Nguyen announced he was walking away from the PS5 scene and his PS5 Linux work, including PS5 Pro support planned for 2027. According to him, he asked the researchers to wait until GTA 6 launched so people could buy the game and still run Linux, and they agreed, only to report it within a day. Jordy's version is a little different. He says he did agree to hold off, but someone else found the same bug with AI a few hours later, so he reported it, and he insists nobody handed him the bug. People were quick to pile on under his post, with one user accusing him of not finding the bug himself.

PS5 Linux Project Gets Support for PS5 Pro and Up To Firmware Version 13.60

Following the launch of the PS5 Linux project and the lead developer's subsequent exit from the PlayStation modding scene, it appears as though the project has continued to receive contributions. Recent updates to the PS5-linux-loader project add support for running Linux on PlayStation 5 and PlayStation 5 Pro models on firmware versions 5.00-13.60.

Since the former lead developer, Andy Nguyen, left the project, it has been taken over by seven developers who seem to be leaning on AI for development efforts, with Claude being listed as one of the contributors. Currently, the project includes: support for all USB ports, HDMI support at up to 4K 60 Hz, internal Bluetooth support, a custom GbE driver for Ethernet support, VAAPI hardware video decoding, encoding, and transcoding. Given the speed at which expanded firmware support has been added, it only seems like a matter of time before firmware version 14.10 gets support as well, since a Hypervisor exploit has already surfaced for that firmware version. This would theoretically make it possible to run GTA VI and boot Linux on the same PS5 Pro when the game eventually launches.

PlayStation 6 Could Get Sony's Own Frame Generation Technology, Patent Suggests

Sony has a new patent application that describes its own take on frame generation, and the PlayStation 6 seems like the obvious target, though no console is named. Titled "Generation Super Sampling," the filing (US 2026/0320740 A1) was published on October 15 and lists Sony engineer Denis Dupeyron as the inventor. It describes an encoder neural network that turns a newly rendered frame into a compact embedding, and a decoder network that uses it to predict the next frame. Optional inputs include motion vectors and recent controller inputs, which help the model guess where the player is heading. That frame is displayed while the next real one is still rendering.

The filing points out that existing methods insert a generated frame between two real ones, which means waiting for both and adding delay. Sony's version predicts forward from a single frame, with the goal of smoothing out hitching in heavy scenes without lowering visual quality. It can also predict several frames at once, and there's a simpler non-AI fallback that shifts blocks of pixels along their motion vectors. Apparently, the model trains on the video stream itself, comparing each guess with the real next frame, so no human labeling is needed. However, the filing includes no latency or image quality numbers, and it remains pending, so there's no guarantee any of it ships.

PS6 RAM and Storage Alone Reportedly Cost Sony Over $680, Claims Leaker

The memory crunch looks like it is hitting the PlayStation 6 harder than expected. Hardware leaker KeplerL2 claims on NeoGAF that the RAM and NAND flash storage in Sony's next console alone cost over $680. He posted it as a reply to a forum member who floated $680 as a possible subsidized retail price, which pretty much puts that idea to rest. Keep in mind that figure covers only memory and storage, before the APU, cooling, power supply, and the rest of the hardware are counted. This is not the first time Kepler has updated his estimate. Back in March, he put the console's bill of materials at around $760, and by July, that had climbed to roughly $960.

Current leaks suggest the PS6 uses GDDR7 memory on a 160-bit bus with support for up to 40 GB, with 30 GB considered the more likely configuration. There have also been reports that Sony looked into cutting memory capacity to keep costs down, and the culprit is the same as everywhere else: AI data centers are soaking up DRAM and NAND supply, which pushes prices up for everyone. Sony has said nothing official about PS6 pricing, so it's reasonable to treat all of this with some caution. That said, if memory prices stay where they are, a PS6 that costs significantly more than the PS5 Pro seems likely, and a $1,000 price tag now looks quite possible.

PS5 Jailbreak App "Overdrive" Allegedly Offers Free Games and DLC

A new app called Overdrive is making the rounds on X, and apparently it is a free game store for jailbroken PS5 consoles. Insider Gaming reports that a clip was posted on October 11 by Edigax on X, showing an app that works like the PlayStation Store but offers games and DLC at no cost. The listings show download size and a review score instead of prices, with titles like Battlefield 6 and Forza Horizon 5 reportedly in the library. We don't know who made Overdrive, where the files come from, or whether it works as smoothly as the video suggests, so take this with a pinch of salt. Initial accounts have been mixed, with one Redditor describing the app as "very poorly made."

It isn't the only such app. Orbit Store, an open-source beta from developer saawant12, offers a similar storefront with 147 games linked from Archive.org, though its developer says Orbit doesn't host any files itself. Both arrive shortly after Relapse, a public jailbreak for PS5 and PS5 Pro consoles on firmware 7.00 through 13.60. The homebrew scene has been busy since, with PS2 discs now loading and Halo 2 reportedly hitting 30 FPS via an Xbox emulator. Sony has been actively pushing back against the jailbreak, releasing firmware 14.00 that sits outside Relapse's range, and the October 1 update (14.10) added more security fixes. With no official downgrade path, updating currently means losing the jailbreak.

Xbox and PlayStation US Sales Sink as Average Console Prices Hit Record Highs

Xbox and PlayStation console sales in the US are having a rough 2026, according to new Circana data that analyst Mat Piscatella shared on Bluesky. For the year 2026 through August, Xbox hardware unit sales are down 33% year over year, while PlayStation units are 25% lower. That puts Xbox at an all-time low and PlayStation at its lowest point since 2013. As one might expect, it looks like pricing is the main culprit. Buyers paid an average of $529 for a new Xbox console this year, 26% more than a year ago, and $597 for a PlayStation, up 20%. Both are record highs for the US, and Piscatella says price sensitivity is becoming a real problem.

The decline follows a string of price hikes tied to the memory and storage shortage. Sony raised the PS5 Pro to $899.99 in April, Microsoft pushed the Xbox Series X to $799.99 on August 1, and Nintendo moved the Switch 2 to $499.99 in September, a hike analysts had warned about back in January. August itself was weak, with total hardware unit sales falling 15% to 559,000, the lowest August total since 2013. The Switch 2, however, remains the best-selling console of 2026 in both units and dollars. Piscatella said the US hardware market hasn't been "in a more precarious position since the early 80s." He thinks GTA 6's big launch might ease some of these declines, although that depends on console availability and pricing.

Leaked GameStop Memo Calls $1,399.99 Used PS5 Pro Pricing "Intentional"

GameStop is now reportedly asking $1,399.99 for a pre-owned PlayStation 5 Pro, which is $500 more than Sony's $899.99 list price for a new one. Consoles with the disc drive attached go for $1,499.99, and GameStop Pro members apparently get the base unit for $1,329.99. An internal memo shared on the r/GameStop subreddit, reportedly by a store employee, addresses the gap directly. It says "the preowned console will have a higher price than the new console," and calls this "intentional." The memo doesn't seem to spell out a reason, but it isn't hard to guess. New PS5 Pro units are largely sold out at list price, and the few listings left at big retailers are apparently going for around $1,500.

Contrary to how it may appear at first, then, GameStop's used price still sits under what a new console costs on the open market today. The same memo reportedly puts trade-in values at $800 for the Pro and $850 with a disc drive, which is more than the console's $699.99 launch price in 2024. Sony raised the PS5 Pro to $899.99 in April and blamed rising memory costs. With GTA 6 arriving on November 19 and the memory crisis in full swing, demand probably isn't going to ease soon. Although r/GameStop moderators have since confirmed the validity of the poster, readers should still treat it as an internal leak for now, not an official price change. GameStop hasn't commented on this incident yet.

PlayStation 5 Gets AI Upscaling With Quick Spectral Super Resolution Technology

Sony today announced that it is extending its AI upscaling efforts to the base PlayStation 5 model, expanding beyond the flagship PlayStation 5 Pro. This new technology, called Quick Spectral Super Resolution (QSSR), was developed from Project Amethyst in collaboration with AMD. QSSR is a simplified version of the Spectral Super Resolution (PSSR) used in the PS5 Pro. The neural network architecture has been streamlined in a way to get maximum visual fidelity, and its performance has been fine-tuned to maximize the computing capabilities of the base PS5 model.

Sony currently considers PSSR the "gold standard" for the PS5 Pro, while QSSR serves as a lower-tier option, but the only viable AI technology that can run on PS5. Both technologies will continue to coexist, catering to different console generations, and we may see an enhanced version of PSSR in future PS6 consoles. The first few titles to support QSSR include Wolverine and Ghost of Yōtei, and game developers are working on updates to bring more titles in line with QSSR. You can check out visual comparisons below.

New Jailbreak Unlocks Nearly Every PlayStation 5 Model

If your PlayStation 5 hasn't received a system update recently, it might now be open to usable jailbreak. A newly released jailbreak called Relapse works on firmware versions from 7.00 through 13.60, covering both the standard PS5 and the PS5 Pro. In simple terms, nearly every console is now exploitable, except for those updated within the last week. This release comes at a convenient time for Marvel's Wolverine. The game requires firmware 13.40, while patch 1.001.005 needs 13.60. A console on 13.60 can remain exploitable while running the game and at least some updates, although the latest download from PSN might require firmware 14.00.

Few jailbreaks target a title this recent, which is why researchers and PC emulation developers are closely monitoring the game. According to its GitHub repository, Relapse uses a combination of a browser exploit, and a kernel exploit to gain full read-write control over the system's core memory. From there, it can load additional payloads like etaHEN through a loader that listens on port 9021. To get started, follow two steps: first, change the Primary DNS in the console's network settings to 45.56.67.85. Then, either run the project's serve.py script on a local machine or open the Relapse Exploit website from the PS5 itself.

AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly

A new open-source project called AnyPS5 aims to run PlayStation 5 games natively on Windows and Linux, without emulation. Its GitHub page describes it as a tool that relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar in concept to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, close to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

As for progress, the developer says execution now reaches a game's main function, with exception handling built out, and the shader recompiler produces SPIR-V that validates cleanly. The repo's status notes claim a real game reaches its logo, main menu, and some gameplay with audio, though there's no public build to verify that yet. No releases exist, and the developer says one won't go out until a game fully launches through the tool. It's tempting to think about God of War Laufey or GTA 6 running on a PC through AnyPS5, but that's not realistic anytime soon. AnyPS5 hasn't run a full game yet, and going by how long PS4 and PS3 compatibility work took, that tends to take years.

PS5 Linux Dev Drops Project After "Slop Kiddies" Cash in on Crucial Exploit

Andy Nguyen, the developer behind the PS5 Linux project that released earlier in 2026, has officially declared that he will be stepping away from the PS5 modding scene before the release of support for Linux on the PS5 Pro that was under development.

In an emotionally charged message on X, the developer said that his work is "all down the sink," thanks to changes in the PS5 modding community heralded by LLM coding assistants. He explains that the modding scene is now "just a bunch of noobs using LLMs and writing hacks they don't even understand," going on to say that "slop kiddies" found the last remaining Hypervisor bug in the PlayStation 5 Pro and reported it to Sony.

PS5 Pro Stock Vanishes After GTA 6 Reveal, Prices Hit $1,300

PS5 Pro consoles have all but vanished from major US retailers in the wake of GTA 6's extended Netflix reveal, with third-party sellers on Amazon and Walmart charging as much as $1,300 for units that normally go for $899. PlayStation Direct remains the lone major US retailer still selling at MSRP, while Best Buy and Target have sold through their stock entirely. eBay listings for new consoles have reportedly hit as high as $1,200, though there's no telling how many buyers are actually paying these scalper prices.

GTA 6 is confirmed to include PS5 Pro enhancements, though Rockstar hasn't detailed what those improvements actually are. Given how CPU-bound the console is, it's unlikely the Pro pushes GTA 6 past 30 FPS, so buyers chasing the "best" experience may be paying a hefty premium for a smaller gain than they expect. Sony is expected to restock retailers ahead of GTA 6's November 19 launch. For now, anyone not in a rush is probably better off waiting than paying a $400+ markup on a console that may not even hit a stable 40 or 60 FPS in the game.

GTA 6 Confirmed to Run at 30 FPS, Rockstar Unsure About a 60 FPS Mode

It looks like the dreaded "30 FPS" rumors were indeed true about GTA 6. Rockstar unveiled GTA 6 gameplay yesterday on Netflix, and many questions were answered. However, we didn't get to know exactly what framerate the game was running at, even though it was confirmed to be running on a base PS5. Apparently, Rockstar disclosed that information to the content creators who were invited to Rockstar North for a behind-the-scenes look at GTA 6.

Head of development Rob Nelson reportedly had a chat with YouTuber and journalist Davy Jones of Flow Games. According to Jones, the Rockstar exec confirmed that GTA 6 was running at 30 FPS on the console. Moreover, he was unable to confirm whether there will be a 60 FPS "Performance Mode" for any console at launch, or even further down the line. That may be disappointing to some readers, but it was strongly rumored for quite some time that GTA 6 will only run at 30 FPS, even on the PS5 Pro.

GTA VI May Be Limited to 30 FPS on Current-Gen Consoles

With the launch of Grand Theft Auto VI rapidly approaching, rumors surrounding the game's launch have been circulating, with some of those predicting that the game's launch will result in a console hardware shortage, more recently, however, Digital Foundry predicted that the new GTA game may not be able to run on current-gen console hardware—not even the PS5 Pro. Detail levels are slated to be even higher when the game eventually launches on PC, although gamers will be able to rely on more advanced upscaling tech to improve frame rates on PC.

According to the publication, who based its comments on the level of detail present in the GTA VI trailers and media released so far, it seems as though GTA VI won't feature the previously rumored 60 FPS mode, although the PS5 Pro may be able to push frame rates to 40 FPS. The publication predicts that complex simulations in GTA VI may be too CPU-intensive for current-gen consoles, especially since the PS5 Pro is only just slightly faster than the base PS5 in that department, and Microsoft's best offering, the Xbox Series X, offers more or less the same CPU design. This rumor comes after Rockstar claimed that the second GTA VI trailer was captured entirely on PS5 base hardware. Additionally, both GTA 4 and GTA 5 released on console locked to 30 FPS, with 60 FPS only coming at a later date with next-gen console launches—which, in this case would be the Xbox Helix and PlayStation 6, which are slated to arrive between 2027 and 2028.

Pre-RAMpocalypse Steam Machine Pricing was ~30% Cheaper

It's no secret that Valve's Steam Machine is launching at possibly the worst moment for both PC and console gaming hardware, given the ongoing DRAM crisis, but Valve engineer, Pierre-Loup Griffais, has recently shed light on the pre-RAM crisis pricing of the Steam Machine, revealing that it was never going to be a cheap device. According Griffais in an interview with IGN, the price difference between the actual Steam Machine at launch and the price if it had launched without the influence of the DRAM crisis was "probably similar" to the price increase Valve was all but forced to apply to the Steam Deck in May. That means that the Steam Machine could have cost as little as $730-750, based on the 30% difference between the current entry-level Steam Deck pricing and its original MSRP.

This pricing would have put the Steam Machine within spitting distance of the Sony PlayStation 5 and below the $899.99 price of the PS5 Pro after the recent Sony price hikes. Given that the Steam Machine is a hybrid device and can easily serve as both a console and a desktop computer, it's easy to see how the original price would have been more palatable, even if more expensive than a base PS5. Part of the high pricing can no doubt be attributed to the Steam Machine's openness. Where consoles like the Xbox and PS5 are subsidized by game sales, there's nothing stopping anyone from installing Windows on it and leaving Valve's ecosystem, removing the incentive to subsidize hardware entirely—you wouldn't even need to remove SteamOS to play games outside of Steam on the Steam Machine.

Helldivers 2 Gets FSR 4, DLSS 4.5, and XeSS 3.0 Upscaling and Performance Optimizations in Upcoming Update

Much to the chagrin of Arrowhead and PlayStation Publishing, Helldivers 2 fans have been clamoring for resolution upscaling tech for a long time, and it seems like they're about to get what they want, according to an announcement on the game's Steam Store page. On May 27, Helldivers 2 will be getting upscaling support on all platforms where the game is available. This means that PC players will get DLSS 4.5, FSR 4.0.3, and XeSS 3.0, while Xbox Series X|S and PS5 players will be able to use FSR 3.1, and PS5 Pro players get PSSR 1 support.

Furthermore, the announcement reveals that there are other optimizations and features coming to the game to address image quality, frame pacing, and hardware utilization. For starters, the PS5 and PS5 Pro will get VRR to smooth over stuttering and frame rate dips. Variable Rate Shading will also be coming to the game to reduce GPU load, and Dynamic Resolution Scaling for PC, PS5, and Xbox Series X will drop the resolution scale in demanding scenes to maintain a stable frame rate. Lastly, Helldivers 2 will get AMD Anti-Lag 2 and NVIDIA Reflex for decreased latency on relevant PC hardware.

Pragmata Gets Quiet Resolution Upgrade on PS5 Pro

It seems as though a recent patch to Pragmata on the PS5 Pro has increased the game's render resolution, although Capcom has yet to actually announce the change. According to recent tests by Digital Foundry and Brazil Pixel on YouTube, Pragmata's Patch 1.21 has increased the internal render resolution from 864p to 1080p. Notably, this is now the same resolution as the game uses on the base model PS5, which produced a cleaner image in some cases before the update, because it used a native render resolution of 1080p from the outset. Pragmata will still use Enhanced PSSR to upscale the image, whereas the base console uses FSR, and in Digital Foundry's testing, the image produced in Patch 1.21 is much cleaner, with little to no impact on the final frame rate.

Cyberpunk 2077 Gets PlayStation 5 Pro Enhanced Version on April 8

Cyberpunk 2077 has been out since 2020, but it seems as though CD Projekt Red's dedication to the game has not waned, with a new April 8 update bringing enhancements to the game on the PS5 Pro. As detailed in a new PlayStation Blog post, Cyberpunk 2077's PS5 Pro update will bring a slew of visual changes to the game on PlayStation 5 Pro. The biggest change is that it will now use PSSR to upscale the game to 4K, and it will feature ray traced lighting, shadows, and reflections on PS5 Pro. It will be a free update that will be available for players playing on a PlayStation 5 Pro.

Cyberpunbk 2077 PS5 Pro Enhanced version will feature three gameplay modes, giving gamers the choice to optimize their gameplay experience for visuals or the best performance. Ray Tracing Pro mode will enable all RT features, including RT reflections, ambient occlusion, skylight, shadows, and emissive lighting, with a frame rate target of 40 FPS on VRR displays or 30 FPS without VRR. Performance mode will feature the highest frame rate target, at 90 FPS with "high image fidelity," although it isn't specified which features are enabled in Performance mode. Meanwhile, Ray Tracing mode will target 60 FPS with "select ray tracing enhancements" enabled, although CDPR again doesn't specify resolution or RT enhancements for this mode.

Sony Makes PlayStation 5 Price Hike Official: PS5 Pro $899.99 From April 2

A recent leak claimed that Sony would be increasing the price of the PlayStation 5 across the board by as much as €100 in Europe, although it was unclear at the time whether the US and other international markets would see the same price increases. Now, thanks to an official PlayStation Blog post, Sony has confirmed the extent and details of the price increases, which apply the US, UK, Europe, and Japan. Starting on April 2, US buyers will pay $649.99 for the PS5, $599.99 for the PS5 Digital Edition, and $899.99 for the PS5 Pro, while UK buyers see the PS5 go up to £569.99, the Digital Edition increase to £519.99, and the PS5 Pro spike to £789.99. In Europe prices increase to €649.99, €599.99, and €899.99 for the PS5, PS5 Digital Edition, and PS5 Pro, respectively. In Japan, the PS5 increases to ¥97,980, while the PS5 Digital Edition and PS5 Pro increase to ¥89,980 and ¥137,980, respectively.

The price of the PlayStation Portal will also increase in all the aforementioned regions to $249.99 in the US, £219.99 in the UK, €249.99 in Europe, and ¥39,980 in Japan. Meanwhile, Sony has confirmed that price increases are inbound for South-East Asia—specifically Indonesia, Malaysia, the Phillipines, Singapore, Thailand, and Vietnam—but it has not yet revealed the exact price changes, stating that the blog would be updated at a later date. Sony blames the price increases on "pressures in the global economic landscape," which is not particularly specific, but it's likely that at least part of the price increase is down to the current RAM and general hardware shortages and price increases caused by outsized demand from the AI industry.

PlayStation 5 Price Increase Imminent Despite Incoming PS6

If you've been anywhere near the PC gaming industry recently, you'll have heard time and time again about companies increasing prices or delaying products due to memory shortages and price increases. While those price increases have affected the current-gen gaming consoles, with the PS5 Digital Disc Edition getting two €50 price increases in 2025, leaker @GyoJvfr on X has revealed that steeper price increases for the PlayStation 5 may be on the horizon, courtesy of a retail source.

According to the leaker's source, the entire line-up of current PlayStation hardware—even the PlayStation Portal—will see a price hike "soon," although the leaker does not have an exact price to share. Following the price hike, the PlayStation 5 Slim will cost €649.99, up from €549.99, while the PS5 Pro will increase from €799.99 to €899.99, and the PlayStation Portal will cost €249.99, up from €219.99. It's worth mentioning that it's unclear exactly how widespread the price increase will be, but recent hardware price increases have been global. No price increase was mentioned for the PS5 Digital Slim Edition, but presumably, it will also receive a €100 price increase.
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