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Sony Says PlayStation Will Get Frame Generation "At Some Point"

Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro's APU. If recent comments by Sony's Mark Cerny to Digital Foundry are anything to go by, PlayStation's console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.

Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.

Crimson Desert Gets Surprisingly Low-End Minimum Hardware Requirements for PC and Console

Crimson Desert, the upcoming open-world action-adventure game from indie studio, Pearl Abyss, is finally closing in on its March 19 launch date, and as part of the lead-up to the launch, Pearl Abyss has officially published the minimum hardware requirements for both PC and console, including a proper dedicated handheld spec sheet that should give owners of the ASUS ROG Ally and Xbox Ally handheld gaming PCs an idea of what to expect. On the Xbox Series X and the Sony PlayStation 5, players can choose between Performance, Balanced, and Quality graphics settings, all of which with their own framerate targets and render quality settings. Performance targets 1080p resolution with 60 FPS, VRR or VSync enabled and ray tracing set to low.

Balanced bumps up the resolution to 4K upscaled from 1280p with FSR 3 and targets 40 FPS with Vsync, while Quality scales 1440p to 4K with FSR 3 and targets 30 FPS with Vsync enabled. The PS5 Pro steps up all quality settings to 4K, with Performance and Balanced using Upgraded PSSR upscaling to upscale 1080p and 1440p with 60 FPS and 48+ FPS with VRR, respectively. Quality mode on the PS5 Pro goes straight for 4K native at 30 FPS with Vsync and ray tracing on ultra. For the Xbox Series S, there are only two quality settings: Performance, at 720p, 40 FPS with Vsync and RT off, or Quality, at 1080p, 30 FPS with RT off. The Xbox Series X, on the other hand, offers Performance, with 1080p at 60 FPS with VRR or Vsync and RT set to low; Balanced, with 4K upscaled from 1280p with FSR 3, at 40 FPS with RT on low; and Quality, which is 4K upscaled from 1440p with FSR 3, at 30 FPS with RT set to high.

PlayStation 6 Leak Tips 4K 120 FPS "In Most Games" With 6-12× RT Performance of PS5

Given the current state of the gaming industry, rumors have started to emerge about the next-gen gaming console launches, with previous rumors claiming that the PlayStation 6 would launch alongside a new standalone PlayStation Portable gaming handheld, and that the PS6 would have less graphical processing power than the upcoming Xbox console. In a new post on YouTube, ubiquitous leaker and industry insider, Moore's Law is Dead, claims that the PS6 Orion—the living room console—will feature 2.5-3× the rasterization performance of the PS5 and 6-12× the ray tracing performance of the PS5, or 3-6× faster ray tracing than the PS5 Pro and roughly twice the raster performance of the PS5 Pro. This is thanks to a significantly faster RDNA 5 GPU with 52-54 CUs running at around 2-3.6 GHz and delivering around 34-40 TFLOPS of theoretical performance.

The leaker also shot down rumors that recently surfaced claiming that the PlayStation 6 may be delayed to as late as 2029 due to the ongoing memory crisis, stating that the nature of memory and APU fabrication contracts make it unlikely that the PS6 will be delayed that long. Instead, we may see a brief period of increased pricing or scarcity at launch. Apparently, according to his sources, Sony has a contract with TSMC to start mass-producing the PS6 as early as Q2 2027. MLID also mentions the AMD "Canis" APU slated to arrive in the PS6 handheld console, claiming that it will feature four Zen 6c cores, two Zen 6 LP cores (for running the operating system), and 16 RDNA 5 CUs running at 1.6-2 GHz with a 15 W total board power, all being fed by LPDDR5X memory over a 192-bit bus. All of this will allegedly be targeting 1080p gameplay with a significantly higher power limit when docked. He also speculates that the handheld will feature "vastly better" ray tracing than the PS5.

PS5 Pro's Upgraded PSSR Scaler Debuts in Resident Evil Requiem, More Support in March

It was revealed in January that the PlayStation 5 Pro would get an upgraded PSSR 2.0 scaler in Q1 2026, finally unlocking the full hardware potential of the PS5. It was announced in a recent PlayStation Blog post that the aforementioned PSSR (PlayStation Spectral Super Resolution) update would start rolling out to the PS5 Pro globally starting on February 27, with Resident Evil Requiem being the first game to use the more advanced PSSR version. Sony says that the upgraded PSSR scaler will soon also be usable with any of the over 50 games that have so far implemented the original PSSR games. A system update will be shipped in March that will let players enable an option titled "Enhance PSSR Image Quality," to apply the upgraded model to older games.

Sony says that the new PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and Masaru Ijuin, Capcom's Senior Manager of Engine Development Support Section, R&D Foundational Technology Department, explained that "With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player's immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind," going on to explain that the level of fidelity Capcom was able to achieve was made possible by the upgraded PSSR features, since things like hair and similar fine textures are difficult to upscale.

PlayStation 5 Pro PSSR 2.0 Update Reportedly Coming This Quarter

Sony is preparing a major software update for the PlayStation 5 Pro that aims to unlock hardware potential that has remained largely untapped since the console's November 2024 launch. According to Japanese insider Gust_Fan, the upgrade will hit systems between January and March 2026, introducing PlayStation Spectral Super Resolution (PSSR) 2.0, a revised AI-powered upscaling system. This directly addresses complaints that the console, despite being the most powerful hardware on the market, has failed to show meaningful improvements over the base PlayStation 5 model in utilizing AI upscaling technologies that have been long present on PC systems.

The initial version of PSSR often delivered only marginal visual gains while introducing unwanted artifacts and rendering errors. PSSR 2.0 will implement reconstruction techniques functionally similar to AMD's FSR 4, creating more stable high-resolution output from lower-resolution rendered frames while using the PS5 Pro's GPU more efficiently. Games currently running at 70-80 FPS should see both higher and more consistent frame rates. Some reports indicate frame generation technology may also be added, which would help Sony achieve its 4K 120 FPS target across a wider library of titles.

Sony Announces PlayStation 27-inch Gaming Monitor With DualSense Charging Hook

Since the launch of the PlayStation 5 console, we've seen that players enjoy having the flexibility to choose where they play PS5 games - whether it's in their living room on their big screen TV, in other areas of the home, or outside of the home remotely with PlayStation Portal remote player. In keeping up with these trends, we are pleased to introduce another option for players with our new 27" Gaming Monitor with DualSense Charging Hook - coming to the U.S. and Japan.

The new PlayStation gaming monitor pairs nicely with our recently announced Pulse Elevate wireless speakers, which features lifelike desktop audio and seamless voice chat. Both products were designed with the PS5 desktop gaming experience in mind, offering a high-quality visual and audio desktop experience for those who want the option of playing in personal spaces.

Former PlayStation Boss Calls Out Diminishing Returns on Graphical Fidelity: "They Cannot Do the Same Thing They Have Been Doing"

With talks of next-gen console hardware now afoot, both on the Xbox and Sony sides of things, conversations have started to spring up about the potential performance and fidelity improvements that will materialize with the likes of the PS6 and next-gen Xbox. Shuhei Yoshida, however, argued in a recent episode of the FPS podcast on the Skill Up YouTube channel that we are beyond the point where graphics and performance are the differentiating factor. Yoshida seems to suggest that Sony should pursue frame rates rather than graphical fidelity, "Graphics have almost hit the level that even I cannot tell the difference between some of the graphics capabilities, like ray-traced or not ray-traced, unless it's side by side, or higher frame rate," going on to say that higher graphical fidelity may have some continued niche appeal. The current-gen Sony PS5 and PS5 Pro both offer high framerate gameplay options, although those frame rate modes generally sacrifice some graphical fidelity in the process by dropping the resolution. An improvement in processing power on the PS5 may mean that these performance modes will no longer need to drop the image quality or resolution.

Current rumors suggest that the PS6 console launch could see an additional PlayStation 6 Portable handheld device launch alongside the living room console, a strategy that affirms Yoshida's position. The former Sony executive is confident that Sony's "new generation" management, which is led by 47-year-old CEO, Hideaki Nishino, is capable of pulling off the necessary innovations. Yoshida also touched on the Japanese game publishing scene during the interview, specifically mentioning that the indie publishing scene appears to be growing. The indie game industry has recently earned itself a reputation for eschewing high-resolution graphics, with a lot of indie titles garnering attention thanks to innovative game mechanics instead.

PlayStation 5 Pro to Gain Full AMD FSR 4 Integration in 2026

Sony has announced that the PlayStation 5 Pro will receive the full version of AMD's FidelityFX Super Resolution 4 upscaling technology in 2026. This upgrade delivers the exact same engine that PC users have accessed since its March release, replacing the current PlayStation Spectral Super Resolution (PSSR) system without any reduction in functionality. Coming from Project Amethyst, the update is a collaborative effort between Sony and AMD, launched alongside the PS5 Pro's late 2024 debut. In a recent interview, PlayStation lead system architect Mark Cerny confirmed that the jointly developed algorithm will be implemented on the console exactly as it appears on PC. They are providing the full feature set of FSR 4 to PS5 Pro owners, without any trimmings.

AMD introduced Sony to its comprehensive quality-assurance practices and helped establish a dedicated QA team focused solely on upscaling performance. Participants from both companies credit this reciprocal exchange with accelerating development, achieving significant milestones in under nine months. Sony plans to distribute the FSR 4 upgrade as a free system update to all PS5 Pro users. Meanwhile, AMD will integrate lessons learned from Project Amethyst into its next RDNA 5/UDNA graphics architecture. Because neither company placed usage restrictions on the shared research, third-party developers and hardware partners can also adopt these advancements. For PS5 Pro owners, the upgrade will provide a noticeable improvement in image clarity without compromising performance. For next-generation RDNA 5/UDNA GPUs, upscaling optimizations will be even more fine-tuned, as developers have already done the same work for the console.

Sony PlayStation 5 Pro Lead Designers Perform Official Teardown of Flagship Console

PlayStation 5 Pro console—the most innovative PlayStation console to date—elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) - an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we're providing a closer look at the console's internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console's innovative technology and design philosophy.

Note: in this article, we refer to the PlayStation 5 model released in 2020 as the "original PS5," the PS5 released in 2023 as the "current PS5," and the PS5 Pro released in 2024 as the "PS5 Pro." Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer's guarantee.

Sony Increases the PS5 Pricing in EMEA and ANZ by Around 25 Percent

Sony has announced that it has increased its pricing for the Playstation 5 consoles by around 25 percent from today in several regions. For now, it's Europe, Middle East, Africa, Australia and New Zealand that are being affected, but there are reports of Sony also planning on increasing the price in the US by at least 30 percent. Sony's official reason behind the rather steep price increase is due to "a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates".

The new pricing for the PS5 Digital Edition will be €499.99 in the Eurozone, £429.99 in the UK, AU$749.95 in Australia and NZ$859.95 in New Zealand. Sony didn't reveal pricing in other currencies and instead says to check with your local retailer for the new pricing. For now, the EU and the UK avoid price hikes on the PS5 with Ultra HD Blu-ray disc drive as Sony so elegantly calls it, whereas in Australia it'll increase to US$829.95 and in New Zealand it'll cost NZ$949.95. Sony will also announced a decrease in the price on the stand alone Blu-ray drive today and it will cost €79.99, £69.99, AU$124.95 and NZ$139.95. The PS5 Pro is not receiving a price hike for the time being.

Days Gone Remastered's Horde Assault Mode Previewed by Bend Studio

Days Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun—also arriving on PC; via the Broken Road DLC. Whether you're visiting Days Gone for the first time or jumping back on the Drifter bike, there's plenty of content to explore and new things to discover. If you haven't already, be sure to read our Days Gone Remastered announcement post for more details on all the new content and features. Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault—a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below.

What is Horde Assault mode?
Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of "This World Comes For You," showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who's boss.

PlayStation 5 Pro to Receive FSR 4-Based Upscaling Technology in 2026

Sony has confirmed plans to implement an advanced AI upscaling solution for PlayStation 5 Pro in 2026, based on AMD's newly released FSR 4 technology. PlayStation lead architect Mark Cerny revealed to EuroGamer that the next evolution of PlayStation Spectral Super Resolution (PSSR) will leverage the neural network architecture co-developed with AMD through Project Amethyst. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny stated. This implementation aims to maintain compatibility with existing frameworks while delivering significantly enhanced image quality. The collaborative initiative between Sony and AMD, which began in late 2023, has already yielded measurable results. FSR 4 represents the first tangible output from Project Amethyst, with Cerny noting that the technology "can exceed the crispness of PSSR" currently deployed on PS5 Pro hardware.

Sony's PS5 Pro features custom ML hardware delivering 300 8-bit TOPS of computing power without sparsity, which Cerny believes will be sufficient to handle the computational demands of the new upscaling algorithm. While the reimplementation process is described as "ambitious and time-consuming," the underlying architecture appears capable of supporting the technology without significant modifications. For 2025, Sony's priority remains to encourage developers to integrate the current PSSR technology into their titles while the enhanced version undergoes development. Cerny indicated that console-specific optimizations will be necessary, as "technical targets for console game development and PC game development tend to be slightly different," particularly regarding frame rate consistency. Project Amethyst extends beyond upscaling technology, with indications that ray tracing enhancements may also be part of the collaboration. The partnership aims to establish a hardware architecture optimized for machine learning in graphics processing, giving us a hint of what the future hardware will be like.

Hideo Kojima Announced "Death Stranding 2: On the Beach" Launch Date: June 26

Hideo Kojima took to the stage at SXSW yesterday and—joined by some special guests—discussed new details about Kojima Productions' Death Stranding 2: On the Beach. Those details included the reveal of the game's release date: June 26, 2025. To mark the announcement - and pre-orders going live March 17—attendees enjoyed a first look at a special Kojima-directed Pre-Order trailer, which you can watch in full below.

Death Stranding 2: On the Beach will launch in a range of different versions. This includes a Collector's Edition, which will be available to pre-order directly from PlayStation and select retailers worldwide. Details on the different versions you can find here.

Forza Horizon 5 Coming to PS5 on April 29, Playground Reveals Multi-platform "Realms" Festival Event

Forza Horizon 5 is getting one of its biggest updates! This April, the Horizon Festival evolves with Horizon Realms. This brand-new feature will let players dig into Forza Horizon 5's history of Evolving World updates. Explore 12 fantastic Evolving World locations: 11 of the best previously limited-time locations and the premiering Stadium Track. Collect new Horizon Realms-exclusive accolades to unlock four new-to-Horizon reward cars. Revisit your favorite environments, or discover them for the first time, in Horizon Realms available for every platform on April 25!

Pre-order Forza Horizon 5 on PlayStation 5 Today!
Forza Horizon 5 is now available for pre-order ahead of its PS5 release on April 29! Visit the PlayStation Store to pre-purchase one of Forza Horizon 5's different editions. Standard Edition comes with the complete base game and its free content and features like Horizon Realms. Get access to an extra 42 cars added with Car Pass by purchasing the Deluxe Edition of Forza Horizon 5. Upgrade your adventure to the fullest with the Premium Edition. This edition comes with both Forza Horizon 5 expansions (Rally Adventure and Hot Wheels), 42 additional cars from Car Pass, VIP Membership, and extra perks that are included in the Welcome Pack.

Monster Hunter Wilds Arrives Today on PlayStation 5, Xbox Series X|S, and PC on Steam

Today Capcom, a leading worldwide developer and publisher of video games, released the highly anticipated co-op action RPG Monster Hunter Wilds on PlayStation 5 with PS5 Pro Enhanced support, Xbox Series X|S, and PC via Steam (starting at MSRP $69.99). Join the Expedition Team as they journey to the Forbidden Lands in search of the mysterious "White Wraith" and unravel the mystery of this unrelenting frontier. Wield 14 iconic weapon types ranging from Great Swords to Gunlances and battle larger than life monsters uniquely adapted to their ever-changing environments. Then gather resources to craft an expansive arsenal of more powerful gear to take on even bigger challenges in your search for answers.

Venture to the Forbidden Lands
After rescuing the young boy Nata on the border of the reportedly uninhabited Forbidden Lands, the Hunter's Guild gathers its resources and forms the Forbidden Lands Expedition Team to investigate Arkveld, the mysterious "White Wraith," that attacked Nata's village. Fully voiced for the first time in the series, the player's Hunter is joined in the Expedition Team's Avis unit by Alma the Guild-appointed Handler, Gemma the reliable Smithy, and the Hunter's trusty Palico.

PlayStation Schedules Next "State of Play" Presentation, Airing Tomorrow - February 12

State of Play is back tomorrow, February 12! Tune in live for news and updates on great games coming to PS5. The show celebrates a creative and unique selection of exciting games from studios around the world. The 40+ minute show begins February 12 at 2pm PT / 5pm ET | 11pm CET / February 13 at 7am JST on YouTube and Twitch, and will be broadcast in English and Japanese. See you tomorrow!

Regarding co-streaming and video-on-demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you're planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Final Fantasy VII Rebirth Available Now on PC

FINAL FANTASY VII REBIRTH, winner of over 40 Game of the Year awards globally, is now available worldwide on PC via Steam and Epic Games Store. The award-winning RPG is also available now on the PlayStation 5 (PS5) console, with enhanced support for the PlayStation 5 Pro. Heralded as "the best Final Fantasy of the century" by The Washington Post and recipient of over 110 perfect review scores, FINAL FANTASY VII REBIRTH comes to the PC platform with a variety of new features and customizations that deliver a new level of realism and immersion to the unknown journey including:
  • Improved lighting across the entire game renders the adventure with even greater beauty and clarity.
  • 4K resolution and 120 FPS are supported on top-spec PCs.
  • Greater polygon and texture density can be achieved through optional settings. FINAL FANTASY VII REBIRTH has never looked better.
  • With DualSense controller support, enjoy the same controls and immersive haptic feedback as on the PS5 console.
  • NVIDIA DLSS allows for upscaled image quality and enhanced framerates.
  • Variable refresh rate (VRR) enables smoother gameplay with compatible hardware.
  • Full control rebinding, plus mouse and keyboard support. Freely customize controls between world exploration and combat or mini-games.
  • FINAL FANTASY VII REBIRTH is Steam Deck Verified for an optimized handheld experience.

Sony Details Marvel Rivals PS5 Pro Enhancements Coming on December 6 Launch

Marvel Rivals is set to launch on PlayStation 5 at the end of this week, Friday, December 6, and Sony has finally revealed some of the technical details that will ship with the upcoming PvP shooter. On the base-model PS5, Marvel Rivals will supposedly run at a stable 60 FPS at 1440p resolution, with UE5 Lumen Global Illumination and Chaos Destruction tech. Meanwhile, High Frame Rate mode will deliver 120 FPS, likely dropping the maximum resolution and quality settings to reach the higher frame rate, although Sony neglects to mention the resolution in this mode.

The PS5 Pro steps things up somewhat, thanks to the improved processing power and AI enhancement features. On PS5 Pro, Marvel Rivals will run at up to 4K and 60 FPS in Pro Mode, with an optional 120 FPS High Frame Rate Mode promising higher frame rates and resolutions than on the base PS5, although again there are no specific resolutions quoted here. The PS5 Pro also adds Lumen Reflections, which is a ray tracing implementation that allows for better, more accurate reflections off of a wide variety of surfaces, theoretically enhancing things like water effects, diffuse reflections, and indoor and outdoor lighting, making all the aforementioned more realistic. In addition to improved visuals and performance, PS5 and PS5 Pro players will get access to two special skins as in-game purchases or PlayStation Plus add-ons, namely Peni Parker's VEN#M skin and a PlayStation-exclusive Scarlet Spider skin for Spider-Man.

Sony Interactive Entertainment Launches the PlayStation 5 Pro

Today, Sony Interactive Entertainment expands the PlayStation 5 (PS5) family of products with the release of the new PlayStation 5 Pro (PS5 Pro) console - the company's most advanced and innovative gaming console to date. PlayStation 5 Pro was designed with deeply engaged players and game creators in mind and includes key performance features that allow games to run with higher fidelity graphics at smoother frame rates.

"With PlayStation 5 Pro, we wanted to make sure that the most dedicated gamers, as well as game creators, could utilize the most advanced console technology, taking the PlayStation 5 experience even farther," said Hideaki Nishino, CEO Platform Business Group, Sony Interactive Entertainment. "This is our most advanced PlayStation to date, and it gives our community of players the opportunity to experience games the way that developers intended for them to be. Players will be thrilled with how this console enhances some of their favorite titles, while opening avenues to discover new ones."

Sony's PS5 Pro To Launch on November 7 With Over 50 Enhanced Games

Many gamers have been skeptical of the recently announced Sony PS5 Pro since the day it was announced, largely due to the high price and the perceived lack of meaningful improvements. It seemed to many as though the PS5 Pro was simply a meaningless mid-cycle cash-grab with a few extra features tacked onto the top, however, it looks like Sony and its development partners have put in the work to make the PS5 Pro experience fresh and worthwhile. According to a new post on the official PlayStation Blog, the new console will launch with at least 50 confirmed "Enhanced" games.

What exactly Sony means by Enhanced is rather nebulous, since many of the Enhanced games for the PS5 Pro have a mishmash of different Pro features. For example, Resident Evil Village gets the full 120 FPS treatment, while Horizon Forbidden West only gets a bump up to 4K at 60 FPS. Stellar Blade, on the other hand, only gets an FPS boost to 80 FPS or 50 FPS at 4K. It's likely that, like Stellar Blade, all the titles aiming for higher refresh rates on the PS5 Pro are using some mix of PSSR, dedicated AI acceleration, and traditional rasterization rendering techniques to achieve the increased frame rates. Both The Last of Us Part I and The Last of Us II Remastered will run at 60 FPS on the PS5 Pro, but they will render at 1440p and use PSSR to upscale to 4K output.

Dragon Age: The Veilguard, Now Available on PlayStation 5, Xbox Series X|S and PC

Electronic Arts Inc. and BioWare announced today that Dragon Age: The Veilguard is now available for PlayStation 5 (also enhanced for PS5 Pro), Xbox Series X|S and PC via Steam (Steam Deck Verified), EA app and Epic Games Store. This bold, heroic adventure is built to deliver on what the series is best known for: rich storytelling, fantasy worldbuilding, companions & fellowship, and a world where you matter. The next installment in BioWare's beloved franchise has captivated critics worldwide, with outlets such as IGN and GamesRadar+ proclaiming it "deserves its place in the RPG pantheon" and is "A true return to RPG form for BioWare" in their 9/10 and 4.5/5 reviews.

In Dragon Age: The Veilguard, Solas, the Dread Wolf, wants to tear down the Veil that separates Thedas from the world of demons, restoring his people's immortality and glory - even at the cost of countless lives. But his ritual goes awry, and his worst fears are realized, as two of his most ancient and powerful adversaries are released. Players will step into the role of Rook, a fully-customizable protagonist who must rise up and unite their companions to stop these two powerful deities on a journey that will span across Thedas' bustling cities, lush tropics, boreal forests, fettered swamps and deepest depths.

Ghost of Yotei Developer Confirms Ghost of Tsushima Universe With More Spin-Off Games and a Movie To Come

Sucker Punch, developer of the wildly popular Ghost of Tsushima, recently announced Ghost of Yōtei as the follow-up to Ghost of Tsushima and confirmed that this is only the beginning of a seemingly expansive franchise. Ghost of Yōtei is the first indirect sequel to Ghost of Tsushima to take place in what Sony calls the Ghost franchise and follows a new character, Atsu, on a quest for revenge in feudal Japan. It will launch on PS5 in 2025, although Sony has yet to reveal a firm release date.

In an interview with The New York Times, Sucker Punch revealed that it had already started planning Ghost of Yōtei as a follow-up to Ghost of Tsushima before the original game was even announced. It also revealed that it had already started working with Chad Stahelski, director of the John Wick franchise, on a cinematic adaptation of Ghost of Tsushima, and that there are other games coming to the Ghost franchise in the future.

Sony Announces 30th Anniversary Collection with Limited Edition PlayStation 5 Consoles and More

As we continue our celebrations leading up to the 30th anniversary of the first PlayStation console launch, we have a special treat to reveal today that brings the past together with the present. Introducing our PlayStation 30th Anniversary Collection to celebrate this wonderful milestone.

The new limited edition designs pay homage to 30 wonderful years of gaming, a journey made possible by the passion and support of our fans and talented game developers. Reminiscent of the very first PlayStation console to launch on December 3, 1994, this limited edition offering utilizes the original PlayStation color design and integrates it into the latest line of PS5 hardware products.

PlayStation 5 Pro up to 24% Cheaper than PlayStation 3 at its Launch

The $699.99 MSRP of the Sony PlayStation 5 Pro is a source of outrage on social media, but what if we told you that the new premium console is in fact cheaper than what the PlayStation 3 cost at launch for even its cheapest variant? Sony launched the PlayStation 3 in 2006, with its cheapest variant that came with a 20 GB hard drive, at $499, in the US. A premium variant with a 60 GB HDD cost $599. Both models included a Blu-ray drive, as physical media was the prevalent mode of game distribution. In comes inflation. $599 in 2006 money is approximately $930 in today's money, while $499 (2006) in today's money is approximately $780.

Even the cheapest variant of the PlayStation 3 cost 11% more at launch than the PlayStation 5 Pro, adjusted by inflation, while the premium variant cost 24% more. The PlayStation 5 Pro is digital-only, and lacks an optical drive, which can be purchased separately for $80. Adding this cost, the PS5 Pro with a separately purchased optical drive costs exactly as much as the base model PlayStation 3 with 20 GB HDD did, back in 2006, adjusted by inflation.
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