Friday, December 12th 2025

Remedy Entertainment Reveals CONTROL Resonant, Launching in 2026

Remedy Entertainment unveiled CONTROL Resonant, the highly-anticipated sequel to Remedy's critically acclaimed, multi-award-winning CONTROL. Players will explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival against a reality-bending cosmic threat. CONTROL Resonant will be published by Remedy Entertainment. Annapurna Pictures are co-financing and co-producing the game as part of a strategic partnership with Remedy Entertainment. CONTROL Resonant is scheduled to be released in 2026 for PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store.

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden's former captors are deploying him at the peak of a supernatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new found powers to take the fight to the myriad threats overwhelming Manhattan. On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear the world apart.
"CONTROL Resonant pushes our paranatural action RPG series into an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. "You don't have to know the first game to jump into the sequel, we've made this one easy to pick up and hard to put down. We're pushing the scale beyond anything we've done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience. It's ambitious, a little wild, and we can't wait for players to get lost in it."

In CONTROL Resonant, players will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Dylan Faden's troubled psyche. Tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan's shapeshifting melee weapon, the Aberrant.

Source: CONTROL Resonant
Add your own comment

16 Comments on Remedy Entertainment Reveals CONTROL Resonant, Launching in 2026

#1
Jtuck9
One of these 2026 titles to take full advantage of Redstone I wonder? Certainly interested to see how that scales between the different 9000 series cards...
Posted on Reply
#3
Shihab
GFreemanwe've made this one easy to pick up and hard to put down
I love how they’re basically marketing this as a book.
Then again, it’s a Sam Lake game…
Posted on Reply
#4
AusWolf
Oh yesss! :clap:

"Action RPG"... Wait, what? :wtf:
Posted on Reply
#5
wNotyarD
Here's waiting for it to get either on sale or given away by Epic :laugh:
Posted on Reply
#6
LastDudeALive
After playing Alan Wake, Control, and finishing Alan Wake 2 a few months ago, this is absolutely going to be a day-one buy for me. Extremely interested in their take on melee combat, given that the aforementioned games have all been primarily shooters.
londisteWhy melee? :(
Why not? If you want to play Remedy games with ranged combat, go play Control or Quantum Break. They absolutely should be exploring different gameplay mechanics.
Posted on Reply
#7
cinemaware
I can't stomach the AW games, but at least Control was ok gameplay wise. Even if the story was insufferable.

This one shares the same cringey universe, so that's a minus for me, and I also find the hipster brother rather off putting. Not that much into melee either.
So that leaves nice looking Manhattan with some physics induced gameplay on the plus side. Hmmm....guess it's a ~10$ sale material then.
Posted on Reply
#8
AusWolf
cinemawareI can't stomach the AW games, but at least Control was ok gameplay wise. Even if the story was insufferable.

This one shares the same cringey universe, so that's a minus for me, and I also find the hipster brother rather off putting. Not that much into melee either.
So that leaves nice looking Manhattan with some physics induced gameplay on the plus side. Hmmm....guess it's a ~10$ sale material then.
Interesting take on the matter.

Personally, I love Alan Wake and Control because of their mysticism and linear story, so I'm not quite sold on the open RPG element. We'll see.
Posted on Reply
#9
ZoneDymo
yeah nah...this isnt it chief, not for me atleast.
Start looks like inception, then it becomes straight up anime, sadly not just in soundtrack but also in gameplay.
Fine for a Devil May Cry game of what ahave you....but this is Control....come on now.
Posted on Reply
#10
LastDudeALive
AusWolfPersonally, I love Alan Wake and Control because of their mysticism and linear story, so I'm not quite sold on the open RPG element. We'll see.
I suspect that as a direct sequel to Control, it'll only be "open RPG" as much as it was. As in, semi-open world map with freedom to complete different side quests as you want and deep weapon/ability customization. Remedy is very good at their narratives, there's not going to be multiple endings or anything like that. The most it'll possibly have is Quantum Break-esque episodes where your "choices" in story scenes have a mild effect on the world and minor characters, but not the overall story.
ZoneDymoStart looks like inception, then it becomes straight up anime, sadly not just in soundtrack but also in gameplay.
Fine for a Devil May Cry game of what ahave you....but this is Control....come on now.
So you quit the game before the Ashtray maze, huh?
Posted on Reply
#11
Shonendo
cinemawareI can't stomach the AW games, but at least Control was ok gameplay wise. Even if the story was insufferable.

This one shares the same cringey universe, so that's a minus for me, and I also find the hipster brother rather off putting. Not that much into melee either.
So that leaves nice looking Manhattan with some physics induced gameplay on the plus side. Hmmm....guess it's a ~10$ sale material then.
What makes it so cringey?
Like, serious question, I'm curious.
Posted on Reply
#12
cinemaware
ShonendoWhat makes it so cringey?
Like, serious question, I'm curious.
Just both the quality of their writing and also the general "paranormal! / supernatural!" angle. It's really difficult to make something good based on this kind of ideas, because it kinda gives you licence to throw anything in the mixer without much rhyme or reason and just go on with a "woooo! look at that!" style, which reminds me of the "Aliens!" meme. I think from the stuff they reference only the Twilight Zone is something I like and respect, and yes, I consider both Twin Peaks and X-Files cringey too (and Stranger Things from modern era). And the material that Remedy writes is already watered down from even these, so...

I love sci-fi, weird fiction, pulp, horror, and adjacent genres but even the mid-level works there are much more focused and original than Remedy's fare. That's just my opinion, I don't want to come across as some literary or general snob, sorry ;) If you guys enjoy it, fine, me real beef is mostly with gameplay anyway. That's why I only played Control for real, the other ones I quit very fast.
Posted on Reply
#13
ZoneDymo
LastDudeALiveSo you quit the game before the Ashtray maze, huh?
I did not, to me the Ashtray maze fits perfeclty fine within the world/lore of Control
Posted on Reply
#14
AusWolf
cinemawareJust both the quality of their writing and also the general "paranormal! / supernatural!" angle. It's really difficult to make something good based on this kind of ideas, because it kinda gives you licence to throw anything in the mixer without much rhyme or reason and just go on with a "woooo! look at that!" style, which reminds me of the "Aliens!" meme. I think from the stuff they reference only the Twilight Zone is something I like and respect, and yes, I consider both Twin Peaks and X-Files cringey too (and Stranger Things from modern era). And the material that Remedy writes is already watered down from even these, so...

I love sci-fi, weird fiction, pulp, horror, and adjacent genres but even the mid-level works there are much more focused and original than Remedy's fare. That's just my opinion, I don't want to come across as some literary or general snob, sorry ;) If you guys enjoy it, fine, me real beef is mostly with gameplay anyway. That's why I only played Control for real, the other ones I quit very fast.
I think you mean world building here. Rules are the key for any decent world, imo. Even a fantasy or science-fiction world needs to work on the basis of rules, as in things that characters can and cannot do.

As an example, when a character dies, he/she's dead. That's a basic rule most worlds have (Alan Wake and Control not so much, but let's come back to that).
That's why Avatar was an enjoyable movie, while Avatar 2 wasn't, imo. It overwrote its most basic rule in the first 5 minutes, which made the whole story feel fake.

That's exactly why I think Alan Wake was the best game Remedy has made. It had its rules (the lake, shadow creatures, the lady, pages from the future, etc.) even if we didn't always know what was what. Alan Wake 2 tried to bend the rules and add to them, which made it feel a bit forced, imo. Control was nice, albeit a bit inconsistent at times.

In the grand general, I'd say Remedy is great at asking questions. Not so much at answering them.
Posted on Reply
#15
trsttte
Didn't play Control yet, nor Alan Wake 2. I found the first Alan Wake very very repetitive, it was fun the first couple of hours but then just dragged on with more and more of the same

Will try to play Control one of these days, I do have it both on epic, steam and playstation lol, then wait for the second one to be given away like the first :D
Posted on Reply
#16
AusWolf
trsttteDidn't play Control yet, nor Alan Wake 2. I found the first Alan Wake very very repetitive, it was fun the first couple of hours but then just dragged on with more and more of the same

Will try to play Control one of these days, I do have it both on epic, steam and playstation lol, then wait for the second one to be given away like the first :D
Alan Wake isn't big on gameplay, but on story. Same with Control. They're fun games, but if you want variation, they're probably not for you.

Alan Wake 2 tried adding a bit more by having two main characters, collectibles, and more complex puzzles, but that did more bad than good in my opinion, as it got a bit more "filled with content" than I'd personally like. You might come to a different conclusion, though.

For me, Alan Wake and Control are just perfect. In these kinds of games, one isn't supposed to think which one of the thousands of perks to use, or which skill to develop, or where the collectibles are hidden. As someone who's had enough of complexity in recent AAA titles, I find such simplistic, story-focused gameplay refreshing. I'm afraid this new Control game will be quite the opposite (which might be to your liking).
Posted on Reply
Add your own comment
Nov 11th, 2026 02:11 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts