Friday, December 12th 2025
Remedy Entertainment Reveals CONTROL Resonant, Launching in 2026
Remedy Entertainment unveiled CONTROL Resonant, the highly-anticipated sequel to Remedy's critically acclaimed, multi-award-winning CONTROL. Players will explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival against a reality-bending cosmic threat. CONTROL Resonant will be published by Remedy Entertainment. Annapurna Pictures are co-financing and co-producing the game as part of a strategic partnership with Remedy Entertainment. CONTROL Resonant is scheduled to be released in 2026 for PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store.
After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden's former captors are deploying him at the peak of a supernatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new found powers to take the fight to the myriad threats overwhelming Manhattan. On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear the world apart."CONTROL Resonant pushes our paranatural action RPG series into an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. "You don't have to know the first game to jump into the sequel, we've made this one easy to pick up and hard to put down. We're pushing the scale beyond anything we've done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience. It's ambitious, a little wild, and we can't wait for players to get lost in it."In CONTROL Resonant, players will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Dylan Faden's troubled psyche. Tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan's shapeshifting melee weapon, the Aberrant.
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CONTROL Resonant
After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden's former captors are deploying him at the peak of a supernatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new found powers to take the fight to the myriad threats overwhelming Manhattan. On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear the world apart."CONTROL Resonant pushes our paranatural action RPG series into an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. "You don't have to know the first game to jump into the sequel, we've made this one easy to pick up and hard to put down. We're pushing the scale beyond anything we've done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience. It's ambitious, a little wild, and we can't wait for players to get lost in it."In CONTROL Resonant, players will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Dylan Faden's troubled psyche. Tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan's shapeshifting melee weapon, the Aberrant.










16 Comments on Remedy Entertainment Reveals CONTROL Resonant, Launching in 2026
Then again, it’s a Sam Lake game…
"Action RPG"... Wait, what? :wtf:
This one shares the same cringey universe, so that's a minus for me, and I also find the hipster brother rather off putting. Not that much into melee either.
So that leaves nice looking Manhattan with some physics induced gameplay on the plus side. Hmmm....guess it's a ~10$ sale material then.
Personally, I love Alan Wake and Control because of their mysticism and linear story, so I'm not quite sold on the open RPG element. We'll see.
Start looks like inception, then it becomes straight up anime, sadly not just in soundtrack but also in gameplay.
Fine for a Devil May Cry game of what ahave you....but this is Control....come on now.
Like, serious question, I'm curious.
I love sci-fi, weird fiction, pulp, horror, and adjacent genres but even the mid-level works there are much more focused and original than Remedy's fare. That's just my opinion, I don't want to come across as some literary or general snob, sorry ;) If you guys enjoy it, fine, me real beef is mostly with gameplay anyway. That's why I only played Control for real, the other ones I quit very fast.
As an example, when a character dies, he/she's dead. That's a basic rule most worlds have (Alan Wake and Control not so much, but let's come back to that).
That's why Avatar was an enjoyable movie, while Avatar 2 wasn't, imo. It overwrote its most basic rule in the first 5 minutes, which made the whole story feel fake.
That's exactly why I think Alan Wake was the best game Remedy has made. It had its rules (the lake, shadow creatures, the lady, pages from the future, etc.) even if we didn't always know what was what. Alan Wake 2 tried to bend the rules and add to them, which made it feel a bit forced, imo. Control was nice, albeit a bit inconsistent at times.
In the grand general, I'd say Remedy is great at asking questions. Not so much at answering them.
Will try to play Control one of these days, I do have it both on epic, steam and playstation lol, then wait for the second one to be given away like the first :D
Alan Wake 2 tried adding a bit more by having two main characters, collectibles, and more complex puzzles, but that did more bad than good in my opinion, as it got a bit more "filled with content" than I'd personally like. You might come to a different conclusion, though.
For me, Alan Wake and Control are just perfect. In these kinds of games, one isn't supposed to think which one of the thousands of perks to use, or which skill to develop, or where the collectibles are hidden. As someone who's had enough of complexity in recent AAA titles, I find such simplistic, story-focused gameplay refreshing. I'm afraid this new Control game will be quite the opposite (which might be to your liking).