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NVIDIA GeForce RTX 2000 Series Specifications Pieced Together

Later today (20th August), NVIDIA will formally unveil its GeForce RTX 2000 series consumer graphics cards. This marks a major change in the brand name, triggered with the introduction of the new RT Cores, specialized components that accelerate real-time ray-tracing, a task too taxing on conventional CUDA cores. Ray-tracing and DNN acceleration requires SIMD components to crunch 4x4x4 matrix multiplication, which is what RT cores (and tensor cores) specialize at. The chips still have CUDA cores for everything else. This generation also debuts the new GDDR6 memory standard, although unlike GeForce "Pascal," the new GeForce "Turing" won't see a doubling in memory sizes.

NVIDIA is expected to debut the generation with the new GeForce RTX 2080 later today, with market availability by end of Month. Going by older rumors, the company could launch the lower RTX 2070 and higher RTX 2080+ by late-September, and the mid-range RTX 2060 series in October. Apparently the high-end RTX 2080 Ti could come out sooner than expected, given that VideoCardz already has some of its specifications in hand. Not a lot is known about how "Turing" compares with "Volta" in performance, but given that the TITAN V comes with tensor cores that can [in theory] be re-purposed as RT cores; it could continue on as NVIDIA's halo SKU for the client-segment.

NVIDIA Announces Financial Results for Second Quarter Fiscal 2019

NVIDIA today reported revenue for the second quarter ended July 29, 2018, of $3.12 billion, up 40 percent from $2.23 billion a year earlier, and down 3 percent from $3.21 billion in the previous quarter.

GAAP earnings per diluted share for the quarter were $1.76, up 91 percent from $0.92 a year ago and down 11 percent from $1.98 in the previous quarter. Non-GAAP earnings per diluted share were $1.94, up 92 percent from $1.01 a year earlier and down 5 percent from $2.05 in the previous quarter.

"Growth across every platform - AI, Gaming, Professional Visualization, self-driving cars - drove another great quarter," said Jensen Huang, founder and CEO of NVIDIA. "Fueling our growth is the widening gap between demand for computing across every industry and the limits reached by traditional computing. Developers are jumping on the GPU-accelerated computing model that we pioneered for the boost they need.

NVIDIA AIB Manli: GA104-400 Registered, GeForce GTX 2070 and 2080 Listed

There's just no quieting the rumor mill. It's like we're walking through a field that's made entirely of small pieces of stone that we inadvertently kick - and under every stone, another tidbit, another speculation, another pointer - a veritable breadcrumb trail that's getting more and more convoluted. Even as we were getting sort of decided in regards to NVIDIA's next-generation hardware and its nomenclature and model number - 1100 series - we now have two distinct sources and reports popping one right after the other that point to a 2000 series - and that also suggests Ampere might be in the cards for the next-gen product after all.

NVIDIA's Next Gen GPU Launch Held Back to Drain Excess, Costly Built-up Inventory?

We've previously touched upon whether or not NVIDIA should launch their 1100 or 2000 series of graphics cards ahead of any new product from AMD. At the time, I wrote that I only saw benefits to that approach: earlier time to market -> satisfaction of upgrade itches and entrenchment as the only latest-gen manufacturer -> raised costs over lack of competition -> ability to respond by lowering prices after achieving a war-chest of profits. However, reports of a costly NVIDIA mistake in overestimating demand for its Pascal GPUs does lend some other shades to the whole equation.

Write-offs in inventory are costly (just ask Microsoft), and apparently, NVIDIA has found itself in a miscalculating demeanor: overestimating gamers' and miners' demand for their graphics cards. When it comes to gamers, NVIDIA's Pascal graphics cards have been available in the market for two years now - it's relatively safe to say that the majority of gamers who needed higher-performance graphics cards have already taken the plunge. As to miners, the cryptocurrency market contraction (and other factors) has led to a taper-out of graphics card demand for this particular workload. The result? NVIDIA's demand overestimation has led, according to Seeking Alpha, to a "top three" Taiwan OEM returning 300,000 GPUs to NVIDIA, and "aggressively" increased GDDR5 buying orders from the company, suggesting an excess stock of GPUs that need to be made into boards.

NVIDIA to Detail New Mainstream GPU at Hot Chips Symposium in August

Even as NVIDIA's next-generation computer graphics architecture for mainstream users remains an elusive unicorn, speculation and tendrils of smoke have kept the community in a somewhat tight edge when it comes to the how and when of its features and introduction. NVIDIA may have launched another architecture since its current consumer-level Pascal in Volta, but that one has been reserved to professional, computing-intensive scenarios. Speculation is rife on NVIDIA's next-generation architecture, and the posted program for the Hot Chips Symposium could be the light at the end of the tunnel for a new breath of life into the graphics card market.

Looking at the Hot Chips' Symposium program, the detailed section for the first day of the conference, in August 20th, lists a talk by NVIDIA's Stuart Oberman, titled "NVIDIA's Next Generation Mainstream GPU". This likely means exactly as it reads, and is an introduction to NVIDIA's next-generation computing solution under its gaming GeForce brand - or it could be an announcement, though a Hot Chips Symposium for that seems slightly off the mark. You can check the symposium's schedule on the source link - there are some interesting subjects there, such as Intel's "High Performance Graphics solutions in thin and light mobile form factors" - which could see talks of the Intel-AMD collaboration in Kaby Lake G, and possibly of the work being done on Intel's in-house high-performance graphics technologies (with many of AMD's own RTG veterans, of course).

NVIDIA GeForce "Volta" Graphics Cards to Feature GDDR6 Memory According to SK Hynix Deal

NVIDIA's upcoming GeForce GTX graphics cards based on the "Volta" architecture, could feature GDDR6 memory, according to a supply deal SK Hynix struck with NVIDIA, resulting in the Korean memory manufacturer's stock price surging by 6 percent. It's not known if GDDR6 will be deployed on all SKUs, or if like GDDR5X, it will be exclusive to a handful high-end SKUs. The latest version of SK Hynix memory catalogue points to an 8 Gb (1 GB) GDDR6 memory chip supporting speeds of up to 14 Gbps at 1.35V, and up to 12 Gbps at 1.25V.

Considering NVIDIA already got GDDR5X to run at 11 Gbps, it could choose the faster option. Memory remains a cause for concern. If 8 Gb is the densest chip from SK Hynix, then the fabled "GV104" (GP104-successor), which could likely feature a 256-bit wide memory interface, will only feature up to 8 GB of memory, precluding the unlikely (and costly) option of piggy-backing chips to achieve 16 GB.

NVIDIA GTX 1080-successor By Late-July

NVIDIA is reportedly giving finishing touches to its first serious GeForce-branded GPU based on a next-generation NVIDIA architecture (nobody knows which), for a late-July product announcement. This involves a limited reference-design "Founders Edition" product launch in July, followed by custom-design graphics card launches in August and September. This chip could be the second-largest client-segment implementation of said architecture succeeding the GP104, which powers the GTX 1080 and GTX 1070.

It's growing increasingly clear that the first product could be codenamed "Turing" after all, and that "Turing" may not be the codename of an architecture or a silicon, but rather an SKU (likely either named GTX 1180 or GTX 2080). As with all previous NVIDIA product-stack roll-outs since the GTX 680, NVIDIA will position the GTX 1080-successor as a high-end product initially, as it will be faster than the GTX 1080 Ti, but the product will later play second-fiddle to a GTX 1080 Ti-successor based on a bigger chip.

Next-Generation NVIDIA Mobile GPUs to Be Released Towards End of 2018

An official Gigabyte UK Notebook representative, who goes by the name of Atom80, over at the OverclockersUK forums has confirmed that NVIDIA's next-generation mobile GPUs will launch towards the end of this year. When asked about whether Gigabyte will be providing a GTX 1080 option for their Aero 15X V8-CF1 notebook, Atom80 stated that there are no plans to upgrade the Aorus notebook family until the next-generation GPUs are available. Since the mobile variants usually launch a few months after the desktop variants, it's possible that we're looking at a summer launch for the desktop models.

Microsoft Releases DirectX Raytracing - NVIDIA Volta-based RTX Adds Real-Time Capability

Microsoft today announced an extension to its DirectX 12 API with DirectX Raytracing, which provides components designed to make real-time ray-tracing easier to implement, and uses Compute Shaders under the hood, for wide graphics card compatibility. NVIDIA feels that their "Volta" graphics architecture, has enough computational power on tap, to make real-time ray-tracing available to the masses. The company has hence collaborated with Microsoft to develop the NVIDIA RTX technology, as an interoperative part of the DirectX Raytracing (DXR) API, along with a few turnkey effects, which will be made available through the company's next-generation GameWorks SDK program, under GameWorks Ray Tracing, as a ray-tracing denoiser module for the API.

Real-time ray-tracing has for long been regarded as a silver-bullet to get lifelike lighting, reflections, and shadows right. Ray-tracing is already big in the real-estate industry, for showcasing photorealistic interactive renderings of property under development, but has stayed away from gaming, that tends to be more intense, with larger scenes, more objects, and rapid camera movements. Movies with big production budgets use pre-rendered ray-tracing farms to render each frame. Movies have, hence, used ray-traced visual-effects for years now, since it's not interactive content, and its studios are willing to spend vast amounts of time and money to painstakingly render each frame using hundreds of rays per pixel.

Report: NVIDIA Not Unveiling 2018 Graphics Card Lineup at GDC, GTC After All

It's being reported by Tom's Hardware, citing industry sources, that NVIDIA isn't looking to expand upon its graphics cards lineup at this years' GDC (Game Developers Conference) or GTC (GPU Technology Conference). Even as reports have been hitting the streets that pointed towards NVIDIA announcing (if not launching) their two new product architectures as early as next month, it now seems that won't be the case after all. As a reminder, the architectures we're writing about here are Turing, reportedly for crypto-mining applications, and Ampere, the expected GeForce architecture leapfrogging the current top of the line - and absent from regular consumer shores - Volta.

There's really not much that can be gleaned as of now from industry sources, though. It's clear no one has received any kind of information from NVIDIA when it comes to either of their expected architectures, which means an impending announcement isn't likely. At the same time, NVIDIA really has no interest in pulling the trigger on new products - demand is fine, and competition from AMD is low. As such, reports of a June or later announcement/release are outstandingly credible, as are reports that NVIDIA would put the brakes on a consumer version of Ampere, use it to replace Volta on the professional and server segment, and instead launch Volta - finally - on the consumer segment. This would allow the company to cache in on their Volta architecture, this time on consumer products, for a full generation longer, while innovating the market - of sorts. All scenarios are open right now; but one thing that seems clear is that there will be no announcements next month.

NVIDIA to Unveil "Ampere" Based GeForce Product Next Month

NVIDIA prepares to make its annual tech expo, the 2018 Graphics Technology Conference (GTC) action-packed. The company already surprised us with its next-generation "Volta" architecture based TITAN V graphics card priced at 3 grand; and is working to cash in on the crypto-currency wave and ease pressure on consumer graphics card inventories by designing highly optimized mining accelerators under the new Turing brand. There's now talk that NVIDIA could pole-vault launch of the "Volta" architecture for the consumer-space; by unveiling a GeForce graphics card based on its succeeding architecture, "Ampere."

The oldest reports of NVIDIA unveiling "Ampere" date back to November 2017. At the time it was expected that NVIDIA will only share some PR blurbs on some of the key features it brings to the table, or at best, unveil a specialized (non-gaming) silicon, such as a Drive or machine-learning chip. An Expreview report points at the possibility of a GeForce product, one that you can buy in your friendly neighborhood PC store and play games with. The "Ampere" based GPU will still be based on the 12 nanometer silicon fabrication process at TSMC, and is unlikely to be a big halo chip with exotic HBM stacks. Why NVIDIA chose to leapfrog is uncertain. GTC gets underway late-March.

EK Unveils NVIDIA TITAN V Full-coverage Water-block

EK Water Blocks, the Slovenia-based premium computer liquid cooling gear manufacturer, is releasing water blocks for the most powerful PC GPU on the market to this day, the NVIDIA Titan V. The EK-FC Titan V full cover GPU water block will help you enjoy the full computing power of the Volta architecture based NVIDIA Titan V in a silent environment.

This water block directly cools the GPU, HBM2 memory, and VRM (voltage regulation module) as well! Water is channeled directly over these critical areas, thus allowing the graphics card and it's VRM to remain stable under high overclocks and to reach full boost clocks. EK-FC Titan V water block features a central inlet split-flow cooling engine design for best possible cooling performance, which also works flawlessly with reversed water flow without adversely affecting the cooling performance. Moreover, such design offers great hydraulic performance allowing this product to be used in liquid cooling systems using weaker water pumps.

NVIDIA Turing is a Crypto-mining Chip Jen-Hsun Huang Made to Save PC Gaming

When Reuters reported Turing as NVIDIA's next gaming graphics card, we knew something was off about it. Something like that would break many of NVIDIA's naming conventions. It now turns out that Turing, named after British scientist Alan Turing, who is credited with leading a team of mathematicians that broke the Nazi "Enigma" cryptography, is a crypto-mining and blockchain compute accelerator. It is being designed to be compact, efficient, and ready for large-scale deployment by amateur miners and crypto-mining firms alike, in a quasi-industrial scale.

NVIDIA Turing could be manufactured at a low-enough cost against GeForce-branded products, and in high-enough scales, to help bring down their prices, and save the PC gaming ecosystem. It could have an ASIC-like disruptive impact on the graphics card market, which could make mining with graphics cards less viable, in turn, lowering graphics card prices. With performance-segment and high-end graphics cards seeing 200-400% price inflation in the wake of crypto-currency mining wave, PC gaming is threatened as gamers are lured to the still-affordable new-generation console ecosystems, led by premium consoles such as the PlayStation 4 Pro and Xbox One X. There's no word on which GPU architecture Turing will be based on ("Pascal" or "Volta"). NVIDIA is expected to launch its entire family of next-generation GeForce GTX 2000-series "Volta" graphics cards in 2018.

Lesson from the Crypto/DRAM Plagues: Build Future-Proof

As someone who does not mine crypto-currency, loves fast computers, and gaming on them, I find the current crypto-currency mining craze using graphics cards nothing short of a plague. It's like war broke out, and your government took away all the things you love from the market. All difficult times teach valuable lessons, and in this case, it is "Save up and build future-proof."

When NVIDIA launched its "Pascal" GPU architecture way back in Summer 2016, and AMD followed up, as a user of 2x GeForce GTX 970 SLI, I did not feel the need to upgrade anything, and planned to skip the Pascal/Polaris/Vega generation, and only upgrade when "Volta" or "Navi" offered something interesting. My pair of GTX 970 cards are backed by a Core i7-4770K processor, and 16 GB of dual-channel DDR3-1866 memory, both of which were considered high-end when I bought them, around 2014-15.

Throughout 2016, my GTX 970 pair ate AAA titles for breakfast. With NVIDIA investing on advancing SLI with the new SLI-HB, and DirectX 12 promising a mixed multi-GPU utopia, I had calculated a rather rosy future for my cards (at least to the point where NVIDIA would keep adding SLI profiles for newer games for my cards to chew through). What I didn't see coming was the inflection point between the decline of multi-GPU and crypto-plague eating away availability of high-end graphics cards at sane prices. That is where we are today.

NVIDIA Quadro GV100 Surfaces in Latest NVFlash Binary

NVIDIA could be giving final touches to its Quadro GV100 "Volta" professional graphics card, after the surprise late-2017 launch of the NVIDIA TITAN V. The card was found listed in the binary view of the latest version of NVFlash (v5.427.0), the most popular NVIDIA graphics card BIOS extraction and flashing utility. Since its feature-set upgrade to the TITAN Xp through newer drivers, NVIDIA has given the TITAN family of graphics cards a quasi-professional differentiation from its GeForce GTX family.

The Quadro family still has the most professional features, software certifications, and are sought after by big companies into graphics design, media, animation, architecture, resource exploration, etc. The Quadro GV100 could hence yet be more feature-rich than the TITAN V. With its GV100 silicon, NVIDIA is using a common ASIC and board design for its Tesla V100 PCIe add-in card variants, the TITAN V, and the Quadro GV100. While the company endowed the TITAN V with 12 GB of HBM2 memory using 3 out of 4 memory stacks the ASIC is capable of holding; there's an opportunity for NVIDIA to differentiate the Quadro GV100 by giving it that 4th memory stack, and 16 GB of total memory. You can download the latest version of NVFlash here.

NVIDIA's Latest Titan V GPU Benchmarked, Shows Impressive Performance

NVIDIA pulled a rabbit out of its proverbial hat late last week, with the surprise announcement of the gaming-worthy Volta-based Titan V graphics card. The Titan V is another one in a flurry of Titan cards from NVIDIA as of late, and while the healthiness of NVIDIA's nomenclature scheme can be put to the sword, the Titan V's performance really can't.

In the Unigine Superposition benchmark, the $3000 Titan V managed to deliver 5,222 points in the 8K Optimized preset, and 9,431 points on the 1080p Extreme preset. Compare that to an extremely overclocked GTX 1080 Ti running at 2,581 MHz under liquid nitrogen, which hit 8,642 points in the 1080p Extreme preset, and the raw power of NVIDIA's Volta hardware is easily identified. An average 126 FPS is also delivered by the Titan V in the Unigine Heaven benchmark, at 1440p as well. Under gaming workloads, the Titan V is reported to achieve from between 26% and 87% improvements in raw performance, which isn't too shabby, now is it?

NVIDIA TITAN V Lacks SLI or NVLink Support

Earlier today, we brought you a story about NVIDIA TITAN V setting you back by up to $7,196 for two cards and two $600 NVLink cables. We got word from NVIDIA that the card neither features NVLink, nor supports SLI, and have since edited it. The NVLink fingers on the TITAN V card are rudiments of the functional NVLink interface found on the Tesla V100 PCIe, being developed by NVIDIA, as the TITAN V, Tesla V100, and a future Quadro GV100 share a common PCB. The NVLink fingers on the TITAN V are concealed by the base-plate of the cooler on one side, and the card's back-plate on the other; so the female connectors of NVLink bridge cables can't be plugged in.

With the lack of SLI support on what is possibly it's fastest graphics card based on the "Volta" architecture, NVIDIA seems to have responded to market trends that multi-GPU is dying or dead. That said, it would be interesting to see if professional overclockers chasing benchmark leaderboard glory pick up the TITAN V, as opposed to two TITAN Xp in SLI or four Radeon RX Vega 64 in 4-way CrossFireX.

NVIDIA Announces TITAN V "Volta" Graphics Card

NVIDIA in a shock move, announced its new flagship graphics card, the TITAN V. This card implements the "Volta" GV100 graphics processor, the same one which drives the company's Tesla V100 HPC accelerator. The GV100 is a multi-chip module, with the GPU die and three HBM2 memory stacks sharing a package. The card features 12 GB of HBM2 memory across a 3072-bit wide memory interface. The GPU die has been built on the 12 nm FinFET+ process by TSMC. NVIDIA TITAN V maxes out the GV100 silicon, if not its memory interface, featuring a whopping 5,120 CUDA cores, 640 Tensor cores (specialized units that accelerate neural-net building/training). The CUDA cores are spread across 80 streaming multiprocessors (64 CUDA cores per SM), spread across 6 graphics processing clusters (GPCs). The TMU count is 320.

The GPU core is clocked at 1200 MHz, with a GPU Boost frequency of 1455 MHz, and an HBM2 memory clock of 850 MHz, translating into 652.8 GB/s memory bandwidth (1.70 Gbps stacks). The card draws power from a combination of 6-pin and 8-pin PCIe power connectors. Display outputs include three DP and one HDMI connectors. With a wallet-scorching price of USD $2,999, and available exclusively through NVIDIA store, the TITAN V is evidence that with Intel deciding to sell client-segment processors for $2,000, it was a matter of time before GPU makers seek out that price-band. At $3k, the GV100's margins are probably more than made up for.

"Summit" Supercomputer to Propel US Back to Number 1 in Top 500 by 2018

China has been increasingly - and steadily - gaining relevance in the supercomputing world, with most of the top-500 entries being controlled by that country. In fact, China can boast of having the number one supercomputer in the world, the Sunway TaihuLight, which can deliver 93 PetaFLOPS of computing power - just 3x more computational power than the second most powerful machine, China's own Tianhe-2). However, supercomputing, and the amount of money that's earned by selling processing slices of these supercomputers for private or state contractors, i a very attractive pull - especially considering the increasingly more expensive computational needs of the modern world.

The Summit is to be the United State's call to fame in that regard, bringing the country back to number one in raw, top-of-the-line single-machine supercomputing power. Summit is promising to more than double the PetaFLOPS of China's TaihuLight, to over 200 PetaFLOPs. That amounts to around 11x more processing grunt than its predecessor, the Titan, in a much smaller footprint - the Titan's 18,688 processing nodes will be condensed to just ~4,600 nodes on the Summit, with each node achieving around 40 TeraFLOPS of computing power. The hardware? IBM and NVIDIA, married in water-cooled nodes with the powerful GV100 accelerator that's still eluding us enthusiasts - but that's a question for another day.

NVIDIA Announces SaturnV AI Supercomputer Powered by "Volta"

NVIDIA at the Supercomputing 2017 conference announced a major upgrade of its new SaturnV AI supercomputer, which when complete, the company claims, will be not just one of the world's top-10 AI supercomputers in terms of raw compute power; but will also the world's most energy-efficient. The SaturnV will be a cluster supercomputer with 660 NVIDIA DGX-1 nodes. Each such node packs eight NVIDIA GV100 GPUs, which takes the machine's total GPU count to a staggering 5,280 (that's GPUs, not CUDA cores). They add up to an FP16 performance that's scraping the ExaFLOP (1,000-petaFLOP or 10^18 FLOP/s) barrier; while its FP64 (double-precision) compute performance nears 40 petaFLOP/s (40,000 TFLOP/s).

SaturnV should beat Summit, a supercomputer being co-developed by NVIDIA and IBM, which in turn should unseat Sunway TaihuLight, that's currently the world's fastest supercomputer. This feat gains prominence as NVIDIA SaturnV and NVIDIA+IBM Summit are both machines built by the American private-sector, which are trying to beat a supercomputing leader backed by the mighty Chinese exchequer. The other claim to fame of SaturnV is its energy-efficiency. Before its upgrade, SaturnV achieved an energy-efficiency of a staggering 15.1 GFLOP/s per Watt, which was already the fourth "greenest." NVIDIA expects the upgraded SaturnV to take the number-one spot.

China Pulls Ahead of U.S. in Latest TOP500 List

The fiftieth TOP500 list of the fastest supercomputers in the world has China overtaking the US in the total number of ranked systems by a margin of 202 to 143. It is the largest number of supercomputers China has ever claimed on the TOP500 ranking, with the US presence shrinking to its lowest level since the list's inception 25 years ago.

Just six months ago, the US led with 169 systems, with China coming in at 160. Despite the reversal of fortunes, the 143 systems claimed by the US gives them a solid second place finish, with Japan in third place with 35, followed by Germany with 20, France with 18, and the UK with 15.

NVIDIA "Volta" Architecture Successor Codenamed "Ampere," Expected GTC 2018

NVIDIA has reportedly codenamed the GPU architecture that succeeds its upcoming "Volta" architecture after the 18th century French physicist who is one of the pioneers of electromagnetism, André-Marie Ampère, after whom the popular unit of measuring current is named. The new NVIDIA "Ampere" GPU architecture, which succeeds "Volta," will make its debut at the 2018 Graphics Technology Conference (GTC), hosted by NVIDIA. As with GPU architecture launches by the company in recent times, one can expect an unveiling of the architecture, followed by preliminary technical presentations by NVIDIA engineers, with actual products launching a little later, and consumer-grade GeForce product launching much later.

NVIDIA is yet to launch GeForce products based on its upcoming "Volta" architecture as its current "Pascal" architecture turns 18 months old in the consumer graphics space. Should NVIDIA continue on the four-digit model number scheme of its GeForce 10-series "Pascal" family, one can expect those based on "Volta" to follow the GeForce 20-series, and "Ampere" GeForce 30-series. NVIDIA is yet to disclose the defining features of the "Ampere" architecture. We'll probably have to wait until March 2018 to find out.

25+ Companies Developing Level 5 Robotaxis on NVIDIA CUDA GPUs

NVIDIA today unveiled the world's first artificial intelligence computer designed to drive fully autonomous robotaxis. The new system, codenamed Pegasus, extends the NVIDIA DRIVE PX AI computing platform to handle Level 5 driverless vehicles. NVIDIA DRIVE PX Pegasus delivers over 320 trillion operations per second -- more than 10x the performance of its predecessor, NVIDIA DRIVE PX 2.

NVIDIA DRIVE PX Pegasus will help make possible a new class of vehicles that can operate without a driver -- fully autonomous vehicles without steering wheels, pedals or mirrors, and interiors that feel like a living room or office. They will arrive on demand to safely whisk passengers to their destinations, bringing mobility to everyone, including the elderly and disabled.

Supermicro Releases Supercharged NVIDIA Volta Systems

Super Micro Computer, Inc. (NASDAQ: SMCI), a global leader in enterprise computing, storage, and networking solutions and green computing technology, today announced support for NVIDIA Tesla V100 PCI-E and V100 SXM2 GPUs on its industry leading portfolio of GPU server platforms.

For maximum acceleration of highly parallel applications like artificial intelligence (AI), deep learning, autonomous vehicle systems, energy and engineering/science, Supermicro's new 4U system with next-generation NVIDIA NVLink is optimized for overall performance. The SuperServer 4028GR-TXRT supports eight NVIDIA Tesla V100 SXM2 GPU accelerators with maximum GPU-to-GPU bandwidth for important HPC clusters and hyper-scale workloads. Incorporating the latest NVIDIA NVLink GPU interconnect technology with over five times the bandwidth of PCI-E 3.0, this system features an independent GPU and CPU thermal zoning design, which ensures uncompromised performance and stability under the most demanding workloads.

NVIDIA Announces OptiX 5.0 SDK - AI-Enhanced Ray Tracing

At SIGGRAPH 2017, NVIDIA introduced the latest version of their AI-based, GPU-enabled ray-tracing OptiX API. The company has been at the forefront of GPU-powered AI endeavors in a number of areas, including facial animation, anti-aliasing, denoising, and light transport. OptiX 5.0 brings a renewed focus on AI-based denoising.

AI training is still a brute-force scenario with finesse applied at the end: basically, NVIDIA took tens of thousands of image pairs of rendered images with one sample per pixel and a companion image of the same render with 4,000 rays per pixel, and used that to train the AI to predict what a denoised image looks like. Basically (and picking up the numbers NVIDIA used for its AI training), this means that in theory, users deploying OptiX 5.0 only need to render one sample per pixel of a given image, instead of the 4,000 rays per pixel that would be needed for its final presentation. Based on its learning, the AI will then be able to fill in the blanks towards finalizing the image, saving the need to render all that extra data. NVIDIA quotes a 157x improvement in render time using a DGX station with Optix 5.0 deployed against the same render on a CPU-based platform (2 x E5-2699 v4 @ 2.20GHz). The Optix 5.0 release also includes provisions for GPU-accelerated motion blur, which should do away with the need to render a frame multiple times and then applying a blur filter through a collage of the different frames. NVIDIA said OptiX 5.0 will be available in November. Check the press release after the break.
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