News Posts matching #console gaming

Return to Keyword Browsing

GTA VI Game Data Suggests PSSR Update With 120 Hz Support and PS5 Pro "High CPU Frequency Mode"

With the GTA VI launch around the corner, more and more information has begun to surface about the upcoming game. The latest news comes from GTAForums user Tex2, who analyzed the GTA VI PS5 metadata, who claims that GTA VI will launch alongside a newer version of PSSR. The biggest takeaways from this update are that the new PSSR game mode improves both the framerate capabilities of the PlayStation 5 and manages to eke out some more CPU performance out of the PlayStation 5.

The metadata lists PSSR (or MFSR, by Sony's internal references) version 13.60, which builds on the 13.00A found in Assassin's Creed Shadows and Cyberpunk 2077, and the new version will apparently include a 120 Hz mode that drops support for VRR. It may also include a 40 FPS mode as a stop-gap to make up for the lack of VRR, but that hasn't been confirmed by the metadata. It will also enable a CPU High Frequency mode on the PlayStation 5, which may be necessary to enable higher frame rates in GTA VI.

Days Gone 2 Won't Be Bend Studio's Next Game Slated for 2027 Launch

Bend Studio, the game studio behind 2019's Days Gone action-adventure game, is apparently already knee-deep in the production of its next game, and it has been unofficially confirmed that Bend's next project will not be Days Gone 2, according to a report by MP1st, who cites anonymous insiders familiar with Bend Studio's inner workings.

The insider explains that the project is a third-person co-op game, and that it is slated to be revealed sometime in 2027, with a late 2027 launch, to boot. At the time of the leak, it was confirmed that the game will not be a live-service game, despite Sony's renewed push for live-service games. While this has the implication that the game might appeal to more of Sony's core audience, it also means that it will likely be a PS5-exclusive, given Sony's unrelenting desire to lock players into its console platform.

Xbox Eyes Exclusivity for All Games From "Every Xbox-Developed Gaming Franchise Except Call of Duty"

Since Asha Sharma took over as Xbox CEO earlier in 2026, she has been gunning hard to grow the Xbox audience, and part of that strategy has been a return to Xbox-exclusive games, although it was assumed that these Xbox exclusive games would be relatively limited, but it seems as though that may not be the case, according to a new report by Windows Central. Per the report, a new Xbox Research user survey asked gamers how their gaming habits would change if it was announced that all future games from Xbox-owned studios, excluding Call of Duty, suddenly became console-exclusive to Xbox.
Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX. For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement.

Logitech G Unveils Fifteen New Products at Logitech G PLAY 2026

There has never been a more exciting time to be a gamer. Today at Logitech G PLAY 2026, Logitech G unveiled fifteen new products, along with new software experiences and breakthrough designs created to elevate how competitive players, creators, and everyday gamers play. As blockbuster releases, new technology, esports, creators, and gaming culture collide this fall, Logitech G is introducing its most ambitious lineup yet, built for how people play today and where gaming is going next.
Robin Piispanen, general manager of Logitech G"The landscape of play is evolving faster than ever. Breakthrough technology and entirely new ways to compete are pushing the boundaries of what's possible in gaming. At Logitech G 2026, we are excited to share the latest gear and innovations from our team and our partners that empower gamers, enhance competitive performance, and drive pioneering new advancements in play."

NEOGEO AES+ Delayed to September 2027 Amid Manufacturing Expansion

PLAION REPLAI today confirmed that the worldwide release date for the NEOGEO AES+ range will move to Thursday 16th September 2027. This series of new products, which are being independently developed and published by PLAION REPLAI under license from SNK, will remain available for pre-order across retailers worldwide and on plaionreplai.com.

The decision to delay follows an extraordinary response to the announcement of the NEOGEO AES+ earlier this year. Demand from fans, collectors and retail partners has prompted PLAION REPLAI to expand manufacturing, increase investment in the platform and broaden its long-term software roadmap.

Voidjoy Introduces the SkyLark S1 Pro Controller and Elite Extender for Switch Pro Controllers

JSAUX GAMING today officially launched two products from VOIDJOY, its controller-focused sub-brand: the VOIDJOY SkyLark S1 Pro Portable Controller and the VOIDJOY Elite Extender for Switch Pro Controller.

The launch expands JSAUX GAMING's product portfolio into gaming control hardware and accessories, offering new options for portable and console gaming setups. The VOIDJOY lineup will be showcased at IFA 2026 in Berlin from September 4 to 8 at booth H7.2b-117.

Pre-RAMpocalypse Steam Machine Pricing was ~30% Cheaper

It's no secret that Valve's Steam Machine is launching at possibly the worst moment for both PC and console gaming hardware, given the ongoing DRAM crisis, but Valve engineer, Pierre-Loup Griffais, has recently shed light on the pre-RAM crisis pricing of the Steam Machine, revealing that it was never going to be a cheap device. According Griffais in an interview with IGN, the price difference between the actual Steam Machine at launch and the price if it had launched without the influence of the DRAM crisis was "probably similar" to the price increase Valve was all but forced to apply to the Steam Deck in May. That means that the Steam Machine could have cost as little as $730-750, based on the 30% difference between the current entry-level Steam Deck pricing and its original MSRP.

This pricing would have put the Steam Machine within spitting distance of the Sony PlayStation 5 and below the $899.99 price of the PS5 Pro after the recent Sony price hikes. Given that the Steam Machine is a hybrid device and can easily serve as both a console and a desktop computer, it's easy to see how the original price would have been more palatable, even if more expensive than a base PS5. Part of the high pricing can no doubt be attributed to the Steam Machine's openness. Where consoles like the Xbox and PS5 are subsidized by game sales, there's nothing stopping anyone from installing Windows on it and leaving Valve's ecosystem, removing the incentive to subsidize hardware entirely—you wouldn't even need to remove SteamOS to play games outside of Steam on the Steam Machine.

Valve Steam Machine Shows up in Vulkan Compliance Database, Launch Date Remains Elusive

The Khronos Group, the organization behind the Vulkan graphics API that forms the backbone of gaming on Linux, has officially listed the Valve Steam Machine on its database of conformant products. The Steam Machine showed up on the Vulkan database on May 23 sporting Vulkan 1.4 support and AMD Navi 33 GPU hardware. The spec sheet listed in the database indicates that the Steam Machine in question is still on the Linux kernel version 6.16, which is the latest version recently released in the SteamOS Beta 3.85 in mid-May.

While there is no launch date or other novel information listed in the Vulkan database, the addition of the Steam Machine to the database is an indication that Valve may be preparing for an imminent Steam Machine launch. This is also reinforced by the fact that the Steam Machine was submitted to the database with a current version of SteamOS running—even if it is a beta version—suggesting that SteamOS support for the Steam Machine has progressed beyond the previously indicated "initial support" phase. At this point, it seems like one of the last, if not the last, remaining roadblocks hindering the launch of the Steam Machine is the current RAM crisis and its associated hardware shortages.

GameSir T7 Pro Sugar Whirl Wireless Controller for Xbox Now Available

GameSir, a global gaming peripherals brand known for combining performance engineering with distinctive design, today announces the launch of the GameSir T7 Pro Sugar Whirl Wireless Controller for Xbox. The GameSir T7 Pro Sugar Whirl introduces a distinctive new aesthetic to console gaming, merging soft pastel tones with advanced control technology. Inspired by the delicate swirl of cotton candy and morning skies, the translucent shell blends pinks, blues and lavenders into a visually striking finish that elevates any gaming setup. This carefully crafted design is paired with subtle RGB lighting effects, casting a gentle ambient glow that enhances the controller's dreamy visual identity while creating a calming, immersive play environment.

Designed for flexibility across multiple platforms, the controller supports Xbox, PC and Android, with tri-mode connectivity enabling seamless switching between Bluetooth, 2.4G wireless and wired connections. Official Xbox licensing ensures true wireless compatibility with the console, delivering low-latency, native-level performance without the need for additional adapters or cables. Whether used in a living room setup, at a desktop or for mobile gaming, the T7 Pro adapts effortlessly to different play styles and environments.

Sony Rolls Out Public PlayStation 5 Player Count Beta Widget

One of the things that makes Steam unique as a platform is the APIs that Valve makes available to players and developers that allow us to see public player count data via sites like Steam Charts and SteamDB. According to recent reports by Mystic on YouTube, Sony is testing a new Community Activity widget in the PlayStation Welcome Hub that will show the top 10 most popular games for the week in question and a "Trending Now" category to show trending games. Trending Now shows increased gameplay hours, while the Top 10 view shows weekly active players and the position in the Top 10 leaderboard. There doesn't appear to be much more customization than being able to select these two options, and you don't seem to be able to see historic player counts for specific games.

Notably, this feature is in beta, so it may well change significantly before it hits more players, and it appears to be limited to certain countries at the time of writing. Additionally, although the widget does provide player count information, it's more like a snapshot of the game's performance at a specific point in time rather than the ongoing statistics gathered by SteamDB using Valve's APIs. Information about the most-played games isn't just useful from a novelty analytics point of view, but it also helps players ascertain if it would be worth investing time and money into a multiplayer game whose entertainment value may be contingent on the presence of other players in-game. Sony's Top 10 chart is also somewhat flawed, since aside from a few weeks a year when heavyweight launches take place, the popular games on a platform like Steam remain fairly constant—for Steam, the top 10 by player count usually includes Counter-Strike 2, PUBG: Battlegrounds, Apex Legends, Rust, Dota 2, and Terraria, with Warframe and Overwatch making occasional appearances.

PlayStation 5 Players Without Recent PSN Server Access May Lose Access to Digital-Only Games

One of the often-touted benefits of console gaming is how physical media enables access to games, even when there is no internet connection for the DRM to verify the game's license. Now, it seems as though the Sony's PS5 will start locking players out of digital-only games if the console has been unable to connect to PSN servers within the last 30 days. This is according to testing done by Hikikomori Media, who found the issue with Wild Arms 4 and Vampire Crawlers, both of which were purchased as digital-only titles in April 2026.

The content creator simulated an offline PS5 by disconnecting it from the internet, resetting the internal clock by removing the CMOS battery, and then booting up the PS5 without an internet connection. Effectively, he tricked the PS5 into thinking that it had been offline for an extended period of time. The end result is that both Wild Arms 4 and Vampire Crawlers were unable to launch after the reboot. It's notable that games purchased before March 2026 would still launch without a hitch. Based on this testing and further testing with a PS4, which revealed a timer showing how long it had been since the console could call home, it seems as though games purchased after March 2026 will need to connect to PSN servers at least once every 30 days in order to be playable.

Nacon Celebrates Iconic Xbox 360 Console with Revolution X Unlimited - Anniversary Edition

NACON, one of the world's leading gaming accessory companies, is proud to announce the availability of its Revolution X Unlimited - Anniversary Edition wireless controller on nacongaming.com and in stores. Designed for Xbox Series X|S and PC, this special limited edition pays a vibrant tribute to the iconic Xbox 360 console, combining a retro design with cutting-edge performance.

With the Revolution X Unlimited - Anniversary Edition, NACON offers nostalgic gamers and demanding competitors the best of both worlds. This controller is inspired by the design of the Xbox 360 and its controller, while integrating the latest technologies developed by NACON in the Revolution X Unlimited released in April 2025. Considered one of the best controllers on the market, it is praised for its durability, precision, and customization options.

Nacon Dives into Styx: Blades of Greed's Abrasive Protagonist

Not every hero fights for glory or is destined to save kingdoms. Not every legend is born from noble sacrifice. Some are forged in shadows, driven by selfish ambition, bad decisions, and an impressive lack of moral standards. In Styx: Blades of Greed, our favorite goblin anti-hero returns with a sharper blade, a sharper tongue, and a brand-new obsession: Quartz… no matter whom he has to kill along the way. Whether you've followed Styx since his early days or you're about to meet him for the first time, here's why he's the kind of character you'll absolutely love to hate.

Embodying the perfect anti-hero
As a goblin, Styx isn't your typical fantasy protagonist and that's exactly the point. He isn't the chosen one here to save the world. He's not a hero. He's a sharp-tongued protagonist, here to survive, preferably with a full purse and someone else taking the blame. Armed with razor-sharp sarcasm and a constant stream of cynical observations, Styx comments on nearly everything he encounters, mocking pompous rulers, scoffing at heroic ideals, and questioning the intelligence of just about everyone around him.

Avowed Receives Massive 1-year Anniversary Update & Obsidian Launches PS5 Port

A year after the initial launch, the Avowed team is capping its post-launch roadmap with a special anniversary update that goes live for all today. This update, for which full details can be read over on the Obsidian site, brings with it a variety of community requested features, a host of quality-of-life fixes, and a few extra additions that the team wanted to get in just for the fans. Avowed is also launching on PlayStation 5 with the past year of updates included, allowing more players to get in and explore the Living Lands.

New Faces with New Races
To top the list of big new features being added to Avowed is the ability to choose from three new races during character creation. Joining the pre-existing human and elves are the stout and well-traveled Dwarves; the two-toned skin, hairy, and big ear having Orlans; and the large and uniquely strong Aumauan. Players will be able to choose as one of the five when starting off their adventure and bringing their envoy to the Living Lands.

Blizzard Entertainment President Hints About "Massive" Upcoming Announcements

For the last few weeks, Blizzard has been going big. Blizzard Showcase brought together the four key titles—Overwatch, Diablo, World of Warcraft, and Hearthstone—and gave the space to bring their updates, announcements (and some surprises!) in their own ways. It's all a part of the road to BlizzCon 2026: the year of Blizzard's 35th anniversary, not to mention the 30th anniversary of Diablo, and the 10th anniversary of Overwatch. This is the perfect space in time to look back at the universes that have brought us together and look forward to the future.

For Blizzard President, Johanna Faries—speaking on the Official Xbox Podcast—the Showcase has been a combination of careful planning and happy serendipity: "We've been really thoughtful about (giving) our players what they're hoping for, and hopefully delight them and surprise them in some big ways. I think those have landed. And we'll just continue to sort of prime what we hope to be a very, very big year as we continue on here in 2026."

Kingdom Come Deliverance II & The Witcher 3: Wild Hunt Heading to Xbox Game Pass

Happy Tuesday everyone—I know this day of the week is always better when it comes with a side of games coming soon, games available today, and updates you might have missed for some of your favorites. Let's jump in!

Available Today: Aerial_Knight's DropShot (Cloud, Xbox Series X|S, Handheld, and PC)—February 17
Game Pass Ultimate, PC Game Pass
Available Day One with Xbox Game Pass! Aerial_Knight's Dropshot is a high-speed, stylized FPS / Race where you play as Smoke Wallace. As a kid, he was bitten by a radioactive dragon, turning his skin purple and giving him the power to fire bullets from his fingertips. Race rivals, fight dragons, shoot smart, and look cool when you land.

Konami Releases Darwin's Paradox! Demo - Full Version Due on April 2

Dive into an unforgettable adventure with Darwin the octopus! Darwin's Paradox!—a brand new story-driven adventure platformer developed in partnership with ZDT Studio—releases April 2. Pre-orders have started! Embark on a grand adventure worthy of a true animated movie with Darwin, an octopus as charming as he is clever, ripped from the ocean and trapped in a massive and mysterious industrial complex. With his extraordinary intelligence and incredible abilities—swimming, camouflage, and many other fascinating skills—help him overcome the most formidable traps and dangers in this captivating platformer, adventure, and puzzle game.

The time for tactical tentacle action has arrived
Play the Darwin's Paradox! Tactical Octopus Action Demo right now. Can you find all the Easter eggs? In the peaceful vastness of the ocean, Darwin, a young octopus, explores the deep sea… until a strange beam of light pierces the abyss and pulls him toward the surface. Thrust out of his aquatic world, he wakes up disoriented in the middle of a gigantic junkyard, backed by a foreboding factory. But something is wrong. Between the threatening machines, strange holding tanks, and the mysterious and dangerous creatures and characters that inhabit the place, Darwin realizes he is in danger.

No Man's Sky Gets Another Free Content Update - Hello Games Director Intros "Remnant"

Hello, in 2025, No Man's Sky Travellers were treated to one of our biggest years yet. Even we struggle to know how we pulled off so many large updates last year—Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. We're pleased to announce that our first update of 2026, our 10th anniversary year, is already rolling out. It's called Remnant, and it introduces something that we and the community have been aching to introduce to No Man's Sky since the beginning… a fully operational gravity gun! Full patch notes are available here.

The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man's Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world. Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.

Ubisoft Launches Rayman: 30th Anniversary Edition on PC & Consoles

Rayman: 30th Anniversary Edition has launched on PS5, Xbox Series X|S, Switch, PC via the Ubisoft Store and Steam, and with a Ubisoft+ subscription. Rediscover the magical world of Rayman as you rescue Electoons and save the world from Mr. Dark by punching and hair-coptering your way through memorable areas like the Dream Forest and the musical chaos of the Band Lands.

Rayman is back again!
To celebrate the 30th anniversary of the initial release, Ubisoft partnered with Atari and Digital Eclipse to bring this timeless classic to current-gen consoles and PC. Many of you may have enjoyed a magical journey to the Glade of Dreams a while back, but this time all of us have worked hard to let you play the experience you might remember.

Konami Intros Silent Hill: Townfall's First-person Gameplay Perspective

I am thrilled to finally be able to deliver updates on Silent Hill: Townfall, following our announcement back in 2022. Screen Burn may be a small development team, but they have taken their time to craft a game that we can now present with confidence. In the recent State of Play, we (Konami) revealed a new trailer that gives you a glimpse into the world that awaits. Please enjoy. To explain more, I will hand it over to Jon McKellan, Writer and Director at Screen Burn Interactive on Silent Hill: Townfall.

A new chapter
With Silent Hill: Townfall, we at Screen Burn Interactive wanted to both evolve the unique narrative design that we had experimented with in our past games while pushing into ambitious territory, with a new town to explore, horrific enemies to fight and evade, and story-driven puzzles that help deliver a new but distinctly Silent Hill tale of mystery, tragedy and loss. With our first full trailer release, we have shown a slice of what to expect, answered some long lingering questions, and likely raised some new ones too…

Monster Hunter Stories 3: Twisted Reflection Expected to Reach Heights of Mainline Series Entries

Of all the action-RPG franchises to make you work for an epic moment, Monster Hunter is up there among the ones that push you hardest, and the Monster Hunter Stories series is no exception to the rule. You take on the lowest rank Monsters, you get pummelled into the dirt until you learn how to beat them, and then you excitedly hurry back home to build a new weapon and a cool set of armor from the creature you've just murked, ready to go through the entire process again with a slightly harder monster. It's a rewarding battle, but a tough one, and Monster Hunter's greatest secrets are often reserved for those that take the time to fully embrace its many systems.

Monster Hunter Stories 3: Twisted Reflection shows you right from the start that things are going to be a little different around here. In the first minute of my hands-on session with the game, my Rider (not a Hunter, but we'll get into that later) is sprinting down a cliff at warp speed before leaping right off the edge, only to be caught mid-air by her pet Rathalos and, together, they soar across a glittering lake, in what may be the most breath-taking introduction to a Monster Hunter game I've seen yet, inviting you, the player, to immediately take the reigns of this majestic creature - who, for once, isn't a foe to be conquered, but a friend. It's a stark contrast to the opening of Monster Hunter Stories 2, in which you carry a Rathalos egg around for hours before it hatches. This introduction feels like the culmination of a spin-off that's ready to step out of the shadow of its mainline series, and show us exactly what it can do.

Capcom Showcases Resident Evil Requiem's Mysterious Threats in Latest Trailer

Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core. The clock's ticking as we draw closer and closer to the arrival of Resident Evil Requiem. The latest trailer is packed with details about key characters, the mysterious threats that stand in their way, and new gameplay footage.

The story begins with a string of mysterious deaths throughout the United States with all roads returning to the city of disaster and despair, Raccoon City. As Grace and Leon's paths converge, they must face their pasts and uncover the truth. Watch it if you dare...

Ember Lab Unveils Kena: Scars of Kosmora - Coming to PC & PS5 in 2026

It's good to be back! After releasing Kena: Bridge of Spirits, we took some time to figure out what we wanted to create next. We explored ideas that could capture the heart of what made Kena special while building on everything we'd learned along the way. When we began thinking about returning to her world, we were drawn to the idea of Kena as a more experienced Spirit Guide who could use her skills to help the living, not just those who had passed on.

In Kena: Scars of Kosmora, Kena is older and renowned as a Spirit Guide. In hopes of finding answers to the affliction she has endured all her life, Kena travels to the mysterious island of Kosmora. Home to distinct cultures and regions, Kosmora is full of buried secrets from a tragic past. On Kosmora, Kena is confronted by a powerful spirit that fractures her staff. A spirit guide's staff is their identity - their tool to help and commune with spirits. Kena's staff was also keeping her alive. To survive, Kena must accept Kosmora's forgotten form of Spirit Guiding which uses Alchemy to manipulate the power of the elements.

Co-op Horror REANIMAL Available Now on PC & Consoles

"The REANIMAL experience is a clear reflection of who Tarsier is—a group of individuals with a shared sensibility that feel privileged to have been able to work together on a game like this," said Oliver Merlöv, Managing Director, Tarsier Studios. "We believe the more personal the art, the more attention poured into every detail, the more worthy a game is of player's time. We can't wait for them to play REANIMAL!" And since many of you have asked about friend's pass we will let you know as soon as possible!

The game has already received a strong and positive critical reception worldwide, earning generally favorable reviews across all platforms on Metacritic. Additionally, fans can check out the IGN REANIMAL store for some cool official REANIMAL merchandise! Check out the IGN REANIMAL store here.

Marathon Server Slam Kicks Off on February 26

Prepare to unravel the mysteries of the lost colony of Tau Ceti IV: Marathon is hosting a Server Slam where players worldwide can jump into Marathon and earn rewards for launch. The Bungie team has shared more details about the upcoming open preview weekend, which will run from February 26 to March 2 on PlayStation 5 and other platforms. The weekend will feature an introduction to Marathon's gameplay, with additional maps, factions, contracts, and more to come at launch and during Season 1.

Marathon is the upcoming survival extraction FPS from Bungie, the studio behind Halo and Destiny. In Marathon, you'll scavenge the lost colony of Tau Ceti as a bio-cybernetic Runner. Play with your crew, as a solo Runner, or form uneasy alliances with proximity chat as you take on hostile security forces, rival Runners, and unpredictable environments. Complete contracts, craft new builds, and take on greater challenges—culminating with the derelict Marathon ship in orbit.
Return to Keyword Browsing
Nov 11th, 2026 07:07 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts