Friday, February 13th 2026

Capcom Showcases Resident Evil Requiem's Mysterious Threats in Latest Trailer

Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core. The clock's ticking as we draw closer and closer to the arrival of Resident Evil Requiem. The latest trailer is packed with details about key characters, the mysterious threats that stand in their way, and new gameplay footage.

The story begins with a string of mysterious deaths throughout the United States with all roads returning to the city of disaster and despair, Raccoon City. As Grace and Leon's paths converge, they must face their pasts and uncover the truth. Watch it if you dare...
Requiem for the dead. Nightmare for the living.


A new era of survival horror begins when Resident Evil Requiem launches February 27, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Steam, Epic Games Store and GeForce NOW.
Sources: Resident Evil Requiem Steam Profile, Resident Evil Requiem Official
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17 Comments on Capcom Showcases Resident Evil Requiem's Mysterious Threats in Latest Trailer

#1
Space Lynx
Astronaut
graphics look really good, but that girl with blonde hair looks a little off to me for some reason, but I can't put a finger on it, so to speak
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#2
oxrufiioxo
Space Lynxgraphics look really good, but that girl with blonde hair looks a little off to me for some reason, but I can't put a finger on it, so to speak
Julia Pratt is her face model. I'm not sure if it's the technology they're using but female characters seem to translate slightly worse. They've been using this technology at least since DMC5.

www.fashionmodeldirectory.com/models/julia_pratt/showphoto/626247/
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#3
Dahita
But Diablo 2 Infernal Edition just came out, feel it deserves a news!
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#4
Onasi
oxrufiioxoJulia Pratt is her face model. I'm not sure if it's the technology they're using but female characters seem to translate slightly worse. They've been using this technology at least since DMC5.

www.fashionmodeldirectory.com/models/julia_pratt/showphoto/626247/
Yeah, it’s a bit of an uncanny valley effect. Doesn’t only affect female characters, to be fair, in that very DMC5 you mentioned Vergil looked very different depending on the angle and lighting - ranged from very good to a tad questionable. Girls were all over the place too - Lady and Nico looked fine, Trish looked often odd, and yet that very same face model was also used for Eva and looked very good in her one scene. The tech is cool, just hit and miss somewhat.
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#5
oxrufiioxo
OnasiYeah, it’s a bit of an uncanny valley effect. Doesn’t only affect female characters, to be fair, in that very DMC5 you mentioned Vergil looked very different depending on the angle and lighting - ranged from very good to a tad questionable. Girls were all over the place too - Lady and Nico looked fine, Trish looked often odd, and yet that very same face model was also used for Eva and looked very good in her one scene. The tech is cool, just hit and miss somewhat.
The female characters stick out to me more but as you say it isn't universal. Trish, Mia in 7/8, and now grace all looked odd. Nero I think it was down to poor lighting model which I believe 9 is the first to fully address that but skin shaders still look odd on Grace to me but fine on Leon. 7 I am not sure if it was using the tech though but 8 does and she still looks off lol.
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#6
TechBuyingHavoc
oxrufiioxoThe female characters stick out to me more but as you say it isn't universal. Trish, Mia in 7/8, and now grace all looked odd. Nero I think it was down to poor lighting model which I believe 9 is the first to fully address that but skin shaders still look odd on Grace to me but fine on Leon. 7 I am not sure if it was using the tech though but 8 does and she still looks off lol.
I wonder if it is Grace's light blonde hair in-game that is throwing off the tech. Same with Trish, it looks like dark-haired characters look better because of the contrast or shadows or some convoluted technical reason I don't understand.
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#7
mikesg
When you don't know why people play survival games and you just want $$$ for trash....

How about instead of scary sound effects and flashy images, you set out a villains motive, and a time/place/location for your character and give them all the tools to survive... optimism in a hell-world sells, not fearporn in a victims cosy living room
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#8
oxrufiioxo
TechBuyingHavocI wonder if it is Grace's light blonde hair in-game that is throwing off the tech. Same with Trish, it looks like dark-haired characters look better because of the contrast or shadows or some convoluted technical reason I don't understand.
Ashley is Blonde and doesn't look so off, Mia has dark hair and looks off. Probably a combination of the skin shaders, and lighting model on specific characters. I think RT GI/AO and proper subsurface scattering would help but I'm also not a game developer so can only speculate. I guess once we see the pc version maxed out and compare it to the console versions we will see if it helps.
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#9
Ruru
Trepie
Sucks that they haven't released a demo. Would be nice to see how my PC runs it, even though I'll still buy this.
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#10
oxrufiioxo
RuruSucks that they haven't released a demo. Would be nice to see how my PC runs it, even though I'll still buy this.
Guessing minus path tracing it will run fine. RE engine games that are not open world tend to run well. That being said if you plan of running it at 4k on a half decade old card expect to use DLSS4 in the K preset to get decent performance RE4R ran around 60fps on a 3080 I would expect a 20-25% drop from that. I'm sure at whatever settings the consoles use with upscaling you'll be just fine. RE engine games also tend to be Vram heavy not sure if capcom has addressed that without destroying image quality.

Just for comparison RE8 to RE4R saw a 23% ish reduction in performance at max settings on a 3080 10G.

I agree though, every game should have some sort of demo.
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#11
Chomiq
oxrufiioxoJulia Pratt is her face model. I'm not sure if it's the technology they're using but female characters seem to translate slightly worse. They've been using this technology at least since DMC5.

www.fashionmodeldirectory.com/models/julia_pratt/showphoto/626247/
I didn't mind Ashrey in RE4R but I also wouldn't mind a character designed completely from ground up and not based on an actual person.
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#12
CornyOC
oxrufiioxoThe female characters stick out to me more but as you say it isn't universal. Trish, Mia in 7/8, and now grace all looked odd. Nero I think it was down to poor lighting model which I believe 9 is the first to fully address that but skin shaders still look odd on Grace to me but fine on Leon. 7 I am not sure if it was using the tech though but 8 does and she still looks off lol.
Probably because they use AI tools to capture and regenerate model. Anything AI touches goes shitty.
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#13
oxrufiioxo
ChomiqI didn't mind Ashrey in RE4R but I also wouldn't mind a character designed completely from ground up and not based on an actual person.
Me too, both can be great. The first game I can remember using real models was Dragon AGE Origins with Morrigan ( Victoria Johnson) and Leliana ( Alleykatze ) but it was most apparent in their CGI trailer. I believe Alistair's appearance was inspired by an actor as well.

I'm sure there are others but this game sticks out in my memory. Mass Effect did it well later.
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#14
Onasi
oxrufiioxoI'm sure there are others but this game sticks out in my memory. Mass Effect did it well later.
Mass Effect was the earlier one, actually, compared to DA. The default Shepard is based on Mark Vanderloo. Hence him looking better than everyone else in the game and significantly superior to anything one can make in the character creator.
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#15
Ruru
Trepie
oxrufiioxoGuessing minus path tracing it will run fine. RE engine games that are not open world tend to run well. That being said if you plan of running it at 4k on a half decade old card expect to use DLSS4 in the K preset to get decent performance RE4R ran around 60fps on a 3080 I would expect a 20-25% drop from that. I'm sure at whatever settings the consoles use with upscaling you'll be just fine. RE engine games also tend to be Vram heavy not sure if capcom has addressed that without destroying image quality.

Just for comparison RE8 to RE4R saw a 23% ish reduction in performance at max settings on a 3080 10G.

I agree though, every game should have some sort of demo.
Yeah and also I don't need to run games at max settings. Most new titles look totally fine even at medium.

For example, I was surprised how good Stellar Blade looks as I play it on 1080p medium without scaling on my 2nd PC with 1080 Ti without any issues.
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#16
oxrufiioxo
OnasiMass Effect was the earlier one, actually, compared to DA. The default Shepard is based on Mark Vanderloo. Hence him looking better than everyone else in the game and significantly superior to anything one can make in the character creator.
DAO is so janky and dated looking I forgot it came after Mass Effect lol.
RuruYeah and also I don't need to run games at max settings. Most new titles look totally fine even at medium.

For example, I was surprised how good Stellar Blade looks as I play it on 1080p medium without scaling on my 2nd PC with 1080 Ti without any issues.
Stellar Blade runs awesome even on Max settings imho it's one of the best performing UE4 games as far as just running good without shader stutter or bad traversal stutter.
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#17
Onasi
oxrufiioxoStellar Blade runs awesome even on Max settings imho it's one of the best performing UE4 games as far as just running good without shader stutter or bad traversal stutter.
That’s because it’s UE4 basically in name only, the engine was heavily modified by SHIFT UP. Same thing with The Finals and ARC Raiders using the NvRTX branch of UE5 which essentially excised everything that makes UE5 repeatedly shit the bed.
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