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Universal Display Corporation Announces OLEDX Platform to Boost OLED Efficiency

Universal Display Corporation (UDC) (Nasdaq: OLED), a global leader in energy-efficient OLED technologies and materials, today unveiled OLEDX, a proprietary device architecture designed to improve how light is extracted and utilized within an OLED, while giving display makers greater control over how that light is delivered to the viewer. UDC introduced OLEDX during an invited presentation at the International Meeting on Information Display (IMID 2026) in Busan, Korea, where the Company also highlighted its breakthrough OLEDX laboratory results that represent one of the most significant advances in OLED energy efficiency since the invention of phosphorescent OLED technology.

UDC's phosphorescent technology first transformed the OLED industry by setting a new standard for efficiently generating light within a device. Since then, one of the industry's most persistent challenges has been how to get the generated light out of the device and to the viewer's eye, with much of the light remaining trapped or lost inside an OLED display. OLEDX addresses that challenge through a novel display architecture that redirects trapped light into useful output. The result is a platform that enables display makers to unlock new levels of efficiency while providing greater control over how light is utilized and emitted. This added flexibility creates new opportunities to enhance display performance and support the evolving requirements of applications ranging from smartphones, IT and TV devices to next-generation foldable, rollable and conformable displays.

More Hot Wheels and Barbie Games Incoming? Mattel Launches Mattel Game Studios

A number of Mattel's IPs have been transformed into digital games, including Uno and Hot Wheels, but it seems as though the toy company is getting more serious about gaming as a potential revenue stream. In a new announcement, Mattel has confirmed that it is establishing Mattel Game Studios in order to "develop, publish, and operate original interactive experiences inspired by Mattel's portfolio of iconic brands."

Mattel Game Studios will operate across Los Angeles, USA, and Hangzhou, China, and kicks off with 300 employees. Mattel already self-published Masters of the Universe: Legends Unite, a mobile game, in June, and much of its future seems vested in mobile games, but the announcement also makes mention of new content and "original experiences" on Roblox and Fortnite.

Injustice 2 Tops 9 Million Units Sold—7 Million More than "Gods Among Us"

It turns out the Injustice game series is a lesson in how concurrent player counts don't necessarily predict a game's commercial success. Despite only drawing a peak concurrent Steam player count of 2,131 players, the 2017 superhero game has sold 9 million units since launch. This was confirmed by the game's co-creator, Ed Boon in a post on Bluesky, where he was responding to a fan trying to settle an argument about whether the Injustice series has been a "flop."

This is significantly higher than the current ~1.1-2 million unit sales estimates for Injustice: Gods Among Us, which topped US sales charts for several months in a row following its launch. Injustice 3 was also leaked to be in active development by a leak in early 2026, indicating that the series has been a financial success. For what it's worth, game sales targets have changed drastically since Gods Among Us launched, with AAA launches now expected to see millions of sales within the first few months of launch in order to be considered a success, and even then, that's not necessarily enough to avoid developer layoffs following high-profile launches.

Arc Raiders Surpasses 16 Million Sales as Nexon Looks to Replicate its Success

It's not news that Arc Raiders has been a successful game for both Embark and its parent company, Nexon, but a new 2026 Q2 earnings report has put a number on the game's success as it approaches its one-year anniversary. According to Nexon's reporting, Arc Raiders has sold 16.3 million units globally—that's an additional 800,000 sales since March 2026. The financial report also revealed that Arc Raiders has earned over ¥88 billion ($552.3 million) since the October 2025 launch.
And we are particularly pleased with the enduring strength of ARC Raiders, which recognized more than ¥18.3 billion of revenue in the quarter. Recently surpassing 16.3 million units sold globally, ARC Raiders has generated revenue of more than ¥88 billion since the launch in October last year.

Epic Games Launcher Coming "Soon" to Linux

Following the launch of the Valve Steam Deck, there has been a growing tide of game and software developers looking to bring their products and projects to the growing body of Linux gamers. Epic Games is no different, with the company previously revealing in a job listing that it was looking to expand Easy Anti-Cheat support on Linux. Following an announcement that Epic Games was rebuilding its game launcher with a new framework that promises 5× faster launch speeds, there has also been speculation that the Fortnite company could be launching a native Linux version of the Epic Games Launcher.

Now, as reported by Steam Deck HQ, an Epic Games employee has revealed in a Discord Q&A that a Linux version of the launcher is in development and would be launching "soon," when asked about the possibility by a Discord member. This doesn't actually give anyone a timeline or state of a native Linux version, but it serves as confirmation that Epic Games is actively working on Linux support. It's also an indicator that Epic Games is starting to take Linux more seriously as a gaming platform, despite CEO Tim Sweeney's prior dismissive remarks about Linux.

Payday 2 Gets New Engine 13 Years Post-Launch and Officially Loses Native Linux Version

Payday 2 launch in 2013, but the co-op shooter still regularly brings in over 30,000 concurrent daily players, despite its age. Now, 13 years on, the developer, Overkill, has announced the official launch of the V3 game engine for main Payday 2 branch.

The new Diesel Engine V3 improves the game in a number of ways, but the highlights include moving to a 64-bit architecture, adopting DirectX 11, improving CPU utilization for modern multithreaded CPUs, improving load times and the installed game size, and adding native VR support. Of course, this hasn't come without some trade-offs, one of the most impactful of which is the loss of the native Linux build of the game.

Apple Opens Advanced Manufacturing Center in Houston

Apple today opened its new Advanced Manufacturing Center (AMC) in Houston. The center offers free training and educational sessions for small- and medium-sized businesses, giving them direct experience with state-of-the-art equipment, interactive labs, and tools they need to accelerate innovation. The AMC is located within the same Houston facility that builds and ships Apple's advanced AI servers and will begin manufacturing Mac mini this year.

At the center—the company's second U.S. manufacturing learning site—experts teach participants many of the same innovative processes used to make Apple products. As part of the center's kickoff event, Apple is proud to host U.S. Secretary of Commerce Howard Lutnick, U.S. Senator Ted Cruz, Houston Mayor John Whitmire, U.S. Representative Christian Menefee, and Harris County Precinct One Commissioner Rodney Ellis, along with other officials and community partners. They are joining Apple leaders and the AMC's first cohort of small- and medium-sized business leaders for a full day of hands-on training and programming.

Subnautica 2 Gets Experimental Branch To Test New Updates Before Launch

Subnautica 2 launched to massive success in mid-May, quickly racking up hundreds of thousands of concurrent players on Steam. Now, three months after launch, Unknown Worlds has announced a new experimental build for the Early Access game, much like it had with the original Subnautica and Below Zero later. The studio says that the experimental branch is part of its dedication to a transparent development process for Subnautica 2.

The experimental build is optionally available on both Steam and Xbox and will allow players to try out upcoming in-game content before it lands in the mainline build of the game. The goal of the experimental build is to crowdsource issues and bugs before new features, changes, and mechanics hit the mainline version of the game, and players will be able to freely switch between builds without affecting their main savegame. At the time of writing, the main focus is on major updates, meaning experimental build players will receive major updates "shortly before" the main branch, but the game studio may also test smaller patches in the experimental branch.

Amazon Cuts Throne of Liberty and Lost Ark—Devs To Take Over Servers

Following a round of layoffs and the apparent cancellation of an in-progress Lord of the Rings MMO, Amazon has officially cancelled active development of both Throne of Liberty and Lost Ark, announcing that it would hand off server management to each game's respective dev team. This is only Amazon's latest move in what was previously revealed to be a shift in strategy away from game development.

This means that Throne of Liberty will be fully in the hands of NCSoft's Western division, FirstSpark Games, and Lost Ark will be handed over to Smilegate. Lost Ark is expected to transition to its new management in early 2027, while Throne of Liberty will move over in Q4 2026, although no specific dates have been set. From a player perspective, there will be changes, but both studios have promised to minimize interruptions.

Kioxia and Sandisk Unveil New High-Performance QLC 3D Flash Memory

Kioxia Corporation, a subsidiary of Kioxia Holdings Corporation (TOKYO: 285A) and Sandisk Corporation (Nasdaq: SNDK) today unveiled their new 9th-generation, high-performance 2 Tb QLC 3D flash memory technology designed to support the growing storage demands of AI-driven infrastructure. The technology demonstrates how architectural innovation can help storage advance at the fast pace required by AI-driven workloads, while supporting more capital-efficient manufacturing.

Leveraging the companies' CMOS directly Bonded to Array (CBA) architecture, the new technology combines an advanced CMOS wafer with a proven memory-array platform, along with significant design and device innovation, to deliver performance improvements and enable faster deployment of advanced storage solutions for cloud and data-intensive applications. Compared with the previous 8th-generation 2 Tb QLC, the new technology delivers higher write and read bandwidth due to a 6-plane architecture and performance enhancements, and better write and read power efficiency. And it also delivers a NAND interface speed of 4.8 Gb/s, a 33% improvement over 8th-generation devices.

Survey Reveals AI Is Still Controversial in Game Development

In the last year or so, we have covered at least two game industry worker surveys—one from the GDC and the other from Skillsearch—that found that generative AI remains a divisive topic within the industry. A more recent Gamescom Dev Speaker Survey has echoed previous findings, although there is a lot of agreement that AI is changing the game development landscape at some level, regardless of how popular or unpopular it has become.

The survey contained a number of questions about AI usage in games. When asked about which industry development would have the biggest impact in the following three years, AI-assisted development came back as the top response, with 47% of developers voting for that option. The current RAM crisis was a distant second, with only 28% of the votes. "Code and Production" came up as the area where developers saw the most value in generative AI, but 30% stated that they "would like to see as little AI involvement in game development as possible."

Sony Semiconductor Solutions and TSMC Establish Joint Venture for Next-Gen Image Sensors

Sony Semiconductor Solutions Corporation ("Sony") and Taiwan Semiconductor Manufacturing Company Limited ("TSMC") (TWSE: 2330, NYSE: TSM) today announced the execution of a legally binding definitive agreement for the establishment of Advanced Vision Semiconductor Manufacturing Corporation as a joint venture ("JV") in Koshi City, Kumamoto Prefecture, Japan. The JV will serve as a core hub for the development and manufacturing activities required for the volume production of image sensors for smartphones utilizing advanced manufacturing process technology. The JV is expected to commence volume production in 2029.

Sony will be the sole controlling shareholder and the JV is planned to operate as a consolidated subsidiary of Sony Group Corporation. The Representative Director of the JV is planned to be appointed by Sony.

Linux May Soon Get PC Game Pass via Open-Source Project

Xbox recently announced a number of changes to its Game Pass offering, lowering the price, for one, and it seems as though some open-source developers have grown tired of PC Game Pass being exclusive to Windows PCs and handhelds.

Some of the developers behind Heroic Games Launcher have started development on Xodus, a new open-source project designed to bring support for PC Game Pass games to Linux and macOS. At the time of writing, the project is still in its infancy, but it aims to use Valve's Proton and custom, reverse-engineered runtimes to get Game Pass and potentially Xbox PC Games running on the alternative operating systems.

OpenMouse: Open-Source Mouse Control Panel Announced With Logitech HITS Support Incoming

OpenMouse is a new hardware-agnostic, open-source, browser-based control panel for gaming mice that aims to support a host of gaming mice that would otherwise require installing software in order to change things like basic button mapping and sensor or MCU options. It works via WebHID, which means that it will work with macOS, Linux, and Windows, as long as users use a Chromium-based browser.

OpenMouse is still in the early stages of development, and it is not yet available to the public, but the development team claims to already have support for brands like WLMouse, Endgame Gear, Pulsar, Logitech, and the Orbital Pathfinder. Surprisingly, the Logitech G Pro X2 Superstrike is also on the support list, and a recent post on the OpenMouse account on X claims that Support for Logitech's HITS inductive switch and haptics tech is already on the way.

Kioxia and Sandisk Unveil 10th-Gen 332-Layer QLC NAND with 4.8 Gb/s Interface Speeds

Kioxia Corporation, a subsidiary of Kioxia Holdings Corporation (TOKYO: 285A) and Sandisk Corporation (Nasdaq: SNDK) today unveiled their next-generation Quad-Level-Cell (QLC) 3D flash memory technology, which delivers up to 60% increase in bit density compared to their 8th-generation, surpassing 37 Gb/mm² and setting the industry benchmark for bit density, performance and power efficiency.

Leveraging the companies' revolutionary CMOS directly Bonded to Array (CBA) technology which fabricates CMOS logic and the memory array on separate wafers before bonding them together with high-precision wafer-to-wafer alignment, the new generation improves read and write bandwidth compared to the 8th-generation 3D flash memory and becomes the industry's first QLC 3D flash memory technology to reach a 4.8 Gb/s interface.

CXMT Reportedly Plans Second Fab in Beijing to Boost DRAM Output

Chinese memory maker CXMT is planning a second DRAM fab in Beijing amid high demand for its memory products. According to Reuters, the Chinese memory giant is considering building this second fab and is already in talks to secure funding for the project. As CXMT aims to boost its manufacturing output, measured in DRAM wafers per month (WPM), the company needs to secure new funding and is reportedly backed by the local government to increase production. While the project details are currently unknown, building a modern DRAM fab can cost over $10 billion, meaning CXMT will likely require significant funds to get started.

Currently, CXMT operates two 12-inch fabs, one in Hefei and one in Beijing, with each fab having an output of about 100,000 WPM. This means the current output capacity is around 200,000 wafers per month, with plans to triple that number to an astonishing 600,000 WPM when the Shanghai and Hefei plants are completed and fully operational. We have already reported that CXMT will end the year 2026 with about 350,000 WPM of DRAM output, just behind Micron's 375,000 DRAM WPM output.

Microsoft Promises Better Windows 11 Memory Efficiency

Following large-scale dissatisfaction with the overall Windows experience, Microsoft in March 2026 issued a statement explaining that it would be working to deliver "smoother navigation and more reliable performance for everyday tasks." Now, over four months later, Pavan Davaluri, President of Windows + Devices, has provided an update on the progress of this initiative in a new X post.

In this X post, one of the more notable improvements Davuluri claims Microsoft has made during recent months—along with improvements to the Taskbar and Start—is improved memory efficiency. He explains that Microsoft has implemented "substantial improvements in memory efficiency and latency," in order to "accelerate the modernization of Windows 11," that it has reduced memory overhead across apps and components, and that the company has tuned WinUI 3 to make built-in apps use less memory. Microsoft also outlined its plans for the future of Windows 11 memory efficiency improvements, specifically stating that the Windows team will be working on "memory optimization for 8 GB and above."

New Fallout Game in Early Development at "RPG Specialist" inXile Entertainment

It was recently revealed that Xbox would be leaning into inter-studio collaborations to increase output and efficiency at its in-house game studios, and this seems to be the case now. In a recent podcast, Windows Central journalist and notable industry insider, Jez Corden, commented that he had heard rumors that inXile Entertainment, the studio behind Clockwork Revolution, was already working on its next game after Clockwork, and that the next game would be "Fallout-adjacent."

"We know inXile's working on Clockwork Revolution, but they're already incubating the next project...and I've heard some interesting rumors that that could potentially be Fallout-adjacent as well." He goes on to explain that the project is still in the very early stages of development and could still be abandoned or change in the not too distant future. This would also make it the fifth Fallout game on the cards, with Bethesda announcing four other Fallout games currently in the works. The full interview is available below.

The Elder Scrolls Spinoff in Development Alongside The Elder Scrolls VI

Bethesda recently directly addressed some community concerns following aggressive Xbox Game Studio layoffs that appear to be affecting as much as 25% of the studio's staff. In the announcement, Bethesda confirmed that its main focus was The Elder Scrolls VI, however, it seems as though one of the other projects it has been working on may be another game in The Elder Scrolls universe.

While it's not clear what exactly the studio is working on, it was revealed in the LinkedIn profile of a former Bethesda Associate Quest Designer, Griffin DeClaire, that Bethesda is working on an "unreleased Elder Scrolls" title. Since The Elder Scrolls VI has been public knowledge for over eight years, this suggests that there is an Elder Scrolls spin-off in development at Bethesda. It's also possible that DeClaire is just being overly cautious by avoiding naming The Elder Scrolls VI.

TSMC's 1.4 nm Fab Set for Completion by April 2027

TSMC's 1.4 nm fab for its A14 node is currently under construction, and according to Taiwan's Commercial Times, the project is expected to be completed by April 2027. This is an impressive timeline for TSMC, which began construction of Taichung Phase II in the expansion area of the Central Taiwan Science Park. If everything goes according to plan, this will allow TSMC to scale the A14 node and start trial production late next year, with mass production set to commence in the middle of 2028. These timelines are progressing much faster than TSMC initially expected, and the company can thank modern technology for this acceleration.

Reportedly, TSMC is using artificial intelligence and virtual reality to aid in the fab's development. AI is being used for image recognition and smart inspection, while VR simulations assist with training for high-altitude work and potential hazard situations. This rapid training, construction aid, and everything combined are enabling TSMC to deliver the fab ahead of the company's internal schedules, allowing the A14 node to scale from zero to initial trial production by the end of 2027.

Devs Port Open-Source Linux AMD Graphics Driver to Windows

The AMD RADV driver is an open-source driver in the Mesa 3D graphics library optimized for running Vulkan games and software. RADV is the default Linux graphics driver on many AMD-powered Linux systems. Until now, Windows has had no open-source drivers for any GPU maker, but Valve is apparently looking to change that by funding development of the AMD RADV driver for Windows.

The actual driver porting is being done by Collabora, who often works with Valve on low-level software development, but Valve has sponsored the first phase of the project, according to a recent blog post by Collabora. The development outfit explains that it has managed to run Counter-Strike 2 on the new driver, but that there are still challenges that need to be solved. One of those challenges holding development back.

Pragmata 2 Almost Guaranteed as Sales Exceed Expectations

It's no secret that Pragmata was a success, with the game selling over 1 million units on launch day and a reported 2.5 million total sales. As reported by Bloomberg, Capcom Corporate Officer, Yoshikazu Shimauchi, said that Pragmata's performance exceeded the company's internal expectations, adding that the likelihood of a sequel is high.

While this is not a confirmation that Capcom will be working on Pragmata 2, the strong performance is an indication that the game may become another one of Capcom's long-standing franchises, like Resident Evil. It should also be noted that Pragmata was Capcom's first new IP in over a decade. Capcom also has more than enough on its roster currently, with rumors pointing to potential Resident Evil 1 and Code Veronica remakes in development.

SEMI Reports Worldwide Silicon Wafer Shipments Increase 7.4% Year-on-Year in Q2 2026

The SEMI Silicon Manufacturers Group (SMG) reported today, in its quarterly analysis of the silicon wafer industry, that worldwide silicon wafer shipments increased 7.4% year-on-year to 3,573 million square inches (MSI) from the 3,327 MSI recorded during the same quarter of 2025. Shipments increased 9.1% quarter-over-quarter from the 3,275 MSI recorded during the first quarter of 2026.

"Silicon wafer shipments maintained steady growth in the second quarter, driven by strong and increasing AI-related demand beyond advanced logic and memory to include power devices, photonics, and other markets," said Ginji Yada, Chairman of SEMI SMG and Managing Executive Officer, General Manager, Sales and Marketing Division at SUMCO Corporation. "In addition, industrial and automotive demand is recovering, while memory price pressures are contributing to constrained PC and smartphone demand. Device manufacturers are investing heavily in capacity expansion, and silicon wafer demand growth is expected to continue."

Assassin's Creed Hexe To Launch in Late 2027 "At Earliest"

Given the recent success of both Assassin's Creed Shadows and Black Flag: Resynced, Assassin's Creed Hexe is becoming a reasonably hotly anticipated game, at this point. While previous rumors indicated that Hexe may launch in June 2027, despite some development setbacks, new rumors suggest that a later launch date is likely.

According to NateTheHate2 on X,xs a well-known gaming industry leaker and insider, Assassin's Creed Hexe "won't launch until second half of 2027, at earliest." His reasoning doesn't appear to be based on any concrete information, but it stands to reason that Ubisoft would not need to launch a new mainline Assassin's Creed game just yet, because Shadows is hardly a year old and won't even be two years old by June 2027.

Double Fine Games Lays Off 25% of Staff After Xbox Split

Double Fine Productions was one of a handful of game studios that managed to regain their independence during the recent massive Xbox reset that saw a handful of studio closures, a massive number of layoffs, and additional collateral damage to studios not even under the Microsoft umbrella. The studio, which recently launched Kiln and previously developed the Psychonauts series, announced the layoffs in a post on Bluesky, noting that 23 staff members have been affected.

23 staff members represents roughly a quarter of Double Fine's staff, and the studio notes that the contraction is only necessary due to company financials. In a statement to Kotaku, Xbox said that "Double Fine fully returned to independent management earlier this week, with their IP, catalog, and runway for their next games. As they begin their next chapter as an independent studio, we look forward to seeing what they create next." It's currently unclear if Double Fine has any projects in the works, but it seems likely that there will be delays down the road if anything is in active development.
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