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Rumors Suggest Persona 6 Development Concluded, Internally Delayed To 2027

Rumors have long swirled about the development of Persona 6, although nothing has been announced by its publisher, Sega, or developer, Atlus. Fresh rumors from Xiaohongshu, recently shared on X reveal a number of details about the upcoming sequel to Persona 5. For starters, and likely most importantly to most fans of the series, Persona 6 is effectively feature-complete, but the actual launch has reportedly been delayed internally to 2027. It's unclear why the game has been delayed, but it's possible that there are external factors, like the launch of GTA VI and the current doom and gloom surrounding the general gaming industry, at play.

Currently, it seems as though Persona 6 may show up for the first time at the upcoming Xbox Games Showcase scheduled for June 7, or at the upcoming Summer Game Fest, although there are no concrete indications that this will be the case. Further rumors suggest that Persona 6 will feature dual protagonists—one male, with the character confirmed to feature blonde hair, and a female, who will feature red hair.

Work Louder Framer F1 Mechanical Keyboard Has a Built-In Website Stats Display

In an unexpected move, Work Louder, the company that previously released the Work Louder Nomad (E) and Creator Boards, among others, has partnered with no-code website building platform, Framer, for its latest keyboard release. The Work Louder Framer F1 is a low-profile, 75% wireless mechanical keyboard that targets web development and productivity with a few unique tweaks. The Framer F1 has a compact, low-profile CNC aluminium case, and it features two programmable knobs and a 100 × 310 px LCD screen that can be used for, among other things, the statistics of your website, including recent changes and live and 30-day page view counts.

The Framer F1 keyboard uses Work Louder's standard low-profile keycaps, which have a raised center and a flat, uniform-height profile. There are also a number of unique keys that tie into Framer features, like the big, blue Publish button above the backspace key. The usual right control and alt modifier keys have also been replaced by custom framer buttons. These features tie into Framer's CMS directly, but the keyboard is also fully remappable in Work Louder's Input desktop app on Windows and macOS and the community-supported software on Linux. The Framer F1 comes with tactile switches by default, but it is hot-swap compatible, although the product page does not specify which switch standard it uses. The Work Louder Framer keyboard is available for pre-order at $439, although it will be a limited run with only 350 units in total.

Next Kingdom Come Game To Launch Before Q2 2028 "If All Goes Well"

Warhorse Studios recently announced that a "new Kingdom Come adventure" was already in development at the game studio, although not much else was revealed about the upcoming game. Now, in a new video by Warhorse Studios, the studio has revealed that "if everything goes right, it comes next fiscal year," meaning the 2027 fiscal year, which likely refers to the studio's parent company, Embracer Group's fiscal year, which will run from April 2027 to March 2028. The video also confirmed that the new Kingdom Come game will be an open-world RPG.

The video also revealed that Prokop Jirsa, the lead designer of Kingdom Come: Deliverance 2, will be the creative director of the new Kingdom Come game, and the Middle Earth RPG game announced alongside the Kingdom Come game, will be led by Viktor Bocan, who worked as design director on Kingdom Come: Deliverance 2. It's still unclear if the new Kingdom Come game will be a direct successor to Kingdom Come: Deliverance 2 or a spin-off, but the condensed timeline seems to suggest that it will be a spin-off based on assets from existing Kingdom Come: Deliverance games.

Bungie Kept Most Destiny 2 Devs in the Dark About Sunsetting While Moving Resources to Marathon

Following the recent news that Bungie would stop development on Destiny 2 in June 2026 after delivering one final update, rumors are starting to emerge from insider sources about the months leading up to the announcement and the inner workings at Bungie surrounding the game's sunsetting. According to insider sources, as reported by Forbes, the vast majority of Bungie staff were unaware of the plans to end development on the game, with only the select few team members—some working on the final update and others who had been moved to Marathon development—privy to the information. Those who were unaware of the upcoming announcement only found out about the plans to end development at the same time as the public, and many of those workers were left to continue working on future updates for Destiny 2 in the meantime.

Meanwhile, leading up to and following the announcement, Bungie has been Destiny 2 team members over to Marathon, its latest large-scale game—a game that appears to not have had quite the commercial success Sony and Bungie were hoping for, despite an estimated 1.2 million sales, as the developer scrambles to add features to address player concerns. The report also claims that Sony is supporting Marathon with more resources following the Destiny 2 announcement and that there is no expectation for Marathon to become the next big live-service hit that would replace Destiny as a revenue stream, although there is an expectation that upcoming PvE and PvP updates will grow the game's player base. Currently, there are still no other upcoming games in development at Bungie, at least none that have been rumored or announced, and it's unclear if anything else will be green-lit while Marathon is this early in its live-service life cycle—numerous projects have been pitched by Bungie employees, including more Destiny games, but none have been pursued so far.

Bungie Slated To Lay Off Destiny 2 Staff, No Sequel On the Cards

Bungie recently announced that it would stop development work on Destiny 2 in June 2026, and although previous rumors suggested that Destiny 3 was in the early stages of development, it seems as though the decision has been made to shelve that project, or it never existed in the first place. According to a recent report by Jason Schreier of Bloomberg, Bungie will be conducting layoffs following the June 9 update that will serve as Destiny 2's last hurrah. It has not been revealed how many staff members will lose their positions, but Schreier's source says that developers at Bungie have pitched a number of games to leadership, including some Destiny games, but nothing has been green-lit for production.

Apparently, the game studio will shift its focus to Marathon, instead. This news follows recent financial reports from Sony that revealed Sony is facing total impairment losses of $560 million for Q4, 2025. Marathon has had a relatively successful launch, even though it seems to have not quite done the numbers that Bungie and Sony expected it to. Nearly three months later, Marathon's daily peak concurrent player count has dipped to around 10-12,000 players, and the dev team is scrambling to shake up the game with new game modes that focus on PvE and co-op gameplay over the PvP aspects, all in an effort to improve player retention.

Ayaneo Officially Unveils AIR Mini IGS Limited Edition, Debuts New Retro Handheld

During its product sharing session held yesterday (May 21), Ayaneo made several announcements about its future and current products. The company introduced a limited-edition version of its Pocket AIR Mini in collaboration with IGS and Arcade Home. The main attraction point is that it features officially licensed retro arcade content and a themed design inspired by classic arcade machines. The handheld keeps the same compact 4.2-inch 4:3 display, is powered by the MediaTek Helio G90T and is equipped with Hall-effect joysticks and triggers alongside a 4,500 mAh battery. The device runs Ayaneo's own software ecosystem and comes preloaded with licensed IGS arcade titles, including Knights of Valour and Oriental Legend, alongside a built-in emulator. Two configurations are offered: 2 GB + 32 GB for $129.99 and 3 GB + 64 GB for $139.99.

Ayaneo sub-brand Konkr is also developing the Pocket Block, a vertical-format Android handheld with AI-focused features and a compact design inspired by Game Boy. The product is intended to blend retro handheld ergonomics with modern gaming capabilities.

Corsair Introduces Corsair Pro Lineup of AI Workstations and Servers

Corsair (Nasdaq: CRSR) today introduced Corsair Pro, a new portfolio of AI systems built for organizations deploying and scaling modern AI workloads. Designed to support multiple workloads from model development and fine-tuning to inference and production deployment, Corsair Pro brings together purpose-built workstations and servers in a single platform family.

With AI teams facing very different infrastructure requirements depending on workload, model size, and deployment stage, Corsair Pro is built to offer a more practical approach. Some users need a workstation for development, experimentation, validation, and local inference. Others need server-class infrastructure for denser compute, shared environments, and production-scale deployment. Corsair Pro is designed to support both.

Bungie Officially Abandons Destiny 2 with One Last Update

Despite highs of over 300,000 concurrent players and occasional player count spikes, Destiny 2's concurrent player count has been on a steady decline for over a year, with the game's daily peak concurrent player count on Steam dropping from around 26,000 players in January 2026 to just under 11,000 in May. Now, it seems as though, following the launch of Marathon, Bungie is finally throwing in the towel on Destiny 2, with the game studio announcing in a recent statement that it will ship Destiny 2's final update, Monument of Triumph, on June 9, 2026. Bungie says that stopping the development of Destiny 2 is part of "a new beginning" for Bungie, which it says will involve working on new games.

Following the end of live-service support for Destiny 2, the game will remain playable for the foreseeable future, although it remains to be seen how long the game will be replayable. Bungie describes the Monument of Triumph update as "a collection of love letters" to all manner of Destiny players. The new update will update a range of Destiny 2's mechanics and systems, including adding to the narrative, reworking the Director screen, adding a new permanent Pantheon with new boss challenges, updating and modernizing Raid and Dungeon loot, and introducing new Aspects, Void Hunter melee, grenades, and ability reworks for Warlock, Titan, and Hunter. The end of live-service support also means the end of seasonal events, and Bungie will be launching a new bundle called Destiny 2: The Collection, which will include all Destiny 2 content packs into a singular purchase, starting on June 9. The update will also see the permanent return of the Sparrow Racing League.

Embracer Group Splinters, Puts Major IPs Under "Fellowship Entertainment" in Ongoing Restructuring Efforts

It's no secret that Embracer Group has had a rough time of it lately, with repeated layoffs and studio sell-offs rocking the game studio for over two years. Now, Embracer Group has announced that it will be spinning up Fellowship Entertainment as separately listed public company on the Stockholm NASDAQ. The new game studio will still be run by Embracer Group, but Embracer's Chair of the Board, Lars Wingefors said in an investor note announcing the move that "the separation is about sharper management focus and clearer accountability," and that it gives "each business the structure and leadership to realize more of its full potential." Fellowship will focus on development, publishing, and licensing, and it will supposedly free up resources and "allow Embracer more flexibility to pursue accretive but opportunistic bolt-on M&A," in order to expand its footholds in niches like mobile, distribution, retro, films, remakes, and remasters, seemingly suggesting that Embracer will continue to acquire more game studios and IPs.

Fellowship Entertainment will house IPs like Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, and Tomb Raider, among others. It will also serve as the parent company for 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games and Warhorse Studios—the latter of which just announced two new games already in the development pipeline. The new company is expected to be listed in 2027, and Embracer Group's CEO, Phil Rogers, and COO, Lee Guinchard, will serve in their respective positions at Fellowship, alongside CFO Müge Bouillon, while Embracer Group will appoint new leadership to those positions before the new company is spun off. For its part, Embracer will be responsible for Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games, as well as a number of IPs including Destroy All Humans!, Reanimal, Killing Floor, Biomutant, and Desperados.

Darksiders Warmastered Edition for PC Gets Impressive Update 10 Years After Launch

Despite launching nearly a decade ago, Darksiders Warmastered Edition has only just made it to PS5 and the Xbox Series X|S consoles, and alongside those updated console versions, an updated version of Darksiders Warmastered Edition was pushed to Steam, too. The biggest updates to Darksiders War mastered Edition come by way of an updated render engine, better controller support, and bug fixes and quality of life updates. The new update requires a 64-bit CPU, and, because of the addition of Vulkan, any hardware running the Warmastered Edition will now need to be compatible with the Vulkan API version 1.3, which is supported as far back as AMD's Radeon R9 series GPUs and NVIDIA's GeForce GTX 700 series GPUs.

The new Vulkan API should improve game performance and compatibility on Linux and SteamOS using Valve's Proton translation layer, but the game already has a silver rating on ProtonDB, with the only major hiccups coming from media codecs for cutscenes that need to be installed. In addition to the new rendering API, Darksiders Warmastered Edition received a new photo mode that can be accessed from the pause menu. The intended use case is to use photo mode to set up your shot and then use the Steam or Windows built-in screenshot tools to capture the screenshot. Improved Steam Input settings also mean that controllers with motion control or built-in gyros or IMUs, like the new Steam Controller, are now supported by the game. It also features various bug fixes, one of which is a fixed reticule at lower resolutions—no doubt a fix sorely wanted by Steam Deck gamers and others playing on handheld devices.

CD Projekt Red Revamped Dev Processes for The Witcher IV and Cyberpunk 2 After Cyberpunk 2077's Launch Drama

With the reputation Cyberpunk 2077 currently has, it's easy to forget that the game launched in a rough state, afflicted by major performance and polish issues. According to a recent talk by CDPR's lead technical writer, Jarosław Ruciński and senior technical writer, Adrian Fulneczek, at a Ditigal Dragons panel, the studio doesn't intend to make the same mistake twice. According to the pair (via Gamesradar) , the studio has addressed the main cause of the issues that afflicted the Cyberpunk 2077 launch—specifically poor documentation. During the development of Cyberpunk 2077, the studio created more than 8,000 pages of documentation with a tool called Confluence, after which, the development team decided to migrate to a cloud instance of the tool, which further fragmented the documentation. As Fulneczek explains, the studio stopped prioritizing maintaining the documents entirely as a result, which led to difficulties understanding those documents both within CDPR and at its international partner studios.

Coming out of the tumultuous Cyberpunk 2077, CDPR has "learned its lesson" and integrated documentation into its development process. Now, before anything is allowed to go through a development gate, to the next stage of development, it has to be documented properly. Institutional knowledge and documentation are no longer restricted to specific teams, with everyone working on the studio's projects having access to the same knowledge base, even across separate projects. This helps cut back on duplicate work and lets the whole company benefit from breakthroughs that happen in individual projects. Neither Cyberpunk 2 nor The Witcher 4 have release dates attached to them at the time of writing, but Cyberpunk 2 is expected to launch sometime in 2030, while The Witcher 4 is thought to be past the pre-production phase.

Returnal Director Founds "Cosmic Division" Game Studio To Make New Single-Player IP

Returnal, the predecessor to the recently released Saros, was a standout success when it launched in 2021, with players praising its intense gameplay, unique visual style, and satisfying gameplay loop. Now, Harry Krueger, the director of Returnal, has announced his departure from Housemarque along with the founding of a new game studio, Cosmic Division. The announcement on the new Finland-based studio's page says that it "embraces a focused and responsibly ambitious approach to development," and that "operating with a "lean-and-mean" philosophy, the studio prioritizes craftsmanship, fast iteration, and sustainable growth over scale."

The announcement doesn't go into too much detail about the studio's future projects, but it does reveal that work has already begun on a new IP "designed as a single-player PC and console title." The game will be "unapologetically gameplay-first," and feature an emotionally resonant story, suggesting that it will be something like a linear narrative rather than something like a roguelike, like Returnal. Seed funding has already been secured, and Cosmic Division says that is looking for collaborators, investors, and talent as the game goes through pre-production.

Warhorse Studios Confirms Middle-Earth RPG Rumors, Announces New Kingdom Come Game

A recent rumor revealed that there was a Lord of the Rings game in development at Warhorse, although there was some confusion surrounding the genre of the game in question. Now, Warhorse has confirmed in a post in X that the studio is indeed working on an open-world Middle Earth RPG and a "new Kingdom Come adventure," which appears to be Kingdom Come Deliverance 3. Not much else was revealed about the games, but it stands to reason that the Kingdom Come game will follow on the existing Kingdom Come Deliverance 2, although it could just as easily be a spin-off game.

This announcement follows a recent debacle in which Warhorse allegedly fired a Czech translator in favor of replacing them with AI, a matter raised questions about Warhorse's claims that "We do not see AI as a substitute for human work, and we are currently looking to expand the company, including our translation team," when asked about the use of the controversial tools in the development of the new games.

Publisher of Indie Hit "Far Far West" Rejects Gen AI in Videogames

Although Far Far West was made by a small indie team, it seems to have struck a chord with gamers, topping Steam's Top Sellers chart on launch day and garnering a 97% positive review rating on Steam. The publishing company behind the game, Fireshine Games, recently clarified its stance on generative AI in gaming, with the CEO, Brian Foote, drawing a line in the sand in an interview with GamesIndustry.biz. Foote explained that, under no circumstances, will Fireshine work with studios who use generative AI in their games. Foote said that "We don't work with partners that are relying on generative AI or generative art, and I think that's the red line we are very clear on," going on to reiterate that "as it stands, it's something we are firm on."

He explained that using AI tools like code completion or Copilot in Word, "that's an entirely different set of scenarios," and commented that "it will be very hard for anybody to say they're not touching AI in some way, shape, or form." The CEO explained that "in terms of the core game creation," it does not seem like players want AI generated games—an idea that echoes what many developers have said about the use of generative AI in creative pursuits. Foote went on to say that the tech is "not something that we think is healthy for the development community." In April 2026, a survey of game industry workers found that as many as 64% of video game workers think generative AI use is negatively affecting creativity in the gaming industry.

Insider Confirms Sony Ditching PC Ports: "You'll Be Seeing Fewer Single Player Games Arrive on PC."

We recently reported on news that Sony will all but stop releasing PC ports of its single-player games on PC, and while those previous reports were from Jason Schreier, a journalist previously shown to have reputable insider sources, another insider has corroborated these claims, adding additional context in the process. According to NateTheHate2 on X, Sony made the decision in 2025 to shift its release strategy, with the result of launching fewer first-party single-player games on PC. The leaker adds that this means there will be "fewer single-player games" on PC from Sony, implying both that Sony may still port single-player games to PC—only significantly fewer of them—and that this new policy may not apply to live-service and multiplayer games.

He also mentioned that there are still single-player PC ports in development at Sony, which may eventually launch, depending on how far they are in the development process, but that these ports are no longer a priority for the Japanese gaming giant. Addressing questions about the justification for the strategy shift, NateTheHate2 commented that, while there have been a few commercially successful PC ports, they haven't been a huge revenue driver for Sony. Looking at the Steam charts data for Insomniac Games, one of Sony's most notable first-party studios, the data lends credence to these comments. The best-performing PC port from the studio is Marvel's Spider-Man Remastered, which peaked at 66,436 players on Steam. Meanwhile, the next-best performer is Marvel's Spider-Man 2, which peaked at 28,189. Nixxes Software, the studio responsible for many Sony PC ports, has seen similar successes, with the likes of Ghost of Tsushima topping the charts at 77,154 peak concurrent players, ahead of the aforementioned Spider-Man Remastered, with Horizon Forbidden West and The Last of Us Part II Remastered bringing in peaks or 40,462 and 30,690 players, respectively.

Update May 18th: In a leaked internal memo seen by Jason Schreier of Bloomberg, PlayStation Studio Business CEO, Herman Hulst, apparently confirmed to staff that, starting with Ghost of Yōtei, all of the company's narrative-driven single-player games will be exclusive to PlayStation.

Assassin's Creed Hexe To Target 2027 Launch

For a game that hasn't officially launched or even received a proper trailer, an awful lot of information has come out about the upcoming Assassin's Creed Hexe, from the recent leak that divulged the protagonist's name, and a returning character, to prior news that revealed that Ubisoft had reworked the game's combat to be more fast-paced and hard-hitting. Now, a new rumor out of Rogue I Tx on X has revealed that Ubisoft will be targeting a 2027 launch date for Assassin's Creed Hexe.

Additionally, the leaker reiterates previous rumors that the protagonist of Assassin's Creed Hexe would be female and claims that the game will see a return to the parkour system featured in Assassin's Creed Unity, which is often argued to be one of the best, if not the best, version of parkour in the franchise. What's perhaps more of a surprise is that Far Cry 7 and Assassin's Creed Hexe are expected to share the same launch window. It was previously confirmed by Ubisoft CEO, Yves Guillemot, that Ubisoft is working on two Far Cry projects. Presumably one of the Far Cry projects is the upcoming Far Cry 7, but nothing has so far been officially confirmed relating to that project.

PlayStation Considering Revisiting Old IPs, PS3 Game Revivals Also on the Cards

It seems as though the remakes will continue until morale improves, with NateTheHate2 on social media platform X substantiating a rumor that Sony was "exploring and considering" reviving some "older, unused IPs," suggesting that these likely wouldn't be franchises or IPs that have had new entries since the PlayStation 1, 2, or potentially PS3 eras. A separate leak purports to reveal the first franchise revisit is already in development, although under a different studio than the original.

According to VGC journalist, Jordan Miller, on the VGC Podcast, there is "an inFamous thing happening somewhere else in PlayStation," implying that Sucker Punch will not be involved in the new game. The journalist did not share his source or comment further about which studio would be working on the game, but by the sounds of things, it will be a new entry into the franchise, not a remake, per se. At the same time, Sony recently shuttered Bluepoint Games, which was a studio known for making solid remasters and remakes. The relevant VGC Podcast episode is embedded below.

Sucker Punch Is Done With Ghost of Yōtei Legends, But the Game Isn't Going Away

Ghost of Yōtei Legends is the online co-op mode that launched as recently as March 2026, and despite that recent launch date, Sucker Punch revealed in a recent PlayStation Blog post that the Raids update, which recently introduced the multiplayer mode's final bosses, would be the game's final content update. According to the developer, Legends will remain online and playable, but no new content is planned for the game mode: "The Raid update was our last major planned update for Legends."

Given the recent slew of live service games that have been cancelled due to poor performance, it's worth mentioning that this doesn't seem to be the case with Ghost of Yōtei Legends. Sucker Punch lead designer, Darren Bridges explains that "It finishes the story of the Yōtei Six in that mode," going on to say that "we've loved to see players playing it, continue to play it and enjoy it," suggesting that players would still be able to play Legends following the final update, but that the game has officially been published in its entirety. Bridges dives deeper into the design and development of Legends and Ghost of Yōtei in an accompanying PlayStation Podcast interview.

Awekeys Shows Off Shine-Through Metal Keycaps for Mechanical Keyboards

Awekeys, the company that previously launched a set of sleek low-profile metal keycaps, has just returned with a new metal keycap project that its design team has been working on for a number of months: metal keycaps with shine-through lettering. Awekeys teased the shine-through metal keycap set in a group buy interest check post on Reddit and asked for feedback based on future kit, color, and design options if the keycaps ever make it to market. Awekeys showed off two images of what appears to be the prototype keycap set it has managed to develop, sharing that it had generated 6.8 kg of metal in failed prototype attempts in the process. Currently, the brand is considering north-facing, south-facing, and side-printed characters for the keycap sets, but it's unlikely that all three will launch when the project concludes. Compatibility will almost certainly be limited to full-height MX-style mechanical switches, although there's a non-zero chance Awekeys will do a low-profile set, too.

At the time of writing, it seems as though the shine-through metal keycaps will be Cherry profile only, which is understandable, since that is the most popular keycap profile for keyboard enthusiasts. It's unclear how the keycap project will come to fruition, but it seems likely that Awekeys will user the same cupronickel material it always uses for its metal keycaps alongside what looks like a transparent plastic for the stem and keycap legend itself—which is how the keycaps will be able to let light through without resulting in a keycap top that feels rough due to the letter cutouts. Currently, the shine-through metal keycaps are in the early stages of development, so it's unclear when they will be commercially available or how much they will cost. It's also worth noting that there are other companies making metal keycaps, but they are not all that common and not generally available in full sets like Awekeys's set will be.

KDE Plasma 6.7 Beta Introduces Plasma Bigscreen Mode for HTPCs

The KDE Plasma Linux desktop environment is already a feature-rich desktop for both productivity and gaming, but the KDE development team has been hard at work adding ever more features to the DE and polishing the experience. One of the newest additions to KDE, apparently coming in Plasma 6.7 and now available for testing in the Plasma 6.7 Beta, is the introduction of Plasma Bigscreen, which is a new desktop UI built specifically for home theater PC setups, and it looks to be a more open alternative to Steam's Big Picture mode or the SteamOS desktop. Those looking to test out KDE Plasma 6.7 ahead of release can download the beta from KDE.org.

KDE Plasma Bigscreen is fully open source and is designed around a controller friendly desktop interface that uses a similar row-based layout and quick access to settings as SteamOS, but, unlike Valve's SteamOS, you don't need to rely on adding apps to Steam to launch them from the Bigscreen UI. It uses the same Kwin, Qt, KDE Frameworks, and Kirigami underpinnings as desktop Plasma, meaning Plasma Bigscreen users can install just about any apps that are offered by their distribution's package manager or via Flathub. It also works with KDE's customization and theming from within the settings app, which will make Bigscreen highly customizable where SteamOS's fullscreen UI more or less makes you use a plugin to make any significant aesthetic changes. KDE Plasma 6.7 is slated for a full-scale launch in June 2026, and Plasma Bigscreen is expected to be included with Plasma 6.7 as long as nothing goes catastrophically wrong during the beta.

Ezio Looks To Be Reappearing in Assassin's Creed Hexe

Assassin's Creed Hexe has shown up a number of times in the news recently—and not always for positive reasons—but the latest leak out of Ubisoft leaker Rogue (via u/ZamnBoii on Reddit), have revealed that Ezio, from Assassin's Creed II, Brotherhood, and Revelations, may be making a comeback in the new game as the protagonist's aging mentor figure. Reportedly, there are dialogue lines between Ezio and the main character, Anika, suggesting he teaches her the basics of the Brotherhood, with one line by Ezio reading "Come. Leap with me. One last time for an old man."

A handful of gameplay details accompanied the character leak, including the ability to scale trees and jump from tree to tree using branches. The majority of the game is slated to take place in Würzburg, and NPCs will apparently be more vigilant, reporting "minor suspicious activity" immediately and intervening in some instances. This, along with what we already know about the involvement of witchcraft in the game's story, suggests that the game will take place during the Würzburg witch trials during the 1620s and continued for six years until 1631. The protagonist herself is claimed to be a descendant of Ezio's sister, Claudia Auditore, but the story of Hexe seems to take place over 160 years after Ezio's debut in the franchise, so it Ezio's return is expected to be in the form of a flashback or a ghost materialized by an Isu artifact.

Neowiz Confirms Lies of P Sequel Now in Full-Scale Development, New RPG and Souls-Like Incoming

Neowiz, the game studio behind the 2023 standout, Lies of P, has officially confirmed in its Q1 2026 earnings report that the sequel to Lies of P is officially in full-scale development, although likely in the very early stages of the process, since parts of the report still list the game as being in "vertical slice," which is a stage of development in which the studio makes a small part of the game to develop a feel for what the rest of the game will feel like. A new job listing on the Neowiz website also sees the game studio hiring a developer to work in an art team at Round8 where they will "leverage generative AI technology to maximize the efficiency of the art production process and innovate the visual quality of games."

The report also reveals that there are two unannounced IPs in the prototype phase—one souls-like RPG, Project Windi, and another narrative-based RPG, Project Windi—both of which are slated to launch for both console and PC. The upcoming puzzle-platformer, Goodbye Seoul: Itaewon, a game published by Neowiz but developed by Jino Games, is slated for a PC release in the second half of 2026. Part of Neowiz's strategy going forward is to use new IPs to diversify into different genres, with the studio specifically mentioning action, social sim, and mystery.

Sega Steps Back From F2P GaaS Amid Struggling Profits, Diverts Dev Resources to "Full Game" Development

After 2026 saw the launch of several strong single-player games—Pragmata, Resident Evil Requiem, Crimson Desert, and Far Far West showing strong performance in terms of sales, Sega has just released its financial results for the year ending on March 31 (FY 2026), and it's not looking good for the gaming giant's live-service games. According to the results, Sonic Rumble Party showed poor performance, and there was a delay in some as-yet unannounced games. Most notably, Sega has officially cancelled its mystery "Super Game," citing no additional costs with associated with the game's cancellation. What exactly this super game was is unclear, but it was announced as far back as 2021 as a collaboration with Microsoft and would see Sega build a game using Microsoft Azure.

Sega had reportedly budgeted as much as $882 million for the development of the aforementioned "Super Game," and it was expected to bring in over ¥100 billion ($634.5 million converted). Following the game's cancellation, Sega says it will "review the positioning of the pillars for medium- to long-term growth" by lowering the priority of some free-to-play games. By lowering the GaaS development priority, it will be able to transfer over 100 personnel to its "Full Game" development team, meaning it will focus on more traditional game models, such as single-player narrative experiences for the upcoming year. Sega expects to increase Full Game sales going forward, although it still expects to see losses widen in the next year as a result of increased up-front investment in game development.

Star Wars: Fate of the Old Republic Director Hints at Tight, Focused Experience: "Bigger Isn't Better

Star Wars: Fate of the Old Republic has been out in the open now, with the game's director, Casey Hudson, formerly of BioWare, promising a pre-2030 launch in late 2025. Now, in a recent statement to Bloomberg about the upcoming game and a recent investment by NetEase veteran, Simon Zhu, Hudson has commented on the both the development process and scope of Star Wars: Fate of the Old Republic. Critically, Hudson says that "bigger isn't necessarily better," and explains his aversion to drawn-out games, saying that "if I'm excited about a game, and then I find out it's 200 hours long, even if I have no ambition to actually finish it, I wonder, if I put 20 hours in, will I even be out of act one?"

Hudson added that there will be ways to extend your fun in Fate of the Old Republic via replayability and alternative storylines that can be explored in subsequent play-throughs. He also commented on the development process, stating that "making games that take five or seven years—none of us want to do that," reiterating his previous commitment to a pre-2030 release for Fate of the Old Republic. On the topic of generative AI, Hudson had harsh words, calling the tech "creatively soulless," and rejecting its use in the game design and development process. The new Star Wars game will be receiving funding from Simon Zhu's newly announced holding company, GreaterThan Group, which was officially announced on May 12, 2026, and has a $40 million bank balance with another $60 million in funding commitments from "gaming and tech entrepreneurs."

Dead Space 4 Passed Up Over Nigh-Impossible Sales Targets: "Companies Are Now Looking for the Next Fortnite"

Dead Space is arguably one of the most iconic and recognizable franchises in gaming, even if it has been 13 years since the last instalment in the sci-fi space horror shooter series. Now, in a recent interview with FRVR, Dead Space writer and producer, Chuck Beaver, has explained why the chances of Dead Space 4 happening are vanishingly thin in the current gaming landscape. Unfortunately for fans of the genre, it seems as though a combination of factors is at play, but the majority of the blame appears to lie on poor sales figures, especially compared to the modern video game industry's expectations.

Beaver explains that a game with the production value of Dead Space—a AAA horror with high production value—would need to sell incredibly well in order to cover the development costs: "Horror games have a bit of a ceiling, you know, and I think the number back in Frank Gibeau's day was 5 million units to keep going on Dead Space. I think the number is like 15 million units now, given the cost of things." Meanwhile, when Resident Evil: Requiem recently crossed 6 million sales in just over two weeks, it became the fastest-selling Resident Evil game to date. He goes on to comment that "companies now are looking for the next Fortnite. They need something that is a perennial moneymaker…something like a single-player package game with no live-service offering that's like it's just a dinosaur fossil of a business model."
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