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Call of Duty Crosses $40 Billion in Lifetime Revenue, Xbox CEO Confirms

Call of Duty has crossed $40 billion in lifetime franchise revenue, according to Microsoft Gaming CEO Asha Sharma. She shared the milestone on X on October 26, a few days after Modern Warfare 4's full launch on October 23, calling it one of the most celebrated games in the series' history and thanking both the Activision team and the players. The series debuted in 2003 and has seen a new entry almost every year since, along with Warzone and mobile spin-offs, so that figure covers a lot of ground. PC Gamer's math puts it at a staggering $4,762,472 a day, which is hard to wrap your head around. It's also worth remembering that this is revenue, not profit, and Activision doesn't disclose development or marketing budgets for its games.

Sharma, however, didn't say how Modern Warfare 4 is selling, or whether it was the game that pushed the franchise over the line. Early signs have been good, at least on PC. The game picked up a 90% positive Steam rating during campaign early access, a far cry from the reception Black Ops 7 got, and even climbed the Steam Top's Sellers list rapidly. Activision has also called it the conclusion of the current Modern Warfare series, with a new sub-franchise set to follow. For some context, Microsoft paid $68.7 billion to acquire Activision Blizzard back in 2023, though only some of that $40 billion would have come in under Microsoft's ownership.

Cyberpunk 2 Multiplayer Looks Likely

Cyberpunk 2 has already been confirmed as being in development by CD Projekt Red, but not all that much has been revealed about the game aside from its massive budget and a potential 2030 launch date. Now, a new job posting by CD Projekt Red, as spotted by CheatHappens, has potentially confirmed recent rumors that multiplayer support is being worked on for Cyberpunk 2. This comes after Cyberpunk 2077 was originally meant to have multiplayer support, but that was cancelled ahead of release.

The job listing is for a lead quest programmer "to join the team working on Cyberpunk 2" and specifically mentions "understanding of multiplayer network architecture and client-server synchronization for game state/quests" in the "nice to have" section. This suggests that, while multiplayer is almost certainly on the cards for Cyberpunk 2, the game will still likely be built with the single-player, narrative-driven gameplay first and foremost—perhaps something similar to the older Borderlands games, whose campaigns can be played in multiplayer or single-player, all within the same playthrough.

CD Projekt Red Thanks BioWare on The Witcher's 19th Anniversary

CD Projekt Red marked the 19th anniversary of The Witcher on October 26 with a post on X, and most of it went to thanking BioWare. The timing probably isn't a coincidence. Just five days earlier, EA shut down BioWare in a restructuring that cut around 400 jobs, roughly 50 of them at the studio, and ended early development on the next Mass Effect. CDPR joint CEO Michał Nowakowski had already called BioWare a massive part of CDPR's history on X shortly after the news broke. Here's what the studio posted for the 19th anniversary of The Witcher.
19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare. From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt's first interactive adventure. Thank you to everyone who has walked the Path with us from the very beginning. Happy 19th anniversary, witchers!

Arc Raiders Developer Still Split on Permanent PvE Mode After Divisive Test

Embark recently concluded a short test of a new PvE mode in Arc Raiders, which may have been partially behind a six-month player count high, and the game studio has now started to reflect on the data it gathered from the PvE mode test. In a recent interview with MP1st, Embark's Aleksandar Grøndal has effectively explained that the test has been somewhat divisive and that it will be a while before there is any concrete decision about the future of PvE in Arc Raiders.

What it comes down to for Embark is how PvE integrates into the game alongside the mainline PvPvE game mode, and the studio has expressed skepticism about PvE, "for historical reasons," since Arc Raiders was previously developed as a PvE game, but Embark pivoted to the current extraction shooter gameplay because it made more sense from a gameplay standpoint. At the end of the day, though, the studio acknowledges that, while there has been a substantial outcry for the PvE game mode, it cannot simply add it to the game, so it will take its time in analyzing the data and feedback and make a decision sometime in November about how it plans to implement PvE to Arc Raiders, if at all.

New Project Lets Nintendo Switch Games Run Natively on Apple Silicon Macs and iPhones

An open-source project called nxnative lets Nintendo Switch games run natively on Apple Silicon, without an emulator in between. Built by developer seedds, the tool takes a user's own game files and prod.keys and turns them into an app for iPhone, iPad, or Mac. YouTuber Andrew Tsai put it to the test on Macs, where Monster Hunter Rise held a locked 60 FPS on a base fanless M1 MacBook Air with 8 GB of RAM. Unicorn Overlord, Dragon Quest XI S, and Dark Souls Remastered also ran, though Doom Eternal refused to boot.

Since the Switch and Apple's chips both use the Arm64 instruction set, nxnative rewrites the game's code to run directly on the Apple chip, swaps the Switch's Horizon OS for a small stand-in host, and rebuilds Nintendo's NVN graphics API on top of Metal. Shader translation is borrowed from Ryujinx, the Switch emulator that Nintendo shut down in 2024. The approach itself comes from d2r-mobile, which did the same for Diablo II: Resurrected. The README now lists around 70 tested games, mostly aimed at the iPhone 15 Pro or newer and iPads with M1 or later, and Mac apps need an extra build step. There's also no online play or amiibo support.

PlayStation Handheld May Be Only Portable Console With RDNA 5

It has long been rumored that Sony is working on a PlayStation 6 handheld with a powerful AMD APU codenamed Canis, which has been alleged to feature a combination of Zen 6 CPU cores—potentially with all-new Zen 6 LP cores—and RDNA 5 tech for the iGPU. Now, according to Richard Leadbetter on episode 287 of the Digital Foundry Direct Patreon-exclusive podcast, Sony may be the only gaming handheld to feature this RDNA 5 iGPU. However, it may not be an exclusivity agreement in the traditional sense of the word, since it appears to be as a result of AMD's requirements to build custom silicon for hardware OEMs.

Rumors, albeit disputed rumors, have mentioned that part of the reason Xbox cancelled its own in-house handheld console is because AMD wanted a minimum commitment of 10 million unit sales before it would engineer a custom APU for a console. This may also be why Valve's Steam Deck 2 will seemingly use an off-the-shelf component instead of another custom silicon design. This leaves questions about what CPU and GPU combo will be in the upcoming Steam Deck 2 and Xbox's previously leaked handheld, which now seems like it will be another third-party device, like the ROG Xbox Ally series.

Nearly 180,000 Fans Sign #SaveMassEffect Petition Following BioWare Shutdown

A fan petition asking EA to keep Mass Effect alive has picked up close to 180,000 signatures in just a few days. The #SaveMassEffect petition went up on Change.org on October 21, the same day EA shut down BioWare and ended early development on the next Mass Effect game. It asks EA to commit to continued development of the series with proper funding, staffing and time, or, if that's off the table, to license the Mass Effect IP to another studio that wants to carry it forward. The count is still climbing, and EA hasn't responded so far.

The petition grew out of a rough week for BioWare fans. EA is cutting around 400 jobs, roughly 50 of them tied to the canceled game, which a leaked trailer showed was going to be called Mass Effect: Universe. A content creator who says he saw the project during development has also shared what he claims are details about its story and setting. The licensing ask isn't entirely far-fetched, either. Former BioWare executive producer Mark Darrah has pointed out that EA owns all of BioWare's IPs, and that with nobody left working on them, EA might sell them off, or just bury them in the vault.

Canceled Mass Effect Details Surface After BioWare Shutdown

A day after the trailer for BioWare's canceled Mass Effect game leaked, Australian YouTuber Dantics has shared what he claims are details about the project, which he calls Mass Effect Universe. Dantics says he was part of a private "Mass Effect Council" of content creators who saw the game and gave feedback during development, and that BioWare closing its doors means he can finally talk about it. According to his post on X, the game was set more than 600 years after the Reaper War, with players taking on the role of a customizable N7 agent, which he likens to a cross between John Wick and James Bond. Apparently, the galaxy was split into three factions (humanity, the Krogan and Batarians in one bloc, the Council races in another, and the Geth as a third superpower), locked in a galactic Cold War instead of another Reaper-style invasion.

Dantics also lists experimental implants that let players see through walls and remotely trigger hazards, handcrafted missions with Hitman-style freedom, brutal close-range executions, squadmates who clash, and Liara returning as a powerful Asari Matriarch. In a separate video, he says the game was being built to accommodate all three Mass Effect 3 endings. His council role hasn't been independently confirmed, though BioWare has credited community councils in past games, and project lead Michael Gamble follows him on X. EA hasn't commented on any of it, and since the game was still in early development when EA cut around 400 jobs, roughly 50 of them at BioWare, it's hard to say how much of this would have made it to launch.

Bazzite Linux Gets New Handheld PC Support With ASUS ROG Xbox Ally X20 and Acer Predator Atlas

The launch of Valve's Steam Deck ignited a renewed interest in both Linux gaming and handheld x86 gaming PCs, and that push has resulted in accelerated development for projects like Bazzite. In a recent post, Bazzite developer, Andy East, aka Andy10115 online, has announced preliminary hardware support for both the ASUS ROG Xbox Ally X20 and the Acer Predator Atlas handhelds in Bazzite.

The developer notes in the update, which also serves as a call for testers, that the ASUS ROG Xbox Ally X20 that there is already full support for the display and back buttons—replete with VRR and HDR on the former and full button remapping on the latter—as well as working sleep/wake support. Support for RGB lighting customization is not yet implemented, but should arrive soon with Open Gaming Collective components. Similarly, fan control is still missing, but can be implemented with the usual Decky plugins, and an official OGUI plugin is in development.

Epic Offers $65,000 in Prizes to Vibe Code a Game in Four Days, Then Makes AI Optional

Epic Games has announced the 2026 Epic AI MegaJam, a game jam that encourages entrants to use any AI tools they like, from asset generation to coding agents. After a theme reveal on November 11, teams of up to five people (plus as many AI agents as they want) get from November 12 to 15 to build a game in Unreal Engine or UEFN. The cash prizes add up to $65,000, with $7,500 going to the winners of Best Overall in Unreal Engine, Best Overall in UEFN and Best Student Project, and smaller awards for things like best visuals, best mobile game and best dev log on AI tool use. Standout entries can also get Development Continuation Grants of up to $50,000 to keep working on them after the jam.

Interestingly, the jam's FAQ first said at first that participants had to use AI, which Epic later walked back and called a mistake, clarifying that people can use as much or as little AI as they want. The promo art features a hand with six fingers, apparently a nod to AI image generation errors, next to the tagline "Vibe your way to $50K." Reactions online have been quite negative as expected, with people pointing out that jams like Ludum Dare have been producing quick prototypes since 2002 without any help from AI. Many were unhappy that Epic was promoting "AI slop" in such a direct way.

Gears of War: E-Day Production Budget Reported at Over $500 Million

Recently, analysts estimated that Gears of War: E-Day had earned around $42 million in revenue in its first week on the market, but a recent report from Kotaku claims that that revenue is but a drop in the bucket compared to the game's overall budget.

[Editor's note: Our in-depth review of Gears of War: E-Day is now live]

The report cites an insider "familiar with Xbox's business" and claims that the production budget alone—that is to say, excluding the marketing costs—for Gears of War: E-Day was over $500 million. This puts the game's overall estimated revenue at well under 10% of what Microsoft spent to get it out of the door, and, in a report from early October, employees at The Coalition, the Xbox Game Studios subsidiary responsible for the game's development, said that they were concerned about being laid off shortly after the game launched, especially given the ongoing Xbox Reset and the current climate in the gaming industry overall.

Leaked Trailer Shows the Mass Effect Game BioWare Was Making Before EA Shut It Down

A day after EA shut down BioWare, a trailer for the canceled next Mass Effect game has leaked online, and it seems the game was going to be called Mass Effect: Universe. Reddit user Random_Hyabusa_Ninja posted the roughly two-minute clip on r/masseffect on October 22, first in the replies of another post, and then as a standalone post. Bloomberg's Jason Schreier has since confirmed on Bluesky that it's a real trailer for the Mass Effect game BioWare was working on up until the closure. The clip is a cinematic rather than gameplay. It follows a new human protagonist, with no sign of Shepard, through a tense bar conversation with an Asari who appears to be Liara T'Soni, cuts to a few gunfights and a Krogan, and ends on the Mass Effect: Universe logo.

The leak also raises questions about how far along the game actually was. EA's internal memo described it as being in early development, and around 50 of the 400 jobs EA is cutting were tied to it. However, a Reddit user claiming to be an EA employee said the trailer had been ready for months and that the project was further along than people think. BioWare first teased the game back in 2020, so that claim doesn't seem far-fetched, but its source is questionable at best. There's no word from EA on the leak so far, though it's reasonable to expect takedown requests to follow.

Nintendo Switch 2 Gets Its First Software-Only Jailbreak, With Help From OpenAI Codex

Sammy Hajhamid, a security researcher who goes by pepsipu online, has released ns2jb, a software-only jailbreak for the Nintendo Switch 2 that runs on the latest 23.0.1 firmware. To show it off, Hajhamid modded Mario Kart World, a Switch 2 exclusive, and also dropped Peter Griffin, Hatsune Miku, Cinnamoroll, and Red from Angry Birds into the roster. It looks like OpenAI's Codex did a good chunk of the heavy lifting here. Hajhamid hooked a Switch 1 and a Switch 2 up to two JetKVMs, plus a Bluetooth light switch flicker that presses the power button whenever the console crashes, so the AI agents could keep at it on their own. An early attempt through the Switch 2's WebKit browser didn't pan out. The working chain instead starts with a 32-bit integer overflow in SmileBASIC 4, a roughly $25 Switch 1 programming app that still runs on the Switch 2, and then moves to a buffer overflow in the console's filesystem service.

The end result lets users run native code with the permissions of ordinary system modules, which opens the door to homebrew, game mods, save backups, and reverse engineering. However, the jailbreak is tethered, so it has to be run again after every reboot, and there's no kernel exploit or custom firmware yet. Fellow researcher Gezine, who disclosed a separate Switch 1 and Switch 2 userland exploit in July, said the work "seems legit." Nintendo hasn't commented so far, though given how aggressively it has gone after Switch piracy and emulators, a firmware patch seems likely, and SmileBASIC 4 might even vanish from the eShop.

Legendary Game Studio BioWare Shuts Down Following EA Layoffs

Today marks a sad end for the popular gaming studio BioWare. Following significant layoffs by Electronic Arts (EA), BioWare's owner since 2007, we are witnessing the conclusion of a studio that contributed to games enjoyed by millions of players worldwide. The studio was officially founded in 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip, and launched its first game, Shattered Steel. BioWare later ventured into popular franchises we know today, such as Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, the Mass Effect series, and the Dragon Age series.

Under EA, many new games have been developed, and the studio has continued to strive for quality. It is always a sad end for any business, especially one that has been around for more than 30 years. Unfortunately, developers at the studio are affected, as this is part of the internal restructuring EA is conducting. Since EA became privately owned, it has been consolidating its internal units and altering some of its business strategies, so we anticipate more layoffs in the near future. Around 400 jobs, or 3% of the workforce, are affected by this decision. Additionally, BioWare has confirmed that the next Mass Effect game, which was in the early stages of development, is also being discontinued.

Xbox Helix Console Reportedly Headed for Holiday 2028 at $1,200 to $1,800

Microsoft's next-gen Xbox console could cost a lot more than anyone hoped. A new Fortune profile of Xbox CEO Asha Sharma says the Project Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize it. For reference, the current Xbox Series X with a disc drive sells for $799.99, and that is after the recent price hikes. The report also says Sharma plans to release a next-gen handheld by the 2027 holiday season, followed by the console in time for the 2028 holidays. Apparently, Helix engineering deadlines have been moved up by at least several months, according to people familiar with the matter, which is putting extra pressure on development teams.

The handheld has also caused some friction inside Microsoft. Windows leaders reportedly wanted it to run a trimmed-down version of Windows Home, while Sharma's team wanted its own software for better gaming performance. It got heated enough that a senior Xbox executive reportedly threatened to scrap the handheld rather than ship the Windows build, though Xbox now seems to be steering the OS. Sharma, for her part, says the teams still work together, noting, "We can't build Helix on our own." Microsoft hasn't confirmed any pricing, and a subsidy could bring the final number down a bit. However, Fortune puts Xbox's profit margin at around 3%, which probably doesn't leave much room for one. Elsewhere, memory makers expect supply to get even tighter in 2027 and 2028, while rival Sony also struggles with rising costs, so a cheap next-gen console looks unlikely from either side.

Linux Foundation Finds "25% Of Incoming Pull Requests are Considered AI Slop"

AI-generated code in the realm of Linux has been responsible for more than a little upheaval in recent months, with some projects seeing heated debates surrounding the topic. Other project developers have expressed frustration with an uptick in what they call "AI slop PRs," which they say have increased maintainer workload to unreasonable levels. The Linux Foundation recently conducted a survey of Linux project maintainers, who reported that generative AI has resulted in increased productivity, but the research also finds that there has been a substantial increase in low-quality AI slop PRs, as prior anecdotes predicted.
Summary
  • Linux Foundation Research published a new study examining how generative AI (GenAI) is reshaping open source software (OSS) development.
  • The research uncovered significant productivity gains alongside growing maintainer pressures.
  • A majority (59%) of project maintainers report growing contributions to OSS, but 25% of incoming pull requests (PRs) are estimated to be low-quality "AI slop."
  • For both contributors and maintainers, GenAI boosts productivity by up to 50% across all types of OSS development tasks.
  • The findings point to a need for stronger AI governance, including clear contribution policies, standardized attribution and verification and continued investment in human mentorship.

Espressif Debuts ESP-Mosaico Modular Development Platform

Espressif Systems (688018.SH) today announced ESP-Mosaico, a modular development platform designed for AI-assisted hardware creation. ESP-Mosaico allows creators to combine functional modules and multiple devices while enabling Coding Agents to understand the current hardware configuration and participate directly in application development.

ESP-Mosaico supports two complementary development approaches. Chat Coding lets creators start from a natural-language request and quickly build working hardware prototypes without setting up a local development environment. Vibe Coding brings AI Agents deeper into the engineering workflow, including implementation, deployment, testing on physical hardware, and continuous iteration.

Star Wars Battlefront 3 on the Cards for Bungie if DICE Passes It Up

Star Wars Battlefront has long been a staple for the Star Wars game franchise, with a recent remake of the 2011 game drawing in over 35,000 peak concurrent players on Steam. According to a recent issue of the Electronic Gaming Monthly magazine, as featured in a recent Giant Bomb Game Mess Mornings podcast, Lucasfilm is eyeing Battlefront 3, with Bungie being one of the studios in the running to create the game. The company is allegedly still deliberating which studio to partner with on the new game, suggesting that Battlefront 3 won't be launching anytime soon.
Electronic Gaming Monthly via Giant BombAccording to what your intrepid rumormonger has dug up, the suits at Lucasfilm have been aggressively deploying probe droids for a development partner to take on the task of creating a follow-up. So far, no one has fully stepped up, but yours truly is hearing two major game studios are circling the project like a couple of snowspeeders—led by the completely unsurprising EA DICE, who we can hope learned from their loot box lesson. Duh. We can expect that one. Here's the other one: There is another. The Quartermann hears that if the Force is not entrusted to DICE, it could land at none other than Halo, Destiny, and Marathon developer Bungie.

Konami President Says AI Won't Significantly Change the Games Market, Creators Come First

Konami Digital Entertainment president Hideki Hayakawa doesn't expect generative AI to shake up the games market much. In Konami Group's Integrated Report for the fiscal year ended March 2026, first spotted by Dengeki Online, Hayakawa responds to the popular view that AI will make game development far easier to break into. His argument is that general-purpose game engines and user-generated content have already lowered those barriers, so AI probably won't change much on that front. Hayakawa also made it clear where Konami's priorities lie.
Hideki Hayakawa (machine translated)I don't think the market environment will change drastically. Entry barriers have already been lowered by the advancements of generic game engines and the spread of user-generated content. Even if AI use does lead to improvements in production efficiency, I believe that the most important factors in producing entertaining and innovative video games are people and creators.

Chinese Startup Unveils First Homegrown EUV Laser Source

Chinese startup Langdao Silex has demonstrated the development of the first homegrown extreme ultraviolet lithography (EUV) laser source, gradually paving the way for China's complete supply chain independence. The system, named FlintNano LPP-OXXO, reportedly delivers over 15 W of EUV output and uses components that are approximately 90% domestically sourced or developed. It relies on laser-produced plasma (LPP), a technique using high-powered lasers to generate plasma and produce the EUV radiation required for advanced chip manufacturing, similar to the process used by ASML. According to specifications published by Langdao Silex, the FlintNano system employs a 1,000 W driving laser operating at repetition rates between 1 and 20 kHz. Its conversion efficiency exceeds 2%, and the company claims the equipment can operate continuously for more than 100 hours. The prototype is reportedly suitable for wafer exposure testing, although further finetuning is still necessary.

Readers might recall that EUV lithography tools are banned from being sold in China, as the United States government previously pressured the Dutch government to halt sales of these advanced tools. In fact, ASML has never shipped a single EUV scanner to China, as the Dutch government, under pressure from the United States, blocked exports in 2019. Not a single system has been deployed, but ASML continues to ship DUV systems to Chinese customers. More importantly, developing a light source is only one part of building a complete EUV scanner. Such systems also require extremely precise reflective optics, sophisticated wafer positioning mechanisms, and complex integration across numerous subsystems.

Screenshots Reveal Cancelled "Assassin's Creed Destiny" Game Set in China

One of the myriad projects Ubisoft scrapped in its recent restructuring, which has resulted in hundreds of layoffs and a reduction in scope of other games, was apparently an Assassin's Creed project called Assassin's Creed Destiny, which would have seen the franchise visit China in 205 BCE, around the time of the collapse of the Qin Dynasty, the shortest-lived dynasty in China's long history. According to a recent report by MP1st, the game was in development in collaboration with TiMi, a Tencent-owned game studio, but the studio announced a restructuring shortly after the 2025 prototype that recently surfaced, and the game was scrapped not long after that.

In the leaked screenshots, which are sourced from the portfolios of artists associated with Assassin's Creed Destiny, there are intricate weapon designs, while an included video shows a female assassin hunting down a mysterious artifact housed in a besieged palace. As with other Assassin's Creed games, it was to feature historical figures, and one mentioned in the leaked game media is Xiang Yu, an ancient Chinese warlord that was besieging the palace and featured briefly in an early boss fight.

SEGA Pulls Total War: Shogun 2 Complete Edition After Player Complaints

Just 48 hours after the launch of the Total War Shogun 2: Complete Edition, the remake of the 2011 RTS classic, SEGA has announced that it will be pulling the game from all storefronts, at least temporarily. In the X post announcing the game's withdrawal from the market, SEGA acknowledges that the game has "fallen short of both your expectations and our own standards," citing poor reviews, comments, and player feedback following the launch of the game.

Shortly after the launch of Shogun 2 — Complete Edition, the game already has an abysmal review score of 15%. Most player complaints center on the game's exorbitant use of AI in unit cards, poor performance and graphical bugs, poorly thought out UI, and an apparent lack of care and polish in the game overall. After the game is removed from the relevant platforms, the original Total War: Shogun 2 will be reinstated and available to purchase and play, although existing owners will still be able to play the remaster. SEGA says that it is "investigating the issue," and will identify and correct the issues highlighted by Shogun 2 Complete Edition players.

CD Projekt Red Finally Has a "Coherent Vision" for Project Hadar, but It's Not in Pre-Production Yet

CD Projekt Red has shared a rare update on Project Hadar, the studio's first fully original IP that it first teased back in 2022. Speaking to Polish outlet PAP Biznes, joint CEO Michał Nowakowski said it took the team several years to settle on what Hadar's world actually is, but that vision is now in place and work on the game has officially started. Don't expect to see it anytime soon, though, since the project isn't even in pre-production yet. Here's how Nowakowski put it:
This has been our biggest undertaking to date, taking us several years, but at this point we can say we have a coherent vision for this world and its key elements. The team has begun work on the game, although it's not yet in pre-production. Currently, small prototypes are being created, and gameplay elements are also being tested.

Valve Is Reportedly Working on Steam Frame OLED Under Codename "Plano"

Valve appears to be working on an OLED version of its Steam Frame VR headset, according to evidence that comes from Valve's own code. Steam Frame Hub dug through the headset's Linux kernel source, which Valve made public and evlaV mirrored on GitHub, and found a branch called "deckard-plano." Plano seems to be the codename for a mid-generation refresh, building on an earlier "deckard-oled" branch, with work on it running from March until early October 2026. The driver code points to panels with a native resolution of 3552x3840 per eye, nearly three times the pixel count of the current Steam Frame's 2160x2160 LCDs. However, running at that resolution is another story.

The OLED model reportedly keeps the same Snapdragon 8 Gen 3 chip, and it defaults to 1776x1920 per eye to hit performance targets, with an experimental 1.5x mode at 2368x2560. The code lists support for up to 90 Hz, and Valve is apparently experimenting with 120 Hz as well. There's also mention of foveated scaling, which seems to let the panel's display controller raise pixel density wherever the user is looking. The current Steam Frame only went up for pre-order at $1,059 last month, with Valve engineers pointing to rising component costs for that price, so an OLED model will probably cost even more. Of course, Valve hasn't confirmed anything about an OLED variant, and it may not even become a product. If it does, I would be surprised if it launched earlier than late 2027.

Rockstar Expects Faster Development For Games After GTA 6

Rockstar's next game after GTA 6 probably won't take another eight years to make, at least according to the studio's own leadership. In a making-of feature on Grand Theft Auto 6 by Bloomberg, heads of development Phil Hooker and Aaron Garbut explained that the engine, tools, and team built during the game's long development will let Rockstar move faster on future projects. Hooker said he feels confident the studio can now build on top of that groundwork instead of rebuilding it for every new game. Garbut added that a lot was changed at a foundational level for GTA 6, "but now it's done, and we're not going to rip it apart."

The pair pointed to GTA 3 and Vice City as the model here, with Vice City arriving roughly a year after GTA 3 since it was built on work that was already done. That's a very different picture from today, with GTA 6 having gone through roughly eight years of full development. The game is now set to launch on November 19, 2026 for PS5 and Xbox Series X|S after being initially delayed to May 2026 and then pushed again to November. Apparently, Rockstar has also grown to more than 4,700 employees across 12 offices. Rockstar hasn't revealed what it's working on next, and neither Hooker nor Garbut put a timeline on it. It's reasonable to expect a shorter wait than the 13 years between GTA 5 and GTA 6, though how much shorter is anyone's guess for now.
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