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Star Wars Outlaws: A Pirate's Fortune Story Pack Available Now

In Star Wars Outlaws: A Pirate's Fortune, the second story pack for Star Wars Outlaws, Kay Vess and her companion Nix team up with legendary pirate Hondo Ohnaka for a new adventure filled with pirates and lost treasures. A Pirate's Fortune is now available on Ubisoft+ Premium, Xbox Series X|S, PlayStation 5, Amazon Luna, and PC via Ubisoft Connect, Epic Games Store, and Steam. For those who haven't played the open-world Star Wars game yet, a free demo is available on most platforms where Star Wars Outlaws is already available, giving players a chance to hop on their speeder, seek out a heavy to join their crew, and team up with Nix within a part of the base game for up to three hours. Star Wars Outlaws is also coming to Nintendo Switch 2 on September 4.

In A Pirate's Fortune, Kay and Nix set off to explore the Khepi system, a new space region containing a heavily ionized nebula, in search of hidden treasures. To uncover the secrets of the Khepi Tomb, they'll team up with Hondo Ohnaka to face off against Stinger Tash and her pirate gang, the Rokana Raiders. Along the way, they'll explore tempting opportunities with the Miyuki Trade League who offer new rewards for the Trailblazer in exchange for smuggling dangerous goods across the galaxy. Players must complete the main storyline in the base game before the story pack can be played. A Pirate's Fortune will be automatically accessible and free for Star Wars Outlaws Season Pass owners, or available as a separate purchase. Star Wars Outlaws Ultimate and Deluxe Edition owners will also receive the Naboo Nobility and Desert Nomad cosmetic packs with the release of the new story pack.

DOOM: The Dark Ages Unlocked for GeForce NOW Premium Members

Steel clashes and war drums thunder as a new age of battle dawns—one that will test even the mightiest Slayer. This GFN Thursday, DOOM: The Dark Ages—the bold medieval-inspired prequel to DOOM and DOOM Eternal—is available for GeForce NOW premium members, aka Ultimate and Performance members, to stream from the cloud at launch. Premium members can also slay in style with a free in-game reward. The stage is set and the crowd is buzzing—Capcom: Fighting Collection 2 is joining GeForce NOW at launch.

Plus, get ready to take to the skies with Microsoft Flight Simulator 2024 coming to the cloud this week. And catch the latest GeForce NOW updates rolling out to members starting this week. The updates include quality-of-life improvements, following performance enhancements like 120 frames-per-second streaming for SHIELD TV to keep the cloud gaming experience at its best. It's all part of another thrilling GFN Thursday, with five new games joining the cloud.

Tony Hawk's Pro Skater 3 + 4 Remastered Provides Plenty of Nostalgia

Among my many endeavors as a teenager, from learning to drive and how to play guitar, one stood alone on a mountain of impossibilities: landing an Ollie. It would come in time after a lot of practice and many bumps and scrapes. From there I'd move on to landing Shov Its, pulling off the occasional Manual, landing an Ollie down some stairs, and grind on a few curbs. The kick-flip, though, remains elusive to this day. Among the many things skateboarding taught me, like perseverance and how to "walk it off," it also taught me how to look at the world around me, in a different way. Where someone would just see an empty parking lot, I would see endless possibilities of curb grinds. Stairs? I bet I could Ollie down them. That rail? Not a chance.

This is what the Tony Hawk games dialed up to 11, creating elaborate levels loosely inspired by real-world locations, encouraging you to examine its surroundings and assemble your own "run" while pulling off tricks you could only dream of. Tony Hawk's Pro Skater 3 + 4, launching July 11 for Xbox Series X|S, Xbox One, Xbox PC, Steam, PlayStation 4|5, Nintendo Switch 1|2, and day one with Game Pass, brings us back to this world with some of the most elaborate levels the series has ever put out, now with a significant boost in overall quality and playability—the game has never felt more fun.

Cash Cleaner Simulator Devs Celebrate Successful Launch on Steam

The Cleanest Launch Ever! Hey Cleaners! What a launch! We're incredibly grateful for the support you've shown us—your reviews, your Discord messages, your bug reports, and your amazing vibes. Thanks to your quick feedback, we were able to jump on a few issues right away and already pushed out a hotfix. Welcome to the most satisfying job simulator you never knew you wanted! Grab your gloves, turn up the music, and get ready to clean, sort, and pack stacks of dirty money. It's part oddly satisfying cleaning sim, part fever dream. And yes, every single banknote is physics-simulated, because why not?

But that's not all
We're already working on a new patch coming next week! And once again, it's based entirely on your feedback. So if you spot something weird or have a cool idea, now's a great time to share it. Every message helps! Also…you've already left 300 reviews on Steam. That's HUGE. Early reviews make a big difference in visibility. They help new players find the game through "New & Trending" and other Steam features. If you haven't posted review yet and feel like supporting us, just a few words go a long way. You can always edit it later too. We read everything! That includes the comments under your reviews. Your voice matters and truly helps shape the game's future. Thank you.

THQ Nordic Delays Titan Quest II Early Access to Summer 2025

Today, Grimlore Games and THQ Nordic shared another update on the development of Titan Quest II, revealing both community insights from the recent playtest and a revised Early Access timeline.

Originally slated for a Winter 2024/2025 release, Titan Quest II will now launch in Early Access in Summer 2025. The decision comes in response to a crowded ARPG release window and a desire to give the game the spotlight it deserves.

Bluetooth SIG Announces Bluetooth 6.1 with Improved Power Efficiency and Security

The Bluetooth Core Specification recently moved to a bi-annual release schedule. This shift enables more frequent and consistent delivery of completed features, fostering faster innovation and continuous improvements across the Bluetooth ecosystem. Developers and manufacturers now have quicker access to the latest Bluetooth advancements, powering wireless innovation and enhancing overall market responsiveness.

"Moving to a bi-annual release cycle for the Bluetooth Core Specification represents a pivotal step forward for the entire Bluetooth technology ecosystem," said Alain Michaud, chair of the Bluetooth SIG Board of Directors. "This new cadence will ensure that incremental improvements and features can reach developers and manufacturers faster, fueling innovation and helping them meet the evolving needs of the market with greater agility."

La Quimera Relaunched into Early Access; Dev Team Encourages Fan Feedback

Late last month, La Quimera did not launch on its promised release date (April 26). At the time, the game's development team—Reburn—sent out an apology (via Discord), but their short statement did not delve into too much explanatory detail. Industry watchdogs proposed revised launch windows; potentially later on in 2025. Apparently, last month's "version 1.0" review code was not well received—content and performance-wise. Additionally, a mid-month closed beta program was reportedly nixed within 24 hours of kicking off—early community feedback suggests participants experiencing a myriad of problems. As promised during non-launch week, Reburn has provided a more comprehensive update about forward progress—in the renewed form of La Quimera; available now in Early Access.

Within the title's rebooted Steam page, Reburn outlines a revised release schedule (subject to change): "La Quimera, our narrative-driven sci-fi FPS, is now live on Steam in Early Access!..We plan to remain in Early Access for up to 18 months. This timeline may adjust based on feedback and the pace of development, but our goal is to deliver a fully polished experience within that timeframe...The Early Access version currently includes the first four levels of the campaign, featuring fully integrated narrative and gameplay elements. It offers approximately five hours of story-driven content, designed to demonstrate the core experience we are building toward. The current build is stable and fully playable, though bugs and balance adjustments are expected as we continue refinement." Interested parties can give this "still in progress" iteration a try; Steam early access pricing is $29.99.

Gears of War: Reloaded Arriving This Summer - Launching on PC, Xbox Platforms & PS5

Gears of War: Reloaded is a celebration of one of gaming's most iconic franchises. Featuring 4K resolution, 120 FPS support, and the ultimate multiplayer experience with cross-progression and cross-play, across all platforms, this is the definitive way to experience the game that started it all. As we approach the 20th anniversary of Gears of War in 2026, we're reflecting on what this franchise means. It's about the stories we've told, the friendships we've built, and the unforgettable moments we've shared together. With Gears of War: Reloaded, we're opening that door to more players than ever.

A Modern Classic Goes Multiplatform
Originally released in 2006, Gears of War: Reloaded brings the full experience forward once again—enhanced for the latest hardware across multiple platforms, introducing the Gears of War franchise to a new generation of players. Developed by The Coalition in partnership with Sumo Interactive and Disbelief, Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, and Steam, and arrives on day one with Game Pass Ultimate or PC Game Pass. Play on Xbox Series X|S and Xbox PC with Xbox Play Anywhere. Gears of War: Reloaded includes the full breadth of content from the Gears of War: Ultimate Edition, delivering the most complete version of the original game to date. Players will gain immediate access to all post-launch downloadable content at no additional cost—this includes the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics unlockable through progression.

"Deadzone: Rogue" Early Access Edition Updated with Offline Single Player Mode

Added Offline Single Player Mode: players can now enjoy Deadzone's single-player mode offline, without an internet connection! This was our top-requested feature, and the #1 priority for our team to deliver this week. We really wanted to address this for the community ASAP, and hope you can enjoy the improved experience this weekend! Note: this is a large change for our back-end systems. We expect performance to be stable after internal testing, but will monitor the patch to make sure it acts as expected. Co-op mode will also still require an online connection, so players can share the same game experience in real time.

Added a new mission—Uniform Chaos II
In this mission, each room randomly spawns a horde of the same type of enemies to defeat. This approach builds on the Uniform Chaos I mission, and offers an even deeper level of enemy variety and challenge for experienced players. This mission can be found in Zone 2, we hope you enjoy it!

AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray Tracing Performance Could be Achievable

Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.

Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

Astera Labs Ramps Production of PCIe 6 Connectivity Portfolio

Astera Labs, Inc., a global leader in semiconductor-based connectivity solutions for AI and cloud infrastructure, today announced its purpose-built PCIe 6 connectivity portfolio is ramping production to fast-track deployments of modern AI platforms at scale. Now featuring gearbox connectivity solutions alongside fabric switches, retimers, and active cable modules, Astera Labs' expanding PCIe 6 portfolio provides a comprehensive connectivity platform to deliver unparalleled performance, utilization, and scalability for next-generation AI and general-compute systems. Along with Astera Labs' demonstrated PCIe 6 connectivity over optical media, the portfolio will provide even greater AI rack-scale distance optionality. The transition to PCIe 6 is fueled by the insatiable demand for higher compute, memory, networking, and storage data throughput, ensuring advanced AI accelerators and GPUs operate at peak efficiency.

Thad Omura, Chief Business Officer, said, "Our PCIe 6 solutions have successfully completed qualification with leading AI and cloud server customers, and we are ramping up to volume production in parallel with their next generation AI platform rollouts. By continuing to expand our industry-leading PCIe connectivity portfolio with additional innovative solutions that includes Scorpio Fabric Switches, Aries Retimers, Gearboxes, Smart Cable Modules, and PCIe over optics technology, we are providing our hyperscaler and data center partners all the necessary tools to accelerate the development and deployment of leading-edge AI platforms."

Deadzone: Rogue Dev Team Working on Much Requested Offline Single Player Mode

The momentum around Deadzone's Early Access release has been amazing! Since this week's launch, over 30,000 players have jumped in, and the feedback has been super helpful. Thanks everybody! The most-requested feature so far is offline single-player mode, so we're making it a top priority. You'll be able to play Deadzone Rogue offline in single-player mode ASAP—we're aiming to have a patch out and live as quickly as possible.

We're also sorry if it wasn't clear that an online connection was required. We've updated our Steam page "System Requirements" with this info for now. Note: co-op mode will still require online play, so everyone can share the same game experience in real time. Thanks again for your support, it's been so exciting to see so many players enjoying Deadzone! In the meantime, keep the bug reports and feedback coming through Steam reviews, or Discord—in our #feedback channel. Let's make this the best game possible!

NVIDIA AI Blueprint for 3D-Guided Generative AI Allows Controlled Composition

AI-powered image generation has progressed at a remarkable pace—from early examples of models creating images of humans with too many fingers to now producing strikingly photorealistic visuals. Even with such leaps, one challenge remains: achieving creative control. Creating scenes using text has gotten easier, no longer requiring complex descriptions—and models have improved alignment to prompts. But describing finer details like composition, camera angles and object placement with text alone is hard, and making adjustments is even more complex.

Advanced workflows using ControlNets—tools that enhance image generation by providing greater control over the output—offer solutions, but their setup complexity limits broader accessibility. To help overcome these challenges and fast-track access to advanced AI capabilities, NVIDIA at the CES trade show earlier this year announced the NVIDIA AI Blueprint for 3D-guided generative AI for RTX PCs. This sample workflow includes everything needed to start generating images with full composition control. Users can download the new Blueprint today.

Snapdragon 8 Elite Gen 2 "for Galaxy" SoC Variant Linked to Samsung 2 nm GAA Node Process

Industry watchdogs have held the belief that Samsung's foundry business has lost several key clients due to alleged yield problems—the South Korean megacorp appears to be diligently working on major improvements with currently "in-progress" manufacturing processes; namely 2 nm GAA (aka SF2). Semiconductor industry insiders believe that TSMC is still leading the way with a recently completed trial run of their own 2 nm design, but rumors of elevated prices have reportedly upset certain important customers. According to a fresh Sedaily news article, Qualcomm has conducted negotiations with Samsung Foundry top brass—semiconductor industry moles claim that a "Snapdragon 8 Elite 2nd generation product" was the main topic of discussion. This next-gen flagship mobile chipset was previously linked to a 3 nm TSMC node, but newer rumors point to a possible spin-off that will utilize a "more advanced 2 nm process"—courtesy of Samsung Electronic's prime "Hwaseong S3" facility.

Sedaily and Jukanlosreve reckon that mass production will kick off at this cutting-edge early next year. Earlier today, Jukanlosreve added extra conjecture/context via a long social media bulletin: "the completed chips are expected to be integrated into Samsung Galaxy smartphones slated for launch in H2 2026. Design work is to finish in Q2 2025, after which mass-production preparations will begin and wafer runs will start in Q1 2026. Output is estimated at roughly 1,000 twelve-inch wafers per month. Given that Samsung's current 2 nm capacity is about 7,000 wafers/month, this project would utilize only around 15 % of its available capacity—suggesting this is a modest order rather than a large-scale win." These predictions have surprised many industry observers; Samsung leadership has seemingly tried to prioritize the in-house Exynos mobile processor designs within futuristic flagship Galaxy smartphone devices. Jukanlosreve reckons that the Samsung Foundry is keen to embrace any new "golden opportunities," given the operation's weakened track record across the past half decade. One unnamed insider posited: "this Qualcomm partnership could pave the way for orders from other big tech players." Sedaily sent a query to Samsung HQ, regarding the latest inside talk—a company spokesperson replied with: "we cannot confirm anything related to customer orders."

NVIDIA Reportedly Working on GeForce RTX 5080 SUPER 24 GB & RTX 5070 SUPER 18 GB Designs

Mere months after the launch of GeForce RTX 5080 16 GB and RTX 5070 12 GB graphics cards, industry rumors are already swirling about a potential "SUPER" semi-successor. Sections of NVIDIA's previous-gen "Ada Lovelace" GeForce RTX 40-series family received mid-generation refresh treatment around early 2024. It is not clear whether it will take a year+ for the speculated arrival of upgraded "Blackwell" desktop gaming solutions, but members of the Chiphell forum have been openly discussing alleged "in-progress" GeForce RTX 5080 SUPER 24 GB and RTX 5070 SUPER 18 GB card designs. Past weekend theorizations were highlighted by ITHome and VideoCardz—in particular, one Chiphell participant posited the two follow-ups will not be deployed with noticeably "faster" performance.

Larger pools of onboard GDDR7 VRAM could pave the way for improvements in AI productivity, although greater capacities could lead to beneficial conditions in gaming scenarios—e.g. extra provisions for large textures and complex assets. The speculated GeForce RTX 5080 SUPER card could borrow aspects from Team Green's GeForce RTX 5090 Mobile 24 GB model; namely the latter's usage of 3 GB GDDR7 memory modules. Press interpretations—of fresh Chiphell leaks—point to company engineers enabling existing PCB designs with 8×3 GB (24 GB) and 6×3 GB (18 GB) parts; thus preventing a major overhaul of board layouts. Global PC gaming hardware communities have often expressed a dislike of NVIDIA's repeated deployment of 8 GB and 12 GB capacity products. A theoretical GeForce RTX 5070 SUPER 18 GB option could receive a warmer welcome. Very early speculation proposes an introduction—of SUPER "Blackwell" models—just before or during CES 2026.

11 bit studios Announces Frostpunk 1886, a Recreation of Their Original Game

The journey so far: while the road ahead of Frostpunk 2 is filled with Free Major Content Updates, a console launch, and DLCs—and we're extremely excited to show you in what ways our grand strategy / society survival game can still surprise you—we've also always wanted to continue our work on the city-builder survival experience that is Frostpunk 1. Both titles will continue to evolve side by side, offering players diverse and engaging gameplay experiences.

Looking back into the future
As our internal Liquid Engine, that the first game was created on, is no longer in development, we've been looking for other ways to further expand upon Frostpunk for years now. When working on Frostpunk 2 in Unreal Engine 5, the limitations of our own Engine became that much more apparent, but it also made us realize we could finally go back to when it all began—the moment the Great Storm came over New London in 1886. With that in mind, we're extremely excited to announce that we've already started development on a new Frostpunk project—one that recreates the experience of the original game in UE. That is also why we went for Frostpunk 1886. Let us know what you think about it in the comments!

Sony PlayStation 5 Pro Lead Designers Perform Official Teardown of Flagship Console

PlayStation 5 Pro console—the most innovative PlayStation console to date—elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) - an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we're providing a closer look at the console's internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console's innovative technology and design philosophy.

Note: in this article, we refer to the PlayStation 5 model released in 2020 as the "original PS5," the PS5 released in 2023 as the "current PS5," and the PS5 Pro released in 2024 as the "PS5 Pro." Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer's guarantee.

Bethesda Celebrates Surprise Launch of The Elder Scrolls IV: Oblivion Remastered

It's been thrilling for all of us here at Bethesda to revisit a game so close to our hearts with Oblivion Remastered. When we started this project in 2021, we aimed to breathe new life into a chapter of The Elder Scrolls that set the path for so many of our games after it. We never wanted to remake it—but remaster it—where the original game was there as you remember playing it, but seen through today's technology.

We were so fortunate to work with an unbelievable team and partners at Virtuos. Even though we had worked together before, we had never attempted something on this scale. Every piece of art, animation, special effects, and part of the world would be remastered. Some new voices would be recorded, while keeping the originals there as well. Game systems were updated to feel better in your hands. Leveling systems modified for smoother progression and balance. We looked at every part and carefully upgraded it. But most of all, we never wanted to change the core. It's still a game from a previous era and should feel like one.

MSI Z890 Motherboards Fully Support Intel 200S Boost Technology

MSI proudly announces full support for Intel 200S Boost technology for the latest Z890 motherboard lineup, empowering gamers, creators, and enthusiasts to unlock next-level performance with a single click. Intel 200S Boost is a cutting edge memory enhancement technology that allows users to safely elevate DDR5 memory performance when paired with Intel Core Ultra 200S Series Desktop "K-SKU" processors and "Z890 series motherboards". To fully optimize this feature, MSI has forged strong partnerships with leading memory brands. Together, we've rigorously tested and validated a wide range of DDR5 modules to meet Intel 200S Boost standards, delivering exceptional performance, stability, and compatibility. Learn more about Intel 200S Boost.

Once a compatible processor and supported memory kit are installed, users can instantly activate 200S Boost via MSI Click BIOS X, no manual tuning or technical expertise required. This one click feature enables real performance improvements in gaming, content creation, and everyday multitasking. To support this breakthrough, MSI has released the latest BIOS for all Z890 series motherboards, ensuring full compatibility with Intel 200S Boost. Users are encouraged to visit MSI's official website and product pages for the latest BIOS updates.

The Elder Scrolls IV: Oblivion Remastered Launches Today - Available on PC, Xbox X|S & PS5

The "walkout" moment is a staple of Bethesda Game Studios' titles, and there are few that have stuck with me as much as emerging from the sewer-set tutorial of The Elder Scrolls IV: Oblivion. That makes it all the more incredible, 19 years later, to see it in thoroughly modern form in The Elder Scrolls IV: Oblivion Remastered—which arrives today. I watch as a newly-built character loads into the wide open world of Cyrodiil (R.I.P. Emperor Septim)—they turn to see the landscape I know so well in new and improved form. Mist wreathes around the top of nearby mountains, seen again in distorted reflections on the wholly reworked water below. A sunrise cuts across the world, casting long shadows across gorgeous new foliage. Behind me, an even more imposing Imperial City stands proudly, blotting out the horizon behind it. And then, we're interrupted by an unscripted attack from a Mud Crab. It might look all-new, but this is Oblivion alright.

Oblivion Remastered—All the Updates
Oblivion Remastered comes to Xbox Series X|S, PC (via Steam and the Xbox App for Windows PC) and PlayStation 5. It's also available day one with Game Pass and, with Xbox Play Anywhere, one purchase on an Xbox platform means you can play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves. Designed in co-operation with the remaster specialists at Virtuos, Oblivion Remastered keeps the core of the original game intact (and includes the Knights of the Nine and Shivering Isles expansions), but drapes it in an incredible new visual style, powered by Unreal Engine 5. Alongside 4K resolution, 60 frames per second performance, all-new textures, lighting effects, and landscape improvements, the game also updates everything from character, spell, and weapon animations, to dynamic time of day and weather effects.

GungHo Designer Discusses Modernization of Classic "Lunar" JRPG Series

To celebrate the release of Lunar Remastered Collection—out now for PC (Steam), Xbox One (compatible with Xbox Series X|S), PlayStation 4 (compatible with PS5), and Nintendo Switch—I sat down with our Senior Graphic Designer, Amy Nguyen, and talked to her about how this remaster's logo came to be. I asked her about her inspirations, her design process, and more!

Dive into the enchanting worlds of LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete! Tag along on Alex and Hiro's quests and challenge enemies like the Magic Emperor and God of Destruction to save the world from dire peril in two adventures set 1000 years apart from each other! LUNAR Remastered Collection brings together LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete with enhanced graphics, audio, and quality-of-life improvements. Available for the first time on modern consoles, this remastered edition honors the beloved series that has remained in the heart of gamers since its initial release in 1992.

Intel to Explore Optimization of Arc GPUs When Paired with Older Generation CPUs

VideoCardz has put a spotlight on a compelling Intel Community announcement—ten days ago, a site moderator (RonaldM_Intel) disclosed that company engineers are currently engaged in the investigation of a major Arc graphics card-related issue. At the beginning of 2025, Hardware Unboxed uploaded a video article (see below) that delved into the Arc Xe2 B580 graphics card design's "big problem." Going back several months, review outlets observed B580 sample cards leveraging lower than expected performance when paired with older generation processors. As summarized by VideoCardz's recent report; significant performance drops were tracked when test units were linked up with AMD Ryzen 5 2600 or 5600 CPUs—relative to a more modern rig; powered by Team Red's Ryzen 7 9800X3D. Additionally, evaluators observed worrying signs when B580 cards were tested on platforms based on Intel's 9th Gen Core i5-9600K processor.

Budget-conscious buyers have embraced Team Blue's new generation cards, with many participants upgrading older builds with Intel Arc B580 12 GB and B570 10 GB graphics cards (original launch MSRPs: $250 and $220, respectively). Given that many owners will be sticking with prior-gen processors, industry watchdogs have leveled criticism at Team Blue—the company has disappointed many, with an apparent lack of action. Months after the fact—likely after a healthy intake of community feedback—Intel has officially acknowledged these issues. As disclosed by RonaldM_Intel's announcement: "thank you for your patience. We are aware of reports of performance sensitivity in some games when paired with older generation processors. We have increased our platform coverage to include more configurations in our validation process, and we are continuing to investigate optimizations."

Bend Studio Lead Outlines Days Gone Remastered Accessibility Features

With the launch of Days Gone Remastered—for PlayStation 5 and PC—just around the corner, we're excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player's experience more accessible and customizable when hitting the Broken Road on April 25. Let's dive right in!

Visual features
Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker's name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker's name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.

NVIDIA Blackwell Platform Boosts Water Efficiency by Over 300x - "Chill Factor" for AI Infrastructure

Traditionally, data centers have relied on air cooling—where mechanical chillers circulate chilled air to absorb heat from servers, helping them maintain optimal conditions. But as AI models increase in size, and the use of AI reasoning models rises, maintaining those optimal conditions is not only getting harder and more expensive—but more energy-intensive. While data centers once operated at 20 kW per rack, today's hyperscale facilities can support over 135 kW per rack, making it an order of magnitude harder to dissipate the heat generated by high-density racks. To keep AI servers running at peak performance, a new approach is needed for efficiency and scalability.

One key solution is liquid cooling—by reducing dependence on chillers and enabling more efficient heat rejection, liquid cooling is driving the next generation of high-performance, energy-efficient AI infrastructure. The NVIDIA GB200 NVL72 and the NVIDIA GB300 NVL72 are rack-scale, liquid-cooled systems designed to handle the demanding tasks of trillion-parameter large language model inference. Their architecture is also specifically optimized for test-time scaling accuracy and performance, making it an ideal choice for running AI reasoning models while efficiently managing energy costs and heat.

Supercharge Your Gaming Performance with Intel 200S Boost on GIGABYTE's Z890 Motherboards⁠

GIGABYTE Technology, one of the top global manufacturers of motherboards, graphics cards, and hardware solutions, is pleased to announce that our entire line of Intel Z890 motherboards now fully supports Intel 200S Boost technology, offering gamers a simple way to enhance performance while maintaining warranty protection.

Intel 200S Boost delivers pre-configured overclocking profiles for Intel Core Ultra 200S Series processors that enhance gaming performance by raising frequencies across processor components for improved framerates and system responsiveness. GIGABYTE Z890 motherboard owners can activate this feature with a simple one-touch profile in the BIOS, eliminating traditional overclocking guesswork while supporting blazing-fast Intel XMP profiles up to DDR5-8000. Best of all, Intel 200S Boost is fully covered under Intel's 3-year processor warranty, allowing gamers to enjoy performance benefits without traditional warranty concerns.

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