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ATI M58

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M58
M58 P
M58 P
ATI's M58 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at TSMC. With a die size of 288 mm² and a transistor count of 312 million it is a medium-sized chip. M58 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 16 pixel shaders and 8 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Mar 1st, 2006
GPU Name
M58
Desktop Variant
R520
Codename
Fudo
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
90 nm
Transistors
312 million
Density
1.1M / mm²
Die Size
288 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
16
Vertex Shaders
8
TMUs
16
ROPs
16

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI M58 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
M58 P 256 MB 12 / 8 12 12 450 MHz 504 MHz
M58 P 256 MB 16 / 8 16 16 540 MHz 675 MHz

M58 GPU Notes

Desktop Variant: R520
Codename: Fudo
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
May 4th, 2024 01:41 EDT change timezone

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