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AMD R580

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R580
Die Shot
Oleg Kashirin
Die Shot
Block Diagram
Block Diagram
AMD's R580 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at TSMC. With a die size of 352 mm² and a transistor count of 384 million it is a large chip. R580 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 48 pixel shaders and 8 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
2006
GPU Name
R580
Codename
Rodin
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
90 nm
Transistors
384 million
Density
1.1M / mm²
Die Size
352 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1 (full)
3.0 (partial)
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
48
Vertex Shaders
8
TMUs
16
ROPs
16
Max. TDP
165 W

All Ultra-Threaded SE GPUs

AMD GPU Architecture History

Graphics cards using the AMD R580 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
R580 XTX 1024 MB 48 / 8 16 16 594 MHz 648 MHz

R580 GPU Notes

Codename: Rodin
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
May 21st, 2024 14:51 EDT change timezone

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