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ATI RV570

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RV570
RV570 X1950
RV570 X1950
Die Shot
Oleg Kashirin
Die Shot
ATI's RV570 GPU uses the Ultra-Threaded SE architecture and is made using a 80 nm production process at TSMC. With a die size of 230 mm² and a transistor count of 312 million it is a medium-sized chip. RV570 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 36 pixel shaders and 8 vertex shaders, 12 texture mapping units and 12 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Oct 1st, 2006
GPU Name
RV570
Mobile Variant
M68
Codename
Warhol
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
80 nm
Transistors
312 million
Density
1.4M / mm²
Die Size
230 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1 (full)
3.0 (partial)
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
36
Vertex Shaders
8
TMUs
12
ROPs
12
Max. TDP
130 W

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI RV570 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
RV570 XT 512 MB 36 / 8 12 12 575 MHz 690 MHz
RV570 XL 256 MB 36 / 8 12 12 500 MHz 600 MHz
RV570 XL 256 MB 36 / 8 12 12 500 MHz 600 MHz
RV570 X1950 256 MB 36 / 8 12 12 575 MHz 690 MHz
RV570 XT 512 MB 36 / 8 12 12 575 MHz 690 MHz

RV570 GPU Notes

Mobile Variant: M68
Codename: Warhol
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
Apr 30th, 2024 19:25 EDT change timezone

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