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ATI M68

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M68
Die Shot
Die Shot
ATI's M68 GPU uses the Ultra-Threaded SE architecture and is made using a 80 nm production process at TSMC. With a die size of 230 mm² and a transistor count of 312 million it is a medium-sized chip. M68 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 36 pixel shaders and 8 vertex shaders, 12 texture mapping units and 12 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jan 11th, 2007
GPU Name
M68
Desktop Variant
RV570
Codename
Warhol
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
80 nm
Transistors
312 million
Density
1.4M / mm²
Die Size
230 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
36
Vertex Shaders
8
TMUs
12
ROPs
12

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI M68 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
256 MB 36 / 8 12 12 400 MHz 470 MHz

M68 GPU Notes

Desktop Variant: RV570
Codename: Warhol
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
May 1st, 2024 04:56 EDT change timezone

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