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ATI RV530

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RV530
RV530 PRO
RV530 PRO
RV530 X1650
RV530 X1650
ATI's RV530 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at TSMC. With a die size of 150 mm² and a transistor count of 157 million it is a small chip. RV530 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 12 pixel shaders and 5 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Oct 1st, 2005
GPU Name
RV530
Mobile Variant
M56 / M66
Codename
Jinn
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
90 nm
Transistors
157 million
Density
1.0M / mm²
Die Size
150 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
12
Vertex Shaders
5
TMUs
4
ROPs
4
Max. TDP
42 W

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI RV530 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
RV530 PRO 256 MB 12 / 5 4 4 500 MHz 390 MHz
RV530 XT 256 MB 12 / 5 4 4 590 MHz 690 MHz
RV530 PRO 256 MB 12 / 5 4 4 500 MHz 390 MHz
256 MB 12 / 5 4 4 500 MHz 400 MHz
RV530 PRO2 256 MB 12 / 5 4 4 500 MHz 400 MHz
RV530 GL 128 MB 12 / 5 4 4 500 MHz 500 MHz
RV530 GL 128 MB 12 / 5 4 4 600 MHz 700 MHz
RV530 PRO2 256 MB 12 / 5 4 4 500 MHz 400 MHz
RV530 X1650 256 MB 12 / 5 4 4 500 MHz 400 MHz
256 MB 12 / 5 4 4 590 MHz 690 MHz
RV530 LE 256 MB 12 / 5 4 4 587 MHz 392 MHz
RV530 XT2 256 MB 12 / 5 4 4 600 MHz 700 MHz

RV530 GPU Notes

Mobile Variant: M56 / M66
Codename: Jinn
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines

RV530 Chip Numbers:
RV530 XT ES (215CACAKA13FG)
May 1st, 2024 02:31 EDT change timezone

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