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The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2

CD Projekt RED announced an unexpected content update for the now-7 year old "The Witcher 3: Wild Hunt," an immensely popular AAA game that continues to be a favorite among GPU reviewers and PC enthusiasts. The content update, dubbed simply "Next Gen Update," is expected to go live on December 14, 2022. The free update adds several visual enhancements that would normally be marketed as a "Remastered" title, and sold separately.

To begin with, CDPR has increased texture resolutions, and redesigned the foliage to be more realistic. It gets new real-time ray traced global illumination (RT-GI), which should significantly improve the lighting throughout the game. The game also gets super-sampling performance enhancements, namely NVIDIA DLSS and AMD FSR 2. Thanks to the higher-resolution assets and RT-GI, the graphics settings now include a new preset called "Ultra+," which maxes out everything, including the new assets. The game's UI now offers more camera perspectives. For next-generation consoles, the update adds a new "Performance" mode that runs it at 60 FPS, and a new "Quality" mode that enables RT-GI along with FSR 2.
The trailer for the new content update follows.

NVIDIA and CDPR Give Away Ultra-Rare Custom RTX 4090 FE Cards Hidden Away Inside Cyberpunk 2077

NVIDIA and CD Projekt RED (CDPR) came up with a unique giveaway for three GeForce RTX 4090 Founders Edition graphics cards that have been customized with an ultra-rare Cyberpunk 2077-themed backplate. Even if not for the backplate, just the fact that you could win an RTX 4090 should get you to "dust off" Cyberpunk 2077 from your Steam library, reinstall it with its latest update that includes a crazy graphics present aptly named "overdrive," and explore every nook and corner of Night City for clues leading up to the card. These cards are hidden away as premium gear, and everyone who finds the card in the game stands a chance to win one IRL. For more information, visit this page.

Cyberpunk 2077 1.3 Update Detailed: Laundry List of Fixes, Adds First Free DLC

Cyberpunk 2077 developer CD Projekt Red has shared details on the upcoming 1.3 patch, which should be hitting all platforms sooner rather than later. This particular patch is the first one that doesn't specifically focus on only bug and performance fixes, in that it also includes the first pieces of free DLC CD Projekt Red has announced even before the games' release - and towards its spectacularly negative reception between media outlets and gamers alike. These free DLCs are really small things for now, too: there's an alternate appearance for Johnny Silverhand, a couple of jackets (Multi-layered Syn-Leather Deltajock Jacket and Luminescent Punk Jacket). In addition to these two, and the new Archer Quartz "Bandit" vehicle.

General performance improvements are expected to be reached with this particular version due to the addition of Dynamic Resolution Scaling, which enables the game to change rendering resolution on the fly so as to achieve a particular framerate target. No support for AMD's FSR on consoles as of yet, and one has to wonder why: it would be a relatively straightforward way to claw back some performance, particularly in the underpowered, last-gen consoles that have been hit the most by the games' performance issues. A gazillion (it's not a scientific number, only an approximation) of quest and bug fixes have also made it into patch 1.3, and represent the vast majority of the developer-hours it took to develop this particular patch. There are also improvements to performance in Screen Space Reflections, and an increase in the amount of available save slots. "Last", but not least, is an improvement to the minimap - it should now zoom out whenever a player is in a vehicle, so as to allow pilots to actually be able to react to curves as they appear on the map... eight months after the games' release. You can look for the full list of fixes over at CD Projekt Red's blog post.

Following Re-listing on PSN, Cyberpunk 2077 Quickly Finds Itself the Top Seller

Ah, Cyberpunk 2077. The gift that keeps on giving, and the gift which will probably give the most around one-year after launch, when developer CD Projekt Red manages to fix the underlying issues and build upon features that were supposed to be there - but weren't. Following the launch debacle and subsequent removal from the PlayStation Store - which led to a severe-yet-not-crushing profit decline for the company - Cyberpunk 2077 has quickly found itself as the top selling game on PlayStation's digital storefront - a mere month after its reintroduction in version 1.22.

The game essentially climbed towards the top seller spot for the last month of June in both the US and Europe - despite having to fight its way through seasonal heavy-hitters such as FIFA 21, NBA 2K21, and the still incredibly-selling Grand Theft Auto V. And it did so with only half the days left throughout the month. With the game having been given a constant - and extremely needed - attention from CD Projekt Red via updates, and a next-gen update on the horizon (which is free to last-gen version owners, by the way), Cyberpunk 2077 could further cement itself in CD Projekt Red's portfolio - and more importantly, in gamers' minds. We collective gamers will be the judges of that.

Cyberpunk 2077 Returns to PlayStation Store on June 21st

Cyberpunk 2077, one of the most hyped AAA game releases in 2020, has been out for a while now. However, not too long ago, Sony, the maker of PlayStation, has pulled the game from its PlayStation Store amidst negative reviews and criticism that the game received. This has resulted in significantly lower sales of the game, as millions of potential buyers were left without an option to purchase it. But not everything is too dark. In the announcement made by CD Projekt RED, the game developer behind Cyberpunk 2077, things are looking bright for the game as Cyberpunk 2077 is returning to the PlayStation store on June 21st. You can see the quote from CDPR below.
CD Projekt REDIn relation to Current Report no. 66/2020 of 18 December 2020, the Management Board of CD PROJEKT S.A. with a registered office in Warsaw hereby publicly discloses the decision by Sony Interactive Entertainment to reinstate the availability of the digital edition of Cyberpunk 2077 on PlayStation Store, effective on 21 June 2021.

CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store

CD Projekt RED (CDPR), the maker of popular games like Witcher 3 and Cyberpunk 2077, has just published company's quarterly earnings report. The video game maker is responsible for the development of the most anticipated game in the year 2020—Cyberpunk 2077. Featuring Hollywood star Keanu Reeves, the game was teased multiple times with an amazing delay that happened three times. A bug-ridden debut happened and the overall gaming experience was very unpleasant, leading to an unprecedented move from PlayStation maker Sony. The Japanese company has delisted Cyberpunk 2077 from its PlayStation store, which caused a big impact to CDPR's sales figures.

Today, we got the exact details. The Q1 numbers are down, with net profits down by 67% to 32.5 million zlotys (Polish national currency), revenue down 2% to 197.6 million zlotys, and selling costs that soared 79.6% to 62.1 million zlotys. The company shares have tumbled down by around 10% since the Q1 report, closely following the outlook of the quarter. What remains for CDPR is to re-engage the Cyberpunk 2077 community and repair the game so it can reach its full potential, and give players a chance to finally enjoy the whole experience the game has to offer. This will hopefully get the company's financials back on track.

Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

This article serves as a way to sate my curiosity: does anyone even care about Cyberpunk 2077 anymore, or was the release state of the game (and the terrible media surrounding it and CD Projekt Red) enough for people to forget what likely was the world's most anticipated game ever? While this editor had loads of fun playing the game in a PS4 Pro system, such wasn't the case for many, many players - and especially for PS4 players, who couldn't even buy the game from the PS store after a certain point, and still can't. CD Projekt Red has, since the game's release, launched 11 patches that fixed a myriad of bugs and optimized the games' performance - but a ton of issues still remain, and remained.

Now, update 1.2, the second in the two major bug-fixing updates for the game, is being ready for prime-time, and there's a veritable laundry list of fixes on offer. The intention is for this update to solve most of the underlying, fixable issues that don't require reworking of core gameplay aspects of the game, paving the way for the upcoming free DLC and downloadable expansions which are sure to be coming - at least one throughout 2021 seems not only plausible, but extremely likely. But is this enough? Do you still have faith in this game and hope CD Projekt Red pulls a No Man's Sky from Cyberpunk 2077? Or is it far away in your rearview mirror, abandoned in a dystopian setting? In either case, the full list of fixes follows after the break; just looking at it is more than enough information to see the state of the game now, almost four months after launch. Two things to point out: raytracing is now supported on AMD graphics cards, with the latest drivers; and there's an interesting "and many more" in the end of the patch notes.
Update 19:36 UTC: The patch is live now! Download size is around 30 GB. Or 55 GB if you're on a PlayStation.

Cyberpunk 2077 Patch 1.2 Delayed Due to Cyber Attack on CD Projekt RED

Oh the irony! Hacking was a very viable way to develop your character and play Cyberpunk 2077, but CD Projekt RED did not think their 2021 would be made worse due to an IRL hack. Not only did they lose out invaluable source code to hackers, but said hackers also sold the codes in a move that jeopardizes the structural integrity of a video game developer. You could make jokes about the 90's meme letter the hackers sent to the company, however they clearly don't see the humor in this situation as this has taken up resources which otherwise were meant to go towards patching Cyberpunk 2077- especially on older gen consoles.

CD Projekt RED took to twitter earlier today to inform us that the patch is delayed, as many speculated, but also that the additional time will also contribute towards increasing the scope of the patch beyond earlier updates. Indeed, in a situation where they simply can't seem to catch a break, perhaps transparency and downplaying expectations would have been the way to go. As it stands, the public feedback to this news is a gentle reminder to the sane TPU reader to keep social media and public comments at arm's length to maintain said sanity. We sympathize with CD Projekt RED and hope that they come out better to do better by their paying customers alike.

CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers

As if CD Projekt Red needed any more problems on their plate that weren't of their own creation, it seems that the hackers who recently infiltrated the company's infrastructure have turned out a profit on sensitive data. After source code for CD Projekt Red's Red Engine, Cyberpunk 2077, The Witcher 3, and Gwent were stolen from the company's servers, the company announced they had gone to the relevant authorities, and that they wouldn't negotiate with the data terrorists. Now, according to Cybersecurity company Kela, the hackers have de-listed their auction for the data - after requiring a starting bid of $1 million, and expecting $7 million for the entire package.

The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.

CD Projekt RED Hacked, Attacker Claims to Have "Cyberpunk 2077" and "The Witcher 3" Source Code

CD Projekt RED just announced that it has been hit by a cyber-attack on its internal network, with the attacker having gained access to certain sensitive information belonging to the CD Projekt group. In a press note posted to Twitter, the studio included the screenshot to a plain-text ransom note left on its servers by the attacker, who claims to possess source-code of the company's most popular titles, including "Cyberpunk 2077," "The Witcher 3: Wild Hunt," "Gwent," and an unreleased version of "The Witcher 3" (possibly a remaster). They also claim to have confidential documents related to CDPR's financial accounting, administration, legal, HR, IR, and more. The note ends with information on how to reach out to the attacker to discuss ransom within 48 hours. CDPR announced that it will not give into the demands of the attacker, and has reached out to law enforcement.

CD Projekt Red Co-Founder Publicly Apologizes for Console Launch, Announces Support Roadmap

As it stands, Cyberpunk 2077 is the game many either love or love to hate. The game launched last December 10th after three delays to a great reception of the PC platform - and a good one on current-gen PS5 and Xbox Series X|S - but was a fiasco on last-gen consoles and their mid-life refreshes to such an extent that Sony removed the game from their digital store. A great deal of digital ink has already been written on CD Projekt Red's handling of the situation, and it could - really could - have been handled better.

Now, CD Projekt Red co-founder Marcin Iwiński has released a 5-minute video where he approaches Cyberpunk 2077's release state; assumes, alongside the direction, full responsibility for the state of the game; and doubles-down on CD Projekt Red's commitment to improve the Cyberpunk 2077 experience. he doesn't go into too much detail as to how and why things went awry, but says that a smattering of management decisions led to today's situation. And considering the current situation, plans for post-launch DLC (akin to those that happened with The Witcher 3, which featured new armor, weapons, haircuts, missions, and a New Game + mode) will be arriving slightly later than predicted, so as to allow the team to fully focus on straightening out the games' rough patches.

Over 13 Million Gamers Bought Cyberpunk 2077 After Launch and Decided to Keep it: CDPR

CD Projekt Red put out a statement on Tuesday (December 22) in an attempt to allay investor fears over refunds. The company is embattled by investors over its alleged misrepresentation of Cyberpunk 2077 to old-generation console gamers, leading to refunds. The game recently faced an ouster from the PlayStation Store. In its statement, the studio tried to convey that despite the game being open to returns and refunds by console gamers, it has sold over 13 million copies across all platforms since its December 10 launch, as of December 20, 2020. This is an interesting number as it excludes the millions of pre-orders leading up to the launch date; and it excludes all the refund requests received up to December 20. In other words, over 13 million gamers bought Cyberpunk 2077 after launch and decided to keep it (as of December 20). The CDPR statement can be accessed through the source link below.

CD Projekt Red Removes Critic Score Requirements for Developer Bonuses, and an Editor's Thoughts

CD Projekt Red has announced that all of its developers will receive appropriate bonuses for their hard work in Cyberpunk 2077. These developer bonuses are usually dangled in front of developers with several caveats added, such as sales targets, critical reception based on Metacritic (of all things), and other factors. However, the company has decided to forgo these requirements in light of the hard eight years of toiling, and the prolonged periods of crunch with six workdays, that it put its team through. This is a wise decision, and one that shouldn't really have to be lauded - it should be common practice. But since it isn't, here we are, and CD Projekt Red deserves the accolades.

Cyberpunk 2077 achieved an 8 million pre-order milestone before it was ever released; that many pre-orders meant that the game had essentially recouped its development and marketing costs before it ever went gold. Of course, somelast-gen console returns might take a bite into those sales numbers, but ultimately, it's a game that has been very well received, despite its many bugs and crashes. Sales figures are only going to increase from here on, and that means every sold copy of the game is another bill on the company's coffers.

CD Projekt RED Apologizes to Console Gamers for Buggy Cyberpunk 2077 Release, Offers Refunds

CD Projekt RED today issued an apology to gamers for a buggy release of Cyberpunk 2077, a game that the studio treated as its magnum opus. The open-letter apology addressed to gamers at large, and signed by CDPR higher-ups; in particular expressed regret to gamers on older-generation game consoles such as the PlayStation 4 and Xbox One. Cyberpunk 2077 looks and plays terrible on these older consoles, despite the studio charging the same $60 for the title. Game assets such as textures are of the lowest possible resolution, as is the geometry, draw-distance, and even crowds and character models. In particular, CDPR acknowledged the fact that before launch, the studio hadn't shown footage of how the game plays on these older consoles, which deprived gamers of making more informed choices.

As a token of apology, CDPR offered gamers on these older consoles full refunds on their games purchased on Xbox or PSN. Those with physical copies of the game may return it to their retailers for refunds. CDPR set up an e-mail support service for those facing difficulties in getting refunds. For those who decide to give CDPR a chance at redemption; the studio promised a major game patch slated for January 2021, and a follow-up second-patch in February. The PC version of Cyberpunk 2077 is getting regular updates through all the platforms it's sold on (GOG, Steam, and EGS).

Cyberpunk 2077 Does Not Leverage SMT on AMD Ryzen, Lower Core-Count Variants take a Bigger Hit, Proof Included

Cyberpunk 2077 does not leverage simultaneous multi-threading (SMT) on AMD Ryzen processors, according to multiple technical reviews of the game that tested it with various processors. The game does leverage the analogous HyperThreading feature on rival Intel Core processors. While this doesn't adversely affect performance of higher core-count Ryzen chips, such as the 16-core Ryzen 9 5950X or to a lesser extent the 12-core 5900X, lower core-count variants such as the 6-core 5600X take a definite performance hit, with PCGH reporting that a Ryzen 5 5600X is now matched by a Core i5-10400F, as the game is able to take advantage of HyperThreading and deal with 12 logical processors on the Intel chip, while ignoring SMT on the AMD one.

CD Projekt RED may have bigger problems on its hands than performance optimization for a PC processor, such as the game being riddled with glaring performance issues on consoles; but in the meantime, the PC enthusiast community swung to action with a fix. Authored by chaosxk on Reddit, it involves manually editing the executable binaries of the game using a Hex Editor, which tricks the game into using logical processors as cores. This fix has been found to improve frame-rates on AMD Ryzen machines. Before attempting the hex edit, make sure you back up your original executables. The screenshot below provides a before & after-patch view of Cyberpunk 2077 loading a Ryzen 9 5950X. You can learn more about this fix, and a step-by-step guide here.

Update 08:28 UTC: We have some technical details on what's happening.

Cyberpunk 2077 Game and Performance Review Roundup—The Antidote to 2020?

The most anticipated (read: hyped) PC game for several years now—Cyberpunk 2077—from CD Projekt Red, is almost here, and several gaming publications posted reviews of the game, as well as the way it handles on the PC. Cyberpunk 2077 is an open-world action-adventure RPG set in the near-future, with a non-linear adventure plot-line joined by dozens upon dozens of main- and side missions—not unlike GTA or RDR. What sets Cyberpunk's premise apart has to be its beautiful world that seems sufficiently futuristic to seem "plausible," and doesn't get carried away by futuristic tropes set by sci-fi franchises like "Star Trek." There's also plenty of social commentary from the creators through the game, which points to where we are likely headed.

As of this writing, review aggregator Metacritic rates Cyberpunk 2077 at 91, based on 44 critic reviews; while OpenCritic bases its bases its Top Critic Average at 91. The single player campaign consists of a main quest with innumerable optional quests. Night City and thereabouts, the fictional post-apocalyptic megapolis the game is based on, is a sprawling techno-concrete jungle with plenty to explore and unravel. Your skill-tree and abilities are based on cybernetic body implants and weapon mods. Critics highly praise the gameplay, the main quest, and the production value of the game—what you're paying for. At the same time, technical reviews point to the game still being extremely heavy on even the latest "Ampere" and "Big Navi" graphics cards, and despite CDPR taking its own sweet time releasing the game; it's still riddled with bugs and glitches that the studio will spend weeks—if not months—fixing.

CD Projekt Red Announces Photo Mode for Cyberpunk 2077

CD Projekt Red has recently released a new trailer showcasing the integrated Photo Mode feature in Cyberpunk 2077. Photo mode will allow players to take high-quality in-game screenshots with a wide range of advanced tools to customize the shot. Photo mode features camera, depth of field, pose, effect, and sticker options to create the perfect image. These tools will help to highlight the next-generation graphical fidelity of the game when it releases on December 10th. You can view the official Cyberpunk 2077 Photo mode trailer down below.

CD Projekt Red Unveils Exclusive RTX 3080 Cyberpunk 2077 Card

CD Projekt Red is expected to release Cyberpunk 2077 on December 10th after numerous delays. To commemorate the launch CD Projekt Red are giving away a single limited edition GeForce RTX 3080 graphics card on the Chinese social media platform Bilibili. You may remember the special edition RTX 2080 Ti which NVIDIA launched earlier this year, while that model received an official launch this RTX 3080 appears to be a single custom modified card. Cyberpunk 2077 will only support hardware-accelerated raytracing on NVIDIA hardware at launch making the RTX 3080 a great card for the job. The contest is still open but only available to those with a Weibo account.

Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch

CD Projekt RED released updated PC system requirements lists for "Cyberpunk 2077," which will hopefully release before the year 2077. There are a total of seven user experience grades, split into conventional raster 3D graphics, and with raytracing enabled. The bare minimum calls for at least a GeForce GTX 780 or Radeon RX 480; 8 GB of RAM, Core i3 "Sandy Bridge" or AMD FX "Bulldozer," and 64-bit Windows 7. The 1080 High grade needs at least a Core i7 "Haswell" or Ryzen 3 "Raven Ridge" processor, 12 GB of RAM, GTX 1060 6 GB or GTX 1660 Super or RX 590 graphics. The 1440p Ultra grade needs the same CPUs as 1080p High, but with steeper GPU requirements of at least an RTX 2060 or RX 5700 XT.

The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."

Razer Prepares Viper Ultimate Cyberpunk 2077 Edition Mouse

The hype surrounding the Cyberpunk 2077 game is huge. Even with the delays, the game is managing to still keep the hype alive using various marketing efforts. The developers of the game, CD Projekt RED, have decided to make a collaboration with Razer to develop a gaming mouse. Hence, Razer has prepared one of its well-known designs and painted it with the yellow Cyberpunk 2077-ish theme. Based on the Viper Ultimate mouse, the Razer Viper Ultimate Cyberpunk 2077 edition mouse is a wireless design powered by some pretty advanced technology. Featuring a Razer Focus+ Optical Sensor designed with a 20,000 DPI with 99.6% resolution accuracy and intelligent functions, the sensor goes hand in hand with the low-latency click switches that take only 0.2 ms to make a response. Currently, we have no information on the price and availability of such a design.
Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse
Many thanks to the forum member P4-630 for the tip!

Wait for It: Cyberpunk 2077 Delayed to December 10th

Developer CD Projekt Red has announced that Cyberpunk 2077 is now facing another delay - this one of just 21 days. The game is now slated for release on December 10th, which gives the developer more time to work on the launch-day patch so that everything runs as smoothly as possible when the game is out in the wild and in the hands of millions of expectant gamers.

The developer clarified that the reason for the game's delay is the need to launch it concurrently on all platforms they've committed to - current-gen, next-gen, PC, and Stadia. In total, the developer is working on polishing and testing nine different versions of the game (PS4, PS4 Pro, PS5, Xbox One, Xbox One S, Xbox Series S, Xbox Series X, PC, and Stadia). This is just mind-bogglingly complex, as you might expect. We also have to take into account that CD Projekt Red has its own shoes to fill when it comes to final quality, and we must remember that first impressions make or break a videogame's reception in the current climate (remember Mass Effect: Andromeda or any other number of games). It seems that the cautious, methodical approach may be the best one for such a high-stakes release. I, for one, would much rather enjoy a game with less chances of game-breaking bugs than a rushed release - especially considering the amount of platforms the game is shipping for.

Saber Interactive to Develop Witcher 3 Port for Next-Generation Consoles, Says CD Projekt RED

According to the latest information coming directly from CD Projekt RED, we are finding out that Witcher 3, one of the most popular releases from CDPR, is going to be ported to the next-generation console lineup by 3rd party studio. Here you can read the message CDPR passed in its H1 conference call:
CD Projekt president Adam KicinskiRegarding The Witcher 3 and its next-gen version: this project is developed outside, with our proven partner who had delivered the 4K version of The Witcher 3 and The Witcher 3 for Switch, so they already know our technology very well. We asked them to prepare the next-gen port, and as I said during my presentation, we expect a full next-gen experience, with great next-gen features, but it doesn't interfere with the next-gen development of CP, which is being done internally by the CP team, and we're confirming that CP will be released in the next-gen version. Well we have to differentiate two things: the current version, which will be released in November, will be playable from the beginning when next-gen consoles are released; you will be able to play the current-gen version on next-gen from day 1. And you can expect a bit higher quality than on the current-gen. However, the full-blown next-gen version is planned for next year and it will be developed internally.

The Witcher 3: Wild Hunt Releasing As A Free Update To Existing Owners

CD Projekt RED has recently announced that a new "visually and Technically Enhanced" version of The Witcher 3 will be coming to PC, Xbox Series X, and PlayStation 5. This enhanced version will be sold as a standalone version titled The Witcher 3: The Wild Hunt - Complete Edition and "will feature a range of visual and technical improvements — including ray tracing and faster loading times — across the base game, both expansions, and all extra content". The upgrades will also come " as a free update for everyone who already owns the game on PC, Xbox One and PlayStation 4". The release date for this enhanced version is currently unknown.

Cyberpunk 2077 a DX12-Only Release on PC

Marcin Gollent, Lead Graphics Programmer at CD Projekt RED revealed in an interview with PC Games Hardware that cyberpunk 2077 would only support DX12 on the PC release, which means that gamers playing on either Windows 8 or (god forbid) older windows releases won't be able to partake in the cyberpunk dream of Night City. A special note to Windows 7 users though - the game will be supported on Windows 7's DX12 implementation as well. The decision to cut out other API's isn't an opaque one - Marcin Gollent himself said that DX12 was chosen as the only development target due to the fact that it's the rendering API for the Xbox family of consoles (including for the next-generation ones), and thus, a decision to streamline the rendering pipeline and API support was made.

The decision was also made, according to the developer, because DX12 is the birthplace of DXR - and CD Projekt Red has already announced that cyberpunk 2077 will be making heavy use of raytracing on the PC (and will almost certainly bring the same magic potion to the next-generation update to their yet-unreleased game). Marcin Gollent also said that the game will be compatible with all DX12 GPUs - but the DX12 Ultimate badge might be of interest to some of the hardware features that may be deployed in the final version of the game. A question, of course, could be asked regarding how some games' DX11 API actually delivers increased performance over the DX12 version. But with the game being originally developed with DX12 in mind, we'll have to believe it's the best version it could be.

CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate's DXR Raytracing API and are optimized for GeForce RTX graphics GPUs.

NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.
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