Friday, June 26th 2020

CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate's DXR Raytracing API and are optimized for GeForce RTX graphics GPUs.

NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.
Ray-Traced Diffuse Illumination
NVIDIA
This captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.
Ray-Traced Reflections
NVIDIA
In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.

Unlike screen space techniques that only reflect what's on screen, ray-traced reflections incorporate the entire scene around the character and can accurately represent objects outside the camera view or facing away from the camera. In addition, ray-traced reflections have vastly improved fidelity, and don't suffer from other immersion-harming image quality artifacts and issues seen when using screen space techniques.
Ray-Traced Ambient Occlusion
NVIDIA
Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which results in the rendering of new AO shadows that ground objects and naturally darken surfaces, objects, and other game elements. In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.
Ray-Traced Shadows
NVIDIA
Ray tracing enables developers to bring pixel-perfect shadows to games, free from the compromises and limitations of shadow maps. In Cyberpunk 2077, directional shadows from sun and moon light are added to the game, based on the strength of light, scattering of light through clouds, and other factors.
Cyberpunk 2077 — Official Trailer — The Gig

Source: NVIDIA
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27 Comments on CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

#1
bubbleawsome
As much as I'm not a fan of their usual ray-traced reflections, if RTX is what gave the gameplay footage I've seen its spectacular diffuse lighting and AO then ray-tracing might've found its selling point for me. Especially if the performance penalty isn't as major as pure reflections.
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#2
cucker tarlson
bubbleawsome
As much as I'm not a fan of their usual ray-traced reflections, if RTX is what gave the gameplay footage I've seen its spectacular diffuse lighting and AO then ray-tracing might've found its selling point for me. Especially if the performance penalty isn't as major as pure reflections.
yup
AO,contact shadows,GI and regular shadows - next level stuff
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#3
M2B
This is probably going to be the most demanding game ever with all these Ray- Tracing effects.
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#5
Hyderz
this game looks gorgeous
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#6
Fluffmeister
Looks fab, I can see this getting bundled with a shiny RTX 3080 in the near future.
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#7
ZoneDymo
Fluffmeister
Looks fab, I can see this getting bundled with a shiny RTX 3080 in the near future.
60 bucks for the game and 1000 bucks for the videocard which is merely a part of the package you need to run that 60 bucks game at desired settings.
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#8
Fluffmeister
Sounds like a match made in heaven, sign me up.
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#9
xkm1948
Looks pretty amazing to me.

DLSS2.0 is the killer feature that will leave GPUs without it in the dust FPS wise.
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#10
Chrispy_
Hyderz
this game looks gorgeous
I'm guessing raytracing enabled on current-gen hardware isn't going to be feasible. 2080Ti can handle one of those features, maybe two without dropping down to unplayable levels.

Take Minecraft RTX, as an example - that turns on most of the RTX features simultaneously and a 2080Ti can barely run 1080p60 despite having a meagre 16-chunk draw distance. 4K is out of the question, 1440p is only possible with upscaling via DLSS 2.0

Ampere/Navi2 will likely be the minimum spec for a decent DXR experience.
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#11
Cr4zy
Apparently this was playable with a 2080ti raytracing enabled at 1080p/60fps


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#12
lynx29
xkm1948
Looks pretty amazing to me.

DLSS2.0 is the killer feature that will leave GPUs without it in the dust FPS wise.
this is the future of gaming 100%. DLSS 2.0 and its future iterations are truly a game changer imo
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#13
Ashtr1x
All that tech is cool, having new RTX elements is expected as Turing is 2 years old already now and so many things have matured. Plus the new consoles are also with some sort of RT technology. The best RT was in Metro Exodus to my eyes and that game even looked fantastic and played fantastic as well.

This game on the other hand, the trailer is generic, uninspired. The gameplay is cut and then edited into it and same for the other parts of this so called gameplay trailer. The textures and the whole art design of the game is simply GTA type with a tacky coat of RGB paint on it also a few parts of the game from 2018 have been changed a lot like that naked woman in the sequence she looks wooden now. They mentioned it's inspired by Japanese work, but this one doesn't feel like that even one bit. Just watch Ghost in the Shell anime or 80s Anime and you'll realize how bleak this is and basically falls short. And then we have the gunplay which looks basic for 2077. Deus Ex HR and MD had much much better art for just 2027 this game is even more set in future and looks meh. I forgot to even mention the worst part of the trailer, it has this narration, too happy and nothing like some sort of dystopian or futuristic along with the horrible choice of soundtrack. No synthwave at all still.

CDPR hype machine is too much, everything is going over 9000 at this point. I don't know man just from the trailers it doesn't make me feel urged to play this game ASAP like how I felt when I watched Metro, DOOM 2016 & Eternal, RDR2. It's lacking that feel. And last but not least, CDPR is a heavily progressive leaning corporation which is from Poland, where that aspect is rare but these are pushing shows they became very big, they even beat Ubisoft in EU. Too big to fail, beware CDPR.
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#14
lynx29
Ashtr1x
All that tech is cool, having new RTX elements is expected as Turing is 2 years old already now and so many things have matured. Plus the new consoles are also with some sort of RT technology. The best RT was in Metro Exodus to my eyes and that game even looked fantastic and played fantastic as well.

This game on the other hand, the trailer is generic, uninspired. The gameplay is cut and then edited into it and same for the other parts of this so called gameplay trailer. The textures and the whole art design of the game is simply GTA type with a tacky coat of RGB paint on it also a few parts of the game from 2018 have been changed a lot like that naked woman in the sequence she looks wooden now. They mentioned it's inspired by Japanese work, but this one doesn't feel like that even one bit. Just watch Ghost in the Shell anime or 80s Anime and you'll realize how bleak this is and basically falls short. And then we have the gunplay which looks basic for 2077. Deus Ex HR and MD had much much better art for just 2027 this game is even more set in future and looks meh. I forgot to even mention the worst part of the trailer, it has this narration, too happy and nothing like some sort of dystopian or futuristic along with the horrible choice of soundtrack. No synthwave at all still.

CDPR hype machine is too much, everything is going over 9000 at this point. I don't know man just from the trailers it doesn't make me feel urged to play this game ASAP like how I felt when I watched Metro, DOOM 2016 & Eternal, RDR2. It's lacking that feel. And last but not least, CDPR is a heavily progressive leaning corporation which is from Poland, where that aspect is rare but these are pushing shows they became very big, they even beat Ubisoft in EU. Too big to fail, beware CDPR.
I'm feeling the same way a bit, the actual gameplay looked kind of bland. Cloudpunk is only $14.99 on steam right now and it looks more fun to me as far as engaging in cyberpunk mythos goes anyway. I'm sure this game will be epic and have its awesome moments, and play like 100 hours or more... BUT I just don't know if it is for me. I think I am going to pass personally, or at least wait for the first expansion to come out/optimizations.
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#15
cucker tarlson
Cr4zy
Apparently this was playable with a 2080ti raytracing enabled at 1080p/60fps



which is a start.
turings will struggle with this,needs ampere.3070=2080Ti in RT and we're rolling.

I'm glad for dlss 2.0
even if I postpone my rtx3000 upgrade I'll strill be able to use it on my 2070S.no RT though.
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#16
Divide Overflow
Unimpressive so far, especially the gameplay. Aside from the esports crowd, 1080p hasn't cut it for the last decade.
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#17
Calmmo
Divide Overflow
Unimpressive so far, especially the gameplay. Aside from the esports crowd, 1080p hasn't cut it for the last decade.
True, it sure is no Bugsnax
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#18
ZoneDymo
Calmmo
True, it sure is no Bugsnax
dont you put that tune in my head again! its too catchy
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#19
W1zzard
Is it just me or does the environment (not the characters) look low poly for 2020? Especially floors are completely flat?
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#20
Chrispy_
Cr4zy
Apparently this was playable with a 2080ti raytracing enabled at 1080p/60fps



None of that video you linked was his footage, btw. I'm assuming you know that was all 4K non-RTX footage that is several months old.

I'll wait to see it running for myself but "60-70fps at 1080p with DLSS" does not bode well for anyone running lower end cards.

Since there's a large temporal element to DLSS it's going to be a horrible experience on a 2060S or 2070 which will be getting 30-35fps. DLSS needs 60fps to avoid artifacts and to avoid the blurriness of the underlying 720p image.

DLSS itself is pretty GPU intensive so it may actually make more sense on an RTX 2060S to run it at 720p without DLSS. I'd imagine 45-50fps would be possible and that's just about fast enough for some Freesync/GSync monitors to work their magic on it.
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#21
lynx29
W1zzard
Is it just me or does the environment (not the characters) look low poly for 2020? Especially floors are completely flat?
100% Agree. I was very shocked when I saw the latest gameplay. :/
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#23
Vya Domus
W1zzard
Is it just me or does the environment (not the characters) look low poly for 2020? Especially floors are completely flat?
No matter what you do, you have to cut corners one way or another.
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#24
InVasMani
ZoneDymo
dont you put that tune in my head again! its too catchy
More impressed with that jingle than Cyperpunk 2077 well made tune that's more catchy than baby shark. I think overall Cyperpunk 2077 looks decent enough yet at the same time I'm not super impressed with it's look either all things considered. I think it overall too dull quite frankly and reminds me a fair bit too much like Everquest 2 where it comes off a bit plastic. It looks too soft and hazy to me at least the whole thing looks like the absolute whites and blacks got crushed too much.
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#25
1d10t
After watching the trailer, I feel...reluctant, somewhat like another GTA with Far Cry environment baked with linear story like Battlefield.
If CDPR manages to set gameplay RPG-ish like The Witcher, I might consider.
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