Friday, November 2nd 2012
Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source:
VG 24/7
354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
4x as many pixels doesn't imply 4x more work. Just stop posting, because how 3D is rendered is clearly beyond you and you're not willing to do the research and change your stance based on the information provided. That isn't what you've been talking about for the majority of your posts...
You, if your post was complete in #19, why are we still having this debate at post #254? I'm not disputing the increase in pixels won't increase processing requirements, I'm disputing that 4x pixels translate to a 4x powerful GPU in the real world.
For example, a GPU 1 is 4x more powerful than GPU 2.
GPU 1 has access to 512MB of dedicated, 1GB of system memory
GPU 2 has access to 2GB of dedicated, 8GB of system memory
Despite, GPU 1 having increase clock speeds, higher shader count, wider memory bus it only gets only gets 20FPS in Crysis @ 1080p
However the slower GPU 2, gets 35FPS in Crysis @ 1080p due to having access to a more lucrative memory reserve thus helping it outperform the faster GPU at a higher resolution.
And the crazy thing is Sony never said it would run all games at 1080p @ 60fps.
The other crazy thing is we don't know what the specification of the GPU portion of the APU is.
We don't even know if the games lined up on PS4 are intensive.
We know nothing. #11 pages of argument based on little data. ahhhhh.
Reading the past couple of pages it seems to me most of the posts seem to be about the hardware of the "PS4" not being able to run games @ 60fps 1080p 3D. I don't think the majority of console gamers will really care or even notice the performance increase or the fact that not EVERY game will run @ 60fps 1080p 3D.
I'm sure that most people that are that concerned about this issue could just go out and buy a decent computer to run most of the games and be happy that way.
Here, since you all are so good at reading, let me just take the time to say that again:
I am not and never was talking about the real world. It was a nit picky-post about how many more pixels have to get crunched out at 1080p60 vs 720p30, and it was in response to another post which could have been more clear (and which the author did later clarify).
Maybe I'll say it a third time, just to be sure?
I am not and never was talking about a real world performance scenario. I made a nit picky post about how many more pixels need to be output at 1080p60 vs 720p30 in response to another poster.
Now, there are implications there for how much more powerful your hardware needs to be, and if I implied it's as simple as "your GPU needs to be 4x better", then I apologize - I know that's a horrid oversimplification. I thought that was clear from one of my early posts about how non-linearity related to the argument I was trying to make. You DO need 4x more pixel crunching power, but that doesn't necessarily have to come from a 4x more powerful GPU - you could have 2x better software optimization + 2x better GPU, etc.
Now, if YOU read my posts and implied "oh he's arguing that the PS4 needs to be 4x more powerful than the PS3" or something like that, then that's YOUR problem with reading comprehension, and I don't apologize.
Given what is known about Orbis, Sony's goals (resolution/fps, lost cost) are very possible.
/thread
Consoles have always been closed platforms that are optimized to do one thing and one thing only - Play Games.
Being a closed platform in the hardware sense, developers can maximize optimization for said platform since they are developing for one set of hardware and one set of hardware alone. I really don't see why the PS4 can't deliver 1080p24 for movies and 1080p60 for video games. Same for the Xbox 720 that should be pushed out around the same time.
I've been trying to explain for a while that people are responding like I'm making an argument that I'm not making, hence my repeated calls to actually read.
The appropriate response to my initial post, if someone had taken the time to read + think (and mailman & others at the time got this fairly quickly), would have been "OK fine there's 4x the pixels that need to get crunched out but there's a more than one way to get that".
It was never a big deal until people started trying to put a straw man argument in my mouth and I had to clarify (over and over and over).
Let me quote you: Stop being a fucking tool and realize that people who actually work in the field and work on software for a living are telling you that you're wrong. So unless you're in the same position I am and work with computers professionally from a management and development standpoint, then you really need to stop spewing out all this garbage that you think is correct.
Now I recommend that you drop it and and stop defending your flawed position because at this point you're just making an ass out of yourself and obviously pissing people off in this thread. It's because you're a liar and dent is doing the right thing by calling you out.
Also to note, the Wii U which is also another AMD product comes with 2GB of shared ram. I'm sure they won't muck things up for the "higher end" PS4.
#2) I already apologized if I made statements about precisely how 4x the pixels would need to be applied to a hardware/software solution. All I meant was that somehow you need to get 4x the pixels produced. If I implied that requires a single solution (e.g. a 4x more powerful GPU), then I was wrong. If you took the time to read, maybe you wouldn't be raging so bad. I'm not trying to move the goalposts here - it's quite possible I said something that was poorly worded and wrong or which needed more clarification (I haven't gone back to read all my posts to check).
In fact, given the extent of discussion on this, the post you quoted does need more clarification:
#3) 1080p60 IS 4x more demanding than 720p30, in terms of the requirements of pixel output. That doesn't necessarily mean you need a CPU that's 4x as powerful, or a GPU that's 4x as powerful, or anything else (and I don't think I ever claimed any of those things?). But it does mean that your hardware/software implementation needs to meet 4x the pixel output demand as if it were running at 720p30. Hence, it's not wrong, per-se, to say that 1080p60 is 4x as demanding as 720p30, but perhaps it begs the question "in what respect is it 4x as demanding?".
BigMack70: "Also, just to be picky... 1080p 60fps is more than 4x as demanding than what current consoles do, which is ~720p ~30fps."
Post #70: www.techpowerup.com/forums/showpost.php?p=2765070&postcount=70 No, this isn't good use of my time either. I'm man enough to admit that. Your mistake was keep repeating the same fact and then changing arguments as pointed out above. Mailman and a few others stopped responding, yet you continued.
Seriously, guys. Read!
Is this a good use of my time? Probably not. But I'm not going to apologize for defending my arguments against straw man attacks from people who fail to read my posts.
I must say I'm surprised to see that a thread about a console gets this much attention on TPU.
Carry on :laugh:
I was excited to read what a "Tech" forum had to say about this news regarding an APU, but it's come down to 10 pages of "kindergarten" math.
Next time, if you are going to use Kindergarten math as your defense, go troll here instead:
www.nickjr.com/home/messageboard/
Your statement implies it requires 4x the horsepower in hardware, thus 4x more powerful CPU, GPU, RAM or subcomponent(s) of either three. You said it yourself, this is a Kindergarten right? If you have graduated leave the forum. Yes but what are you defending?
The 4x the pixel count?
or
4x demanding.
If you was defending one weak statement I would respect your argument. But can't respect somebody that flip flops between two statements at their own convenience.
I should play some games at 1080P on the 27" monitors that I ordered with them and see how they do.