Friday, November 2nd 2012
Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source:
VG 24/7
354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
- Accually the worst thing on PS3 and Xbox360 right now is that when you run games at 720P/1080P - The more graphically intense games have a pretty noticeable stutter/lag in them.
550mhz x (24x27 + 8x10) = 550 x 728 = about 400 gigaflops.
This is the gpu from a Trinity A10-5800K APU
Compare the pair. With 7 years of optimization, more efficient game engines, most likely more video memory, RAM, processors and in total more powerful hardware full 1080p @ 60fps seems easily done to me.
The difference here is the lack of other configurations. Optimize for one machine, with one set of known instructions. The difference is at the software level of the application, much like a patch can improve frame rates, and a GPU driver can increase performance.
All in all it's incredibly irrelevant whether it's 4x-6x or 8x faster, it' won't do new games at steady 1080p@60fps unless it's at least one order of magnitude faster. Same games as the PS3 (old games)? Yes of course, but what's the point. If a resolution upgrade is the only thing the new consoles are going to offer, I don't think anyone's going to pay so much for a resolution upgrade, unless the consoles sell for <$200. I mean yeah, people are stupid, but if after 7 years dismissing it, they suddenly awaken to the fact that 1080p, true 1080p, is much better and they decide they now need to shell out $400 just for that upgrade... I swear I'll visit them one by one and punch them in the face. No kidding. I remember those days. They sucked bad. I spent all days knowing how much better my uncle's PC games were compared to the crap I was forced to play because I was a child.
Better graphics don't make games worse. There's games with bad graphics that suck too, etc. One thing does not exclude the other. Better graphics means more immersion and in some games that contributes and makes it 100x better. i.e. Metro 2033 with worse graphics would have not had the same atmosphere and wouldn't have been so immersing.
Just to polish my argument, take a bluray movie, if its NTSC it runs at 30fps. You don't see any movie losing frames at that framerate. Even a computer animated movie like toy story, unless the disc gets dirty or something and the thing begins stuttering. Of course, toy story was smoothly rendered prior its final release, not real time rendering. This makes difference in games, talking with my colegues about it, it may happen that motion blur and other things don't look good when rendering at 30fps and more frames are needed indeed.
Also, in a real time rendering scene, a colegue of mine demoed to me a 3D scene where some elements were rendered at a different pace. Yes it may happen, depending on the developer of course, that some elements could be rendered on faster framerates than others, on the same scene. So of course, a videocard that reaches 120frames per second may be able to overcome this issue very easily.
I'd also point out that in 1 second 1000ms 30 frames equates to a difference of 33.3ms per a frame 60 fps results in 16.6ms per frame, to get down to your 2ms it would take a 500fps monitor. Also i'd point out if you believe you can actually see the difference between 2 and 5ms you're delusional that means you can see humming bird sings flap flawlessly, the bleeding effect in ghosting varies by monitor have ghosting as long as 100ms+ in duration in early monitors as long as 300ms+. 2ms GTG is not a good measure of how the overall monitor handles a picture it's insinuates it's faster at turning on and off and changing color of pixels but it's not a 100% flawless.
So how many pages is the thread for the first Dev kit at ?
Cant wait for the next 2 dev kit threads
:toast:
It's bogus. It's been debunked a billion times and has no credibility at all. It's not worth going into. Like I said, if you think the human eye can't see more than 25-30fps, go get a 120 Hz monitor, set its refresh rate to 30 Hz, 60 Hz, and 120 Hz respectively, and drag some windows around the desktop. You tell me if you see a difference.
:shadedshu
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But of course it's a he'll of a lot better than still mucking around with current ones that's been blowing down gaming quality IMO.
I can't see the difference yet,i'm browsing TPU from 4,3" inch HTC Sensation.
Last word,please enjoy any future game came from console ported.
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A lot of a haters.No,seriously.
When TPU staff wrote article about AMD overclocking,Intel fanboys will swarm in spreading flamebait.Someone posted news about Apple,all Apple haters come to arise.Now the best part,even news about upcoming console has been raid with some expertise claiming knew better about hardware capabilities even they never had nor play any console.
So if i use Intel,not using Apple and never touched console,does that make me rich and smart?
Can we just agree that this will make gaming better finally for PC and console gamers?
Hot chicks always help!!
Has Sony given up on any sort of motion control device?
Either show mathematical proof or a link source or sit down.
You can't claim stuff with no evidence then say you're right.