Friday, November 2nd 2012

Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source: VG 24/7
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354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

#151
Crap Daddy
Relax. By the time PS4 will be ready Sony will be bought by Samsung and AMD by Apple so, as you might imagine, the project will be aborted.
Posted on Reply
#152
BigMack70
BenetanegiaIf that's true, they are gonna fail hard imo. If 720p vs 1080p is the only thing they expect to change, who's really going to spend the cash on a new console? Fanboys, no one else. Most people already waited 2-3 years until they bought PS3/XB360 and the difference with the previous ones was massive...
Agreed. It's highly unlikely that the next consoles would prioritize a resolution/framerate increase over a graphical leap in the games, simply because as stated most people don't know and don't care that their consoles are upscaling things.

Nobody console kiddie is going to be impressed that suddenly they can play Unreal Engine 3 games at twice the resolution and framerate. They will be impressed if they can play some awesome looking Unreal Engine 4 games at upscaled 720p and 30fps just like they do now... so long as their TV lies to them and says 1080p, of course.
Posted on Reply
#153
BigMack70
TheMailMan78Steve B left Epic. Don't know what you are expecting.
I'm not sure you understand what "speculate" means...

You and I don't know what's coming from the next generation of games graphically. Sony and M$ don't really know either. They have a better idea than you and I, but that doesn't necessarily mean much.

The demo for UE4 is out there, and it shows that there is a graphical leap coming in games. How many games make the jump, how big the jump exactly is, and if it will make it to consoles, are all different questions that we can only speculate on right now.
Posted on Reply
#154
TheMailMan78
Big Member
BigMack70I'm not sure you understand what "speculate" means...

You and I don't know what's coming from the next generation of games graphically. Sony and M$ don't really know either. They have a better idea than you and I, but that doesn't necessarily mean much.

The demo for UE4 is out there, and it shows that there is a graphical leap coming in games. How many games make the jump, how big the jump exactly is, and if it will make it to consoles, are all different questions that we can only speculate on right now.
I'm still waiting for games to look like the UE3 demo we saw years ago. :laugh: There isn't gonna be a MEGA leap. That's a fact.
Posted on Reply
#155
BigMack70
TheMailMan78I'm still waiting for games to look like the UE3 demo we saw years ago. :laugh: There isn't gonna be a MEGA leap. That's a fact.
Woahhhhhhhhhh tell me where you got your time machine! I want one too!!!!!!

:shadedshu
Posted on Reply
#156
Benetanegia
TheMailMan78I'm still waiting for games to look like the UE3 demo we saw years ago. :laugh: There isn't gonna be a MEGA leap. That's a fact.
Which demo? The one I remember games have not only matched, they have surpassed it, vastly.
Posted on Reply
#157
Lionheart
[H]@RD5TUFFAnd it will still be a piece of crap because it's a $ony.
You're one negative annoying troll --_--
Posted on Reply
#158
Thefumigator
Human eye can notice up to 25~30 fps, so we can worry about low peaks below those values

If the game is well programmed and has a good AMD 7000 native 3D engine, the console will deliver amazing 3d quality. Also 3 things come to my mind,

1 - sony will compete with the rest, against other consoles that have not much better hardware anyway, as far as price goes, if you consider it in the formula, no one can really come out with a super console without making it impossible to buy.

2 - A10 is today's top trinity apu, but won't be the only one. Think about A12, A14, A16, I mean, we don't really know how AMD will refresh its line of apus, we only know the line will be compatible.

3 - Developers had to optimize multithreading on the PS3 very complex architecture. So adopting the A10 should make things easier, and dual GPU would be a breeze. Several games do work nice on dual gpu configs on PC. Its just about following the developing methods learnt in these cases.
Posted on Reply
#159
BigMack70
ThefumigatorHuman eye can notice up to 25~30 fps, so we can worry about low peaks below those values
Didn't expect to see a "human eye can only see [x] fps" troll in this thread :laugh:

I'm not even gonna get into that nonsense...
Posted on Reply
#160
Dent1
BigMack70Surely that would have been much easier to simply clarify, rather than attempting a nonsensical argument about how 1080p 60fps in fact does not require 4x the power of 720p 30fps?
Surely, if TheMailMan78 was talking nonsense why is nobody agreeing with you?

1080p @ 60FPS is possible. Obviously it depends on the game in question. i.e. a linear game like the Call of Duty Campaign is more likely to hit 60FPs than a complete open world game like GTA.
Posted on Reply
#161
lyndonguitar
I play games
BigMack70Didn't expect to see a "human eye can only see [x] fps" troll in this thread :laugh:

I'm not even gonna get into that nonsense...
are you trolling?
Dent1Surely, if TheMailMan78 was talking nonsense why is nobody agreeing with you?

1080p @ 60FPS is possible. Obviously it depends on the game in question. i.e. a linear game like the Call of Duty Campaign is more likely to hit 60FPs than a complete open world game like GTA.
yea its possible, and EASY.
Posted on Reply
#162
BigMack70
lyndonguitarare you trolling?
I'm procrastinating.

The argument "human eye can only see [x] fps" is nonsense and I'm not going into it. All I'll say on that is:
Go get 3 monitors. Set one to 30 Hz refresh rate. Set another to 60. Set another to 120. Drag some windows around on your desktop. You tell me if you notice any differences.
Dent1Surely, if TheMailMan78 was talking nonsense why is nobody agreeing with you?
Read the thread? Maybe posts like #127, 130, and especially 134.
Posted on Reply
#163
TheMailMan78
Big Member
BenetanegiaWhich demo? The one I remember games have not only matched, they have surpassed it, vastly.
Talking about the "Good Samaritan" video that came out last year. Its UE3.
BigMack70Didn't expect to see a "human eye can only see [x] fps" troll in this thread :laugh:

I'm not even gonna get into that nonsense...
This time I agree with you. lol
Posted on Reply
#164
BigMack70
TheMailMan78This time I agree with you. lol
See, I can be reasonable :toast:

:laugh:

All I'm doing is taking a different position regarding speculation about the claims in this article and about what the next generation of console gaming might be like graphics-wise. You're not anymore right or wrong than I am, because neither of us knows. Like I said, we'll find out in a year or two.
Posted on Reply
#165
Benetanegia
Thefumigatorif you consider it in the formula, no one can really come out with a super console without making it impossible to buy.
The cost difference between the crappy GPU on an APU and a more than decent GPU like HD7870 is <$10 for AMD. Nvidia/AMD have been getting a lot less than that on console licenses. How much do you think it really costs Sony/M$? Not much more. And that is right now, as new processes are released it would cost them much less, just like it happened with PS3 and XB360. They are not doing it because of not being able to "competitively" release a console with better GPU...
TheMailMan78Talking about the "Good Samaritan" video that came out last year. Its UE3.
You said several years ago. UE3 released with the consoles, mostly at the same time. Samaritan is not really UE3. It's technically UE3.5 and realistically UE4 sans a couple things.
Posted on Reply
#166
TheMailMan78
Big Member
BenetanegiaThe cost difference between the crappy GPU on an APU and a more than decent GPU like HD7870 is <$10 for AMD. Nvidia/AMD have been getting a lot less than that on console licenses. How much do you think it really costs Sony/M$? Not much more. And that is right now, as new processes are released it would cost them much less, just like it happened with PS3 and XB360. They are not doing it because of not being able to "competitively" release a console with better GPU...



You said several years ago. UE3 released with the consoles, mostly at the same time. Samaritan is not really UE3. It's technically UE3.5 and realistically UE4 sans a couple things.
Yeah I realize that. I was looking for the fire fight demo but I cant seem to find it on youtube. It looked CG by todays standards even and they said it was "Realtime"
Posted on Reply
#167
1d10t
BigMack70What's your point? You got on here and posted some comparison screenshots that I pointed out were irrelevant. Then you posted a screenshot of your PS3 to supposedly argue against my point that your downsized screenshots were irrelevant.

Who here is talking about casual gamers and what they care about?

The topic of conversation is "Can the PS4 render at 1080p60"... not "Do casual console kiddies care if their games are rendered at 1080p or rendered at 720p and upscaled?"
i'm not arguing about render capability,nor jumping into PS4 render debate.You may quote any of my last posts.
just showing there's no difference between real / upscale resolution.Why Sony choose APU?Definitely Sony knew something that we don't.Console are console,targeted for most casual gamer whose doesn't even bother about upscale.
Posted on Reply
#168
lyndonguitar
I play games
thing is, 1080p is shit, now that they got 4k Monitors,

I think they are really planning to run REAL 1080p and upscaling @ 4k
Posted on Reply
#169
BigMack70
1d10tjust showing there's no difference between real / upscale resolution.
No, you're showing that there's no difference between 720p downscaled to ~780x440 and 1080p downscaled to ~780x440, which is completely irrelevant.
Posted on Reply
#170
lyndonguitar
I play games
1d10tjust showing there's no difference between real / upscale resolution.
there IS a difference, if theres no difference then I would just render my game at 10 x 10 and upscale it to 1920 x 1080 right?
Posted on Reply
#171
Akrian
Call me a non-believer, but untill I see that APU and GPU pumping UE4 with exactly the same quality it was shown in the tech. demo at 1080p and constant 60 fps, I call BS. UE4 required what, like two 680s to run the way it looked in the demo ?
Posted on Reply
#172
1d10t
BigMack70No, you're showing that there's no difference between 720p downscaled to ~780x440 and 1080p downscaled to ~780x440, which is completely irrelevant.
irrelevant to what topic?im not arguing about "how it render" but "how it show".besides that,Sony had to "upscale" to meet with all TV standards like NTSC J/M or PAL B/G
lyndonguitarthere IS a difference, if theres no difference then I would just render my game at 10 x 10 and upscale it to 1920 x 1080 right?
read my earlier post sir :)
you could do that?10x10 pixels?:respect:
Posted on Reply
#173
semantics
Lol all these people 1080p at 60hz isn't terribly hard to do it just depends on what else you want to do. Plus with consoles there are alot of tricks and optimizations that you'll get that a PC doesn't get just due to you only have to develop for 1 thing you can make it as specialized to that set of hardware as you want no need to cater to 100 different set ups. That being said amd's apu's blow XD And really discrete + the apu graphics, sony must really hate developers, it shows in how you get shit to work in ps3 i guess they really want people to hate making shit for their product.
Posted on Reply
#174
Lionheart
Gotta love this site but seriously is it me or has this site attracted so many negative trolls for the pass several years......I missed the days when Tpuer's actually helped one another with tech issues (We still do) but it just turns into an argument fest:(....seems like nearly every forum I click on is like this.............

Tpuer - Shutup fools, my opinion matters more then yours!!:shadedshu

Tpuer - No it doesn't, it doesn't even make sense, my opinion is more better!:pimp:

BigMack70 - Both of you idiots shutup...clearly mines more important then anyone on this site!!!!:rockout:

Erocker - All you idiots stay on topic or Ima give yo ass an infraction....regards tpu moderator ;)

Wizzard - The review for the new AMD HD10970 16GB is up foolz...check it out :rolleyes:

BigMack70 - The HD10970 is shit! Can't even play Battlefield 6 on max settings......Nvidia GTX 980 ftw noobs!!!

Lionheart - :lovetpu:

^ This thread in a nutshell :clap:

Anyways that's my retarded rant for today;)....

About the PS4 TBH I'm really looking forward to it.. for exclusive titles but mainly so nextgen consoles can finally have DX11 support therefore we will start to see some better quality PC games..instead of shitty ports:toast:
Posted on Reply
#175
BigMack70
1d10tirrelevant to what topic?im not arguing about "how it render" but "how it show".
You posted downscaled pictures which have no relevance to anything in this topic and which definitely have no relevance to "how it renders" or "how it shows" because you're doing something completely opposite - rather than upscaling the low resolution images, you're downscaling the high resolution one (though you, for good measure, downscaled them all :laugh:).

If you want to compare upscaled with real resolution, then you need to post two pictures - one with dimensions 1080p which was originally rendered at 720p and then upscaled, and then that same picture with dimensions 1080p but which was natively rendered at 1080p. Alternatively, if you have a 1080p monitor, you could just look at a picture in 720p zoomed in to full screen vs that same picture at 1080p with no zooming in.

There's a big difference.

I don't think you know what you're talking about.
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