Monday, April 8th 2013

Acrosser Introduces All-in-one Gaming Board for Kiosks

ACROSSER launches a new All-in-One Gaming Board, the AMB-A55EG1. AMB-A55EG1 features AMD Embedded G-Series T56N 1.65GHz dual-core APU, two DDR3-1333 SO-DIMM, which provides great computing and graphic performance is suitable for casino gaming and amusement applications. It is designed to comply with the most gaming regulations including GLI, BMM, and Comma 6A. AMB-A55EG1 is specifically designed to be a cost competitive solution for the entry-level gaming market.

AMB-A55EG1 utilizes the functions of an X86 platform, 72-pin Gaming I/O interface, intrusion detection and also various security options, and a complete line of Application Programming Interfaces to create smoother gaming development.
Key features of AMB-A55EG1:
  • AMD Embedded G-Series T56N 1.65GHz dual-core APU
  • 2 DDR3 SO-DIMM slot support to max 8GB
  • 1 VGA port + 1 HDMI port
  • 72-pin golden finger interface
  • 256KB battery back-up SRAM with battery low monitor
  • 2 ccTalk ports
  • 1 Gigabit Ethernet port
  • 6 USB ports
  • 2 SATA ports + 1 mSATA port
  • 2 Intrusion Detection door switches
  • Hardware security by FPGA + PIC
  • 5.1 channels with 2 channel amplifier (6W x 2)
Acrosser AMB-A55EG1 is powered by AMD low power G-Series T56N dual core platform that uses an AMD Radeon HD 6320 graphic controller. The DirectX 11 support lets you enjoy awesome graphics performance, stunning 3D visual effects and dynamic interactivity. Discrete-level GPU with OpenGL 4.0 and OpenCL 1.1 support device provides the tools to build the designs of tomorrow, today.

In conclusion, AMB-A55EG1 bridges Acrosser's innovated gaming solutions and AMD Embedded G-Series APU to bring the optimum combination of computing power, graphic performance, and gaming features. Acrosser supports all gaming products in Windows XP Pro, XP embedded and mainstream Linux operation system with complete software development kit (SDK). In addition, Acrosser's gaming platforms have a minimum 5-year availability to fulfill the demand of long term supply in gaming industry.
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11 Comments on Acrosser Introduces All-in-one Gaming Board for Kiosks

#1
btarunr
Editor & Senior Moderator
By "gaming" they probably mean slot-machines.
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#3
theJesus
btarunr said:
By "gaming" they probably mean slot-machines.
Oh, yes, games of "skill" :laugh:
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#4
Dj-ElectriC
btarunr said:
By "gaming" they probably mean slot-machines.
I believe running emulators on this won't be a bad idea.
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#5
wrathchild_67
You know, from the title and my morning grogginess, I read that as an APU with two cores- not CPU cores. Are there any plans by AMD to make an APU with Crossfire across its integrated graphics units? It seems like the next logical step. I'm not sure how much power the graphics portion of the latest APUs use, but I know Intel's use something like 15w. For Intel, adding an additional 15w to their already low TDPs would be nothing, but then they don't have a technology like Crossfire or SLI.
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#6
james888
wrathchild_67 said:
You know, from the title and my morning grogginess, I read that as an APU with two cores- not CPU cores. Are there any plans by AMD to make an APU with Crossfire across its integrated graphics units? It seems like the next logical step. I'm not sure how much power the graphics portion of the latest APUs use, but I know Intel's use something like 15w. For Intel, adding an additional 15w to their already low TDPs would be nothing, but then they don't have a technology like Crossfire or SLI.
Take the 384 gpu shader cores of the 5800k and crossfire them? Or did you mean crossfire integrated gpu's in a multi apu system? Or crossifre a 5800k and a seperate gpu because that one already happens.
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#7
wrathchild_67
james888 said:
Take the 384 gpu shader cores of the 5800k and crossfire them
Yeah, two units comprised of 384 shader cores in a single CPU socket package. Intel's HD3000/4000 uses something like 15w and the CPU portion uses about 60w max, at least for Ivy Bridge quad-cores. I don't know what AMD's integrated Radeons use for power, so to keep TDP down, perhaps use two lower-end integrated Radeons and Crossfire those on the chip which would still come out ahead of the 5800K in optimal scaling conditions. You could have a very nice low end gaming machine in a nearly cigarbox sized case.
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#8
james888
wrathchild_67 said:
Yeah, two units comprised of 384 shader cores in a single CPU socket package. Intel's HD3000/4000 uses something like 15w and the CPU portion uses about 60w max, at least for Ivy Bridge quad-cores. I don't know what AMD's integrated Radeons use for power, so to keep TDP down, perhaps use two lower-end integrated Radeons and Crossfire those on the chip which would still come out ahead of the 5800K in optimal scaling conditions. You could have a very nice low end gaming machine in a nearly cigarbox sized case.
Sounds like the same thing as adding more clusters of cores but instead throwing crossfire into the mix.
The HD 7870 "Tahiti LE" is carved out of the Tahiti silicon by disabling a fourth of its Graphics CoreNext clusters
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#9
Frick
Fishfaced Nincompoop
I want something like this, but in a nano/picoITX format. :D
Posted on Reply
#10
wrathchild_67
james888 said:
Sounds like the same thing as adding more clusters of cores but instead throwing crossfire into the mix.
Well you'd think that if they could make a single 768 shader core unit as an APU, they would have. The focus has been on squeezing out more speed from the same number of shader cores. So if they can manufacture a 384 shader core package, why not two on one die or two 256 shader core packages.
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#11
eidairaman1
The next Street Fighter, Mortal Kombat, Virtua Fighter, Tekken, Dead Or Alive, Soul Calibur, Killer Instinct or Run About, Cruisin, Fast n Furious, Time Crisis, Die Hard, Virtual-On, Mech-Warrior game will be run on this Arcade Platform.
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