Friday, August 24th 2018
3D Mark's Time Spy With Raytracing to be Launched by the End of September
(Update: UL has come forward to clarify the way they're integrating Raytracing into their benchmarking suite. You can read the follow-up article here.)
UL (who acquired and is in the process of changing 3D Mark's image to that of its own) has revealed that the new, raytracing-supporting version of their Time Spy high performance and high quality benchmark will be arriving by the end of September.
The new version of the benchmark will be released around the launch of Microsoft's next version of its Windows 10 Operating System, codenamed Redstone 5, and thus will fall in some time after NVIDIA's RTX 20-series launch on September 20th. Here's hoping it will be available in time for comparative reviews on NVIDIA's new family of products, and that some light can be shed on the new series' framerates delivery, and not just their GigaRays/sec capabilities.
Source:
TechSpot
UL (who acquired and is in the process of changing 3D Mark's image to that of its own) has revealed that the new, raytracing-supporting version of their Time Spy high performance and high quality benchmark will be arriving by the end of September.
The new version of the benchmark will be released around the launch of Microsoft's next version of its Windows 10 Operating System, codenamed Redstone 5, and thus will fall in some time after NVIDIA's RTX 20-series launch on September 20th. Here's hoping it will be available in time for comparative reviews on NVIDIA's new family of products, and that some light can be shed on the new series' framerates delivery, and not just their GigaRays/sec capabilities.
70 Comments on 3D Mark's Time Spy With Raytracing to be Launched by the End of September
Edited for type
Nil Points :laugh:
DX is a joke with insane overhead and has historically had garbage IQ. It was a giant clusterfuck when rivaling OGL back in the day. It was the difference between potato mode and ultra settings.
edison was the human version of garbage, very good at marketing tho, just like nvidia. :)
www.quora.com/Is-it-true-that-Thomas-Edison-stole-ideas-from-others-especially-Nikola-Tesla-If-yes-is-there-any-proof-of-that
Farmers didn't work a lot either. There was a lot more downtime in general. Months of downtime. Not just because of light, of course.
It's a bit like moving from Python to C++. Yes, it has a decent amount of overhead - like most languages and APIs that are easy to use. No way around it.
But this is why it is so popular. Making games is rather expensive anyway.
It's not BS. The kind of work done in, say, a medieval farmer's life in these "down months" was small work. Butchery, weaving, etc.. Not endless hard work. There was a reason why taverns (and/or just drinking in general at home) were a damn staple of their lives too.
Farming is a 24/7 business minus the time when animals sleep (but you still need to be close). You can't turn cows off at 4pm.
The only thing that could change this (and did) is large-scale farming and shift work. :-)
Go look at Extreme Poverty Rates over time. It's under 10% now, and it was 95% in 1900. That means 95% of the worlds population didn't have enough food or shelter most of the time to guarantee survival. Yet here you are complaining that people were given the choice to trade downtime for constant food and shelter.
This is something I have studied for years, and so if I seem triggered - it's because I actually know how wrong you are.
The labouring man will take his rest long in the morning; a good piece of the day is spent afore he come at his work; then he must have his breakfast, though he have not earned it at his accustomed hour, or else there is grudging and murmuring; when the clock smiteth, he will cast down his burden in the midway, and whatsoever he is in hand with, he will leave it as it is, though many times it is marred afore he come again; he may not lose his meat, what danger soever the work is in. At noon he must have his sleeping time, then his bever in the afternoon, which spendeth a great part of the day; and when his hour cometh at night, at the first stroke of the clock he casteth down his tools, leaveth his work, in what need or case soever the work standeth.
-James Pilkington, Bishop of Durham, ca. 1570
Besides entire months of weather preventing work, and lack of light/electricity forcing work hours in a day, there was also the church which made Sundays and a myriad of holidays mandatory.
edit: I think I'm derailing too much now. Hope you don't mind if I resist replying. Feel free to have the last word.. I'll read it :)
This ray tracing stuff is only in small parts of the scene, on certain objects. It is NOT full scene ray tracing, like is being implied. Even the Storm Trooper demo is not 100% ray traced. It relies on a combination of ray tracing and traditional rasterization, and this is exactly what is not being told to us by the nVidia marketing press right now.
Seriously, the amount of people I talk to that think these cards are doing full scene ray tracing is insane. They think getting one of these cards is going to transform old games too. There is a lot of ignorance that is deliberately not being stamped out by nVidia, the tech press, and YouTubers that are receiving marketing money and/or free cards from nVidia.
The bottom line (appart from seeing how untrustworthy most tech press is being) is this... These nVidia cards cannot do full scene ray tracing in real time, unless you count playing games at 5fps on a 2080ti. But I suppose it might do 30fps if you like 380p gaming...
And then the more recent game comparison being worded that folks might think they are versus two 1080s and picking titles with HDR etc. to make their own cards look worse against the new ones - i.e. situation normal for NV.
I sure it'll be like every other benchmark I owe and have watched, I need more power.....