Friday, March 15th 2019
Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE
Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE's Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps; utilized where applicable.The experimental ray tracing tool feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps; utilized where applicable.The experimental ray tracing tool feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.
150 Comments on Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE
you knew you said 2080Ti.
We had a good thing going. Let's save the rest for the second date.
I'm not annoyed.
but I told you I'm just tired of hearing that we as educated consumers can divert the market.we're helpless. can you link those extreme fringe cases ?
I'm sure you'll find a case of 2060 beating RVII,I persoanlly saw tests where 980Ti beat Vega 64.So technically they're both true,right ?
I understand your points, but It's important to note, there is a tiny minority of people like me, who fell in love with the RTX line of cards and my motto is: Once you RTX you never go back:)
it' meh graphically otherwise.
I'll give you a like for being optimistic tho.
Graphically, well I'm no expert, but I was blown away by reflections, textures, meshes, fur, flora, weather, especially rain, and various effects on your gasmask. Fog was gorgeous, especially in underground levels.
The desert level though... I've never seen such a realistic desert ever in a game. I've been sweating, I could feel the sun and sand in my eyes.
Shadows look very dated without RT though
been that way since fury x,vega was 1080Ti price.
and it seems 2080 is 7K in Norway,not 10k as you said.That makes it cheaper than VII too.
prisguiden.no/produkt/nvidia-geforce-rtx-2080-339551
www.netonnet.no/art/datakomponenter/skjermkort/nvidia/palit-geforce-rtx2080-dual-8g/1006033.11111/?utm_source=prisguide&utm_medium=cpc&utm_term=1006033+- Palit Geforce RTX2080 Dual 8G&utm_campaign=prisguide_prisjamforelse&dclid=CjgKEAjwvbLkBRC3-aO30pu54mwSJAC2qLNMLHfjc_A30aI702GaRWusAsbPT3esrTlFj9xaO__pwPD_BwE
here's a triple fan one for 6900
www.komplett.no/product/1112077/datautstyr/pc-komponenter/skjermkort/gainward-geforce-rtx-2080-triple-fan#
10K,eh ?
that's funny to me cause it wouldn't matter if you mentioned 2080's real price at the very beginning,not at all.
if you had to inflate it to 10k to make us see r7 in better light,I don't think you're completely chill with RVII price to be honest.
www.komplett.no/category/10412/datautstyr/pc-komponenter/skjermkort?nlevel=10000§28003§10412&cnet=Grafikkprosessorfabrikant_A03616 §NVIDIA&cnet=Grafikkprosessor_A00247 §NVIDIA GeForce RTX 2080
VII is 7500kr Period! 2080 not so much...
if you can get a tiple fan aib 2080 for the same or lower price than Radeon VII,then they're not 40% apart.
you took the most grossly overpriced strix/clc versions and rounded up the 9k price to 10k while 6900k buys you the same thing basically.
Regardless , with dedicated hardware or without RTRT isn't feasible as a particularly useful effect right now, there is no way to get around that.
those 7-7.5k palit/gainward cards are friggin amazing,had 1080 sjs myself,awesome card,cool,quiet,oc'd and uv'd live a devil
once again,I don't know why you're doing this for any other reason than bias or insecurity.
so now a card that doesn't fit your 9K-10K class is too budget,eh?
maybe do some research on those 7K models,they're cooler and quieter than VII.
I'm having fun.